mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-15 05:29:51 +01:00
4048 lines
84 KiB
C
4048 lines
84 KiB
C
/*
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cl_game.c - client dll interaction
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Copyright (C) 2008 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "client.h"
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#include "const.h"
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#include "triangleapi.h"
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#include "r_efx.h"
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#include "demo_api.h"
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#include "ivoicetweak.h"
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#include "pm_local.h"
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#include "cl_tent.h"
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#include "input.h"
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#include "shake.h"
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#include "sprite.h"
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#include "library.h"
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#include "vgui_draw.h"
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#include "sound.h" // SND_STOP_LOOPING
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#include "platform/platform.h"
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#define MAX_LINELENGTH 80
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#define MAX_TEXTCHANNELS 8 // must be power of two (GoldSrc uses 4 channels)
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#define TEXT_MSGNAME "TextMessage%i"
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char cl_textbuffer[MAX_TEXTCHANNELS][2048];
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client_textmessage_t cl_textmessage[MAX_TEXTCHANNELS];
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static dllfunc_t cdll_exports[] =
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{
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{ "Initialize", (void **)&clgame.dllFuncs.pfnInitialize },
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{ "HUD_VidInit", (void **)&clgame.dllFuncs.pfnVidInit },
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{ "HUD_Init", (void **)&clgame.dllFuncs.pfnInit },
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{ "HUD_Shutdown", (void **)&clgame.dllFuncs.pfnShutdown },
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{ "HUD_Redraw", (void **)&clgame.dllFuncs.pfnRedraw },
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{ "HUD_UpdateClientData", (void **)&clgame.dllFuncs.pfnUpdateClientData },
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{ "HUD_Reset", (void **)&clgame.dllFuncs.pfnReset },
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{ "HUD_PlayerMove", (void **)&clgame.dllFuncs.pfnPlayerMove },
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{ "HUD_PlayerMoveInit", (void **)&clgame.dllFuncs.pfnPlayerMoveInit },
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{ "HUD_PlayerMoveTexture", (void **)&clgame.dllFuncs.pfnPlayerMoveTexture },
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{ "HUD_ConnectionlessPacket", (void **)&clgame.dllFuncs.pfnConnectionlessPacket },
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{ "HUD_GetHullBounds", (void **)&clgame.dllFuncs.pfnGetHullBounds },
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{ "HUD_Frame", (void **)&clgame.dllFuncs.pfnFrame },
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{ "HUD_PostRunCmd", (void **)&clgame.dllFuncs.pfnPostRunCmd },
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{ "HUD_Key_Event", (void **)&clgame.dllFuncs.pfnKey_Event },
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{ "HUD_AddEntity", (void **)&clgame.dllFuncs.pfnAddEntity },
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{ "HUD_CreateEntities", (void **)&clgame.dllFuncs.pfnCreateEntities },
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{ "HUD_StudioEvent", (void **)&clgame.dllFuncs.pfnStudioEvent },
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{ "HUD_TxferLocalOverrides", (void **)&clgame.dllFuncs.pfnTxferLocalOverrides },
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{ "HUD_ProcessPlayerState", (void **)&clgame.dllFuncs.pfnProcessPlayerState },
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{ "HUD_TxferPredictionData", (void **)&clgame.dllFuncs.pfnTxferPredictionData },
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{ "HUD_TempEntUpdate", (void **)&clgame.dllFuncs.pfnTempEntUpdate },
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{ "HUD_DrawNormalTriangles", (void **)&clgame.dllFuncs.pfnDrawNormalTriangles },
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{ "HUD_DrawTransparentTriangles", (void **)&clgame.dllFuncs.pfnDrawTransparentTriangles },
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{ "HUD_GetUserEntity", (void **)&clgame.dllFuncs.pfnGetUserEntity },
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{ "Demo_ReadBuffer", (void **)&clgame.dllFuncs.pfnDemo_ReadBuffer },
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{ "CAM_Think", (void **)&clgame.dllFuncs.CAM_Think },
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{ "CL_IsThirdPerson", (void **)&clgame.dllFuncs.CL_IsThirdPerson },
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{ "CL_CameraOffset", (void **)&clgame.dllFuncs.CL_CameraOffset }, // unused callback. Now camera code is completely moved to the user area
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{ "CL_CreateMove", (void **)&clgame.dllFuncs.CL_CreateMove },
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{ "IN_ActivateMouse", (void **)&clgame.dllFuncs.IN_ActivateMouse },
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{ "IN_DeactivateMouse", (void **)&clgame.dllFuncs.IN_DeactivateMouse },
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{ "IN_MouseEvent", (void **)&clgame.dllFuncs.IN_MouseEvent },
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{ "IN_Accumulate", (void **)&clgame.dllFuncs.IN_Accumulate },
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{ "IN_ClearStates", (void **)&clgame.dllFuncs.IN_ClearStates },
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{ "V_CalcRefdef", (void **)&clgame.dllFuncs.pfnCalcRefdef },
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{ "KB_Find", (void **)&clgame.dllFuncs.KB_Find },
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{ NULL, NULL }
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};
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// optional exports
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static dllfunc_t cdll_new_exports[] = // allowed only in SDK 2.3 and higher
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{
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{ "HUD_GetStudioModelInterface", (void **)&clgame.dllFuncs.pfnGetStudioModelInterface },
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{ "HUD_DirectorMessage", (void **)&clgame.dllFuncs.pfnDirectorMessage },
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{ "HUD_VoiceStatus", (void **)&clgame.dllFuncs.pfnVoiceStatus },
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{ "HUD_ChatInputPosition", (void **)&clgame.dllFuncs.pfnChatInputPosition },
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{ "HUD_GetRenderInterface", (void **)&clgame.dllFuncs.pfnGetRenderInterface }, // Xash3D ext
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{ "HUD_ClipMoveToEntity", (void **)&clgame.dllFuncs.pfnClipMoveToEntity }, // Xash3D ext
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{ "IN_ClientTouchEvent", (void **)&clgame.dllFuncs.pfnTouchEvent}, // Xash3D FWGS ext
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{ "IN_ClientMoveEvent", (void **)&clgame.dllFuncs.pfnMoveEvent}, // Xash3D FWGS ext
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{ "IN_ClientLookEvent", (void **)&clgame.dllFuncs.pfnLookEvent}, // Xash3D FWGS ext
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{ NULL, NULL }
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};
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static void pfnSPR_DrawHoles( int frame, int x, int y, const wrect_t *prc );
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/*
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====================
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CL_GetEntityByIndex
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Render callback for studio models
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====================
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*/
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cl_entity_t *CL_GetEntityByIndex( int index )
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{
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if( !clgame.entities ) // not in game yet
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return NULL;
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if( index < 0 || index >= clgame.maxEntities )
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return NULL;
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if( index == 0 )
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return clgame.entities;
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return CL_EDICT_NUM( index );
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}
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/*
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================
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CL_ModelHandle
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get model handle by index
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================
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*/
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model_t *CL_ModelHandle( int modelindex )
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{
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if( modelindex < 0 || modelindex >= MAX_MODELS )
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return NULL;
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return cl.models[modelindex];
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}
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/*
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====================
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CL_IsThirdPerson
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returns true if thirdperson is enabled
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====================
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*/
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qboolean CL_IsThirdPerson( void )
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{
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cl.local.thirdperson = clgame.dllFuncs.CL_IsThirdPerson();
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if( cl.local.thirdperson )
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return true;
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return false;
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}
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/*
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====================
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CL_CreatePlaylist
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Create a default valve playlist
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====================
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*/
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void CL_CreatePlaylist( const char *filename )
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{
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file_t *f;
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f = FS_Open( filename, "w", false );
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if( !f ) return;
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// make standard cdaudio playlist
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FS_Print( f, "blank\n" ); // #1
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FS_Print( f, "Half-Life01.mp3\n" ); // #2
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FS_Print( f, "Prospero01.mp3\n" ); // #3
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FS_Print( f, "Half-Life12.mp3\n" ); // #4
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FS_Print( f, "Half-Life07.mp3\n" ); // #5
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FS_Print( f, "Half-Life10.mp3\n" ); // #6
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FS_Print( f, "Suspense01.mp3\n" ); // #7
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FS_Print( f, "Suspense03.mp3\n" ); // #8
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FS_Print( f, "Half-Life09.mp3\n" ); // #9
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FS_Print( f, "Half-Life02.mp3\n" ); // #10
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FS_Print( f, "Half-Life13.mp3\n" ); // #11
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FS_Print( f, "Half-Life04.mp3\n" ); // #12
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FS_Print( f, "Half-Life15.mp3\n" ); // #13
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FS_Print( f, "Half-Life14.mp3\n" ); // #14
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FS_Print( f, "Half-Life16.mp3\n" ); // #15
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FS_Print( f, "Suspense02.mp3\n" ); // #16
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FS_Print( f, "Half-Life03.mp3\n" ); // #17
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FS_Print( f, "Half-Life08.mp3\n" ); // #18
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FS_Print( f, "Prospero02.mp3\n" ); // #19
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FS_Print( f, "Half-Life05.mp3\n" ); // #20
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FS_Print( f, "Prospero04.mp3\n" ); // #21
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FS_Print( f, "Half-Life11.mp3\n" ); // #22
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FS_Print( f, "Half-Life06.mp3\n" ); // #23
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FS_Print( f, "Prospero03.mp3\n" ); // #24
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FS_Print( f, "Half-Life17.mp3\n" ); // #25
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FS_Print( f, "Prospero05.mp3\n" ); // #26
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FS_Print( f, "Suspense05.mp3\n" ); // #27
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FS_Print( f, "Suspense07.mp3\n" ); // #28
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FS_Close( f );
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}
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/*
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====================
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CL_InitCDAudio
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Initialize CD playlist
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====================
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*/
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void CL_InitCDAudio( const char *filename )
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{
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byte *afile;
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char *pfile;
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string token;
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int c = 0;
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if( !FS_FileExists( filename, false ))
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{
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// create a default playlist
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CL_CreatePlaylist( filename );
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}
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afile = FS_LoadFile( filename, NULL, false );
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if( !afile ) return;
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pfile = (char *)afile;
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// format: trackname\n [num]
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while(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) != NULL )
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{
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if( !Q_stricmp( token, "blank" )) token[0] = '\0';
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Q_strncpy( clgame.cdtracks[c], token, sizeof( clgame.cdtracks[0] ));
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if( ++c > MAX_CDTRACKS - 1 )
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{
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Con_Reportf( S_WARN "CD_Init: too many tracks %i in %s\n", MAX_CDTRACKS, filename );
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break;
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}
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}
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Mem_Free( afile );
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}
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/*
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=============
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CL_AdjustXPos
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adjust text by x pos
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=============
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*/
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static int CL_AdjustXPos( float x, int width, int totalWidth )
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{
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int xPos;
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if( x == -1 )
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{
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xPos = ( refState.width - width ) * 0.5f;
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}
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else
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{
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if ( x < 0 )
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xPos = (1.0f + x) * refState.width - totalWidth; // Alight right
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else // align left
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xPos = x * refState.width;
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}
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if( xPos + width > refState.width )
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xPos = refState.width - width;
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else if( xPos < 0 )
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xPos = 0;
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return xPos;
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}
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/*
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=============
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CL_AdjustYPos
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adjust text by y pos
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=============
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*/
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static int CL_AdjustYPos( float y, int height )
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{
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int yPos;
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if( y == -1 ) // centered?
