mirror of
https://github.com/w23/xash3d-fwgs
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1034 lines
29 KiB
C
1034 lines
29 KiB
C
/*
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s_mix.c - portable code to mix sounds
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Copyright (C) 2009 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "sound.h"
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#include "client.h"
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#define IPAINTBUFFER 0
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#define IROOMBUFFER 1
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#define ISTREAMBUFFER 2
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#define FILTERTYPE_NONE 0
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#define FILTERTYPE_LINEAR 1
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#define FILTERTYPE_CUBIC 2
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#define CCHANVOLUMES 2
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#define SND_SCALE_BITS 7
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#define SND_SCALE_SHIFT (8 - SND_SCALE_BITS)
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#define SND_SCALE_LEVELS (1 << SND_SCALE_BITS)
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portable_samplepair_t *g_curpaintbuffer;
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portable_samplepair_t streambuffer[(PAINTBUFFER_SIZE+1)];
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portable_samplepair_t paintbuffer[(PAINTBUFFER_SIZE+1)];
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portable_samplepair_t roombuffer[(PAINTBUFFER_SIZE+1)];
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portable_samplepair_t facingbuffer[(PAINTBUFFER_SIZE+1)];
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portable_samplepair_t temppaintbuffer[(PAINTBUFFER_SIZE+1)];
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paintbuffer_t paintbuffers[CPAINTBUFFERS];
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int snd_scaletable[SND_SCALE_LEVELS][256];
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void S_InitScaletable( void )
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{
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int i, j;
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for( i = 0; i < SND_SCALE_LEVELS; i++ )
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{
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for( j = 0; j < 256; j++ )
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snd_scaletable[i][j] = ((signed char)j) * i * (1<<SND_SCALE_SHIFT);
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}
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}
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/*
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===================
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S_TransferPaintBuffer
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===================
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*/
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void S_TransferPaintBuffer( int endtime )
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{
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int *snd_p, snd_linear_count;
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int lpos, lpaintedtime;
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int i, val, sampleMask;
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short *snd_out;
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dword *pbuf;
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pbuf = (dword *)dma.buffer;
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snd_p = (int *)PAINTBUFFER;
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lpaintedtime = paintedtime;
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sampleMask = ((dma.samples >> 1) - 1);
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while( lpaintedtime < endtime )
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{
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// handle recirculating buffer issues
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lpos = lpaintedtime & sampleMask;
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snd_out = (short *)pbuf + (lpos << 1);
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snd_linear_count = (dma.samples>>1) - lpos;
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if( lpaintedtime + snd_linear_count > endtime )
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snd_linear_count = endtime - lpaintedtime;
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snd_linear_count <<= 1;
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// write a linear blast of samples
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for( i = 0; i < snd_linear_count; i += 2 )
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{
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val = (snd_p[i+0] * 256) >> 8;
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if( val > 0x7fff ) snd_out[i+0] = 0x7fff;
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else if( val < (short)0x8000 )
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snd_out[i+0] = (short)0x8000;
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else snd_out[i+0] = val;
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val = (snd_p[i+1] * 256) >> 8;
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if( val > 0x7fff ) snd_out[i+1] = 0x7fff;
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else if( val < (short)0x8000 )
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snd_out[i+1] = (short)0x8000;
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else snd_out[i+1] = val;
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}
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snd_p += snd_linear_count;
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lpaintedtime += (snd_linear_count >> 1);
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}
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}
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//===============================================================================
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// Mix buffer (paintbuffer) management routines
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//===============================================================================
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// Activate a paintbuffer. All active paintbuffers are mixed in parallel within
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// MIX_MixChannelsToPaintbuffer, according to flags
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_inline void MIX_ActivatePaintbuffer( int ipaintbuffer )
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{
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Assert( ipaintbuffer < CPAINTBUFFERS );
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paintbuffers[ipaintbuffer].factive = true;
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}
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// don't mix into this paintbuffer
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_inline void MIX_DeactivatePaintbuffer( int ipaintbuffer )
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{
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Assert( ipaintbuffer < CPAINTBUFFERS );
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paintbuffers[ipaintbuffer].factive = false;
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}
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_inline void MIX_SetCurrentPaintbuffer( int ipaintbuffer )
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{
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Assert( ipaintbuffer < CPAINTBUFFERS );
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g_curpaintbuffer = paintbuffers[ipaintbuffer].pbuf;
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Assert( g_curpaintbuffer != NULL );
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}
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_inline int MIX_GetCurrentPaintbufferIndex( void )
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{
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int i;
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for( i = 0; i < CPAINTBUFFERS; i++ )
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{
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if( g_curpaintbuffer == paintbuffers[i].pbuf )
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return i;
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}
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return 0;
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}
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_inline paintbuffer_t *MIX_GetCurrentPaintbufferPtr( void )
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{
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int ipaint = MIX_GetCurrentPaintbufferIndex();
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Assert( ipaint < CPAINTBUFFERS );
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return &paintbuffers[ipaint];
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}
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// Don't mix into any paintbuffers
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_inline void MIX_DeactivateAllPaintbuffers( void )
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{
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int i;
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for( i = 0; i < CPAINTBUFFERS; i++ )
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paintbuffers[i].factive = false;
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}
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// set upsampling filter indexes back to 0
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_inline void MIX_ResetPaintbufferFilterCounters( void )
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{
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int i;
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for( i = 0; i < CPAINTBUFFERS; i++ )
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paintbuffers[i].ifilter = FILTERTYPE_NONE;
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}
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_inline void MIX_ResetPaintbufferFilterCounter( int ipaintbuffer )
