mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-16 22:20:01 +01:00
165 lines
4.3 KiB
C
165 lines
4.3 KiB
C
#include "vk_renderstate.h"
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#include "vk_2d.h"
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#include "vk_core.h"
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#include "cvardef.h"
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#include "const.h"
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#include "ref_api.h"
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#include "com_strings.h"
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#include "eiface.h" // ARRAYSIZE
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extern ref_api_t gEngine;
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extern ref_globals_t *gpGlobals;
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typedef struct { uint8_t r, g, b, a; } color_rgba8_t;
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typedef struct render_state_s {
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color_rgba8_t tri_color;
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qboolean fog_allowed;
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qboolean mode_2d;
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int blending_mode; // kRenderNormal, ...
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} render_state_t;
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static struct
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{
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VkSemaphore image_available;
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VkSemaphore done;
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VkFence fence;
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} grs;
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render_state_t render_state = {0};
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static const char *renderModeName(int mode)
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{
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switch(mode)
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{
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case kRenderNormal: return "kRenderNormal";
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case kRenderTransColor: return "kRenderTransColor";
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case kRenderTransTexture: return "kRenderTransTexture";
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case kRenderGlow: return "kRenderGlow";
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case kRenderTransAlpha: return "kRenderTransAlpha";
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case kRenderTransAdd: return "kRenderTransAdd";
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default: return "INVALID";
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}
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}
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void GL_SetRenderMode( int renderMode )
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{
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//gEngine.Con_Printf(S_WARN "VK FIXME: %s(%s(%d))\n", __FUNCTION__, renderModeName(renderMode), renderMode);
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render_state.blending_mode = renderMode;
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}
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void TriColor4ub( unsigned char r, unsigned char g, unsigned char b, unsigned char a )
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{
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//gEngine.Con_Printf(S_WARN "VK FIXME: %s(%d, %d, %d, %d)\n", __FUNCTION__, (int)r, (int)g, (int)b, (int)a);
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render_state.tri_color = (color_rgba8_t){r, g, b, a};
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}
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void R_AllowFog( qboolean allow )
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{
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//gEngine.Con_Printf(S_WARN "VK FIXME: %s(%d)\n", __FUNCTION__, allow);
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render_state.fog_allowed = allow;
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}
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void R_Set2DMode( qboolean enable )
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{
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//gEngine.Con_Printf(S_WARN "VK FIXME: %s(%d)\n", __FUNCTION__, enable);
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render_state.mode_2d = enable;
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}
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void R_BeginFrame( qboolean clearScene )
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{
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gEngine.Con_Printf(S_WARN "VK FIXME: %s(%d)\n", __FUNCTION__, clearScene);
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vk2dBegin();
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}
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void R_RenderScene( void )
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{
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gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__);
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}
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void R_EndFrame( void )
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{
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//gEngine.Con_Printf(S_WARN "VK FIXME: %s\n", __FUNCTION__);
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uint32_t swapchain_image_index;
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VkClearValue clear_value[] = {
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{.color = {{1., 0., 0., 0.}}},
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//{.depthStencil = {1., 0.}}
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};
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VkRenderPassBeginInfo rpbi = {
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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.renderPass = vk_core.render_pass,
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.renderArea.extent.width = vk_core.swapchain.create_info.imageExtent.width,
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.renderArea.extent.height = vk_core.swapchain.create_info.imageExtent.height,
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.clearValueCount = ARRAYSIZE(clear_value),
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.pClearValues = clear_value,
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};
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VkPipelineStageFlags stageflags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo subinfo = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.pNext = NULL,
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.commandBufferCount = 1,
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.pCommandBuffers = &vk_core.cb,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = &grs.image_available,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = &grs.done,
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.pWaitDstStageMask = &stageflags,
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};
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VkPresentInfoKHR presinfo = {
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.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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.pSwapchains = &vk_core.swapchain.swapchain,
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.pImageIndices = &swapchain_image_index,
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.swapchainCount = 1,
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.pWaitSemaphores = &grs.done,
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.waitSemaphoreCount = 1,
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};
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XVK_CHECK(vkAcquireNextImageKHR(vk_core.device, vk_core.swapchain.swapchain, UINT64_MAX, grs.image_available,
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VK_NULL_HANDLE, &swapchain_image_index));
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rpbi.framebuffer = vk_core.swapchain.framebuffers[swapchain_image_index];
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{
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VkCommandBufferBeginInfo beginfo = {
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.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
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.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
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};
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XVK_CHECK(vkBeginCommandBuffer(vk_core.cb, &beginfo));
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}
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vkCmdBeginRenderPass(vk_core.cb, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
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vk2dEnd();
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vkCmdEndRenderPass(vk_core.cb);
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XVK_CHECK(vkEndCommandBuffer(vk_core.cb));
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XVK_CHECK(vkQueueSubmit(vk_core.queue, 1, &subinfo, grs.fence));
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XVK_CHECK(vkQueuePresentKHR(vk_core.queue, &presinfo));
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// TODO bad sync
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XVK_CHECK(vkWaitForFences(vk_core.device, 1, &grs.fence, VK_TRUE, INT64_MAX));
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XVK_CHECK(vkResetFences(vk_core.device, 1, &grs.fence));
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}
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qboolean renderstateInit( void )
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{
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grs.image_available = createSemaphore();
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grs.done = createSemaphore();
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grs.fence = createFence();
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return true;
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}
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void renderstateDestroy( void )
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{
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destroyFence(grs.fence);
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destroySemaphore(grs.done);
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destroySemaphore(grs.image_available);
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}
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