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{
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yPos = ( refState.height - height ) * 0.5f;
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}
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else
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{
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// Alight bottom?
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if( y < 0 )
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yPos = (1.0f + y) * refState.height - height; // Alight bottom
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else // align top
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yPos = y * refState.height;
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}
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if( yPos + height > refState.height )
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yPos = refState.height - height;
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else if( yPos < 0 )
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yPos = 0;
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return yPos;
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}
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/*
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=============
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CL_CenterPrint
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print centerscreen message
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=============
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*/
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void CL_CenterPrint( const char *text, float y )
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{
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cl_font_t *font = Con_GetCurFont();
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if( !COM_CheckString( text ) || !font || !font->valid )
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return;
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clgame.centerPrint.totalWidth = 0;
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clgame.centerPrint.time = cl.mtime[0]; // allow pause for centerprint
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Q_strncpy( clgame.centerPrint.message, text, sizeof( clgame.centerPrint.message ));
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CL_DrawStringLen( font,
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clgame.centerPrint.message,
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&clgame.centerPrint.totalWidth,
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&clgame.centerPrint.totalHeight,
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FONT_DRAW_HUD | FONT_DRAW_UTF8 );
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if( font->charHeight )
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clgame.centerPrint.lines = clgame.centerPrint.totalHeight / font->charHeight;
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else clgame.centerPrint.lines = 1;
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clgame.centerPrint.y = CL_AdjustYPos( y, clgame.centerPrint.totalHeight );
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}
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/*
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====================
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SPR_AdjustSize
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draw hudsprite routine
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====================
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*/
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void SPR_AdjustSize( float *x, float *y, float *w, float *h )
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{
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float xscale, yscale;
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if( refState.width == clgame.scrInfo.iWidth && refState.height == clgame.scrInfo.iHeight )
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return;
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// scale for screen sizes
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xscale = refState.width / (float)clgame.scrInfo.iWidth;
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yscale = refState.height / (float)clgame.scrInfo.iHeight;
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*x *= xscale;
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*y *= yscale;
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*w *= xscale;
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*h *= yscale;
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}
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void SPR_AdjustTexCoords( float width, float height, float *s1, float *t1, float *s2, float *t2 )
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{
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if( refState.width != clgame.scrInfo.iWidth )
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{
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// align to texel if scaling
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*s1 += 0.5f;
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*s2 -= 0.5f;
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}
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if( refState.height != clgame.scrInfo.iHeight )
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{
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// align to texel if scaling
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*t1 += 0.5f;
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*t2 -= 0.5f;
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}
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*s1 /= width;
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*t1 /= height;
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*s2 /= width;
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*t2 /= height;
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}
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/*
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====================
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SPR_DrawGeneric
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draw hudsprite routine
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====================
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*/
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static void SPR_DrawGeneric( int frame, float x, float y, float width, float height, const wrect_t *prc )
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{
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float s1, s2, t1, t2;
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int texnum;
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if( width == -1 && height == -1 )
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{
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int w, h;
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// assume we get sizes from image
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ref.dllFuncs.R_GetSpriteParms( &w, &h, NULL, frame, clgame.ds.pSprite );
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width = w;
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height = h;
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}
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if( prc )
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{
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wrect_t rc = *prc;
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// Sigh! some stupid modmakers set wrong rectangles in hud.txt
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if( rc.left <= 0 || rc.left >= width ) rc.left = 0;
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if( rc.top <= 0 || rc.top >= height ) rc.top = 0;
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if( rc.right <= 0 || rc.right > width ) rc.right = width;
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if( rc.bottom <= 0 || rc.bottom > height ) rc.bottom = height;
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s1 = rc.left;
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t1 = rc.top;
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s2 = rc.right;
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t2 = rc.bottom;
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// calc user-defined rectangle
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SPR_AdjustTexCoords( width, height, &s1, &t1, &s2, &t2 );
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width = rc.right - rc.left;
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height = rc.bottom - rc.top;
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}
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else
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{
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s1 = t1 = 0.0f;
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s2 = t2 = 1.0f;
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}
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// pass scissor test if supposed
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if( !CL_Scissor( &clgame.ds.scissor, &x, &y, &width, &height, &s1, &t1, &s2, &t2 ))
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return;
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// scale for screen sizes
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SPR_AdjustSize( &x, &y, &width, &height );
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texnum = ref.dllFuncs.R_GetSpriteTexture( clgame.ds.pSprite, frame );
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ref.dllFuncs.Color4ub( clgame.ds.spriteColor[0], clgame.ds.spriteColor[1], clgame.ds.spriteColor[2], clgame.ds.spriteColor[3] );
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ref.dllFuncs.R_DrawStretchPic( x, y, width, height, s1, t1, s2, t2, texnum );
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}
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/*
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=============
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CL_DrawCenterPrint
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called each frame
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=============
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*/
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void CL_DrawCenterPrint( void )
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{
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cl_font_t *font = Con_GetCurFont();
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char *pText;
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int i, j, x, y;
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int width, lineLength;
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byte *colorDefault, line[MAX_LINELENGTH];
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int charWidth, charHeight;
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if( !clgame.centerPrint.time )
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return;
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if(( cl.time - clgame.centerPrint.time ) >= scr_centertime->value )
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{
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// time expired
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clgame.centerPrint.time = 0.0f;
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return;
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}
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y = clgame.centerPrint.y; // start y
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colorDefault = g_color_table[7];
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pText = clgame.centerPrint.message;
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CL_DrawCharacterLen( font, 0, NULL, &charHeight );
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ref.dllFuncs.GL_SetRenderMode( font->rendermode );
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for( i = 0; i < clgame.centerPrint.lines; i++ )
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{
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lineLength = 0;
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width = 0;
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while( *pText && *pText != '\n' && lineLength < MAX_LINELENGTH )
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{
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byte c = *pText;
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line[lineLength] = c;
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CL_DrawCharacterLen( font, c, &charWidth, NULL );
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width += charWidth;
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lineLength++;
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pText++;
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}
|
|
|
|
if( lineLength == MAX_LINELENGTH )
|
|
lineLength--;
|
|
|
|
pText++; // Skip LineFeed
|
|
line[lineLength] = 0;
|
|
|
|
x = CL_AdjustXPos( -1, width, clgame.centerPrint.totalWidth );
|
|
|
|
for( j = 0; j < lineLength; j++ )
|
|
{
|
|
if( x >= 0 && y >= 0 && x <= refState.width )
|
|
x += CL_DrawCharacter( x, y, line[j], colorDefault, font, FONT_DRAW_UTF8 | FONT_DRAW_HUD | FONT_DRAW_NORENDERMODE );
|
|
}
|
|
y += charHeight;
|
|
}
|
|
}
|
|
|
|
static int V_FadeAlpha( screenfade_t *sf )
|
|
{
|
|
int alpha;
|
|
|
|
if( cl.time > sf->fadeReset && cl.time > sf->fadeEnd )
|
|
{
|
|
if( !FBitSet( sf->fadeFlags, FFADE_STAYOUT ))
|
|
return 0;
|
|
}
|
|
|
|
if( FBitSet( sf->fadeFlags, FFADE_STAYOUT ))
|
|
{
|
|
alpha = sf->fadealpha;
|
|
if( FBitSet( sf->fadeFlags, FFADE_OUT ) && sf->fadeTotalEnd > cl.time )
|
|
{
|
|
alpha += sf->fadeSpeed * ( sf->fadeTotalEnd - cl.time );
|
|
}
|
|
else
|
|
{
|
|
sf->fadeEnd = cl.time + 0.1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
alpha = sf->fadeSpeed * ( sf->fadeEnd - cl.time );
|
|
if( FBitSet( sf->fadeFlags, FFADE_OUT ))
|
|
{
|
|
alpha += sf->fadealpha;
|
|
}
|
|
}
|
|
alpha = bound( 0, alpha, sf->fadealpha );
|
|
|
|
return alpha;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_DrawScreenFade
|
|
|
|
fill screen with specfied color
|
|
can be modulated
|
|
=============
|
|
*/
|
|
void CL_DrawScreenFade( void )
|
|
{
|
|
screenfade_t *sf = &clgame.fade;
|
|
int alpha;
|
|
|
|
alpha = V_FadeAlpha( sf );
|
|
|
|
if( !alpha )
|
|
return;
|
|
|
|
if( FBitSet( sf->fadeFlags, FFADE_MODULATE ))
|
|
{
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderScreenFadeModulate );
|
|
|
|
ref.dllFuncs.Color4ub(
|
|
(uint16_t)( sf->fader * alpha + ( 255 - alpha ) * 255 ) >> 8,
|
|
(uint16_t)( sf->fadeg * alpha + ( 255 - alpha ) * 255 ) >> 8,
|
|
(uint16_t)( sf->fadeb * alpha + ( 255 - alpha ) * 255 ) >> 8,
|
|
255 );
|
|
}
|
|
else
|
|
{
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
|
|
ref.dllFuncs.Color4ub( sf->fader, sf->fadeg, sf->fadeb, alpha );
|
|
}
|
|
|
|
ref.dllFuncs.R_DrawStretchPic( 0, 0, refState.width, refState.height, 0, 0, 1, 1,
|
|
R_GetBuiltinTexture( REF_WHITE_TEXTURE ));
|
|
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_InitTitles
|
|
|
|
parse all messages that declared in titles.txt
|
|
and hold them into permament memory pool
|
|
====================
|
|
*/
|
|
static void CL_InitTitles( const char *filename )
|
|
{
|
|
fs_offset_t fileSize;
|
|
byte *pMemFile;
|
|
int i;
|
|
|
|
// initialize text messages (game_text)
|
|
for( i = 0; i < MAX_TEXTCHANNELS; i++ )
|
|
{
|
|
char name[MAX_VA_STRING];
|
|
|
|
Q_snprintf( name, sizeof( name ), TEXT_MSGNAME, i );
|
|
|
|
cl_textmessage[i].pName = _copystring( clgame.mempool, name, __FILE__, __LINE__ );
|
|
cl_textmessage[i].pMessage = cl_textbuffer[i];
|
|
}
|
|
|
|
// clear out any old data that's sitting around.
