mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-14 04:59:58 +01:00
2e1cb8173e
`thirdperson` mode overrides entity model while leaving entity->model with the old value. Vk renderer was assuming that those are the same. Fixes #551
308 lines
10 KiB
C
308 lines
10 KiB
C
#include "vk_studio_model.h"
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#include "r_speeds.h"
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#include "vk_entity_data.h"
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#include "vk_logs.h"
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#include "xash3d_mathlib.h"
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#define MODULE_NAME "studio"
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#define LOG_MODULE LogModule_Studio
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typedef struct {
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const studiohdr_t *studio_header_key;
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r_studio_model_info_t info;
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} r_studio_model_info_entry_t;
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static struct {
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#define MAX_STUDIO_MODELS 256
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r_studio_model_info_entry_t models[MAX_STUDIO_MODELS];
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int models_count;
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int submodels_cached_dynamic;
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int submodels_cached_static;
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} g_studio_cache;
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void studioRenderSubmodelDestroy( r_studio_submodel_render_t *submodel ) {
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R_RenderModelDestroy(&submodel->model);
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R_GeometryRangeFree(&submodel->geometry_range);
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if (submodel->geometries)
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Mem_Free(submodel->geometries);
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if (submodel->prev_verts)
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Mem_Free(submodel->prev_verts);
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}
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static void studioSubmodelInfoDestroy(r_studio_submodel_info_t *subinfo) {
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// Not zero means that something still holds a cached render submodel instance somewhere
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ASSERT(subinfo->render_refcount == 0);
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while (subinfo->cached_head) {
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r_studio_submodel_render_t *render = subinfo->cached_head;
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subinfo->cached_head = subinfo->cached_head->_.next;
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studioRenderSubmodelDestroy(render);
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}
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}
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void R_StudioCacheClear( void ) {
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for (int i = 0; i < g_studio_cache.models_count; ++i) {
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r_studio_model_info_t *info = &g_studio_cache.models[i].info;
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for (int j = 0; j < info->submodels_count; ++j)
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studioSubmodelInfoDestroy(info->submodels + j);
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if (info->submodels)
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Mem_Free(info->submodels);
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}
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g_studio_cache.models_count = 0;
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g_studio_cache.submodels_cached_dynamic = g_studio_cache.submodels_cached_static = 0;
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}
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typedef struct {
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matrix3x4 mat;
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} bone_transform_t;
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static struct {
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bone_transform_t first[MAXSTUDIOBONES];
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bone_transform_t current[MAXSTUDIOBONES];
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} gb;
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static void studioModelCalcBones(int numbones, const mstudiobone_t *pbone, const mstudioanim_t *panim, int frame, bone_transform_t *out) {
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for(int b = 0; b < numbones; b++ ) {
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// TODO check pbone->bonecontroller, if the bone can be dynamically controlled by entity
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// So far we havent't seen any cases where bonecontroller presence makes static submodels dynamic
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float *const adj = NULL;
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const float interpolation = 0;
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vec4_t q;
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vec3_t pos;
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R_StudioCalcBoneQuaternion( frame, interpolation, pbone + b, panim + b, adj, q );
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R_StudioCalcBonePosition( frame, interpolation, pbone + b, panim + b, adj, pos );
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matrix3x4 bonematrix;
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Matrix3x4_FromOriginQuat(bonematrix, q, pos);
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if (pbone[b].parent >= 0) {
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Matrix3x4_ConcatTransforms(out[b].mat, out[pbone[b].parent].mat, bonematrix);
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} else {
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Matrix3x4_Copy(out[b].mat, bonematrix);
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}
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}
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}
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qboolean Vector4CompareEpsilon( const vec4_t vec1, const vec4_t vec2, vec_t epsilon )
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{
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vec_t ax, ay, az, aw;
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ax = fabs( vec1[0] - vec2[0] );
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ay = fabs( vec1[1] - vec2[1] );
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az = fabs( vec1[2] - vec2[2] );
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aw = fabs( vec1[3] - vec2[3] );
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if(( ax <= epsilon ) && ( ay <= epsilon ) && ( az <= epsilon ) && ( aw <= epsilon ))
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return true;
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return false;
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}
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static qboolean isBoneSame(int b) {
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for (int i = 0; i < 3; ++i)
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if (!Vector4CompareEpsilon(gb.first[b].mat[i], gb.current[b].mat[i], 1e-4f))
