mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-23 18:05:34 +01:00
641 lines
16 KiB
C
641 lines
16 KiB
C
/*
|
|
events.c - SDL event system handlers
|
|
Copyright (C) 2015-2017 a1batross
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#if defined( XASH_SDL ) && !defined( XASH_DEDICATED )
|
|
#include <SDL.h>
|
|
|
|
#include "common.h"
|
|
#include "keydefs.h"
|
|
#include "input.h"
|
|
#include "client.h"
|
|
#include "vgui_draw.h"
|
|
#include "events.h"
|
|
#include "sound.h"
|
|
#include "vid_common.h"
|
|
#include "gl_local.h"
|
|
|
|
extern convar_t *vid_fullscreen;
|
|
extern convar_t *snd_mute_losefocus;
|
|
static int wheelbutton;
|
|
static SDL_Joystick *joy;
|
|
static SDL_GameController *gamecontroller;
|
|
|
|
void R_ChangeDisplaySettingsFast( int w, int h );
|
|
|
|
/*
|
|
=============
|
|
SDLash_KeyEvent
|
|
|
|
=============
|
|
*/
|
|
static void SDLash_KeyEvent( SDL_KeyboardEvent key )
|
|
{
|
|
int down = key.state != SDL_RELEASED;
|
|
int keynum = key.keysym.scancode;
|
|
qboolean numLock = SDL_GetModState() & KMOD_NUM;
|
|
|
|
if( SDL_IsTextInputActive() && down )
|
|
{
|
|
if( SDL_GetModState() & KMOD_CTRL )
|
|
{
|
|
if( keynum >= SDL_SCANCODE_A && keynum <= SDL_SCANCODE_Z )
|
|
{
|
|
keynum = keynum - SDL_SCANCODE_A + 1;
|
|
CL_CharEvent( keynum );
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
#define DECLARE_KEY_RANGE( min, max, repl ) \
|
|
if( keynum >= (min) && keynum <= (max) ) \
|
|
{ \
|
|
keynum = keynum - (min) + (repl); \
|
|
}
|
|
|
|
DECLARE_KEY_RANGE( SDL_SCANCODE_A, SDL_SCANCODE_Z, 'a' )
|
|
else DECLARE_KEY_RANGE( SDL_SCANCODE_1, SDL_SCANCODE_9, '1' )
|
|
else DECLARE_KEY_RANGE( SDL_SCANCODE_F1, SDL_SCANCODE_F12, K_F1 )
|
|
#undef DECLARE_KEY_RANGE
|
|
else
|
|
{
|
|
switch( keynum )
|
|
{
|
|
case SDL_SCANCODE_GRAVE: keynum = '`'; break;
|
|
case SDL_SCANCODE_0: keynum = '0'; break;
|
|
case SDL_SCANCODE_BACKSLASH: keynum = '\\'; break;
|
|
case SDL_SCANCODE_LEFTBRACKET: keynum = '['; break;
|
|
case SDL_SCANCODE_RIGHTBRACKET: keynum = ']'; break;
|
|
case SDL_SCANCODE_EQUALS: keynum = '='; break;
|
|
case SDL_SCANCODE_MINUS: keynum = '-'; break;
|
|
case SDL_SCANCODE_TAB: keynum = K_TAB; break;
|
|
case SDL_SCANCODE_RETURN: keynum = K_ENTER; break;
|
|
case SDL_SCANCODE_ESCAPE: keynum = K_ESCAPE; break;