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{
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Assert( ipaintbuffer < CPAINTBUFFERS );
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paintbuffers[ipaintbuffer].ifilter = 0;
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}
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// return pointer to front paintbuffer pbuf, given index
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_inline portable_samplepair_t *MIX_GetPFrontFromIPaint( int ipaintbuffer )
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{
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Assert( ipaintbuffer < CPAINTBUFFERS );
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return paintbuffers[ipaintbuffer].pbuf;
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}
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_inline paintbuffer_t *MIX_GetPPaintFromIPaint( int ipaint )
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{
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Assert( ipaint < CPAINTBUFFERS );
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return &paintbuffers[ipaint];
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}
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void MIX_FreeAllPaintbuffers( void )
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{
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// clear paintbuffer structs
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memset( paintbuffers, 0, CPAINTBUFFERS * sizeof( paintbuffer_t ));
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}
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// Initialize paintbuffers array, set current paint buffer to main output buffer IPAINTBUFFER
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void MIX_InitAllPaintbuffers( void )
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{
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// clear paintbuffer structs
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memset( paintbuffers, 0, CPAINTBUFFERS * sizeof( paintbuffer_t ));
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paintbuffers[IPAINTBUFFER].pbuf = paintbuffer;
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paintbuffers[IROOMBUFFER].pbuf = roombuffer;
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paintbuffers[ISTREAMBUFFER].pbuf = streambuffer;
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MIX_SetCurrentPaintbuffer( IPAINTBUFFER );
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}
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/*
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===============================================================================
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CHANNEL MIXING
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===============================================================================
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*/
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void S_PaintMonoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
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{
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int *lscale, *rscale;
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int i, data;
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lscale = snd_scaletable[volume[0] >> SND_SCALE_SHIFT];
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rscale = snd_scaletable[volume[1] >> SND_SCALE_SHIFT];
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for( i = 0; i < outCount; i++ )
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{
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data = pData[i];
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pbuf[i].left += lscale[data];
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pbuf[i].right += rscale[data];
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}
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}
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void S_PaintStereoFrom8( portable_samplepair_t *pbuf, int *volume, byte *pData, int outCount )
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{
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int *lscale, *rscale;
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uint left, right;
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word *data;
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int i;
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lscale = snd_scaletable[volume[0] >> SND_SCALE_SHIFT];
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rscale = snd_scaletable[volume[1] >> SND_SCALE_SHIFT];
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data = (word *)pData;
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for( i = 0; i < outCount; i++, data++ )
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{
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left = (byte)((*data & 0x00FF));
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right = (byte)((*data & 0xFF00) >> 8);
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pbuf[i].left += lscale[left];
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pbuf[i].right += rscale[right];
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}
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}
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void S_PaintMonoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
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{
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int left, right;
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int i, data;
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for( i = 0; i < outCount; i++ )
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{
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data = pData[i];
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left = ( data * volume[0]) >> 8;
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right = (data * volume[1]) >> 8;
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pbuf[i].left += left;
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pbuf[i].right += right;
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}
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}
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void S_PaintStereoFrom16( portable_samplepair_t *pbuf, int *volume, short *pData, int outCount )
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{
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uint *data;
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int left, right;
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int i;
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data = (uint *)pData;
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for( i = 0; i < outCount; i++, data++ )
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{
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left = (signed short)((*data & 0x0000FFFF));
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right = (signed short)((*data & 0xFFFF0000) >> 16);
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left = (left * volume[0]) >> 8;
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right = (right * volume[1]) >> 8;
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pbuf[i].left += left;
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pbuf[i].right += right;
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}
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}
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void S_Mix8MonoTimeCompress( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
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{
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}
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void S_Mix8Mono( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount, int timecompress )
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{
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int i, sampleIndex = 0;
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uint sampleFrac = inputOffset;
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int *lscale, *rscale;
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if( timecompress != 0 )
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{
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S_Mix8MonoTimeCompress( pbuf, volume, pData, inputOffset, rateScale, outCount, timecompress );
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// return;
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}
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// Not using pitch shift?
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if( rateScale == FIX( 1 ))
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{
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S_PaintMonoFrom8( pbuf, volume, pData, outCount );
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return;
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}
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lscale = snd_scaletable[volume[0] >> SND_SCALE_SHIFT];
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rscale = snd_scaletable[volume[1] >> SND_SCALE_SHIFT];
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for( i = 0; i < outCount; i++ )
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{
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pbuf[i].left += lscale[pData[sampleIndex]];
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pbuf[i].right += rscale[pData[sampleIndex]];
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sampleFrac += rateScale;
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sampleIndex += FIX_INTPART( sampleFrac );
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sampleFrac = FIX_FRACPART( sampleFrac );
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}
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}
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void S_Mix8Stereo( portable_samplepair_t *pbuf, int *volume, byte *pData, int inputOffset, uint rateScale, int outCount )
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{
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int i, sampleIndex = 0;
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uint sampleFrac = inputOffset;
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int *lscale, *rscale;
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// Not using pitch shift?
