xash3d-fwgs/ref_vk
Ivan Avdeev bf8a50f4fa recreate swapchain if it's stale on acquire 2021-02-06 11:52:10 -08:00
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shaders rename map to brush 2021-02-06 11:38:08 -08:00
TODO.md recreate swapchain if it's stale on acquire 2021-02-06 11:52:10 -08:00
buildshaders.sh rename map to brush 2021-02-06 11:38:08 -08:00
common_geometry.c massage stubs 2021-01-20 11:16:06 -08:00
vk_2d.c improve blending; add alpha test 2021-02-06 11:07:00 -08:00
vk_2d.h draw uv menu 2021-01-16 13:22:31 -08:00
vk_brush.c rename map to brush 2021-02-06 11:38:08 -08:00
vk_brush.h add transparency for brush models 2021-02-03 12:24:04 -08:00
vk_buffer.c add depth buffer and map geometry loading 2021-01-23 10:54:44 -08:00
vk_buffer.h add loading textures 2021-01-16 15:45:10 -08:00
vk_common.h massage stubs 2021-01-20 11:16:06 -08:00
vk_const.h split vk_map into vk_scene and vk_brush 2021-02-01 11:05:04 -08:00
vk_core.c add pipeline cache 2021-02-06 11:38:21 -08:00
vk_core.h add pipeline cache 2021-02-06 11:38:21 -08:00
vk_cvar.c apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_cvar.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_framectl.c recreate swapchain if it's stale on acquire 2021-02-06 11:52:10 -08:00
vk_framectl.h add depth buffer and map geometry loading 2021-01-23 10:54:44 -08:00
vk_lightmap.c apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_lightmap.h apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_math.c draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_math.h draw static map geometry with debug shader 2021-01-23 19:38:00 -08:00
vk_pipeline.c add pipeline cache 2021-02-06 11:38:21 -08:00
vk_pipeline.h add pipeline cache 2021-02-06 11:38:21 -08:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c apply proper lightstyles on map load 2021-02-03 10:06:21 -08:00
vk_scene.c add transparency for brush models 2021-02-03 12:24:04 -08:00
vk_scene.h add transparency for brush models 2021-02-03 12:24:04 -08:00
vk_textures.c add VK_EXT_debug_utils labels 2021-01-31 16:50:27 -08:00
vk_textures.h add lightmaps; improve performance 2021-01-30 15:31:23 -08:00
wscript ref_vk: add initial vulkan render stub 2021-01-02 17:52:53 -08:00