xash3d-fwgs/ref/vk/vk_staging.c

247 lines
6.9 KiB
C

#include "vk_staging.h"
#include "vk_buffer.h"
#include "alolcator.h"
#include "vk_commandpool.h"
#include <memory.h>
#define DEFAULT_STAGING_SIZE (128*1024*1024)
#define MAX_STAGING_ALLOCS (2048)
#define MAX_CONCURRENT_FRAMES 2
#define COMMAND_BUFFER_COUNT (MAX_CONCURRENT_FRAMES + 1) // to accommodate two frames in flight plus something trying to upload data before waiting for the next frame to complete
typedef struct {
VkImage image;
VkImageLayout layout;
} staging_image_t;
static struct {
vk_buffer_t buffer;
r_flipping_buffer_t buffer_alloc;
struct {
VkBuffer dest[MAX_STAGING_ALLOCS];
VkBufferCopy copy[MAX_STAGING_ALLOCS];
int count;
} buffers;
struct {
staging_image_t dest[MAX_STAGING_ALLOCS];
VkBufferImageCopy copy[MAX_STAGING_ALLOCS];
int count;
} images;
vk_command_pool_t upload_pool;
VkCommandBuffer cmdbuf;
} g_staging = {0};
qboolean R_VkStagingInit(void) {
if (!VK_BufferCreate("staging", &g_staging.buffer, DEFAULT_STAGING_SIZE, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
return false;
g_staging.upload_pool = R_VkCommandPoolCreate( COMMAND_BUFFER_COUNT );
R_FlippingBuffer_Init(&g_staging.buffer_alloc, DEFAULT_STAGING_SIZE);
return true;
}
void R_VkStagingShutdown(void) {
VK_BufferDestroy(&g_staging.buffer);
R_VkCommandPoolDestroy( &g_staging.upload_pool );
}
void R_VkStagingFlushSync( void ) {
const VkCommandBuffer cmdbuf = R_VkStagingCommit();
if (!cmdbuf)
return;
XVK_CHECK(vkEndCommandBuffer(cmdbuf));
g_staging.cmdbuf = VK_NULL_HANDLE;
//gEngine.Con_Reportf(S_WARN "flushing staging buffer img count=%d\n", g_staging.images.count);
const VkSubmitInfo subinfo = {
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
.commandBufferCount = 1,
.pCommandBuffers = &cmdbuf,
};
// TODO wait for previous command buffer completion. Why: we might end up writing into the same dst
XVK_CHECK(vkQueueSubmit(vk_core.queue, 1, &subinfo, VK_NULL_HANDLE));
XVK_CHECK(vkQueueWaitIdle(vk_core.queue));
g_staging.buffers.count = 0;
g_staging.images.count = 0;
R_FlippingBuffer_Clear(&g_staging.buffer_alloc);
};
static uint32_t allocateInRing(uint32_t size, uint32_t alignment) {
alignment = alignment < 1 ? 1 : alignment;
const uint32_t offset = R_FlippingBuffer_Alloc(&g_staging.buffer_alloc, size, alignment );
if (offset != ALO_ALLOC_FAILED)
return offset;
R_VkStagingFlushSync();
return R_FlippingBuffer_Alloc(&g_staging.buffer_alloc, size, alignment );
}
vk_staging_region_t R_VkStagingLockForBuffer(vk_staging_buffer_args_t args) {
if ( g_staging.buffers.count >= MAX_STAGING_ALLOCS )
R_VkStagingFlushSync();
const uint32_t offset = allocateInRing(args.size, args.alignment);
if (offset == ALO_ALLOC_FAILED)
return (vk_staging_region_t){0};
const int index = g_staging.buffers.count;
g_staging.buffers.dest[index] = args.buffer;
g_staging.buffers.copy[index] = (VkBufferCopy){
.srcOffset = offset,
.dstOffset = args.offset,
.size = args.size,
};
g_staging.buffers.count++;
return (vk_staging_region_t){
.ptr = (char*)g_staging.buffer.mapped + offset,
.handle = index,
};
}
vk_staging_region_t R_VkStagingLockForImage(vk_staging_image_args_t args) {
if ( g_staging.images.count >= MAX_STAGING_ALLOCS )
R_VkStagingFlushSync();
const uint32_t offset = allocateInRing(args.size, args.alignment);
if (offset == ALO_ALLOC_FAILED)
return (vk_staging_region_t){0};
const int index = g_staging.images.count;