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if( rateScale == FIX( 1 ))
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{
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S_PaintStereoFrom8( pbuf, volume, pData, outCount );
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return;
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}
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lscale = snd_scaletable[volume[0] >> SND_SCALE_SHIFT];
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rscale = snd_scaletable[volume[1] >> SND_SCALE_SHIFT];
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for( i = 0; i < outCount; i++ )
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{
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pbuf[i].left += lscale[pData[sampleIndex+0]];
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pbuf[i].right += rscale[pData[sampleIndex+1]];
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sampleFrac += rateScale;
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sampleIndex += FIX_INTPART( sampleFrac )<<1;
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sampleFrac = FIX_FRACPART( sampleFrac );
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}
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}
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void S_Mix16Mono( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
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{
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int i, sampleIndex = 0;
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uint sampleFrac = inputOffset;
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// Not using pitch shift?
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if( rateScale == FIX( 1 ))
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{
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S_PaintMonoFrom16( pbuf, volume, pData, outCount );
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return;
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}
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for( i = 0; i < outCount; i++ )
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{
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pbuf[i].left += (volume[0] * (int)( pData[sampleIndex] ))>>8;
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pbuf[i].right += (volume[1] * (int)( pData[sampleIndex] ))>>8;
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sampleFrac += rateScale;
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sampleIndex += FIX_INTPART( sampleFrac );
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sampleFrac = FIX_FRACPART( sampleFrac );
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}
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}
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void S_Mix16Stereo( portable_samplepair_t *pbuf, int *volume, short *pData, int inputOffset, uint rateScale, int outCount )
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{
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int i, sampleIndex = 0;
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uint sampleFrac = inputOffset;
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// Not using pitch shift?
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if( rateScale == FIX( 1 ))
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{
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S_PaintStereoFrom16( pbuf, volume, pData, outCount );
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return;
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}
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for( i = 0; i < outCount; i++ )
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{
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pbuf[i].left += (volume[0] * (int)( pData[sampleIndex+0] ))>>8;
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pbuf[i].right += (volume[1] * (int)( pData[sampleIndex+1] ))>>8;
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sampleFrac += rateScale;
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sampleIndex += FIX_INTPART(sampleFrac)<<1;
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sampleFrac = FIX_FRACPART(sampleFrac);
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}
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}
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void S_MixChannel( channel_t *pChannel, void *pData, int outputOffset, int inputOffset, uint fracRate, int outCount, int timecompress )
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{
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int pvol[CCHANVOLUMES];
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paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
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wavdata_t *pSource = pChannel->sfx->cache;
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portable_samplepair_t *pbuf;
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Assert( pSource != NULL );
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pvol[0] = bound( 0, pChannel->leftvol, 255 );
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pvol[1] = bound( 0, pChannel->rightvol, 255 );
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pbuf = ppaint->pbuf + outputOffset;
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if( pSource->channels == 1 )
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{
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if( pSource->width == 1 )
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S_Mix8Mono( pbuf, pvol, pData, inputOffset, fracRate, outCount, timecompress );
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else S_Mix16Mono( pbuf, pvol, (short *)pData, inputOffset, fracRate, outCount );
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}
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else
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{
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if( pSource->width == 1 )
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S_Mix8Stereo( pbuf, pvol, pData, inputOffset, fracRate, outCount );
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else S_Mix16Stereo( pbuf, pvol, (short *)pData, inputOffset, fracRate, outCount );
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}
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}
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int S_MixDataToDevice( channel_t *pChannel, int sampleCount, int outRate, int outOffset, int timeCompress )
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{
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// save this to compute total output
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int startingOffset = outOffset;
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float inputRate = ( pChannel->pitch * pChannel->sfx->cache->rate );
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float rate = inputRate / outRate;
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// shouldn't be playing this if finished, but return if we are
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if( pChannel->pMixer.finished )
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return 0;
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// If we are terminating this wave prematurely, then make sure we detect the limit
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if( pChannel->pMixer.forcedEndSample )
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{
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// how many total input samples will we need?
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int samplesRequired = (int)(sampleCount * rate);
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// will this hit the end?
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if( pChannel->pMixer.sample + samplesRequired >= pChannel->pMixer.forcedEndSample )
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{
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// yes, mark finished and truncate the sample request
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pChannel->pMixer.finished = true;
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sampleCount = (int)((pChannel->pMixer.forcedEndSample - pChannel->pMixer.sample) / rate );
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}
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}
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while( sampleCount > 0 )
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{
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int availableSamples, outSampleCount;
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wavdata_t *pSource = pChannel->sfx->cache;
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qboolean use_loop = pChannel->use_loop;
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void *pData = NULL;
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double sampleFrac;
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int i, j;
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// compute number of input samples required
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double end = pChannel->pMixer.sample + rate * sampleCount;
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int inputSampleCount = (int)(ceil( end ) - floor( pChannel->pMixer.sample ));
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availableSamples = S_GetOutputData( pSource, &pData, pChannel->pMixer.sample, inputSampleCount, use_loop );
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// none available, bail out
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if( !availableSamples ) break;
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sampleFrac = pChannel->pMixer.sample - floor( pChannel->pMixer.sample );
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if( availableSamples < inputSampleCount )
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{
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// how many samples are there given the number of input samples and the rate.
