mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-16 22:20:01 +01:00
955f36a423
includes a few initial compilation fixes for parallel ray tracing. does not work yet
37 lines
863 B
C
37 lines
863 B
C
#pragma once
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#include "vk_core.h"
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#include "xash3d_types.h"
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#define MAX_CONCURRENT_FRAMES 2
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typedef struct vk_framectl_s {
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// TODO only used from 2d, remove
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uint32_t width, height;
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// FIXME
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VkCommandBuffer cmdbuf;
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// TODO move these into renderer and 2d
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struct {
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// Used when the entire rendering is traditional triangle rasterization
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// Discards and clears color buffer
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VkRenderPass raster;
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// Used for 2D overlay rendering after ray tracing pass
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// Preserves color buffer contents
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VkRenderPass after_ray_tracing;
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} render_pass;
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} vk_framectl_t;
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extern vk_framectl_t vk_frame;
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qboolean VK_FrameCtlInit( void );
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void VK_FrameCtlShutdown( void );
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void R_BeginFrame( qboolean clearScene );
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void VK_RenderFrame( const struct ref_viewpass_s *rvp );
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void R_EndFrame( void );
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qboolean VID_ScreenShot( const char *filename, int shot_type );
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