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https://github.com/w23/xash3d-fwgs
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The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
155 lines
4.5 KiB
C++
155 lines
4.5 KiB
C++
/*
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vgui_main.h - vgui main header
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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In addition, as a special exception, the author gives permission
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to link the code of this program with VGUI library developed by
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Valve, L.L.C ("Valve"). You must obey the GNU General Public License
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in all respects for all of the code used other than VGUI library.
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If you modify this file, you may extend this exception to your
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version of the file, but you are not obligated to do so. If
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you do not wish to do so, delete this exception statement
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from your version.
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*/
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#ifndef VGUI_MAIN_H
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#define VGUI_MAIN_H
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <string.h>
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#endif
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#include <assert.h>
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#include "vgui_api.h"
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#include<VGUI.h>
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#include<VGUI_App.h>
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#include<VGUI_Font.h>
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#include<VGUI_Panel.h>
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#include<VGUI_Cursor.h>
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#include<VGUI_SurfaceBase.h>
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#include<VGUI_InputSignal.h>
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#include<VGUI_MouseCode.h>
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#include<VGUI_KeyCode.h>
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namespace vgui_support
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{
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extern vguiapi_t *g_api;
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using namespace vgui;
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struct PaintStack
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{
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Panel *m_pPanel;
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int iTranslateX;
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int iTranslateY;
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int iScissorLeft;
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int iScissorRight;
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int iScissorTop;
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int iScissorBottom;
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};
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class CEngineSurface : public SurfaceBase
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{
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private:
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// point translation for current panel
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int _translateX;
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int _translateY;
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// the size of the window to draw into
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int _surfaceExtents[4];
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void SetupPaintState( const PaintStack *paintState );
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void InitVertex( vpoint_t &vertex, int x, int y, float u, float v );
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public:
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CEngineSurface( Panel *embeddedPanel );
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~CEngineSurface();
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public:
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virtual Panel *getEmbeddedPanel( void );
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virtual bool setFullscreenMode( int wide, int tall, int bpp );
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virtual void setWindowedMode( void );
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virtual void setTitle( const char *title ) { }
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virtual void createPopup( Panel* embeddedPanel ) { }
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virtual bool isWithin( int x, int y ) { return true; }
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virtual bool hasFocus( void );
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// now it's not abstract class, yay
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virtual void GetMousePos(int &x, int &y) {
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g_api->GetCursorPos(&x, &y);
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}
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void drawPrintChar(int x, int y, int wide, int tall, float s0, float t0, float s1, float t1, int color[]);
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protected:
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virtual int createNewTextureID( void );
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virtual void drawSetColor( int r, int g, int b, int a );
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virtual void drawSetTextColor( int r, int g, int b, int a );
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virtual void drawFilledRect( int x0, int y0, int x1, int y1 );
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virtual void drawOutlinedRect( int x0,int y0,int x1,int y1 );
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virtual void drawSetTextFont( Font *font );
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virtual void drawSetTextPos( int x, int y );
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virtual void drawPrintText( const char* text, int textLen );
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virtual void drawSetTextureRGBA( int id, const char* rgba, int wide, int tall );
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virtual void drawSetTexture( int id );
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virtual void drawTexturedRect( int x0, int y0, int x1, int y1 );
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virtual bool createPlat( void ) { return false; }
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virtual bool recreateContext( void ) { return false; }
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virtual void setCursor( Cursor* cursor );
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virtual void pushMakeCurrent( Panel* panel, bool useInsets );
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virtual void popMakeCurrent( Panel* panel );
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// not used in engine instance
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virtual void enableMouseCapture( bool state ) { }
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virtual void invalidate( Panel *panel ) { }
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virtual void setAsTopMost( bool state ) { }
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virtual void applyChanges( void ) { }
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virtual void swapBuffers( void ) { }
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protected:
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Cursor* _hCurrentCursor;
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int _drawTextPos[2];
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int _drawColor[4];
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int _drawTextColor[4];
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friend class App;
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friend class Panel;
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};
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// initialize VGUI::App as external (part of engine)
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class CEngineApp : public App
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{
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public:
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CEngineApp( bool externalMain = true ) : App( externalMain ) { }
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virtual void main( int argc, char* argv[] ) { } // stub
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};
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//
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// vgui_input.cpp
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//
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void *VGui_GetPanel( void );
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void VGui_Paint( void );
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void VGUI_Mouse(VGUI_MouseAction action, int code);
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void VGUI_Key(VGUI_KeyAction action, VGUI_KeyCode code);
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void VGUI_MouseMove(int x, int y);
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//
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// vgui_clip.cpp
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//
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void EnableScissor( qboolean enable );
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void SetScissorRect( int left, int top, int right, int bottom );
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qboolean ClipRect( const vpoint_t &inUL, const vpoint_t &inLR, vpoint_t *pOutUL, vpoint_t *pOutLR );
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extern CEngineSurface *surface;
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extern Panel *root;
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}
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using namespace vgui_support;
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#endif//VGUI_MAIN_H
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