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outSampleCount = (int)ceil(( availableSamples - sampleFrac ) / rate );
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}
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else
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{
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outSampleCount = sampleCount;
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}
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// Verify that we won't get a buffer overrun.
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Assert( floor( sampleFrac + rate * ( outSampleCount - 1 )) <= availableSamples );
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// save current paintbuffer
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j = MIX_GetCurrentPaintbufferIndex();
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for( i = 0; i < CPAINTBUFFERS; i++ )
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{
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if( !paintbuffers[i].factive )
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continue;
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// mix chan into all active paintbuffers
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MIX_SetCurrentPaintbuffer( i );
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S_MixChannel( pChannel, pData, outOffset, FIX_FLOAT( sampleFrac ), FIX_FLOAT( rate ), outSampleCount, timeCompress );
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}
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MIX_SetCurrentPaintbuffer( j );
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pChannel->pMixer.sample += outSampleCount * rate;
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outOffset += outSampleCount;
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sampleCount -= outSampleCount;
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}
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// Did we run out of samples? if so, mark finished
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if( sampleCount > 0 )
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{
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pChannel->pMixer.finished = true;
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}
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// total number of samples mixed !!! at the output clock rate !!!
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return outOffset - startingOffset;
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}
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qboolean S_ShouldContinueMixing( channel_t *ch )
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{
|
|
if( ch->isSentence )
|
|
{
|
|
if( ch->currentWord )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
return !ch->pMixer.finished;
|
|
}
|
|
|
|
// Mix all channels into active paintbuffers until paintbuffer is full or 'endtime' is reached.
|
|
// endtime: time in 44khz samples to mix
|
|
// rate: ignore samples which are not natively at this rate (for multipass mixing/filtering)
|
|
// if rate == SOUND_ALL_RATES then mix all samples this pass
|
|
// flags: if SOUND_MIX_DRY, then mix only samples with channel flagged as 'dry'
|
|
// outputRate: target mix rate for all samples. Note, if outputRate = SOUND_DMA_SPEED, then
|
|
// this routine will fill the paintbuffer to endtime. Otherwise, fewer samples are mixed.
|
|
// if( endtime - paintedtime ) is not aligned on boundaries of 4,
|
|
// we'll miss data if outputRate < SOUND_DMA_SPEED!
|
|
void MIX_MixChannelsToPaintbuffer( int endtime, int rate, int outputRate )
|
|
{
|
|
channel_t *ch;
|
|
wavdata_t *pSource;
|
|
int i, sampleCount;
|
|
qboolean bZeroVolume;
|
|
|
|
// mix each channel into paintbuffer
|
|
ch = channels;
|
|
|
|
// validate parameters
|
|
Assert( outputRate <= SOUND_DMA_SPEED );
|
|
|
|
// make sure we're not discarding data
|
|
Assert( !(( endtime - paintedtime ) & 0x3 ) || ( outputRate == SOUND_DMA_SPEED ));
|
|
|
|
// 44k: try to mix this many samples at outputRate
|
|
sampleCount = ( endtime - paintedtime ) / ( SOUND_DMA_SPEED / outputRate );
|
|
|
|
if( sampleCount <= 0 ) return;
|
|
|
|
for( i = 0; i < total_channels; i++, ch++ )
|
|
{
|
|
if( !ch->sfx ) continue;
|
|
|
|
// NOTE: background map is allow both type sounds: menu and game
|
|
if( !cl.background )
|
|
{
|
|
if( cls.key_dest == key_console && ch->localsound )
|
|
{
|
|
// play, playvol
|
|
}
|
|
else if(( s_listener.inmenu || s_listener.paused ) && !ch->localsound )
|
|
{
|
|
// play only local sounds, keep pause for other
|
|
continue;
|
|
}
|
|
else if( !s_listener.inmenu && !s_listener.active && !ch->staticsound )
|
|
{
|
|
// play only ambient sounds, keep pause for other
|
|
continue;
|
|
}
|
|
}
|
|
else if( cls.key_dest == key_console )
|
|
continue; // silent mode in console
|
|
|
|
pSource = S_LoadSound( ch->sfx );
|
|
|
|
// Don't mix sound data for sounds with zero volume. If it's a non-looping sound,
|
|
// just remove the sound when its volume goes to zero.
