mirror of
https://github.com/w23/xash3d-fwgs
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153 lines
4.5 KiB
C
153 lines
4.5 KiB
C
/*
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platform.h - common platform-dependent function defines
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Copyright (C) 2018 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#pragma once
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#ifndef PLATFORM_H
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#define PLATFORM_H
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#include "common.h"
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#include "system.h"
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#include "defaults.h"
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/*
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==============================================================================
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SYSTEM UTILS
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==============================================================================
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*/
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double Platform_DoubleTime( void );
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void Platform_Sleep( int msec );
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void Platform_ShellExecute( const char *path, const char *parms );
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void Platform_MessageBox( const char *title, const char *message, qboolean parentMainWindow );
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// commented out, as this is an optional feature or maybe implemented in system API directly
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// see system.c
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// qboolean Sys_DebuggerPresent( void );
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#if XASH_ANDROID
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const char *Android_GetAndroidID( void );
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const char *Android_LoadID( void );
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void Android_SaveID( const char *id );
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#endif
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/*
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==============================================================================
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MOBILE API
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==============================================================================
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*/
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void Platform_Vibrate( float life, char flags );
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void*Platform_GetNativeObject( const char *name );
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/*
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==============================================================================
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INPUT
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==============================================================================
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*/
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// Gamepad support
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int Platform_JoyInit( int numjoy ); // returns number of connected gamepads, negative if error
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// Text input
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void Platform_EnableTextInput( qboolean enable );
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// System events
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void Platform_RunEvents( void );
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// Mouse
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void Platform_GetMousePos( int *x, int *y );
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void Platform_SetMousePos( int x, int y );
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void Platform_PreCreateMove( void );
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// Clipboard
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void Platform_GetClipboardText( char *buffer, size_t size );
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void Platform_SetClipboardText( const char *buffer, size_t size );
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#if XASH_SDL == 12
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#define SDL_SetWindowGrab( wnd, state ) SDL_WM_GrabInput( (state) )
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#define SDL_MinimizeWindow( wnd ) SDL_WM_IconifyWindow()
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#define SDL_IsTextInputActive() host.textmode
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#endif
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#if !XASH_SDL
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#define SDL_VERSION_ATLEAST( x, y, z ) 0
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#endif
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#if XASH_ANDROID
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void Android_ShowMouse( qboolean show );
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void Android_MouseMove( float *x, float *y );
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#endif
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/*
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==============================================================================
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WINDOW MANAGEMENT
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==============================================================================
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*/
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typedef enum
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{
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rserr_ok,
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rserr_invalid_fullscreen,
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rserr_invalid_mode,
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rserr_unknown
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} rserr_t;
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struct vidmode_s;
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// Window
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qboolean R_Init_Video( const int type );
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void R_Free_Video( void );
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qboolean VID_SetMode( void );
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rserr_t R_ChangeDisplaySettings( int width, int height, qboolean fullscreen );
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int R_MaxVideoModes( void );
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struct vidmode_s *R_GetVideoMode( int num );
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void* GL_GetProcAddress( const char *name ); // RenderAPI requirement
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void GL_UpdateSwapInterval( void );
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int GL_SetAttribute( int attr, int val );
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int GL_GetAttribute( int attr, int *val );
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void GL_SwapBuffers( void );
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void *SW_LockBuffer( void );
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void SW_UnlockBuffer( void );
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qboolean SW_CreateBuffer( int width, int height, uint *stride, uint *bpp, uint *r, uint *g, uint *b );
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//
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// in_evdev.c
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//
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#ifdef XASH_USE_EVDEV
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void Evdev_SetGrab( qboolean grab );
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void Evdev_Shutdown( void );
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void Evdev_Init( void );
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void IN_EvdevMove( float *yaw, float *pitch );
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void IN_EvdevFrame ( void );
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#endif // XASH_USE_EVDEV
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/*
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==============================================================================
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AUDIO INPUT/OUTPUT
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==============================================================================
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*/
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// initializes cycling through a DMA buffer and returns information on it
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qboolean SNDDMA_Init( void );
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int SNDDMA_GetSoundtime( void );
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void SNDDMA_Shutdown( void );
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void SNDDMA_BeginPainting( void );
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void SNDDMA_Submit( void );
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void SNDDMA_Activate( qboolean active ); // pause audio
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// void SNDDMA_PrintDeviceName( void ); // unused
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// void SNDDMA_LockSound( void ); // unused
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// void SNDDMA_UnlockSound( void ); // unused
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#endif // PLATFORM_H
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