|
|
if( clgame.titles ) Mem_Free( clgame.titles );
|
|
|
|
clgame.titles = NULL;
|
|
clgame.numTitles = 0;
|
|
|
|
pMemFile = FS_LoadFile( filename, &fileSize, false );
|
|
if( !pMemFile ) return;
|
|
|
|
CL_TextMessageParse( pMemFile, fileSize );
|
|
Mem_Free( pMemFile );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_HudMessage
|
|
|
|
Template to show hud messages
|
|
====================
|
|
*/
|
|
void CL_HudMessage( const char *pMessage )
|
|
{
|
|
if( !COM_CheckString( pMessage )) return;
|
|
CL_DispatchUserMessage( "HudText", Q_strlen( pMessage ), (void *)pMessage );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_ParseTextMessage
|
|
|
|
Parse TE_TEXTMESSAGE
|
|
====================
|
|
*/
|
|
void CL_ParseTextMessage( sizebuf_t *msg )
|
|
{
|
|
static int msgindex = 0;
|
|
client_textmessage_t *text;
|
|
int channel;
|
|
|
|
// read channel ( 0 - auto)
|
|
channel = MSG_ReadByte( msg );
|
|
|
|
if( channel <= 0 || channel > ( MAX_TEXTCHANNELS - 1 ))
|
|
{
|
|
channel = msgindex;
|
|
msgindex = (msgindex + 1) & (MAX_TEXTCHANNELS - 1);
|
|
}
|
|
|
|
// grab message channel
|
|
text = &cl_textmessage[channel];
|
|
|
|
text->x = (float)(MSG_ReadShort( msg ) / 8192.0f);
|
|
text->y = (float)(MSG_ReadShort( msg ) / 8192.0f);
|
|
text->effect = MSG_ReadByte( msg );
|
|
text->r1 = MSG_ReadByte( msg );
|
|
text->g1 = MSG_ReadByte( msg );
|
|
text->b1 = MSG_ReadByte( msg );
|
|
text->a1 = MSG_ReadByte( msg );
|
|
text->r2 = MSG_ReadByte( msg );
|
|
text->g2 = MSG_ReadByte( msg );
|
|
text->b2 = MSG_ReadByte( msg );
|
|
text->a2 = MSG_ReadByte( msg );
|
|
text->fadein = (float)(MSG_ReadShort( msg ) / 256.0f );
|
|
text->fadeout = (float)(MSG_ReadShort( msg ) / 256.0f );
|
|
text->holdtime = (float)(MSG_ReadShort( msg ) / 256.0f );
|
|
|
|
if( text->effect == 2 )
|
|
text->fxtime = (float)(MSG_ReadShort( msg ) / 256.0f );
|
|
else text->fxtime = 0.0f;
|
|
|
|
// to prevent grab too long messages
|
|
Q_strncpy( (char *)text->pMessage, MSG_ReadString( msg ), 2048 );
|
|
|
|
CL_HudMessage( text->pName );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_ParseFinaleCutscene
|
|
|
|
show display finale or cutscene message
|
|
================
|
|
*/
|
|
void CL_ParseFinaleCutscene( sizebuf_t *msg, int level )
|
|
{
|
|
static int msgindex = 0;
|
|
client_textmessage_t *text;
|
|
int channel;
|
|
|
|
cl.intermission = level;
|
|
|
|
channel = msgindex;
|
|
msgindex = (msgindex + 1) & (MAX_TEXTCHANNELS - 1);
|
|
|
|
// grab message channel
|
|
text = &cl_textmessage[channel];
|
|
|
|
// NOTE: svc_finale and svc_cutscene has a
|
|
// predefined settings like Quake-style
|
|
text->x = -1.0f;
|
|
text->y = 0.15f;
|
|
text->effect = 2; // scan out effect
|
|
text->r1 = 245;
|
|
text->g1 = 245;
|
|
text->b1 = 245;
|
|
text->a1 = 0; // unused
|
|
text->r2 = 0;
|
|
text->g2 = 0;
|
|
text->b2 = 0;
|
|
text->a2 = 0;
|
|
text->fadein = 0.15f;
|
|
text->fadeout = 0.0f;
|
|
text->holdtime = 99999.0f;
|
|
text->fxtime = 0.0f;
|
|
|
|
// to prevent grab too long messages
|
|
Q_strncpy( (char *)text->pMessage, MSG_ReadString( msg ), 2048 );
|
|
|
|
if( *text->pMessage == '\0' )
|
|
return; // no real text
|
|
|
|
CL_HudMessage( text->pName );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_GetLocalPlayer
|
|
|
|
Render callback for studio models
|
|
====================
|
|
*/
|
|
cl_entity_t *CL_GetLocalPlayer( void )
|
|
{
|
|
cl_entity_t *player;
|
|
|
|
player = CL_EDICT_NUM( cl.playernum + 1 );
|
|
Assert( player != NULL );
|
|
|
|
return player;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_GetMaxlients
|
|
|
|
Render callback for studio models
|
|
====================
|
|
*/
|
|
int GAME_EXPORT CL_GetMaxClients( void )
|
|
{
|
|
return cl.maxclients;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_SoundFromIndex
|
|
|
|
return soundname from index
|
|
====================
|
|
*/
|
|
const char *CL_SoundFromIndex( int index )
|
|
{
|
|
sfx_t *sfx = NULL;
|
|
int hSound;
|
|
|
|
// make sure what we in-bounds
|
|
index = bound( 0, index, MAX_SOUNDS );
|
|
hSound = cl.sound_index[index];
|
|
|
|
if( !hSound )
|
|
{
|
|
Con_DPrintf( S_ERROR "CL_SoundFromIndex: invalid sound index %i\n", index );
|
|
return NULL;
|
|
}
|
|
|
|
sfx = S_GetSfxByHandle( hSound );
|
|
if( !sfx )
|
|
{
|
|
Con_DPrintf( S_ERROR "CL_SoundFromIndex: bad sfx for index %i\n", index );
|
|
return NULL;
|
|
}
|
|
|
|
return sfx->name;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_EnableScissor
|
|
|
|
enable scissor test
|
|
================
|
|
*/
|
|
void CL_EnableScissor( scissor_state_t *scissor, int x, int y, int width, int height )
|
|
{
|
|
scissor->x = x;
|
|
scissor->y = y;
|
|
scissor->width = width;
|
|
scissor->height = height;
|
|
scissor->test = true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_DisableScissor
|
|
|
|
disable scissor test
|
|
================
|
|
*/
|
|
void CL_DisableScissor( scissor_state_t *scissor )
|
|
{
|
|
scissor->test = false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_Scissor
|
|
|
|
perform common scissor test
|
|
================
|
|
*/
|
|
qboolean CL_Scissor( const scissor_state_t *scissor, float *x, float *y, float *width, float *height, float *u0, float *v0, float *u1, float *v1 )
|
|
{
|
|
float dudx, dvdy;
|
|
|
|
if( !scissor->test )
|
|
return true;
|
|
|
|
// clip sub rect to sprite
|
|
if( *width == 0 || *height == 0 )
|
|
return false;
|
|
|
|
if( *x + *width <= scissor->x )
|
|
return false;
|
|
if( *x >= scissor->x + scissor->width )
|
|
return false;
|
|
if( *y + *height <= scissor->y )
|
|
return false;
|
|
if( *y >= scissor->y + scissor->height )
|
|
return false;
|
|
|
|
dudx = (*u1 - *u0) / *width;
|
|
dvdy = (*v1 - *v0) / *height;
|
|
|
|
if( *x < scissor->x )
|
|
{
|
|
*u0 += (scissor->x - *x) * dudx;
|
|
*width -= scissor->x - *x;
|
|
*x = scissor->x;
|
|
}
|
|
|
|
if( *x + *width > scissor->x + scissor->width )
|
|
{
|
|
*u1 -= (*x + *width - (scissor->x + scissor->width)) * dudx;
|
|
*width = scissor->x + scissor->width - *x;
|
|
}
|
|
|
|
if( *y < scissor->y )
|
|
{
|
|
*v0 += (scissor->y - *y) * dvdy;
|
|
*height -= scissor->y - *y;
|
|
*y = scissor->y;
|
|
}
|
|
|
|
if( *y + *height > scissor->y + scissor->height )
|
|
{
|
|
*v1 -= (*y + *height - (scissor->y + scissor->height)) * dvdy;
|
|
*height = scissor->y + scissor->height - *y;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
SPR_EnableScissor
|
|
|
|
=========
|
|
*/
|
|
static void GAME_EXPORT SPR_EnableScissor( int x, int y, int width, int height )
|
|
{
|
|
// check bounds
|
|
x = bound( 0, x, clgame.scrInfo.iWidth );
|
|
y = bound( 0, y, clgame.scrInfo.iHeight );
|
|
width = bound( 0, width, clgame.scrInfo.iWidth - x );
|
|
height = bound( 0, height, clgame.scrInfo.iHeight - y );
|
|
|
|
CL_EnableScissor( &clgame.ds.scissor, x, y, width, height );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
SPR_DisableScissor
|
|
|
|
=========
|
|
*/
|
|
static void GAME_EXPORT SPR_DisableScissor( void )
|
|
{
|
|
CL_DisableScissor( &clgame.ds.scissor );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_DrawCrosshair
|
|
|
|
Render crosshair
|
|
====================
|
|
*/
|
|
void CL_DrawCrosshair( void )
|
|
{
|
|
int x, y, width, height;
|
|
float xscale, yscale;