|
|
bZeroVolume = !ch->leftvol && !ch->rightvol;
|
|
|
|
if( !bZeroVolume )
|
|
{
|
|
// this values matched with GoldSrc
|
|
if( ch->leftvol < 8 && ch->rightvol < 8 )
|
|
bZeroVolume = true;
|
|
}
|
|
|
|
if( !pSource || ( bZeroVolume && pSource->loopStart == -1 ))
|
|
{
|
|
if( !pSource )
|
|
{
|
|
S_FreeChannel( ch );
|
|
continue;
|
|
}
|
|
}
|
|
else if( bZeroVolume )
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// multipass mixing - only mix samples of specified sample rate
|
|
switch( rate )
|
|
{
|
|
case SOUND_11k:
|
|
case SOUND_22k:
|
|
case SOUND_44k:
|
|
if( rate != pSource->rate )
|
|
continue;
|
|
break;
|
|
default: break;
|
|
}
|
|
|
|
// get playback pitch
|
|
if( ch->isSentence )
|
|
ch->pitch = VOX_ModifyPitch( ch, ch->basePitch * 0.01f );
|
|
else ch->pitch = ch->basePitch * 0.01f;
|
|
|
|
ch->pitch *= ( sys_timescale.value + 1 ) / 2;
|
|
|
|
if( CL_GetEntityByIndex( ch->entnum ) && ( ch->entchannel == CHAN_VOICE || ch->entchannel == CHAN_STREAM ))
|
|
{
|
|
if( pSource->width == 1 )
|
|
SND_MoveMouth8( ch, pSource, sampleCount );
|
|
else SND_MoveMouth16( ch, pSource, sampleCount );
|
|
}
|
|
|
|
// mix channel to all active paintbuffers.
|
|
// NOTE: must be called once per channel only - consecutive calls retrieve additional data.
|
|
if( ch->isSentence )
|
|
VOX_MixDataToDevice( ch, sampleCount, outputRate, 0 );
|
|
else S_MixDataToDevice( ch, sampleCount, outputRate, 0, 0 );
|
|
|
|
if( !S_ShouldContinueMixing( ch ))
|
|
{
|
|
S_FreeChannel( ch );
|
|
}
|
|
}
|
|
}
|
|
|
|
// pass in index -1...count+2, return pointer to source sample in either paintbuffer or delay buffer
|
|
_inline portable_samplepair_t *S_GetNextpFilter( int i, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem )
|
|
{
|
|
// The delay buffer is assumed to precede the paintbuffer by 6 duplicated samples
|
|
if( i == -1 ) return (&(pfiltermem[0]));
|
|
if( i == 0 ) return (&(pfiltermem[1]));
|
|
if( i == 1 ) return (&(pfiltermem[2]));
|
|
|
|
// return from paintbuffer, where samples are doubled.
|
|
// even samples are to be replaced with interpolated value.
|
|
return (&(pbuffer[(i-2) * 2 + 1]));
|
|
}
|
|
|
|
// pass forward over passed in buffer and cubic interpolate all odd samples
|
|
// pbuffer: buffer to filter (in place)
|
|
// prevfilter: filter memory. NOTE: this must match the filtertype ie: filtercubic[] for FILTERTYPE_CUBIC
|
|
// if NULL then perform no filtering.
|
|
// count: how many samples to upsample. will become count*2 samples in buffer, in place.
|
|
|
|
void S_Interpolate2xCubic( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
|
|
{
|
|
|
|
// implement cubic interpolation on 2x upsampled buffer. Effectively delays buffer contents by 2 samples.
|
|
// pbuffer: contains samples at 0, 2, 4, 6...
|
|
// temppaintbuffer is temp buffer, same size as paintbuffer, used to store processed values
|
|
// count: number of samples to process in buffer ie: how many samples at 0, 2, 4, 6...
|
|
|
|
// finpos is the fractional, inpos the integer part.
|
|
// finpos = 0.5 for upsampling by 2x
|
|
// inpos is the position of the sample
|
|
|
|
// xm1 = x [inpos - 1];
|
|
// x0 = x [inpos + 0];
|
|
// x1 = x [inpos + 1];
|
|
// x2 = x [inpos + 2];
|
|
// a = (3 * (x0-x1) - xm1 + x2) / 2;
|
|
// b = 2*x1 + xm1 - (5*x0 + x2) / 2;
|
|
// c = (x1 - xm1) / 2;
|
|
// y [outpos] = (((a * finpos) + b) * finpos + c) * finpos + x0;
|
|
|
|
int i, upCount = count << 1;
|
|
int a, b, c;
|
|
int xm1, x0, x1, x2;
|
|
portable_samplepair_t *psamp0;
|
|
portable_samplepair_t *psamp1;
|
|
portable_samplepair_t *psamp2;
|
|
portable_samplepair_t *psamp3;
|
|
int outpos = 0;
|
|
|
|
Assert( upCount <= PAINTBUFFER_SIZE );
|
|
|
|
// pfiltermem holds 6 samples from previous buffer pass
|
|
// process 'count' samples
|
|
for( i = 0; i < count; i++)
|
|
{
|
|
// get source sample pointer
|
|
psamp0 = S_GetNextpFilter( i-1, pbuffer, pfiltermem );
|
|
psamp1 = S_GetNextpFilter( i+0, pbuffer, pfiltermem );
|
|
psamp2 = S_GetNextpFilter( i+1, pbuffer, pfiltermem );
|
|
psamp3 = S_GetNextpFilter( i+2, pbuffer, pfiltermem );
|
|
|
|
// write out original sample to interpolation buffer
|
|
temppaintbuffer[outpos++] = *psamp1;
|
|
|
|
// get all left samples for interpolation window
