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https://github.com/w23/xash3d-fwgs
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26 lines
691 B
C
26 lines
691 B
C
#pragma once
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#include "xash3d_types.h"
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typedef struct model_s model_t;
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void TriRenderMode( int mode );
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void TriSetTexture( int texture_index );
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int TriSpriteTexture( model_t *pSpriteModel, int frame );
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void TriBegin( int mode );
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void TriTexCoord2f( float u, float v );
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void TriColor4f( float r, float g, float b, float a );
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void TriColor4ub_( byte r, byte g, byte b, byte a ); // FIXME consolidate with vk_renderstate
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void TriNormal3fv( const float *v );
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void TriNormal3f( float x, float y, float z );
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// Emits next vertex
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void TriVertex3fv( const float *v );
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void TriVertex3f( float x, float y, float z );
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void TriEnd( void );
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void TriEndEx( const vec4_t color, const char* name );
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