|
|
case SDL_SCANCODE_SPACE: keynum = K_SPACE; break;
|
|
case SDL_SCANCODE_BACKSPACE: keynum = K_BACKSPACE; break;
|
|
case SDL_SCANCODE_UP: keynum = K_UPARROW; break;
|
|
case SDL_SCANCODE_LEFT: keynum = K_LEFTARROW; break;
|
|
case SDL_SCANCODE_DOWN: keynum = K_DOWNARROW; break;
|
|
case SDL_SCANCODE_RIGHT: keynum = K_RIGHTARROW; break;
|
|
case SDL_SCANCODE_LALT:
|
|
case SDL_SCANCODE_RALT: keynum = K_ALT; break;
|
|
case SDL_SCANCODE_LCTRL:
|
|
case SDL_SCANCODE_RCTRL: keynum = K_CTRL; break;
|
|
case SDL_SCANCODE_LSHIFT:
|
|
case SDL_SCANCODE_RSHIFT: keynum = K_SHIFT; break;
|
|
case SDL_SCANCODE_LGUI:
|
|
case SDL_SCANCODE_RGUI: keynum = K_WIN; break;
|
|
case SDL_SCANCODE_INSERT: keynum = K_INS; break;
|
|
case SDL_SCANCODE_DELETE: keynum = K_DEL; break;
|
|
case SDL_SCANCODE_PAGEDOWN: keynum = K_PGDN; break;
|
|
case SDL_SCANCODE_PAGEUP: keynum = K_PGUP; break;
|
|
case SDL_SCANCODE_HOME: keynum = K_HOME; break;
|
|
case SDL_SCANCODE_END: keynum = K_END; break;
|
|
case SDL_SCANCODE_KP_1: keynum = numLock ? '1' : K_KP_END; break;
|
|
case SDL_SCANCODE_KP_2: keynum = numLock ? '2' : K_KP_DOWNARROW; break;
|
|
case SDL_SCANCODE_KP_3: keynum = numLock ? '3' : K_KP_PGDN; break;
|
|
case SDL_SCANCODE_KP_4: keynum = numLock ? '4' : K_KP_LEFTARROW; break;
|
|
case SDL_SCANCODE_KP_5: keynum = numLock ? '5' : K_KP_5; break;
|
|
case SDL_SCANCODE_KP_6: keynum = numLock ? '6' : K_KP_RIGHTARROW; break;
|
|
case SDL_SCANCODE_KP_7: keynum = numLock ? '7' : K_KP_HOME; break;
|
|
case SDL_SCANCODE_KP_8: keynum = numLock ? '8' : K_KP_UPARROW; break;
|
|
case SDL_SCANCODE_KP_9: keynum = numLock ? '9' : K_KP_PGUP; break;
|
|
case SDL_SCANCODE_KP_0: keynum = numLock ? '0' : K_KP_INS; break;
|
|
case SDL_SCANCODE_KP_PERIOD: keynum = K_KP_DEL; break;
|
|
case SDL_SCANCODE_KP_ENTER: keynum = K_KP_ENTER; break;
|
|
case SDL_SCANCODE_KP_PLUS: keynum = K_KP_PLUS; break;
|
|
case SDL_SCANCODE_KP_MINUS: keynum = K_KP_MINUS; break;
|
|
case SDL_SCANCODE_KP_DIVIDE: keynum = K_KP_SLASH; break;
|
|
case SDL_SCANCODE_KP_MULTIPLY: keynum = '*'; break;
|
|
case SDL_SCANCODE_NUMLOCKCLEAR: keynum = K_KP_NUMLOCK; break;
|
|
case SDL_SCANCODE_CAPSLOCK: keynum = K_CAPSLOCK; break;
|
|
case SDL_SCANCODE_APPLICATION: keynum = K_WIN; break; // (compose key) ???