|
|
xm1 = psamp0->left;
|
|
x0 = psamp1->left;
|
|
x1 = psamp2->left;
|
|
x2 = psamp3->left;
|
|
|
|
// interpolate
|
|
a = (3 * (x0-x1) - xm1 + x2) / 2;
|
|
b = 2*x1 + xm1 - (5*x0 + x2) / 2;
|
|
c = (x1 - xm1) / 2;
|
|
|
|
// write out interpolated sample
|
|
temppaintbuffer[outpos].left = a/8 + b/4 + c/2 + x0;
|
|
|
|
// get all right samples for window
|
|
xm1 = psamp0->right;
|
|
x0 = psamp1->right;
|
|
x1 = psamp2->right;
|
|
x2 = psamp3->right;
|
|
|
|
// interpolate
|
|
a = (3 * (x0-x1) - xm1 + x2) / 2;
|
|
b = 2*x1 + xm1 - (5*x0 + x2) / 2;
|
|
c = (x1 - xm1) / 2;
|
|
|
|
// write out interpolated sample, increment output counter
|
|
temppaintbuffer[outpos++].right = a/8 + b/4 + c/2 + x0;
|
|
|
|
Assert( outpos <= ( sizeof( temppaintbuffer ) / sizeof( temppaintbuffer[0] )));
|
|
}
|
|
|
|
Assert( cfltmem >= 3 );
|
|
|
|
// save last 3 samples from paintbuffer
|
|
pfiltermem[0] = pbuffer[upCount - 5];
|
|
pfiltermem[1] = pbuffer[upCount - 3];
|
|
pfiltermem[2] = pbuffer[upCount - 1];
|
|
|
|
// copy temppaintbuffer back into paintbuffer
|
|
for( i = 0; i < upCount; i++ )
|
|
pbuffer[i] = temppaintbuffer[i];
|
|
}
|
|
|
|
// pass forward over passed in buffer and linearly interpolate all odd samples
|
|
// pbuffer: buffer to filter (in place)
|
|
// prevfilter: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR
|
|
// if NULL then perform no filtering.
|
|
// count: how many samples to upsample. will become count*2 samples in buffer, in place.
|
|
void S_Interpolate2xLinear( portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int count )
|
|
{
|
|
int i, upCount = count<<1;
|
|
|
|
Assert( upCount <= PAINTBUFFER_SIZE );
|
|
Assert( cfltmem >= 1 );
|
|
|
|
// use interpolation value from previous mix
|
|
pbuffer[0].left = (pfiltermem->left + pbuffer[0].left) >> 1;
|
|
pbuffer[0].right = (pfiltermem->right + pbuffer[0].right) >> 1;
|
|
|
|
for( i = 2; i < upCount; i += 2 )
|
|
{
|
|
// use linear interpolation for upsampling
|
|
pbuffer[i].left = (pbuffer[i].left + pbuffer[i-1].left) >> 1;
|
|
pbuffer[i].right = (pbuffer[i].right + pbuffer[i-1].right) >> 1;
|
|
}
|
|
|
|
// save last value to be played out in buffer
|
|
*pfiltermem = pbuffer[upCount - 1];
|
|
}
|
|
|
|
// upsample by 2x, optionally using interpolation
|
|
// count: how many samples to upsample. will become count*2 samples in buffer, in place.
|
|
// pbuffer: buffer to upsample into (in place)
|
|
// pfiltermem: filter memory. NOTE: this must match the filtertype ie: filterlinear[] for FILTERTYPE_LINEAR
|
|
// if NULL then perform no filtering.
|
|
// cfltmem: max number of sample pairs filter can use
|
|
// filtertype: FILTERTYPE_NONE, _LINEAR, _CUBIC etc. Must match prevfilter.
|
|
void S_MixBufferUpsample2x( int count, portable_samplepair_t *pbuffer, portable_samplepair_t *pfiltermem, int cfltmem, int filtertype )
|
|
{
|
|
int upCount = count<<1;
|
|
int i, j;
|
|
|
|
// reverse through buffer, duplicating contents for 'count' samples
|
|
for( i = upCount - 1, j = count - 1; j >= 0; i-=2, j-- )
|
|
{
|
|
pbuffer[i] = pbuffer[j];
|
|
pbuffer[i-1] = pbuffer[j];
|
|
}
|
|
|
|
// pass forward through buffer, interpolate all even slots
|
|
switch( filtertype )
|
|
{
|
|
case FILTERTYPE_LINEAR:
|
|
S_Interpolate2xLinear( pbuffer, pfiltermem, cfltmem, count );
|
|
break;
|
|
case FILTERTYPE_CUBIC:
|
|
S_Interpolate2xCubic( pbuffer, pfiltermem, cfltmem, count );
|
|
break;
|
|
default: // no filter
|
|
break;
|
|
}
|
|
}
|
|
|
|
// zero out all paintbuffers
|
|
void MIX_ClearAllPaintBuffers( int SampleCount, qboolean clearFilters )
|
|
{
|
|
int count = Q_min( SampleCount, PAINTBUFFER_SIZE );
|
|
int i;
|
|
|
|
// zero out all paintbuffer data (ignore sampleCount)
|
|
for( i = 0; i < CPAINTBUFFERS; i++ )
|
|
{
|
|
if( paintbuffers[i].pbuf != NULL )
|
|
memset( paintbuffers[i].pbuf, 0, (count+1) * sizeof( portable_samplepair_t ));
|
|
|
|
if( clearFilters )
|
|
{
|
|
memset( paintbuffers[i].fltmem, 0, sizeof( paintbuffers[i].fltmem ));
|
|
}
|
|
}
|
|
|
|
if( clearFilters )
|
|
{
|
|
MIX_ResetPaintbufferFilterCounters();
|
|
}
|
|
}
|
|
|
|
// mixes pbuf1 + pbuf2 into pbuf3, count samples
|
|
// fgain is output gain 0-1.0
|
|
// NOTE: pbuf3 may equal pbuf1 or pbuf2!
