mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-14 21:20:26 +01:00
Alibek Omarov
77ea03a62c
* wire hud_fontscale so HUD font scaling can be used independently from hud_scale * allow small optimizatinons, like optional UTF-8 decoding, or not calling SetRenderMode for each character * even less copypasted code in text drawing between client code and console * get rid of direct DrawCharacter calls when it can be just DrawString * fix net_speeds, r_speeds with scaled console fonts * try to fix MobilityAPI's pfnDrawCharacterScaled * center keyboard keys in OSK code
155 lines
3.7 KiB
C
155 lines
3.7 KiB
C
/*
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cl_mobile.c - common mobile interface
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Copyright (C) 2015 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "mobility_int.h"
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#include "library.h"
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#include "input.h"
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#include "platform/platform.h"
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mobile_engfuncs_t *gMobileEngfuncs;
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convar_t *vibration_length;
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convar_t *vibration_enable;
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static cl_font_t g_scaled_font;
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static float g_font_scale;
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static void pfnVibrate( float life, char flags )
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{
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if( !vibration_enable->value )
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return;
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if( life < 0.0f )
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{
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Con_Reportf( S_WARN "Negative vibrate time: %f\n", life );
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return;
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}
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//Con_Reportf( "Vibrate: %f %d\n", life, flags );
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// here goes platform-specific backends
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Platform_Vibrate( life * vibration_length->value, flags );
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}
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static void Vibrate_f( void )
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{
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if( Cmd_Argc() != 2 )
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{
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Msg( S_USAGE "vibrate <time>\n" );
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return;
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}
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pfnVibrate( Q_atof( Cmd_Argv(1) ), VIBRATE_NORMAL );
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}
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static void pfnEnableTextInput( int enable )
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{
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Key_EnableTextInput( enable, false );
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}
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static int pfnDrawScaledCharacter( int x, int y, int number, int r, int g, int b, float scale )
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{
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// this call is very ineffective and possibly broken!
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rgba_t color = { r, g, b, 255 };
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int flags = FONT_DRAW_HUD;
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if( hud_utf8->value )
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SetBits( flags, FONT_DRAW_UTF8 );
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if( fabs( g_font_scale - scale ) > 0.1f ||
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g_scaled_font.hFontTexture != cls.creditsFont.hFontTexture )
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{
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int i;
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g_scaled_font = cls.creditsFont;
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g_scaled_font.scale *= scale;
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g_scaled_font.charHeight *= scale;
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for( i = 0; i < ARRAYSIZE( g_scaled_font.charWidths ); i++ )
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g_scaled_font.charWidths[i] *= scale;
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g_font_scale = scale;
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}
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return CL_DrawCharacter( x, y, number, color, &g_scaled_font, flags );
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}
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static void *pfnGetNativeObject( const char *obj )
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{
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if( !obj )
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return NULL;
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// Backend should consider that obj is case-sensitive
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return Platform_GetNativeObject( obj );
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}
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static void pfnTouch_HideButtons( const char *name, byte state )
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{
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Touch_HideButtons( name, state, true );
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}
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static void pfnTouch_RemoveButton( const char *name )
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{
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Touch_RemoveButton( name, true );
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}
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static char *pfnParseFileSafe( char *data, char *buf, const int size, unsigned int flags, int *len )
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{
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return COM_ParseFileSafe( data, buf, size, flags, len, NULL );
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}
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static mobile_engfuncs_t gpMobileEngfuncs =
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{
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MOBILITY_API_VERSION,
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pfnVibrate,
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pfnEnableTextInput,
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Touch_AddClientButton,
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Touch_AddDefaultButton,
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pfnTouch_HideButtons,
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pfnTouch_RemoveButton,
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Touch_SetClientOnly,
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Touch_ResetDefaultButtons,
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pfnDrawScaledCharacter,
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Sys_Warn,
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pfnGetNativeObject,
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ID_SetCustomClientID,
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pfnParseFileSafe
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};
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qboolean Mobile_Init( void )
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{
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qboolean success = false;
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pfnMobilityInterface ExportToClient;
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// find a mobility interface
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ExportToClient = COM_GetProcAddress( clgame.hInstance, MOBILITY_CLIENT_EXPORT );
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gMobileEngfuncs = &gpMobileEngfuncs;
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if( ExportToClient && !ExportToClient( gMobileEngfuncs ) )
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success = true;
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Cmd_AddCommand( "vibrate", (xcommand_t)Vibrate_f, "Vibrate for specified time");
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vibration_length = Cvar_Get( "vibration_length", "1.0", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "Vibration length");
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vibration_enable = Cvar_Get( "vibration_enable", "1", FCVAR_ARCHIVE | FCVAR_PRIVILEGED, "Enable vibration");
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return success;
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}
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void Mobile_Shutdown( void )
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{
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Cmd_RemoveCommand( "vibrate" );
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}
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