xash3d-fwgs/ref/vk/vk_pipeline.c

376 lines
13 KiB
C

#include "vk_pipeline.h"
#include "vk_framectl.h" // VkRenderPass
#include "eiface.h"
#define MAX_STAGES 2
VkPipelineCache g_pipeline_cache;
qboolean VK_PipelineInit( void )
{
VkPipelineCacheCreateInfo pcci = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
.initialDataSize = 0,
.pInitialData = NULL,
};
XVK_CHECK(vkCreatePipelineCache(vk_core.device, &pcci, NULL, &g_pipeline_cache));
return true;
}
void VK_PipelineShutdown( void )
{
vkDestroyPipelineCache(vk_core.device, g_pipeline_cache, NULL);
}
VkShaderModule R_VkShaderLoadFromMem(const void *ptr, uint32_t size, const char *name) {
if ((size % 4 != 0) || (((uintptr_t)ptr & 3) != 0)) {
gEngine.Con_Printf(S_ERROR "Couldn't load shader %s: size %u or buf %p is not aligned to 4 bytes as required by SPIR-V/Vulkan spec\n", name, size, ptr);
return VK_NULL_HANDLE;
}
const VkShaderModuleCreateInfo smci = {
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = size,
.pCode = (const uint32_t*)(void*)ptr,
};
VkShaderModule module = VK_NULL_HANDLE;
const VkResult result = vkCreateShaderModule(vk_core.device, &smci, NULL, &module);
if (result != VK_SUCCESS) {
gEngine.Con_Printf(S_ERROR "Couldn't load shader %s: error (%d): %s\n", name, result, R_VkResultName(result));
return VK_NULL_HANDLE;
}
SET_DEBUG_NAME(module, VK_OBJECT_TYPE_SHADER_MODULE, name);
return module;
}
static VkShaderModule R_VkShaderLoadFromFile(const char *filename) {
fs_offset_t size = 0;
byte* const buf = gEngine.fsapi->LoadFile(filename, &size, false);
if (!buf) {
gEngine.Con_Printf( S_ERROR "Cannot open shader file \"%s\"\n", filename);
return VK_NULL_HANDLE;
}
const VkShaderModule module = R_VkShaderLoadFromMem(buf, size, filename);
finalize:
Mem_Free(buf);
return module;
}
void R_VkShaderDestroy(VkShaderModule module) {
vkDestroyShaderModule(vk_core.device, module, NULL);
}
VkPipeline VK_PipelineGraphicsCreate(const vk_pipeline_graphics_create_info_t *ci)
{
VkPipeline pipeline;
VkVertexInputBindingDescription vibd = {
.binding = 0,
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX,
.stride = ci->vertex_stride,
};
VkPipelineVertexInputStateCreateInfo vertex_input = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = 1,
.pVertexBindingDescriptions = &vibd,
.vertexAttributeDescriptionCount = ci->num_attribs,
.pVertexAttributeDescriptions = ci->attribs,
};
VkPipelineInputAssemblyStateCreateInfo input_assembly = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
};
VkPipelineViewportStateCreateInfo viewport_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1,
};
VkPipelineRasterizationStateCreateInfo raster_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = ci->cullMode,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.f,
};
VkPipelineMultisampleStateCreateInfo multi_state = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
};
VkPipelineColorBlendAttachmentState blend_attachment = {
.blendEnable = ci->blendEnable,
.srcColorBlendFactor = ci->srcColorBlendFactor,
.dstColorBlendFactor = ci->dstColorBlendFactor,
.colorBlendOp = ci->colorBlendOp,
.srcAlphaBlendFactor = ci->srcAlphaBlendFactor,
.dstAlphaBlendFactor = ci->dstAlphaBlendFactor,
.alphaBlendOp = ci->alphaBlendOp,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
VkPipelineColorBlendStateCreateInfo color_blend = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &blend_attachment,
};
VkPipelineDepthStencilStateCreateInfo depth = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = ci->depthTestEnable,
.depthWriteEnable = ci->depthWriteEnable,
.depthCompareOp = ci->depthCompareOp,
};
VkDynamicState dynamic_states[] = {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = ARRAYSIZE(dynamic_states),
.pDynamicStates = dynamic_states,
};