|
|
void MIX_MixPaintbuffers( int ibuf1, int ibuf2, int ibuf3, int count, float fgain )
|
|
{
|
|
portable_samplepair_t *pbuf1, *pbuf2, *pbuf3;
|
|
int i, gain;
|
|
|
|
gain = 256 * fgain;
|
|
|
|
Assert( count <= PAINTBUFFER_SIZE );
|
|
Assert( ibuf1 < CPAINTBUFFERS );
|
|
Assert( ibuf2 < CPAINTBUFFERS );
|
|
Assert( ibuf3 < CPAINTBUFFERS );
|
|
|
|
pbuf1 = paintbuffers[ibuf1].pbuf;
|
|
pbuf2 = paintbuffers[ibuf2].pbuf;
|
|
pbuf3 = paintbuffers[ibuf3].pbuf;
|
|
|
|
// destination buffer stereo - average n chans down to stereo
|
|
|
|
// destination 2ch:
|
|
// pb1 2ch + pb2 2ch -> pb3 2ch
|
|
// pb1 2ch + pb2 (4ch->2ch) -> pb3 2ch
|
|
// pb1 (4ch->2ch) + pb2 (4ch->2ch) -> pb3 2ch
|
|
|
|
// mix front channels
|
|
for( i = 0; i < count; i++ )
|
|
{
|
|
pbuf3[i].left = pbuf1[i].left;
|
|
pbuf3[i].right = pbuf1[i].right;
|
|
pbuf3[i].left += (pbuf2[i].left * gain) >> 8;
|
|
pbuf3[i].right += (pbuf2[i].right * gain) >> 8;
|
|
}
|
|
}
|
|
|
|
void MIX_CompressPaintbuffer( int ipaint, int count )
|
|
{
|
|
portable_samplepair_t *pbuf;
|
|
paintbuffer_t *ppaint;
|
|
int i;
|
|
|
|
ppaint = MIX_GetPPaintFromIPaint( ipaint );
|
|
pbuf = ppaint->pbuf;
|
|
|
|
for( i = 0; i < count; i++, pbuf++ )
|
|
{
|
|
pbuf->left = CLIP( pbuf->left );
|
|
pbuf->right = CLIP( pbuf->right );
|
|
}
|
|
}
|
|
|
|
void S_MixUpsample( int sampleCount, int filtertype )
|
|
{
|
|
paintbuffer_t *ppaint = MIX_GetCurrentPaintbufferPtr();
|
|
int ifilter = ppaint->ifilter;
|
|
|
|
Assert( ifilter < CPAINTFILTERS );
|
|
|
|
S_MixBufferUpsample2x( sampleCount, ppaint->pbuf, &(ppaint->fltmem[ifilter][0]), CPAINTFILTERMEM, filtertype );
|
|
|
|
// make sure on next upsample pass for this paintbuffer, new filter memory is used
|
|
ppaint->ifilter++;
|
|
}
|
|
|
|
void MIX_MixRawSamplesBuffer( int end )
|
|
{
|
|
portable_samplepair_t *pbuf, *roombuf, *streambuf;
|
|
uint i, j, stop;
|
|
|
|
roombuf = MIX_GetPFrontFromIPaint( IROOMBUFFER );
|
|
streambuf = MIX_GetPFrontFromIPaint( ISTREAMBUFFER );
|
|
|
|
if( s_listener.paused ) return;
|
|
|
|
// paint in the raw channels
|
|
for( i = 0; i < MAX_RAW_CHANNELS; i++ )
|
|
{
|
|
// copy from the streaming sound source
|
|
rawchan_t *ch = raw_channels[i];
|
|
qboolean stream;
|
|
|
|
if( !ch )
|
|
continue;
|
|
|
|
// not audible
|
|
if( !ch->leftvol && !ch->rightvol )
|
|
continue;
|
|
|
|
stream = ch->entnum == S_RAW_SOUND_BACKGROUNDTRACK || CL_IsPlayerIndex( ch->entnum );
|
|
pbuf = stream ? streambuf : roombuf;
|
|
|
|
stop = (end < ch->s_rawend) ? end : ch->s_rawend;
|
|
|
|
for( j = paintedtime; j < stop; j++ )
|
|
{
|
|
pbuf[j-paintedtime].left += ( ch->rawsamples[j & ( ch->max_samples - 1 )].left * ch->leftvol ) >> 8;
|
|
pbuf[j-paintedtime].right += ( ch->rawsamples[j & ( ch->max_samples - 1 )].right * ch->rightvol ) >> 8;
|
|
}
|
|
|
|
if( ch->entnum > 0 )
|
|
SND_MoveMouthRaw( ch, &ch->rawsamples[paintedtime & ( ch->max_samples - 1 )], stop - paintedtime );
|
|
}
|
|
}
|
|
|
|
// upsample and mix sounds into final 44khz versions of:
|
|
// IROOMBUFFER, IFACINGBUFFER, IFACINGAWAY
|
|
// dsp fx are then applied to these buffers by the caller.