|
|
case SDL_SCANCODE_SLASH: keynum = '/'; break;
|
|
case SDL_SCANCODE_PERIOD: keynum = '.'; break;
|
|
case SDL_SCANCODE_SEMICOLON: keynum = ';'; break;
|
|
case SDL_SCANCODE_APOSTROPHE: keynum = '\''; break;
|
|
case SDL_SCANCODE_COMMA: keynum = ','; break;
|
|
case SDL_SCANCODE_PRINTSCREEN:
|
|
{
|
|
host.force_draw_version = true;
|
|
host.force_draw_version_time = host.realtime + FORCE_DRAW_VERSION_TIME;
|
|
break;
|
|
}
|
|
// don't console spam on known functional buttons, but not used in engine
|
|
case SDL_SCANCODE_MUTE:
|
|
case SDL_SCANCODE_VOLUMEUP:
|
|
case SDL_SCANCODE_VOLUMEDOWN:
|
|
case SDL_SCANCODE_BRIGHTNESSDOWN:
|
|
case SDL_SCANCODE_BRIGHTNESSUP:
|
|
return;
|
|
case SDL_SCANCODE_UNKNOWN:
|
|
{
|
|
if( down ) MsgDev( D_INFO, "SDLash_KeyEvent: Unknown scancode\n" );
|
|
return;
|
|
}
|
|
default:
|
|
if( down ) MsgDev( D_INFO, "SDLash_KeyEvent: Unknown key: %s = %i\n", SDL_GetScancodeName( keynum ), keynum );
|
|
return;
|
|
}
|
|
}
|
|
|
|
Key_Event( keynum, down );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SDLash_MouseEvent
|
|
|
|
=============
|
|
*/
|
|
static void SDLash_MouseEvent( SDL_MouseButtonEvent button )
|
|
{
|
|
int down = button.state != SDL_RELEASED;
|
|
if( in_mouseinitialized && !m_ignore->value && button.which != SDL_TOUCH_MOUSEID )
|
|
{
|
|
Key_Event( K_MOUSE1 - 1 + button.button, down );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SDLash_InputEvent
|
|
|
|
=============
|
|
*/
|
|
static void SDLash_InputEvent( SDL_TextInputEvent input )
|
|
{
|
|
for( char *text = input.text; *text; text++ )
|
|
{
|
|
int ch;
|
|
|
|
if( !Q_stricmp( cl_charset->string, "utf-8" ) )
|
|
ch = (unsigned char)*text;
|
|
else
|
|
ch = Con_UtfProcessCharForce( (unsigned char)*text );
|
|
|
|
if( !ch )
|
|
continue;
|
|
|
|
CL_CharEvent( ch );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SDLash_EnableTextInput
|
|
|
|
=============
|
|
*/
|
|
void SDLash_EnableTextInput( qboolean enable )
|
|
{
|
|
enable ? SDL_StartTextInput() : SDL_StopTextInput();
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SDLash_EventFilter
|
|
|
|
=============
|
|
*/
|
|
static void SDLash_EventFilter( SDL_Event *event )
|
|
{
|
|
static int mdown;
|
|
|
|
if( wheelbutton )
|
|
{
|
|
Key_Event( wheelbutton, false );
|
|
wheelbutton = 0;
|
|
}
|
|
|
|
switch ( event->type )
|
|
{
|
|
/* Mouse events */
|
|
case SDL_MOUSEMOTION:
|
|
if( !host.mouse_visible && event->motion.which != SDL_TOUCH_MOUSEID )
|
|
IN_MouseEvent();
|
|
#ifdef TOUCHEMU
|
|
if( mdown )
|
|
IN_TouchEvent( event_motion, 0,
|
|
event->motion.x/(float)glState.width,
|
|
event->motion.y/(float)glState.height,
|
|
event->motion.xrel/(float)glState.width,
|
|
event->motion.yrel/(float)glState.height );
|
|
SDL_ShowCursor( true );
|
|
#endif
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
#ifdef TOUCHEMU
|
|
mdown = event->button.state != SDL_RELEASED;
|
|
IN_TouchEvent( event_down, 0,
|
|
event->button.x/(float)glState.width,
|
|
event->button.y/(float)glState.height, 0, 0);
|
|
#else
|
|
SDLash_MouseEvent( event->button );
|
|
#endif
|
|
break;
|
|
|
|
case SDL_MOUSEWHEEL:
|
|
wheelbutton = event->wheel.y < 0 ? K_MWHEELDOWN : K_MWHEELUP;
|
|
Key_Event( wheelbutton, true );
|
|
break;
|
|
|
|
