xash3d-fwgs/ref
Ivan 'provod' Avdeev c1483216ef rt: increase MAX_ACCELS to 2048, fix #366
test_shaders_room3 has lots of sprites, and currently we create a new BLAS for each sprite.
This is not great, and a proper fix would probably mean consolidating all dynamic transparent things into BLASes per render mode or something. But for now we can just increase the limit
2023-03-04 12:46:37 -08:00
..
gl engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
soft engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
vk rt: increase MAX_ACCELS to 2048, fix #366 2023-03-04 12:46:37 -08:00