|
|
|
|
if( !clgame.ds.pCrosshair || !cl_crosshair->value )
|
|
return;
|
|
|
|
// any camera on or client is died
|
|
if( cl.local.health <= 0 || cl.viewentity != ( cl.playernum + 1 ))
|
|
return;
|
|
|
|
// get crosshair dimension
|
|
width = clgame.ds.rcCrosshair.right - clgame.ds.rcCrosshair.left;
|
|
height = clgame.ds.rcCrosshair.bottom - clgame.ds.rcCrosshair.top;
|
|
|
|
x = clgame.viewport[0] + ( clgame.viewport[2] >> 1 );
|
|
y = clgame.viewport[1] + ( clgame.viewport[3] >> 1 );
|
|
|
|
// g-cont - cl.crosshairangle is the autoaim angle.
|
|
// if we're not using autoaim, just draw in the middle of the screen
|
|
if( !VectorIsNull( cl.crosshairangle ))
|
|
{
|
|
vec3_t angles;
|
|
vec3_t forward;
|
|
vec3_t point, screen;
|
|
|
|
VectorAdd( refState.viewangles, cl.crosshairangle, angles );
|
|
AngleVectors( angles, forward, NULL, NULL );
|
|
VectorAdd( refState.vieworg, forward, point );
|
|
ref.dllFuncs.WorldToScreen( point, screen );
|
|
|
|
x += ( clgame.viewport[2] >> 1 ) * screen[0] + 0.5f;
|
|
y += ( clgame.viewport[3] >> 1 ) * screen[1] + 0.5f;
|
|
}
|
|
|
|
// back to logical sizes
|
|
xscale = (float)clgame.scrInfo.iWidth / refState.width;
|
|
yscale = (float)clgame.scrInfo.iHeight / refState.height;
|
|
|
|
x *= xscale;
|
|
y *= yscale;
|
|
|
|
// move at center the screen
|
|
x -= 0.5f * width;
|
|
y -= 0.5f * height;
|
|
|
|
clgame.ds.pSprite = clgame.ds.pCrosshair;
|
|
Vector4Copy( clgame.ds.rgbaCrosshair, clgame.ds.spriteColor );
|
|
|
|
pfnSPR_DrawHoles( 0, x, y, &clgame.ds.rcCrosshair );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_DrawLoading
|
|
|
|
draw loading progress bar
|
|
=============
|
|
*/
|
|
static void CL_DrawLoadingOrPaused( int tex )
|
|
{
|
|
float x, y, width, height;
|
|
int iWidth, iHeight;
|
|
|
|
R_GetTextureParms( &iWidth, &iHeight, tex );
|
|
x = ( clgame.scrInfo.iWidth - iWidth ) / 2.0f;
|
|
y = ( clgame.scrInfo.iHeight - iHeight ) / 2.0f;
|
|
width = iWidth;
|
|
height = iHeight;
|
|
|
|
SPR_AdjustSize( &x, &y, &width, &height );
|
|
ref.dllFuncs.Color4ub( 255, 255, 255, 255 );
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransTexture );
|
|
ref.dllFuncs.R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, tex );
|
|
}
|
|
|
|
void CL_DrawHUD( int state )
|
|
{
|
|
if( state == CL_ACTIVE && !cl.video_prepped )
|
|
state = CL_LOADING;
|
|
|
|
if( state == CL_ACTIVE && cl.paused )
|
|
state = CL_PAUSED;
|
|
|
|
switch( state )
|
|
{
|
|
case CL_ACTIVE:
|
|
if( !cl.intermission )
|
|
CL_DrawScreenFade ();
|
|
CL_DrawCrosshair ();
|
|
CL_DrawCenterPrint ();
|
|
clgame.dllFuncs.pfnRedraw( cl.time, cl.intermission );
|
|
if( cl.intermission ) CL_DrawScreenFade ();
|
|
break;
|
|
case CL_PAUSED:
|
|
CL_DrawScreenFade ();
|
|
CL_DrawCrosshair ();
|
|
CL_DrawCenterPrint ();
|
|
clgame.dllFuncs.pfnRedraw( cl.time, cl.intermission );
|
|
CL_DrawLoadingOrPaused( cls.pauseIcon );
|
|
break;
|
|
case CL_LOADING:
|
|
CL_DrawLoadingOrPaused( cls.loadingBar );
|
|
break;
|
|
case CL_CHANGELEVEL:
|
|
if( cls.draw_changelevel )
|
|
{
|
|
CL_DrawLoadingOrPaused( cls.loadingBar );
|
|
cls.draw_changelevel = false;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void CL_ClearUserMessage( char *pszName, int svc_num )
|
|
{
|
|
int i;
|
|
|
|
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
|
|
if( ( clgame.msg[i].number == svc_num ) && Q_strcmp( clgame.msg[i].name, pszName ) )
|
|
clgame.msg[i].number = 0;
|
|
}
|
|
|
|
void CL_LinkUserMessage( char *pszName, const int svc_num, int iSize )
|
|
{
|
|
int i;
|
|
|
|
if( !pszName || !*pszName )
|
|
Host_Error( "CL_LinkUserMessage: bad message name\n" );
|
|
|
|
if( svc_num <= svc_lastmsg )
|
|
Host_Error( "CL_LinkUserMessage: tried to hook a system message \"%s\"\n", svc_strings[svc_num] );
|
|
|
|
// see if already hooked
|
|
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
|
|
{
|
|
// NOTE: no check for DispatchFunc, check only name
|
|
if( !Q_stricmp( clgame.msg[i].name, pszName ))
|
|
{
|
|
clgame.msg[i].number = svc_num;
|
|
clgame.msg[i].size = iSize;
|
|
CL_ClearUserMessage( pszName, svc_num );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if( i == MAX_USER_MESSAGES )
|
|
{
|
|
Host_Error( "CL_LinkUserMessage: MAX_USER_MESSAGES hit!\n" );
|
|
return;
|
|
}
|
|
|
|
// register new message without DispatchFunc, so we should parse it properly
|
|
Q_strncpy( clgame.msg[i].name, pszName, sizeof( clgame.msg[i].name ));
|
|
clgame.msg[i].number = svc_num;
|
|
clgame.msg[i].size = iSize;
|
|
CL_ClearUserMessage( pszName, svc_num );
|
|
}
|
|
|
|
void CL_ClearWorld( void )
|
|
{
|
|
cl_entity_t *worldmodel;
|
|
|
|
worldmodel = clgame.entities;
|
|
worldmodel->curstate.modelindex = 1; // world model
|
|
worldmodel->curstate.solid = SOLID_BSP;
|
|
worldmodel->curstate.movetype = MOVETYPE_PUSH;
|
|
worldmodel->model = cl.worldmodel;
|
|
worldmodel->index = 0;
|
|
|
|
world.max_recursion = 0;
|
|
|
|
clgame.ds.cullMode = TRI_FRONT;
|
|
clgame.numStatics = 0;
|
|
}
|
|
|
|
void CL_InitEdicts( void )
|
|
{
|
|
Assert( clgame.entities == NULL );
|
|
|
|
if( !clgame.mempool ) return; // Host_Error without client
|
|
#if XASH_LOW_MEMORY != 2
|
|
CL_UPDATE_BACKUP = ( cl.maxclients <= 1 ) ? SINGLEPLAYER_BACKUP : MULTIPLAYER_BACKUP;
|
|
#endif
|
|
cls.num_client_entities = CL_UPDATE_BACKUP * NUM_PACKET_ENTITIES;
|
|
cls.packet_entities = Mem_Realloc( clgame.mempool, cls.packet_entities, sizeof( entity_state_t ) * cls.num_client_entities );
|
|
clgame.entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * clgame.maxEntities );
|
|
clgame.static_entities = Mem_Calloc( clgame.mempool, sizeof( cl_entity_t ) * MAX_STATIC_ENTITIES );
|
|
clgame.numStatics = 0;
|
|
|
|
if(( clgame.maxRemapInfos - 1 ) != clgame.maxEntities )
|
|
{
|
|
CL_ClearAllRemaps (); // purge old remap info
|
|
clgame.maxRemapInfos = clgame.maxEntities + 1;
|
|
clgame.remap_info = (remap_info_t **)Mem_Calloc( clgame.mempool, sizeof( remap_info_t* ) * clgame.maxRemapInfos );
|
|
}
|
|
|
|
ref.dllFuncs.R_ProcessEntData( true );
|
|
}
|
|
|
|
void CL_FreeEdicts( void )
|
|
{
|
|
ref.dllFuncs.R_ProcessEntData( false );
|
|
|
|
if( clgame.entities )
|
|
Mem_Free( clgame.entities );
|
|
clgame.entities = NULL;
|
|
|
|
if( clgame.static_entities )
|
|
Mem_Free( clgame.static_entities );
|
|
clgame.static_entities = NULL;
|
|
|
|
if( cls.packet_entities )
|
|
Z_Free( cls.packet_entities );
|
|
|
|
cls.packet_entities = NULL;
|
|
cls.num_client_entities = 0;
|
|
cls.next_client_entities = 0;
|
|
clgame.numStatics = 0;
|
|
}
|
|
|
|
void CL_ClearEdicts( void )
|
|
{
|
|
if( clgame.entities != NULL )
|
|
return;
|
|
|
|
// in case we stopped with error
|
|
clgame.maxEntities = 2;
|
|
CL_InitEdicts();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ClearSpriteTextures
|
|
|
|
free studio cache on change level
|
|
==================
|
|
*/
|
|
void CL_ClearSpriteTextures( void )
|
|
{
|
|
int i;
|
|
|
|
for( i = 1; i < MAX_CLIENT_SPRITES; i++ )
|
|
clgame.sprites[i].needload = NL_UNREFERENCED;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_LoadHudSprite
|
|
|
|
upload sprite frames
|
|
=============
|
|
*/
|
|
static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite, uint type, uint texFlags )
|
|
{
|
|