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return false;
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return true;
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}
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/* static qboolean canBoneBeControlled(const mstudiobone_t* pbone, int b) { */
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/* pbone += b; */
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/* for (int i = 0; i < COUNTOF(pbone->bonecontroller); ++i) { */
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/* if (pbone->bonecontroller[i] >= 0) */
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/* return true; */
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/* } */
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/* return false; */
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/* } */
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static void studioModelProcessBonesAnimations(const model_t *const model, const studiohdr_t *const hdr, r_studio_submodel_info_t *submodels, int submodels_count) {
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const mstudiobone_t* const pbone = (mstudiobone_t *)((byte *)hdr + hdr->boneindex);
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/* for (int i = 0; i < hdr->numbones; ++i) { */
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/* const mstudiobone_t* const bone = pbone + i; */
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/* INFO(" Bone %i: %s", i, bone->name); */
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/* } */
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for (int i = 0; i < hdr->numseq; ++i) {
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const mstudioseqdesc_t *const pseqdesc = (mstudioseqdesc_t *)((byte *)hdr + hdr->seqindex) + i;
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const mstudioanim_t* const panim = gEngine.R_StudioGetAnim( (studiohdr_t*)hdr, (model_t*)model, (mstudioseqdesc_t*)pseqdesc );
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// Compute the first frame bones to compare with
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studioModelCalcBones(hdr->numbones, pbone, panim, 0, gb.first);
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// Compute bones for each frame
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for (int frame = 1; frame < pseqdesc->numframes; ++frame) {
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studioModelCalcBones(hdr->numbones, pbone, panim, frame, gb.current);
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// Compate bones for each submodel
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for (int si = 0; si < submodels_count; ++si) {
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r_studio_submodel_info_t *const subinfo = submodels + si;
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// Once detected as dynamic, there's no point in checking further
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if (subinfo->is_dynamic)
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continue;
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const mstudiomodel_t *const submodel = subinfo->submodel_key;
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const qboolean use_boneweights = FBitSet(hdr->flags, STUDIO_HAS_BONEWEIGHTS) && submodel->blendvertinfoindex != 0 && submodel->blendnorminfoindex != 0;
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if (use_boneweights) {
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const mstudioboneweight_t *const pvertweight = (mstudioboneweight_t *)((byte *)hdr + submodel->blendvertinfoindex);
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for(int vi = 0; vi < submodel->numverts; vi++) {
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for (int bi = 0; bi < 4; ++bi) {
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const int8_t bone = pvertweight[vi].bone[bi];
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if (bone == -1)
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break;
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subinfo->is_dynamic |= !isBoneSame(bone);
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if (subinfo->is_dynamic)
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break;
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}
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if (subinfo->is_dynamic)
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break;
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} // for submodel verts
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} /* use_boneweights */ else {
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const byte *const pvertbone = ((const byte *)hdr + submodel->vertinfoindex);
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for(int vi = 0; vi < submodel->numverts; vi++) {
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const byte bone = pvertbone[vi];
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subinfo->is_dynamic |= !isBoneSame(bone);
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if (subinfo->is_dynamic)
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break;
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}
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} // no use_boneweights
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/* if (subinfo->has_bonecontroller && !subinfo->is_dynamic) { */
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/* WARN("Submodel %s is static, but can be affected by bonecontroller", subinfo->submodel_key->name); */
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/* } */
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} // for all submodels
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} // for all frames
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} // for all sequences
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}
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// Get submodels count and/or fill submodels array
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static int studioModelGetSubmodels(const studiohdr_t *hdr, r_studio_submodel_info_t *out_submodels) {
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int count = 0;
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for (int i = 0; i < hdr->numbodyparts; ++i) {
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const mstudiobodyparts_t* const bodypart = (mstudiobodyparts_t *)((byte *)hdr + hdr->bodypartindex) + i;
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if (out_submodels) {
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DEBUG(" Bodypart %d/%d: %s (nummodels=%d)", i, hdr->numbodyparts - 1, bodypart->name, bodypart->nummodels);
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for (int j = 0; j < bodypart->nummodels; ++j) {
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const mstudiomodel_t * const submodel = (mstudiomodel_t *)((byte *)hdr + bodypart->modelindex) + j;
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DEBUG(" Submodel %d: %s", j, submodel->name);
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out_submodels[count++].submodel_key = submodel;
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}
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} else {
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count += bodypart->nummodels;
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}
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}
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return count;
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}
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const r_studio_model_info_t* R_StudioModelPreload(model_t *mod) {