/* Keyboard events */
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
SDLash_KeyEvent( event->key );
|
|
break;
|
|
|
|
/* Touch events */
|
|
case SDL_FINGERDOWN:
|
|
case SDL_FINGERUP:
|
|
case SDL_FINGERMOTION:
|
|
{
|
|
static int scale = 0;
|
|
touchEventType type;
|
|
float x, y, dx, dy;
|
|
|
|
if( event->type == SDL_FINGERDOWN )
|
|
type = event_down;
|
|
else if( event->type == SDL_FINGERUP )
|
|
type = event_up ;
|
|
else if(event->type == SDL_FINGERMOTION )
|
|
type = event_motion;
|
|
else break;
|
|
|
|
/*
|
|
SDL sends coordinates in [0..width],[0..height] values
|
|
on some devices
|
|
*/
|
|
if( !scale )
|
|
{
|
|
if( ( event->tfinger.x > 0 ) && ( event->tfinger.y > 0 ) )
|
|
{
|
|
if( ( event->tfinger.x > 2 ) && ( event->tfinger.y > 2 ) )
|
|
{
|
|
scale = 2;
|
|
MsgDev( D_INFO, "SDL reports screen coordinates, workaround enabled!\n");
|
|
}
|
|
else
|
|
{
|
|
scale = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
x = event->tfinger.x;
|
|
y = event->tfinger.y;
|
|
dx = event->tfinger.dx;
|
|
dy = event->tfinger.dy;
|
|
|
|
if( scale == 2 )
|
|
{
|
|
x /= (float)glState.width;
|
|
y /= (float)glState.height;
|
|
dx /= (float)glState.width;
|
|
dy /= (float)glState.height;
|
|
}
|
|
|
|
IN_TouchEvent( type, event->tfinger.fingerId, x, y, dx, dy );
|
|
break;
|
|
}
|
|
|
|
|
|
/* IME */
|
|
case SDL_TEXTINPUT:
|
|
SDLash_InputEvent( event->text );
|
|
break;
|
|
|
|
/* Joystick events */
|
|
case SDL_JOYAXISMOTION:
|
|
Joy_AxisMotionEvent( event->jaxis.which, event->jaxis.axis, event->jaxis.value );
|
|
break;
|
|
|
|
case SDL_JOYBALLMOTION:
|
|
Joy_BallMotionEvent( event->jball.which, event->jball.ball, event->jball.xrel, event->jball.yrel );
|
|
break;
|
|
|
|
case SDL_JOYHATMOTION:
|
|
Joy_HatMotionEvent( event->jhat.which, event->jhat.hat, event->jhat.value );
|
|
break;
|
|
|
|
case SDL_JOYBUTTONDOWN:
|
|
case SDL_JOYBUTTONUP:
|
|
Joy_ButtonEvent( event->jbutton.which, event->jbutton.button, event->jbutton.state );
|
|
break;
|
|
|
|
case SDL_JOYDEVICEADDED:
|
|
Joy_AddEvent( event->jdevice.which );
|
|
break;
|
|
case SDL_JOYDEVICEREMOVED:
|
|
Joy_RemoveEvent( event->jdevice.which );
|
|
break;
|
|
|
|
/* GameController API */
|
|
case SDL_CONTROLLERAXISMOTION:
|
|
if( event->caxis.axis == (Uint8)SDL_CONTROLLER_AXIS_INVALID )
|
|
break;
|
|
|
|
// Swap axis to follow default axis binding:
|
|
// LeftX, LeftY, RightX, RightY, TriggerRight, TriggerLeft
|
|
if( event->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT )
|
|
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
|
|
else if( event->caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT )
|
|
event->caxis.axis = SDL_CONTROLLER_AXIS_TRIGGERLEFT;
|
|
|
|
Joy_AxisMotionEvent( event->caxis.which, event->caxis.axis, event->caxis.value );
|
|
break;
|
|
|
|
case SDL_CONTROLLERBUTTONDOWN:
|
|
case SDL_CONTROLLERBUTTONUP:
|
|
{
|
|
static int sdlControllerButtonToEngine[] =
|
|
{
|
|
K_AUX16, // invalid
|
|
K_A_BUTTON, K_B_BUTTON, K_X_BUTTON, K_Y_BUTTON,
|
|
K_BACK_BUTTON, K_MODE_BUTTON, K_START_BUTTON,
|
|
K_LSTICK, K_RSTICK,
|
|
K_L1_BUTTON, K_R1_BUTTON,
|
|
K_UPARROW, K_DOWNARROW, K_LEFTARROW, K_RIGHTARROW
|
|
};
|
|
|
|
// TODO: Use joyinput funcs, for future multiple gamepads support
|
|
if( Joy_IsActive() )