byte *buf;
|
|
fs_offset_t size;
|
|
qboolean loaded;
|
|
|
|
Assert( m_pSprite != NULL );
|
|
|
|
Q_strncpy( m_pSprite->name, szSpriteName, sizeof( m_pSprite->name ));
|
|
|
|
// it's hud sprite, make difference names to prevent free shared textures
|
|
if( type == SPR_CLIENT || type == SPR_HUDSPRITE )
|
|
SetBits( m_pSprite->flags, MODEL_CLIENT );
|
|
|
|
m_pSprite->numtexinfo = texFlags; // store texFlags into numtexinfo
|
|
|
|
if( !FS_FileExists( szSpriteName, false ) )
|
|
{
|
|
if( cls.state != ca_active && cl.maxclients > 1 )
|
|
{
|
|
// trying to download sprite from server
|
|
CL_AddClientResource( szSpriteName, t_model );
|
|
m_pSprite->needload = NL_NEEDS_LOADED;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
Con_Reportf( S_ERROR "Could not load HUD sprite %s\n", szSpriteName );
|
|
Mod_FreeModel( m_pSprite );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
buf = FS_LoadFile( szSpriteName, &size, false );
|
|
if( buf == NULL )
|
|
return false;
|
|
|
|
if( type == SPR_MAPSPRITE )
|
|
ref.dllFuncs.Mod_LoadMapSprite( m_pSprite, buf, size, &loaded );
|
|
else
|
|
{
|
|
Mod_LoadSpriteModel( m_pSprite, buf, &loaded, texFlags );
|
|
ref.dllFuncs.Mod_ProcessRenderData( m_pSprite, true, buf );
|
|
}
|
|
|
|
Mem_Free( buf );
|
|
|
|
if( !loaded )
|
|
{
|
|
Mod_FreeModel( m_pSprite );
|
|
return false;
|
|
}
|
|
|
|
m_pSprite->needload = NL_PRESENT;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_LoadSpriteModel
|
|
|
|
some sprite models is exist only at client: HUD sprites,
|
|
tent sprites or overview images
|
|
=============
|
|
*/
|
|
static model_t *CL_LoadSpriteModel( const char *filename, uint type, uint texFlags )
|
|
{
|
|
char name[MAX_QPATH];
|
|
model_t *mod;
|
|
int i;
|
|
|
|
// use high indices for client sprites
|
|
// for GoldSrc bug-compatibility
|
|
const int start = type != SPR_HUDSPRITE ? MAX_CLIENT_SPRITES / 2 : 0;
|
|
|
|
if( !COM_CheckString( filename ))
|
|
{
|
|
Con_Reportf( S_ERROR "CL_LoadSpriteModel: bad name!\n" );
|
|
return NULL;
|
|
}
|
|
|
|
Q_strncpy( name, filename, sizeof( name ));
|
|
COM_FixSlashes( name );
|
|
|
|
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
|
|
{
|
|
if( !Q_stricmp( mod->name, name ))
|
|
{
|
|
if( mod->needload == NL_NEEDS_LOADED )
|
|
{
|
|
if( CL_LoadHudSprite( name, mod, type, texFlags ))
|
|
return mod;
|
|
}
|
|
|
|
// prolonge registration
|
|
mod->needload = NL_PRESENT;
|
|
return mod;
|
|
}
|
|
}
|
|
|
|
// find a free model slot spot
|
|
for( i = 0, mod = clgame.sprites + start; i < MAX_CLIENT_SPRITES / 2; i++, mod++ )
|
|
if( !mod->name[0] ) break; // this is a valid spot
|
|
|
|
if( i == MAX_CLIENT_SPRITES / 2 )
|
|
{
|
|
Con_Printf( S_ERROR "MAX_CLIENT_SPRITES limit exceeded (%d)\n", MAX_CLIENT_SPRITES / 2 );
|
|
return NULL;
|
|
}
|
|
|
|
// load new map sprite
|
|
if( CL_LoadHudSprite( name, mod, type, texFlags ))
|
|
return mod;
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_LoadClientSprite
|
|
|
|
load sprites for temp ents
|
|
=============
|
|
*/
|
|
model_t *CL_LoadClientSprite( const char *filename )
|
|
{
|
|
return CL_LoadSpriteModel( filename, SPR_CLIENT, 0 );
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
CGame Builtin Functions
|
|
|
|
===============================================================================
|
|
*/
|
|
/*
|
|
=========
|
|
pfnSPR_LoadExt
|
|
|
|
=========
|
|
*/
|
|
HSPRITE pfnSPR_LoadExt( const char *szPicName, uint texFlags )
|
|
{
|
|
model_t *spr;
|
|
|
|
if(( spr = CL_LoadSpriteModel( szPicName, SPR_CLIENT, texFlags )) == NULL )
|
|
return 0;
|
|
|
|
return (spr - clgame.sprites) + 1; // return index
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Load
|
|
|
|
=========
|
|
*/
|
|
HSPRITE EXPORT pfnSPR_Load( const char *szPicName )
|
|
{
|
|
model_t *spr;
|
|
|
|
if(( spr = CL_LoadSpriteModel( szPicName, SPR_HUDSPRITE, 0 )) == NULL )
|
|
return 0;
|
|
|
|
return (spr - clgame.sprites) + 1; // return index
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_GetSpritePointer
|
|
|
|
=============
|
|
*/
|
|
const model_t *CL_GetSpritePointer( HSPRITE hSprite )
|
|
{
|
|
model_t *mod;
|
|
int index = hSprite - 1;
|
|
|
|
if( index < 0 || index >= MAX_CLIENT_SPRITES )
|
|
return NULL; // bad image
|
|
mod = &clgame.sprites[index];
|
|
|
|
if( mod->needload == NL_NEEDS_LOADED )
|
|
{
|
|
int type = FBitSet( mod->flags, MODEL_CLIENT ) ? SPR_HUDSPRITE : SPR_MAPSPRITE;
|
|
|
|
if( CL_LoadHudSprite( mod->name, mod, type, mod->numtexinfo ))
|
|
return mod;
|
|
}
|
|
|
|
if( mod->mempool )
|
|
{
|
|
mod->needload = NL_PRESENT;
|
|
return mod;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Frames
|
|
|
|
=========
|
|
*/
|
|
int EXPORT pfnSPR_Frames( HSPRITE hPic )
|
|
{
|
|
int numFrames = 0;
|
|
|
|
ref.dllFuncs.R_GetSpriteParms( NULL, NULL, &numFrames, 0, CL_GetSpritePointer( hPic ));
|
|
|
|
return numFrames;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Height
|
|
|
|
=========
|
|
*/
|
|
static int GAME_EXPORT pfnSPR_Height( HSPRITE hPic, int frame )
|
|
{
|
|
int sprHeight = 0;
|
|
|
|
ref.dllFuncs.R_GetSpriteParms( NULL, &sprHeight, NULL, frame, CL_GetSpritePointer( hPic ));
|
|
|
|
return sprHeight;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Width
|
|
|
|
=========
|
|
*/
|
|
static int GAME_EXPORT pfnSPR_Width( HSPRITE hPic, int frame )
|
|
{
|
|
int sprWidth = 0;
|
|
|
|
ref.dllFuncs.R_GetSpriteParms( &sprWidth, NULL, NULL, frame, CL_GetSpritePointer( hPic ));
|
|
|
|
return sprWidth;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Set
|
|
|
|
=========
|
|
*/
|
|
static void GAME_EXPORT pfnSPR_Set( HSPRITE hPic, int r, int g, int b )
|
|
{
|
|
const model_t *sprite = CL_GetSpritePointer( hPic );
|
|
|
|
// a1ba: do not alter the state if invalid HSPRITE was passed
|
|
if( !sprite )
|
|
return;
|
|
|
|
clgame.ds.pSprite = sprite;
|
|
clgame.ds.spriteColor[0] = bound( 0, r, 255 );
|
|
clgame.ds.spriteColor[1] = bound( 0, g, 255 );
|
|
clgame.ds.spriteColor[2] = bound( 0, b, 255 );
|
|
clgame.ds.spriteColor[3] = 255;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_Draw
|
|
|
|
=========
|
|
*/
|
|
static void GAME_EXPORT pfnSPR_Draw( int frame, int x, int y, const wrect_t *prc )
|
|
{
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
|
|
SPR_DrawGeneric( frame, x, y, -1, -1, prc );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_DrawHoles
|
|
|
|
=========
|
|
*/
|
|
static void GAME_EXPORT pfnSPR_DrawHoles( int frame, int x, int y, const wrect_t *prc )
|
|
{
|
|
#if 1 // REFTODO
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransColor );
|
|
#else
|
|
pglEnable( GL_ALPHA_TEST );
|
|
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
pglEnable( GL_BLEND );
|
|
#endif
|
|
SPR_DrawGeneric( frame, x, y, -1, -1, prc );
|
|
|
|
#if 1
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
|
|
#else
|
|
pglDisable( GL_ALPHA_TEST );
|
|
pglDisable( GL_BLEND );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_DrawAdditive
|
|
|
|
=========
|
|
*/
|
|
static void GAME_EXPORT pfnSPR_DrawAdditive( int frame, int x, int y, const wrect_t *prc )
|
|
{
|
|
#if 1 // REFTODO
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderTransAdd );
|
|
#else
|
|
pglEnable( GL_BLEND );
|
|
pglBlendFunc( GL_ONE, GL_ONE );