VkPipelineShaderStageCreateInfo stage_create_infos[MAX_STAGES];
VkGraphicsPipelineCreateInfo gpci = {
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.stageCount = ci->num_stages,
.pStages = stage_create_infos,
.pVertexInputState = &vertex_input,
.pInputAssemblyState = &input_assembly,
.pViewportState = &viewport_state,
.pRasterizationState = &raster_state,
.pMultisampleState = &multi_state,
.pColorBlendState = &color_blend,
.pDepthStencilState = &depth,
.layout = ci->layout,
.renderPass = vk_frame.render_pass.raster,
.pDynamicState = &dynamic_state_create_info,
.subpass = 0,
};
if (ci->num_stages > MAX_STAGES)
return VK_NULL_HANDLE;
VkShaderModule shaders[MAX_STAGES] = {VK_NULL_HANDLE};
for (int i = 0; i < ci->num_stages; ++i) {
if (VK_NULL_HANDLE == (shaders[i] = R_VkShaderLoadFromFile(ci->stages[i].filename)))
goto finalize;
stage_create_infos[i] = (VkPipelineShaderStageCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = ci->stages[i].stage,
.module = shaders[i],
.pSpecializationInfo = ci->stages[i].specialization_info,
.pName = "main",
};
}
XVK_CHECK(vkCreateGraphicsPipelines(vk_core.device, g_pipeline_cache, 1, &gpci, NULL, &pipeline));
finalize:
for (int i = 0; i < ci->num_stages; ++i)
R_VkShaderDestroy(shaders[i]);
return pipeline;
}
VkPipeline VK_PipelineComputeCreate(const vk_pipeline_compute_create_info_t *ci) {
const VkComputePipelineCreateInfo cpci = {
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
.layout = ci->layout,
.stage = (VkPipelineShaderStageCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
.module = ci->shader_module,
.pName = "main",
.pSpecializationInfo = ci->specialization_info,
},
};
VkPipeline pipeline;
XVK_CHECK(vkCreateComputePipelines(vk_core.device, VK_NULL_HANDLE, 1, &cpci, NULL, &pipeline));
return pipeline;
}
vk_pipeline_ray_t VK_PipelineRayTracingCreate(const vk_pipeline_ray_create_info_t *create) {
#define MAX_SHADER_STAGES 16
#define MAX_SHADER_GROUPS 16
vk_pipeline_ray_t ret = {0};
VkPipelineShaderStageCreateInfo stages[MAX_SHADER_STAGES];
VkRayTracingShaderGroupCreateInfoKHR shader_groups[MAX_SHADER_GROUPS];
const int shader_groups_count = create->groups.hit_count + create->groups.miss_count + 1;
int raygen_index = -1;
int group_index = 0;
const VkRayTracingPipelineCreateInfoKHR rtpci = {
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR,
//TODO .flags = VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR ....
.stageCount = create->stages_count,
.pStages = stages,
.groupCount = shader_groups_count,
.pGroups = shader_groups,
.maxPipelineRayRecursionDepth = 1,
.layout = create->layout,
};
ASSERT(shader_groups_count <= MAX_SHADER_GROUPS);
if (create->stages_count > MAX_SHADER_STAGES) {
gEngine.Con_Printf(S_ERROR "Too many shader stages %d, max=%d\n", create->stages_count, MAX_SHADER_STAGES);
return ret;
}
for (int i = 0; i < create->stages_count; ++i) {
const vk_shader_stage_t *const stage = create->stages + i;
// FIXME going away from loading shaders directly
ASSERT(!stage->filename);
if (stage->stage == VK_SHADER_STAGE_RAYGEN_BIT_KHR) {
ASSERT(raygen_index == -1);
raygen_index = i;
}
stages[i] = (VkPipelineShaderStageCreateInfo){
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = stage->stage,
.module = stage->module,
.pName = "main",
.pSpecializationInfo = stage->specialization_info,
};
}
ASSERT(raygen_index >= 0);
shader_groups[group_index++] = (VkRayTracingShaderGroupCreateInfoKHR) {
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.generalShader = raygen_index,
.intersectionShader = VK_SHADER_UNUSED_KHR,
};
for (int i = 0; i < create->groups.miss_count; ++i) {
const int miss_index = create->groups.miss[i];
ASSERT(miss_index >= 0);
ASSERT(miss_index < create->stages_count);
ASSERT(create->stages[miss_index].stage == VK_SHADER_STAGE_MISS_BIT_KHR);