|
|
Key_Event( sdlControllerButtonToEngine[event->cbutton.button], event->cbutton.state );
|
|
break;
|
|
}
|
|
|
|
case SDL_CONTROLLERDEVICEADDED:
|
|
Joy_AddEvent( event->cdevice.which );
|
|
break;
|
|
|
|
case SDL_CONTROLLERDEVICEREMOVED:
|
|
Joy_RemoveEvent( event->cdevice.which );
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
Sys_Quit();
|
|
break;
|
|
|
|
case SDL_WINDOWEVENT:
|
|
if( event->window.windowID != SDL_GetWindowID( host.hWnd ) )
|
|
return;
|
|
|
|
if( ( host.status == HOST_SHUTDOWN ) ||
|
|
( host.type == HOST_DEDICATED ) )
|
|
break; // no need to activate
|
|
switch( event->window.event )
|
|
{
|
|
case SDL_WINDOWEVENT_MOVED:
|
|
if( !vid_fullscreen->value )
|
|
{
|
|
Cvar_SetValue( "_window_xpos", (float)event->window.data1 );
|
|
Cvar_SetValue( "_window_ypos", (float)event->window.data1 );
|
|
}
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
host.status = HOST_FRAME;
|
|
host.force_draw_version = true;
|
|
host.force_draw_version_time = host.realtime + 2;
|
|
if( vid_fullscreen->value )
|
|
VID_SetMode();
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
host.status = HOST_FRAME;
|
|
IN_ActivateMouse(true);
|
|
if( snd_mute_losefocus->value )
|
|
{
|
|
S_Activate( true );
|
|
}
|
|
host.force_draw_version = true;
|
|
host.force_draw_version_time = host.realtime + 2;
|
|
if( vid_fullscreen->value )
|
|
VID_SetMode();
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
host.status = HOST_SLEEP;
|
|
VID_RestoreScreenResolution();
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
|
|
#if TARGET_OS_IPHONE
|
|
{
|
|
// Keep running if ftp server enabled
|
|
void IOS_StartBackgroundTask( void );
|
|
IOS_StartBackgroundTask();
|
|
}
|
|
#endif
|
|
host.status = HOST_NOFOCUS;
|
|
IN_DeactivateMouse();
|
|
if( snd_mute_losefocus->value )
|
|
{
|
|
S_Activate( false );
|
|
}
|
|
host.force_draw_version = true;
|
|
host.force_draw_version_time = host.realtime + 1;
|
|
VID_RestoreScreenResolution();
|
|
break;
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
Sys_Quit();
|
|
break;
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
if( vid_fullscreen->value ) break;
|
|
R_ChangeDisplaySettingsFast( event->window.data1,
|
|
event->window.data2 );
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
{
|
|
int w, h;
|
|
if( vid_fullscreen->value ) break;
|
|
|
|
SDL_GL_GetDrawableSize( host.hWnd, &w, &h );
|
|
R_ChangeDisplaySettingsFast( w, h );
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SDLash_RunEvents
|
|
|
|
=============
|
|
*/
|
|
void SDLash_RunEvents( void )
|
|
{
|
|
SDL_Event event;
|
|
|
|
while( !host.crashed && !host.shutdown_issued && SDL_PollEvent( &event ) )
|
|
SDLash_EventFilter( &event );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SDLash_JoyInit_Old
|
|
|
|
=============
|
|
*/
|
|
static int SDLash_JoyInit_Old( int numjoy )
|
|
{
|
|
int num;
|
|
int i;
|
|
|
|
MsgDev( D_INFO, "Joystick: SDL\n" );
|
|
|
|
if( SDL_WasInit( SDL_INIT_JOYSTICK ) != SDL_INIT_JOYSTICK &&
|
|
SDL_InitSubSystem( SDL_INIT_JOYSTICK ) )
|
|
{
|
|
MsgDev( D_INFO, "Failed to initialize SDL Joysitck: %s\n", SDL_GetError() );
|
|
return 0;
|
|
}
|
|
|
|
if( joy )
|
|
{
|
|
SDL_JoystickClose( joy );
|
|
}
|
|
|
|
num = SDL_NumJoysticks();
|
|
|
|