|
|
#endif
|
|
|
|
SPR_DrawGeneric( frame, x, y, -1, -1, prc );
|
|
|
|
#if 1 // REFTODO
|
|
ref.dllFuncs.GL_SetRenderMode( kRenderNormal );
|
|
#else
|
|
pglDisable( GL_BLEND );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=========
|
|
pfnSPR_GetList
|
|
|
|
for parsing half-life scripts - hud.txt etc
|
|
=========
|
|
*/
|
|
static client_sprite_t *pfnSPR_GetList( char *psz, int *piCount )
|
|
{
|
|
cached_spritelist_t *pEntry = &clgame.sprlist[0];
|
|
int slot, index, numSprites = 0;
|
|
byte *afile;
|
|
char *pfile;
|
|
string token;
|
|
|
|
if( piCount ) *piCount = 0;
|
|
|
|
// see if already in list
|
|
// NOTE: client.dll is cache hud.txt but reparse weapon lists again and again
|
|
// obviously there a memory leak by-design. Cache the sprite lists to prevent it
|
|
for( slot = 0; slot < MAX_CLIENT_SPRITES && pEntry->szListName[0]; slot++ )
|
|
{
|
|
pEntry = &clgame.sprlist[slot];
|
|
|
|
if( !Q_stricmp( pEntry->szListName, psz ))
|
|
{
|
|
if( piCount ) *piCount = pEntry->count;
|
|
return pEntry->pList;
|
|
}
|
|
}
|
|
|
|
if( slot == MAX_CLIENT_SPRITES )
|
|
{
|
|
Con_Printf( S_ERROR "SPR_GetList: overflow cache!\n" );
|
|
return NULL;
|
|
}
|
|
|
|
if( !clgame.itemspath[0] ) // typically it's sprites\*.txt
|
|
COM_ExtractFilePath( psz, clgame.itemspath );
|
|
|
|
afile = FS_LoadFile( psz, NULL, false );
|
|
if( !afile ) return NULL;
|
|
|
|
pfile = (char *)afile;
|
|
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
|
numSprites = Q_atoi( token );
|
|
|
|
Q_strncpy( pEntry->szListName, psz, sizeof( pEntry->szListName ));
|
|
|
|
// name, res, pic, x, y, w, h
|
|
pEntry->pList = Mem_Calloc( cls.mempool, sizeof( client_sprite_t ) * numSprites );
|
|
|
|
for( index = 0; index < numSprites; index++ )
|
|
{
|
|
if(( pfile = COM_ParseFile( pfile, token, sizeof( token ))) == NULL )
|
|
break;
|
|
|
|
Q_strncpy( pEntry->pList[index].szName, token, sizeof( pEntry->pList[0].szName ));
|
|
|
|
// read resolution
|
|
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
|
pEntry->pList[index].iRes = Q_atoi( token );
|
|
|
|
// read spritename
|
|
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
|
Q_strncpy( pEntry->pList[index].szSprite, token, sizeof( pEntry->pList[0].szSprite ));
|
|
|
|
// parse rectangle
|
|
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
|
pEntry->pList[index].rc.left = Q_atoi( token );
|
|
|
|
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
|
pEntry->pList[index].rc.top = Q_atoi( token );
|
|
|
|
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
|
pEntry->pList[index].rc.right = pEntry->pList[index].rc.left + Q_atoi( token );
|
|
|
|
pfile = COM_ParseFile( pfile, token, sizeof( token ));
|
|
pEntry->pList[index].rc.bottom = pEntry->pList[index].rc.top + Q_atoi( token );
|
|
|
|
pEntry->count++;
|
|
}
|
|
|
|
if( index < numSprites )
|
|
Con_DPrintf( S_WARN "unexpected end of %s (%i should be %i)\n", psz, numSprites, index );
|
|
if( piCount ) *piCount = pEntry->count;
|
|
Mem_Free( afile );
|
|
|
|
return pEntry->pList;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_FillRGBA
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT CL_FillRGBA( int x, int y, int w, int h, int r, int g, int b, int a )
|
|
{
|
|
float _x = x, _y = y, _w = w, _h = h;
|
|
|
|
r = bound( 0, r, 255 );
|
|
g = bound( 0, g, 255 );
|
|
b = bound( 0, b, 255 );
|
|
a = bound( 0, a, 255 );
|
|
|
|
SPR_AdjustSize( &_x, &_y, &_w, &_h );
|
|
|
|
#if 1
|
|
ref.dllFuncs.FillRGBA( _x, _y, _w, _h, r, g, b, a );
|
|
#else
|
|
pglDisable( GL_TEXTURE_2D );
|
|
pglEnable( GL_BLEND );
|
|
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
|
pglBlendFunc( GL_SRC_ALPHA, GL_ONE );
|
|
pglColor4f( r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f );
|
|
|
|
pglBegin( GL_QUADS );
|
|
pglVertex2f( _x, _y );
|
|
pglVertex2f( _x + _w, _y );
|
|
pglVertex2f( _x + _w, _y + _h );
|
|
pglVertex2f( _x, _y + _h );
|
|
pglEnd ();
|
|
|
|
pglColor3f( 1.0f, 1.0f, 1.0f );
|
|
pglEnable( GL_TEXTURE_2D );
|
|
pglDisable( GL_BLEND );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetScreenInfo
|
|
|
|
get actual screen info
|
|
=============
|
|
*/
|
|
int GAME_EXPORT CL_GetScreenInfo( SCREENINFO *pscrinfo )
|
|
{
|
|
float scale_factor = hud_scale->value;
|
|
|
|
if( FBitSet( hud_fontscale->flags, FCVAR_CHANGED ))
|
|
{
|
|
CL_FreeFont( &cls.creditsFont );
|
|
SCR_LoadCreditsFont();
|
|
|
|
ClearBits( hud_fontscale->flags, FCVAR_CHANGED );
|
|
}
|
|
|
|
// setup screen info
|
|
clgame.scrInfo.iSize = sizeof( clgame.scrInfo );
|
|
clgame.scrInfo.iFlags = SCRINFO_SCREENFLASH;
|
|
|
|
if( scale_factor && scale_factor != 1.0f)
|
|
{
|
|
clgame.scrInfo.iWidth = (float)refState.width / scale_factor;
|
|
clgame.scrInfo.iHeight = (float)refState.height / scale_factor;
|
|
clgame.scrInfo.iFlags |= SCRINFO_STRETCHED;
|
|
}
|
|
else
|
|
{
|
|
clgame.scrInfo.iWidth = refState.width;
|
|
clgame.scrInfo.iHeight = refState.height;
|
|
clgame.scrInfo.iFlags &= ~SCRINFO_STRETCHED;
|
|
}
|
|
|
|
if( !pscrinfo ) return 0;
|
|
|
|
if( pscrinfo->iSize != clgame.scrInfo.iSize )
|
|
clgame.scrInfo.iSize = pscrinfo->iSize;
|
|
|
|
// copy screeninfo out
|
|
memcpy( pscrinfo, &clgame.scrInfo, clgame.scrInfo.iSize );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetCrosshair
|
|
|
|
setup crosshair
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetCrosshair( HSPRITE hspr, wrect_t rc, int r, int g, int b )
|
|
{
|
|
clgame.ds.rgbaCrosshair[0] = (byte)r;
|
|
clgame.ds.rgbaCrosshair[1] = (byte)g;
|
|
clgame.ds.rgbaCrosshair[2] = (byte)b;
|
|
clgame.ds.rgbaCrosshair[3] = (byte)0xFF;
|
|
clgame.ds.pCrosshair = CL_GetSpritePointer( hspr );
|
|
clgame.ds.rcCrosshair = rc;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnHookUserMsg
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnHookUserMsg( const char *pszName, pfnUserMsgHook pfn )
|
|
{
|
|
int i;
|
|
|
|
// ignore blank names or invalid callbacks
|
|
if( !pszName || !*pszName || !pfn )
|
|
return 0;
|
|
|
|
for( i = 0; i < MAX_USER_MESSAGES && clgame.msg[i].name[0]; i++ )
|
|
{
|
|
// see if already hooked
|
|
if( !Q_stricmp( clgame.msg[i].name, pszName ))
|
|
return 1;
|
|
}
|
|
|
|
if( i == MAX_USER_MESSAGES )
|
|
{
|
|
Host_Error( "HookUserMsg: MAX_USER_MESSAGES hit!\n" );
|
|
return 0;
|
|
}
|
|
|
|
// hook new message
|
|
Q_strncpy( clgame.msg[i].name, pszName, sizeof( clgame.msg[i].name ));
|
|
clgame.msg[i].func = pfn;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnServerCmd
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnServerCmd( const char *szCmdString )
|
|
{
|
|
if( !COM_CheckString( szCmdString ))
|
|
return 0;
|
|
|
|
// just like the client typed "cmd xxxxx" at the console
|
|
MSG_BeginClientCmd( &cls.netchan.message, clc_stringcmd );
|
|
MSG_WriteString( &cls.netchan.message, szCmdString );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnClientCmd
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnClientCmd( const char *szCmdString )
|
|
{
|
|
if( !COM_CheckString( szCmdString ))
|
|
return 0;
|
|
|
|
if( cls.initialized )
|
|
{
|
|
Cbuf_AddText( szCmdString );
|
|
Cbuf_AddText( "\n" );
|
|
}
|
|
else
|
|
{
|
|
// will exec later
|
|
Q_strncat( host.deferred_cmd, szCmdString, sizeof( host.deferred_cmd ));