|
|
// caller also remixes all into final IPAINTBUFFER output.
|
|
void MIX_UpsampleAllPaintbuffers( int end, int count )
|
|
{
|
|
// 11khz sounds are mixed into 3 buffers based on distance from listener, and facing direction
|
|
// These buffers are facing, facingaway, room
|
|
// These 3 mixed buffers are then each upsampled to 22khz.
|
|
|
|
// 22khz sounds are mixed into the 3 buffers based on distance from listener, and facing direction
|
|
// These 3 mixed buffers are then each upsampled to 44khz.
|
|
|
|
// 44khz sounds are mixed into the 3 buffers based on distance from listener, and facing direction
|
|
|
|
MIX_DeactivateAllPaintbuffers();
|
|
|
|
// set paintbuffer upsample filter indices to 0
|
|
MIX_ResetPaintbufferFilterCounters();
|
|
|
|
// only mix to roombuffer if dsp fx are on KDB: perf
|
|
MIX_ActivatePaintbuffer( IROOMBUFFER ); // operates on MIX_MixChannelsToPaintbuffer
|
|
|
|
// mix 11khz sounds:
|
|
MIX_MixChannelsToPaintbuffer( end, SOUND_11k, SOUND_11k );
|
|
|
|
#if SOUND_DMA_SPEED >= SOUND_22k
|
|
// upsample all 11khz buffers by 2x
|
|
// only upsample roombuffer if dsp fx are on KDB: perf
|
|
MIX_SetCurrentPaintbuffer( IROOMBUFFER ); // operates on MixUpSample
|
|
S_MixUpsample( count / ( SOUND_DMA_SPEED / SOUND_11k ), s_lerping.value );
|
|
|
|
// mix 22khz sounds:
|
|
MIX_MixChannelsToPaintbuffer( end, SOUND_22k, SOUND_22k );
|
|
#endif
|
|
|
|
#if SOUND_DMA_SPEED >= SOUND_44k
|
|
// upsample all 22khz buffers by 2x
|
|
// only upsample roombuffer if dsp fx are on KDB: perf
|
|
MIX_SetCurrentPaintbuffer( IROOMBUFFER );
|
|
S_MixUpsample( count / ( SOUND_DMA_SPEED / SOUND_22k ), s_lerping.value );
|
|
|
|
// mix all 44khz sounds to all active paintbuffers
|
|
MIX_MixChannelsToPaintbuffer( end, SOUND_44k, SOUND_DMA_SPEED );
|
|
#endif
|
|
|
|
// mix raw samples from the video streams
|
|
MIX_MixRawSamplesBuffer( end );
|
|
|
|
MIX_DeactivateAllPaintbuffers();
|
|
MIX_SetCurrentPaintbuffer( IPAINTBUFFER );
|
|
}
|
|
|
|
void MIX_PaintChannels( int endtime )
|
|
{
|
|
int end, count;
|
|
|
|
CheckNewDspPresets();
|
|
|
|
while( paintedtime < endtime )
|
|
{
|
|
// if paintbuffer is smaller than DMA buffer
|
|
end = endtime;
|
|
if( endtime - paintedtime > PAINTBUFFER_SIZE )
|
|
end = paintedtime + PAINTBUFFER_SIZE;
|
|
|
|
// number of 44khz samples to mix into paintbuffer, up to paintbuffer size
|
|
count = end - paintedtime;
|
|
|
|
// clear the all mix buffers
|
|
MIX_ClearAllPaintBuffers( count, false );
|
|
|
|
MIX_UpsampleAllPaintbuffers( end, count );
|
|
|
|
// process all sounds with DSP
|
|
DSP_Process( idsp_room, MIX_GetPFrontFromIPaint( IROOMBUFFER ), count );
|
|
|
|
// add music or soundtrack from movie (no dsp)
|
|
MIX_MixPaintbuffers( IPAINTBUFFER, IROOMBUFFER, IPAINTBUFFER, count, S_GetMasterVolume() );
|
|
|
|
// add music or soundtrack from movie (no dsp)
|
|
MIX_MixPaintbuffers( IPAINTBUFFER, ISTREAMBUFFER, IPAINTBUFFER, count, S_GetMusicVolume() );
|
|
|
|
// clip all values > 16 bit down to 16 bit
|
|
MIX_CompressPaintbuffer( IPAINTBUFFER, count );
|
|
|
|
// transfer IPAINTBUFFER paintbuffer out to DMA buffer
|
|
MIX_SetCurrentPaintbuffer( IPAINTBUFFER );
|
|
|
|
// transfer out according to DMA format
|
|
S_TransferPaintBuffer( end );
|
|
paintedtime = end;
|
|
}
|
|
}
|