if( num > 0 )
|
|
MsgDev( D_INFO, "%i joysticks found:\n", num );
|
|
else
|
|
{
|
|
MsgDev( D_INFO, "No joystick found.\n" );
|
|
return 0;
|
|
}
|
|
|
|
for( i = 0; i < num; i++ )
|
|
MsgDev( D_INFO, "%i\t: %s\n", i, SDL_JoystickNameForIndex( i ) );
|
|
|
|
MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
|
|
|
|
joy = SDL_JoystickOpen( numjoy );
|
|
|
|
if( !joy )
|
|
{
|
|
MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) );
|
|
return 0;
|
|
}
|
|
|
|
MsgDev( D_INFO, "Selected joystick: %s\n"
|
|
"\tAxes: %i\n"
|
|
"\tHats: %i\n"
|
|
"\tButtons: %i\n"
|
|
"\tBalls: %i\n",
|
|
SDL_JoystickName( joy ), SDL_JoystickNumAxes( joy ), SDL_JoystickNumHats( joy ),
|
|
SDL_JoystickNumButtons( joy ), SDL_JoystickNumBalls( joy ) );
|
|
|
|
SDL_GameControllerEventState( SDL_DISABLE );
|
|
SDL_JoystickEventState( SDL_ENABLE );
|
|
|
|
return num;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SDLash_JoyInit_New
|
|
|
|
=============
|
|
*/
|
|
static int SDLash_JoyInit_New( int numjoy )
|
|
{
|
|
int temp, num;
|
|
int i;
|
|
|
|
MsgDev( D_INFO, "Joystick: SDL GameController API\n" );
|
|
|
|
if( SDL_WasInit( SDL_INIT_GAMECONTROLLER ) != SDL_INIT_GAMECONTROLLER &&
|
|
SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER ) )
|
|
{
|
|
MsgDev( D_INFO, "Failed to initialize SDL GameController API: %s\n", SDL_GetError() );
|
|
return 0;
|
|
}
|
|
|
|
// chance to add mappings from file
|
|
SDL_GameControllerAddMappingsFromFile( "controllermappings.txt" );
|
|
|
|
if( gamecontroller )
|
|
{
|
|
SDL_GameControllerClose( gamecontroller );
|
|
}
|
|
|
|
temp = SDL_NumJoysticks();
|
|
num = 0;
|
|
|
|
for( i = 0; i < temp; i++ )
|
|
{
|
|
if( SDL_IsGameController( i ))
|
|
num++;
|
|
}
|
|
|
|
if( num > 0 )
|
|
MsgDev( D_INFO, "%i joysticks found:\n", num );
|
|
else
|
|
{
|
|
MsgDev( D_INFO, "No joystick found.\n" );
|
|
return 0;
|
|
}
|
|
|
|
for( i = 0; i < num; i++ )
|
|
MsgDev( D_INFO, "%i\t: %s\n", i, SDL_GameControllerNameForIndex( i ) );
|
|
|
|
MsgDev( D_INFO, "Pass +set joy_index N to command line, where N is number, to select active joystick\n" );
|
|
|
|
gamecontroller = SDL_GameControllerOpen( numjoy );
|
|
|
|
if( !gamecontroller )
|
|
{
|
|
MsgDev( D_INFO, "Failed to select joystick: %s\n", SDL_GetError( ) );
|
|
return 0;
|
|
}
|
|
// was added in SDL2-2.0.6, allow build with earlier versions just in case
|
|
#if SDL_MAJOR_VERSION > 2 || SDL_MINOR_VERSION > 0 || SDL_PATCHLEVEL >= 6
|
|
MsgDev( D_INFO, "Selected joystick: %s (%i:%i:%i)\n",
|
|
SDL_GameControllerName( gamecontroller ),
|
|
SDL_GameControllerGetVendor( gamecontroller ),
|
|
SDL_GameControllerGetProduct( gamecontroller ),
|
|
SDL_GameControllerGetProductVersion( gamecontroller ));
|
|
#endif
|
|
SDL_GameControllerEventState( SDL_ENABLE );
|
|
SDL_JoystickEventState( SDL_DISABLE );
|
|
|
|
return num;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
SDLash_JoyInit
|
|
|
|
=============
|
|
*/
|
|
int SDLash_JoyInit( int numjoy )
|
|
{
|
|
// SDL_Joystick is now an old API
|
|
// SDL_GameController is preferred
|
|
if( Sys_CheckParm( "-sdl_joy_old_api" ) )
|
|
return SDLash_JoyInit_Old(numjoy);
|
|
|
|
return SDLash_JoyInit_New(numjoy);
|
|
}
|
|
|
|
|
|
#endif // defined( XASH_SDL ) && !defined( XASH_DEDICATED )
|