|
|
Q_strncat( host.deferred_cmd, "\n", sizeof( host.deferred_cmd ));
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFilteredClientCmd
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnFilteredClientCmd( const char *szCmdString )
|
|
{
|
|
if( !COM_CheckString( szCmdString ))
|
|
return 0;
|
|
|
|
// a1ba:
|
|
// there should be stufftext validator, that checks
|
|
// hardcoded commands and disallows them before passing to
|
|
// filtered buffer, returning 0
|
|
// I've replaced it by hooking potentially exploitable
|
|
// commands and variables(motd_write, motdfile, etc) in client interfaces
|
|
|
|
Cbuf_AddFilteredText( szCmdString );
|
|
Cbuf_AddFilteredText( "\n" );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPlayerInfo
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnGetPlayerInfo( int ent_num, hud_player_info_t *pinfo )
|
|
{
|
|
player_info_t *player;
|
|
|
|
ent_num -= 1; // player list if offset by 1 from ents
|
|
|
|
if( ent_num >= cl.maxclients || ent_num < 0 || !cl.players[ent_num].name[0] )
|
|
{
|
|
pinfo->name = NULL;
|
|
pinfo->thisplayer = false;
|
|
return;
|
|
}
|
|
|
|
player = &cl.players[ent_num];
|
|
pinfo->thisplayer = ( ent_num == cl.playernum ) ? true : false;
|
|
pinfo->name = player->name;
|
|
pinfo->model = player->model;
|
|
pinfo->spectator = player->spectator;
|
|
pinfo->ping = player->ping;
|
|
pinfo->packetloss = player->packet_loss;
|
|
pinfo->topcolor = player->topcolor;
|
|
pinfo->bottomcolor = player->bottomcolor;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySoundByName
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnPlaySoundByName( const char *szSound, float volume )
|
|
{
|
|
int hSound = S_RegisterSound( szSound );
|
|
S_StartSound( NULL, cl.viewentity, CHAN_ITEM, hSound, volume, ATTN_NORM, PITCH_NORM, SND_STOP_LOOPING );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySoundByIndex
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnPlaySoundByIndex( int iSound, float volume )
|
|
{
|
|
int hSound;
|
|
|
|
// make sure what we in-bounds
|
|
iSound = bound( 0, iSound, MAX_SOUNDS );
|
|
hSound = cl.sound_index[iSound];
|
|
if( !hSound ) return;
|
|
|
|
S_StartSound( NULL, cl.viewentity, CHAN_ITEM, hSound, volume, ATTN_NORM, PITCH_NORM, SND_STOP_LOOPING );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTextMessageGet
|
|
|
|
returns specified message from titles.txt
|
|
=============
|
|
*/
|
|
client_textmessage_t *CL_TextMessageGet( const char *pName )
|
|
{
|
|
int i;
|
|
|
|
// first check internal messages
|
|
for( i = 0; i < MAX_TEXTCHANNELS; i++ )
|
|
{
|
|
char name[MAX_VA_STRING];
|
|
|
|
Q_snprintf( name, sizeof( name ), TEXT_MSGNAME, i );
|
|
|
|
if( !Q_strcmp( pName, name ))
|
|
return cl_textmessage + i;
|
|
}
|
|
|
|
// find desired message
|
|
for( i = 0; i < clgame.numTitles; i++ )
|
|
{
|
|
if( !Q_stricmp( pName, clgame.titles[i].pName ))
|
|
return clgame.titles + i;
|
|
}
|
|
return NULL; // found nothing
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawCharacter
|
|
|
|
returns drawed chachter width (in real screen pixels)
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnDrawCharacter( int x, int y, int number, int r, int g, int b )
|
|
{
|
|
rgba_t color = { r, g, b, 255 };
|
|
int flags = FONT_DRAW_HUD;
|
|
|
|
if( hud_utf8->value )
|
|
flags |= FONT_DRAW_UTF8;
|
|
|
|
return CL_DrawCharacter( x, y, number, color, &cls.creditsFont, flags );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawConsoleString
|
|
|
|
drawing string like a console string
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnDrawConsoleString( int x, int y, char *string )
|
|
{
|
|
cl_font_t *font = Con_GetFont( con_fontsize->value );
|
|
rgba_t color;
|
|
Vector4Copy( clgame.ds.textColor, color );
|
|
Vector4Set( clgame.ds.textColor, 255, 255, 255, 255 );
|
|
|
|
return x + CL_DrawString( x, y, string, color, font, FONT_DRAW_UTF8 | FONT_DRAW_HUD );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawSetTextColor
|
|
|
|
set color for anything
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnDrawSetTextColor( float r, float g, float b )
|
|
{
|
|
// bound color and convert to byte
|
|
clgame.ds.textColor[0] = (byte)bound( 0, r * 255, 255 );
|
|
clgame.ds.textColor[1] = (byte)bound( 0, g * 255, 255 );
|
|
clgame.ds.textColor[2] = (byte)bound( 0, b * 255, 255 );
|
|
clgame.ds.textColor[3] = (byte)0xFF;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawConsoleStringLen
|
|
|
|
compute string length in screen pixels
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnDrawConsoleStringLen( const char *pText, int *length, int *height )
|
|
{
|
|
cl_font_t *font = Con_GetFont( con_fontsize->value );
|
|
|
|
if( height ) *height = font->charHeight;
|
|
CL_DrawStringLen( font, pText, length, NULL, FONT_DRAW_UTF8 | FONT_DRAW_HUD );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnConsolePrint
|
|
|
|
prints directly into console (can skip notify)
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnConsolePrint( const char *string )
|
|
{
|
|
if( !COM_CheckString( string ))
|
|
return;
|
|
|
|
// WON GoldSrc behavior
|
|
if( string[0] != 1 )
|
|
Con_Printf( "%s", string );
|
|
else
|
|
Con_NPrintf( 0, "%s", string + 1 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCenterPrint
|
|
|
|
holds and fade message at center of screen
|
|
like trigger_multiple message in q1
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnCenterPrint( const char *string )
|
|
{
|
|
CL_CenterPrint( string, 0.25f );
|
|
}
|
|
|
|
/*
|
|
=========
|
|
GetWindowCenterX
|
|
|
|
=========
|
|
*/
|
|
static int GAME_EXPORT pfnGetWindowCenterX( void )
|
|
{
|
|
int x = 0;
|
|
#if XASH_WIN32
|
|
if( m_ignore->value )
|
|
{
|
|
POINT pos;
|
|
GetCursorPos( &pos );
|
|
return pos.x;
|
|
}
|
|
#endif
|
|
|
|
#if XASH_SDL == 2
|
|
SDL_GetWindowPosition( host.hWnd, &x, NULL );
|
|
#endif
|
|
|
|
return host.window_center_x + x;
|
|
}
|
|
|
|
/*
|
|
=========
|
|
GetWindowCenterY
|
|
|
|
=========
|
|
*/
|
|
static int GAME_EXPORT pfnGetWindowCenterY( void )
|
|
{
|
|
int y = 0;
|
|
#if XASH_WIN32
|
|
if( m_ignore->value )
|
|
{
|
|
POINT pos;
|
|
GetCursorPos( &pos );
|
|
return pos.y;
|
|
}
|
|
#endif
|
|
|
|
#if XASH_SDL == 2
|
|
SDL_GetWindowPosition( host.hWnd, NULL, &y );
|
|
#endif
|
|
|
|
return host.window_center_y + y;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetViewAngles
|
|
|
|
return interpolated angles from previous frame
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnGetViewAngles( float *angles )
|
|
{
|
|
if( angles ) VectorCopy( cl.viewangles, angles );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetViewAngles
|
|
|
|
return interpolated angles from previous frame
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetViewAngles( float *angles )
|
|
{
|
|
if( angles ) VectorCopy( angles, cl.viewangles );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPhysInfo_ValueForKey
|
|
|
|
=============
|
|
*/
|
|
static const char* GAME_EXPORT pfnPhysInfo_ValueForKey( const char *key )
|
|
{
|
|
return Info_ValueForKey( cls.physinfo, key );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnServerInfo_ValueForKey
|
|
|
|
=============
|
|
*/
|
|