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const studiohdr_t *const hdr = (const studiohdr_t *)gEngine.Mod_Extradata(mod_studio, mod);
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ASSERT(g_studio_cache.models_count < MAX_STUDIO_MODELS);
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r_studio_model_info_entry_t *entry = &g_studio_cache.models[g_studio_cache.models_count++];
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entry->studio_header_key = hdr;
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DEBUG("Studio model %p(%s) hdr=%p(%s), sequences=%d:", mod, mod->name, hdr, hdr->name, hdr->numseq);
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for (int i = 0; i < hdr->numseq; ++i) {
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const mstudioseqdesc_t *const pseqdesc = (mstudioseqdesc_t *)((byte *)hdr + hdr->seqindex) + i;
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DEBUG(" %d: fps=%f numframes=%d", i, pseqdesc->fps, pseqdesc->numframes);
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}
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// Get submodel array
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const int submodels_count = studioModelGetSubmodels(hdr, NULL);
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r_studio_submodel_info_t *submodels = Mem_Calloc(vk_core.pool, sizeof(*submodels) * submodels_count);
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studioModelGetSubmodels(hdr, submodels);
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studioModelProcessBonesAnimations(mod, hdr, submodels, submodels_count);
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qboolean is_dynamic = false;
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DEBUG(" submodels_count: %d", submodels_count);
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for (int i = 0; i < submodels_count; ++i) {
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const r_studio_submodel_info_t *const subinfo = submodels + i;
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is_dynamic |= subinfo->is_dynamic;
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//DEBUG(" Submodel %d/%d: name=\"%s\", is_dynamic=%d has_bonecontroller=%d", i, submodels_count-1, subinfo->submodel_key->name, subinfo->is_dynamic, subinfo->has_bonecontroller);
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DEBUG(" Submodel %d/%d: name=\"%s\", is_dynamic=%d", i, submodels_count-1, subinfo->submodel_key->name, subinfo->is_dynamic);
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}
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entry->info.submodels_count = submodels_count;
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entry->info.submodels = submodels;
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return &entry->info;
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}
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const r_studio_model_info_t *getStudioModelInfo(model_t *model) {
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const studiohdr_t *const hdr = (studiohdr_t *)gEngine.Mod_Extradata( mod_studio, model );
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for (int i = 0; i < g_studio_cache.models_count; ++i) {
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r_studio_model_info_entry_t *const entry = g_studio_cache.models + i;
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if (entry->studio_header_key == hdr) {
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return &entry->info;
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}
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}
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WARN("Studio model \"%s\" wasn't preloaded. How did that happen?", hdr->name);
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return R_StudioModelPreload(model);
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}
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void VK_StudioModelInit(void) {
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R_SPEEDS_METRIC(g_studio_cache.submodels_cached_static, "submodels_cached_static", kSpeedsMetricCount);
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R_SPEEDS_METRIC(g_studio_cache.submodels_cached_dynamic, "submodels_cached_dynamic", kSpeedsMetricCount);
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}
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r_studio_submodel_render_t *studioSubmodelRenderModelAcquire(r_studio_submodel_info_t *subinfo) {
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const char *mode = "";
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r_studio_submodel_render_t *render = NULL;
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if (subinfo->cached_head) {
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render = subinfo->cached_head;
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if (subinfo->is_dynamic) {
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subinfo->cached_head = render->_.next;
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render->_.next = NULL;
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}
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mode = "new";
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} else {
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render = Mem_Calloc(vk_core.pool, sizeof(*render));
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render->_.info = subinfo;
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if (!subinfo->is_dynamic) {
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subinfo->cached_head = render;
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++g_studio_cache.submodels_cached_static;
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} else {
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++g_studio_cache.submodels_cached_dynamic;
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}
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mode = "cached";
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}
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subinfo->render_refcount++;
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DEBUG("%s: submodel=%p(%s) \"%s\" rendermodel=%p refcount=%d", __FUNCTION__, subinfo->submodel_key, mode, subinfo->submodel_key->name, render, subinfo->render_refcount);
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return render;
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}
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void studioSubmodelRenderModelRelease(r_studio_submodel_render_t *render_submodel) {
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if (!render_submodel)
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return;
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ASSERT(render_submodel->_.info->render_refcount > 0);
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render_submodel->_.info->render_refcount--;
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const r_studio_submodel_info_t* const subinfo = render_submodel->_.info;
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DEBUG("%s: submodel=%p(%s) rendermodel=%p refcount=%d", __FUNCTION__, subinfo->submodel_key, subinfo->submodel_key->name, render_submodel, subinfo->render_refcount);
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if (!render_submodel->_.info->is_dynamic)
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return;
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render_submodel->_.next = render_submodel->_.info->cached_head;
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render_submodel->_.info->cached_head = render_submodel;
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}
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