staging_image_t *const dest = g_staging.images.dest + index;
dest->image = args.image;
dest->layout = args.layout;
g_staging.images.copy[index] = args.region;
g_staging.images.copy[index].bufferOffset += offset;
g_staging.images.count++;
return (vk_staging_region_t){
.ptr = (char*)g_staging.buffer.mapped + offset,
.handle = index + MAX_STAGING_ALLOCS,
};
}
void R_VkStagingUnlock(staging_handle_t handle) {
ASSERT(handle >= 0);
ASSERT(handle < MAX_STAGING_ALLOCS * 2);
// FIXME mark and check ready
}
static void commitBuffers(VkCommandBuffer cmdbuf) {
// TODO better coalescing:
// - upload once per buffer
// - join adjacent regions
VkBuffer prev_buffer = VK_NULL_HANDLE;
int first_copy = 0;
for (int i = 0; i < g_staging.buffers.count; i++) {
/* { */
/* const VkBufferCopy *const copy = g_staging.buffers.copy + i; */
/* gEngine.Con_Reportf(" %d: [%08llx, %08llx) => [%08llx, %08llx)\n", i, copy->srcOffset, copy->srcOffset + copy->size, copy->dstOffset, copy->dstOffset + copy->size); */
/* } */
if (prev_buffer == g_staging.buffers.dest[i])
continue;
if (prev_buffer != VK_NULL_HANDLE) {
DEBUG_NV_CHECKPOINTF(cmdbuf, "staging dst_buffer=%p count=%d", prev_buffer, i-first_copy);
vkCmdCopyBuffer(cmdbuf, g_staging.buffer.buffer,
prev_buffer,
i - first_copy, g_staging.buffers.copy + first_copy);
}
prev_buffer = g_staging.buffers.dest[i];
first_copy = i;
}
if (prev_buffer != VK_NULL_HANDLE) {
DEBUG_NV_CHECKPOINTF(cmdbuf, "staging dst_buffer=%p count=%d", prev_buffer, g_staging.buffers.count-first_copy);
vkCmdCopyBuffer(cmdbuf, g_staging.buffer.buffer,
prev_buffer,
g_staging.buffers.count - first_copy, g_staging.buffers.copy + first_copy);
}
g_staging.buffers.count = 0;
}
static void commitImages(VkCommandBuffer cmdbuf) {
for (int i = 0; i < g_staging.images.count; i++) {
/* { */
/* const VkBufferImageCopy *const copy = g_staging.images.copy + i; */
/* gEngine.Con_Reportf(" i%d: [%08llx, ?) => %p\n", i, copy->bufferOffset, g_staging.images.dest[i].image); */
/* } */
vkCmdCopyBufferToImage(cmdbuf, g_staging.buffer.buffer,
g_staging.images.dest[i].image,
g_staging.images.dest[i].layout,
1, g_staging.images.copy + i);
}
g_staging.images.count = 0;
}
VkCommandBuffer R_VkStagingGetCommandBuffer(void) {
if (g_staging.cmdbuf)
return g_staging.cmdbuf;
g_staging.cmdbuf = g_staging.upload_pool.buffers[0];
const VkCommandBufferBeginInfo beginfo = {
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
};
XVK_CHECK(vkBeginCommandBuffer(g_staging.cmdbuf, &beginfo));
return g_staging.cmdbuf;
}
VkCommandBuffer R_VkStagingCommit(void) {
if (!g_staging.images.count && !g_staging.buffers.count && !g_staging.cmdbuf)
return VK_NULL_HANDLE;
const VkCommandBuffer cmdbuf = R_VkStagingGetCommandBuffer();
commitBuffers(cmdbuf);
commitImages(cmdbuf);
return cmdbuf;
}
void R_VkStagingFrameBegin(void) {
R_FlippingBuffer_Flip(&g_staging.buffer_alloc);
g_staging.buffers.count = 0;
g_staging.images.count = 0;
}
VkCommandBuffer R_VkStagingFrameEnd(void) {
const VkCommandBuffer cmdbuf = R_VkStagingCommit();
if (cmdbuf)
XVK_CHECK(vkEndCommandBuffer(cmdbuf));
g_staging.cmdbuf = VK_NULL_HANDLE;
const VkCommandBuffer tmp = g_staging.upload_pool.buffers[0];
g_staging.upload_pool.buffers[0] = g_staging.upload_pool.buffers[1];
g_staging.upload_pool.buffers[1] = g_staging.upload_pool.buffers[2];
g_staging.upload_pool.buffers[2] = tmp;
return cmdbuf;
}