shader_groups[group_index++] = (VkRayTracingShaderGroupCreateInfoKHR) {
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
.anyHitShader = VK_SHADER_UNUSED_KHR,
.closestHitShader = VK_SHADER_UNUSED_KHR,
.generalShader = miss_index,
.intersectionShader = VK_SHADER_UNUSED_KHR,
};
}
for (int i = 0; i < create->groups.hit_count; ++i) {
const vk_pipeline_ray_hit_group_t *const groups = create->groups.hit + i;
const int closest_index = groups->closest >= 0 ? groups->closest : VK_SHADER_UNUSED_KHR;
const int any_index = groups->any >= 0 ? groups->any : VK_SHADER_UNUSED_KHR;
if (closest_index != VK_SHADER_UNUSED_KHR) {
ASSERT(closest_index < create->stages_count);
ASSERT(create->stages[closest_index].stage == VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR);
}
if (any_index != VK_SHADER_UNUSED_KHR) {
ASSERT(any_index < create->stages_count);
ASSERT(create->stages[any_index].stage == VK_SHADER_STAGE_ANY_HIT_BIT_KHR);
}
shader_groups[group_index++] = (VkRayTracingShaderGroupCreateInfoKHR) {
.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
.anyHitShader = any_index,
.closestHitShader = closest_index,
.generalShader = VK_SHADER_UNUSED_KHR,
.intersectionShader = VK_SHADER_UNUSED_KHR,
};
}
XVK_CHECK(vkCreateRayTracingPipelinesKHR(vk_core.device, VK_NULL_HANDLE, g_pipeline_cache, 1, &rtpci, NULL, &ret.pipeline));
if (ret.pipeline == VK_NULL_HANDLE)
return ret;
// TODO: do not allocate sbt buffer per pipeline. make a central buffer and use that
// TODO: does it really need to be host-visible?
{
char buf[64];
Q_snprintf(buf, sizeof(buf), "%s sbt", create->debug_name);
if (!VK_BufferCreate(buf, &ret.sbt_buffer, shader_groups_count * vk_core.physical_device.sbt_record_size,
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
{
vkDestroyPipeline(vk_core.device, ret.pipeline, NULL);
ret.pipeline = VK_NULL_HANDLE;
return ret;
}
}
{
const uint32_t sbt_handle_size = vk_core.physical_device.properties_ray_tracing_pipeline.shaderGroupHandleSize;
const uint32_t sbt_handles_buffer_size = shader_groups_count * sbt_handle_size;
uint8_t *sbt_handles = Mem_Malloc(vk_core.pool, sbt_handles_buffer_size);
XVK_CHECK(vkGetRayTracingShaderGroupHandlesKHR(vk_core.device, ret.pipeline, 0, shader_groups_count, sbt_handles_buffer_size, sbt_handles));
for (int i = 0; i < shader_groups_count; ++i)
{
uint8_t *sbt_dst = ret.sbt_buffer.mapped;
memcpy(sbt_dst + vk_core.physical_device.sbt_record_size * i, sbt_handles + sbt_handle_size * i, sbt_handle_size);
}
Mem_Free(sbt_handles);
}
{
const VkDeviceAddress sbt_addr = R_VkBufferGetDeviceAddress(ret.sbt_buffer.buffer);
const uint32_t sbt_record_size = vk_core.physical_device.sbt_record_size;
uint32_t index = 0;
#define SBT_INDEX(count) (VkStridedDeviceAddressRegionKHR){ \
.deviceAddress = sbt_addr + sbt_record_size * index, \
.size = sbt_record_size * (count), \
.stride = sbt_record_size, \
}; index += count
ret.sbt.raygen = SBT_INDEX(1);
ret.sbt.miss = SBT_INDEX(create->groups.miss_count);
ret.sbt.hit = SBT_INDEX(create->groups.hit_count);
ret.sbt.callable = (VkStridedDeviceAddressRegionKHR){ 0 };
}
Q_strncpy(ret.debug_name, create->debug_name, sizeof(ret.debug_name));
return ret;
}
void VK_PipelineRayTracingDestroy(vk_pipeline_ray_t* pipeline) {
vkDestroyPipeline(vk_core.device, pipeline->pipeline, NULL);
VK_BufferDestroy(&pipeline->sbt_buffer);
pipeline->pipeline = VK_NULL_HANDLE;
}
void VK_PipelineRayTracingTrace(VkCommandBuffer cmdbuf, const vk_pipeline_ray_t *pipeline, uint32_t width, uint32_t height) {
// TODO bind this and accepts descriptors as args? vkCmdBindPipeline(cmdbuf, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline->pipeline);
vkCmdTraceRaysKHR(cmdbuf, &pipeline->sbt.raygen, &pipeline->sbt.miss, &pipeline->sbt.hit, &pipeline->sbt.callable, width, height, 1 );
}