static const char* GAME_EXPORT pfnServerInfo_ValueForKey( const char *key )
|
|
{
|
|
return Info_ValueForKey( cl.serverinfo, key );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetClientMaxspeed
|
|
|
|
value that come from server
|
|
=============
|
|
*/
|
|
static float GAME_EXPORT pfnGetClientMaxspeed( void )
|
|
{
|
|
return cl.local.maxspeed;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsNoClipping
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnIsNoClipping( void )
|
|
{
|
|
return ( cl.frames[cl.parsecountmod].playerstate[cl.playernum].movetype == MOVETYPE_NOCLIP );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetViewModel
|
|
|
|
=============
|
|
*/
|
|
cl_entity_t* GAME_EXPORT CL_GetViewModel( void )
|
|
{
|
|
return &clgame.viewent;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetClientTime
|
|
|
|
=============
|
|
*/
|
|
static float GAME_EXPORT pfnGetClientTime( void )
|
|
{
|
|
return cl.time;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnCalcShake
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnCalcShake( void )
|
|
{
|
|
int i;
|
|
float fraction, freq;
|
|
float localAmp;
|
|
|
|
if( clgame.shake.time == 0 )
|
|
return;
|
|
|
|
if(( cl.time > clgame.shake.time ) || clgame.shake.amplitude <= 0 || clgame.shake.frequency <= 0 )
|
|
{
|
|
memset( &clgame.shake, 0, sizeof( clgame.shake ));
|
|
return;
|
|
}
|
|
|
|
if( cl.time > clgame.shake.next_shake )
|
|
{
|
|
// higher frequency means we recalc the extents more often and perturb the display again
|
|
clgame.shake.next_shake = cl.time + ( 1.0f / clgame.shake.frequency );
|
|
|
|
// compute random shake extents (the shake will settle down from this)
|
|
for( i = 0; i < 3; i++ )
|
|
clgame.shake.offset[i] = COM_RandomFloat( -clgame.shake.amplitude, clgame.shake.amplitude );
|
|
clgame.shake.angle = COM_RandomFloat( -clgame.shake.amplitude * 0.25f, clgame.shake.amplitude * 0.25f );
|
|
}
|
|
|
|
// ramp down amplitude over duration (fraction goes from 1 to 0 linearly with slope 1/duration)
|
|
fraction = ( clgame.shake.time - cl.time ) / clgame.shake.duration;
|
|
|
|
// ramp up frequency over duration
|
|
if( fraction )
|
|
{
|
|
freq = ( clgame.shake.frequency / fraction );
|
|
}
|
|
else
|
|
{
|
|
freq = 0;
|
|
}
|
|
|
|
// square fraction to approach zero more quickly
|
|
fraction *= fraction;
|
|
|
|
// Sine wave that slowly settles to zero
|
|
fraction = fraction * sin( cl.time * freq );
|
|
|
|
// add to view origin
|
|
VectorScale( clgame.shake.offset, fraction, clgame.shake.applied_offset );
|
|
|
|
// add to roll
|
|
clgame.shake.applied_angle = clgame.shake.angle * fraction;
|
|
|
|
// drop amplitude a bit, less for higher frequency shakes
|
|
localAmp = clgame.shake.amplitude * ( host.frametime / ( clgame.shake.duration * clgame.shake.frequency ));
|
|
clgame.shake.amplitude -= localAmp;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnApplyShake
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnApplyShake( float *origin, float *angles, float factor )
|
|
{
|
|
if( origin ) VectorMA( origin, factor, clgame.shake.applied_offset, origin );
|
|
if( angles ) angles[ROLL] += clgame.shake.applied_angle * factor;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsSpectateOnly
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnIsSpectateOnly( void )
|
|
{
|
|
return (cls.spectator != 0);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPointContents
|
|
|
|
=============
|
|
*/
|
|
int GAME_EXPORT PM_CL_PointContents( const float *p, int *truecontents )
|
|
{
|
|
return PM_PointContentsPmove( clgame.pmove, p, truecontents );
|
|
}
|
|
|
|
pmtrace_t *PM_CL_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe )
|
|
{
|
|
return PM_TraceLine( clgame.pmove, start, end, flags, usehull, ignore_pe );
|
|
}
|
|
|
|
static void GAME_EXPORT pfnPlaySoundByNameAtLocation( char *szSound, float volume, float *origin )
|
|
{
|
|
int hSound = S_RegisterSound( szSound );
|
|
S_StartSound( origin, cl.viewentity, CHAN_AUTO, hSound, volume, ATTN_NORM, PITCH_NORM, 0 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPrecacheEvent
|
|
|
|
=============
|
|
*/
|
|
static word GAME_EXPORT pfnPrecacheEvent( int type, const char* psz )
|
|
{
|
|
return CL_EventIndex( psz );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnHookEvent
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnHookEvent( const char *filename, pfnEventHook pfn )
|
|
{
|
|
char name[64];
|
|
cl_user_event_t *ev;
|
|
int i;
|
|
|
|
// ignore blank names
|
|
if( !filename || !*filename )
|
|
return;
|
|
|
|
Q_strncpy( name, filename, sizeof( name ));
|
|
COM_FixSlashes( name );
|
|
|
|
// find an empty slot
|
|
for( i = 0; i < MAX_EVENTS; i++ )
|
|
{
|
|
ev = clgame.events[i];
|
|
if( !ev ) break;
|
|
|
|
if( !Q_stricmp( name, ev->name ) && ev->func != NULL )
|
|
{
|
|
Con_Reportf( S_WARN "CL_HookEvent: %s already hooked!\n", name );
|
|
return;
|
|
}
|
|
}
|
|
|
|
CL_RegisterEvent( i, name, pfn );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnKillEvent
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnKillEvents( int entnum, const char *eventname )
|
|
{
|
|
int i;
|
|
event_state_t *es;
|
|
event_info_t *ei;
|
|
word eventIndex = CL_EventIndex( eventname );
|
|
|
|
if( eventIndex >= MAX_EVENTS )
|
|
return;
|
|
|
|
if( entnum < 0 || entnum > clgame.maxEntities )
|
|
return;
|
|
|
|
es = &cl.events;
|
|
|
|
// find all events with specified index and kill it
|
|
for( i = 0; i < MAX_EVENT_QUEUE; i++ )
|
|
{
|
|
ei = &es->ei[i];
|
|
|
|
if( ei->index == eventIndex && ei->entity_index == entnum )
|
|
{
|
|
CL_ResetEvent( ei );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySound
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnPlaySound( int ent, float *org, int chan, const char *samp, float vol, float attn, int flags, int pitch )
|
|
{
|
|
S_StartSound( org, ent, chan, S_RegisterSound( samp ), vol, attn, pitch, flags );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_FindModelIndex
|
|
|
|
=============
|
|
*/
|
|
int GAME_EXPORT CL_FindModelIndex( const char *m )
|
|
{
|
|
char filepath[MAX_QPATH];
|
|
static float lasttimewarn;
|
|
int i;
|
|
|
|
if( !COM_CheckString( m ))
|
|
return 0;
|
|
|
|
Q_strncpy( filepath, m, sizeof( filepath ));
|
|
COM_FixSlashes( filepath );
|
|
|
|
for( i = 0; i < cl.nummodels; i++ )
|
|
{
|
|
if( !cl.models[i+1] )
|
|
continue;
|
|
|
|
if( !Q_stricmp( cl.models[i+1]->name, filepath ))
|
|
return i+1;
|
|
}
|
|
|
|
if( lasttimewarn < host.realtime )
|
|
{
|
|
// tell user about problem (but don't spam console)
|
|
Con_Printf( S_ERROR "Could not find index for model %s: not precached\n", filepath );
|
|
lasttimewarn = host.realtime + 1.0f;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIsLocal
|
|
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnIsLocal( int playernum )
|
|
{
|
|
if( playernum == cl.playernum )
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnLocalPlayerDucking
|
|
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnLocalPlayerDucking( void )
|
|
{
|
|
return (cl.local.usehull == 1) ? true : false;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnLocalPlayerViewheight
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnLocalPlayerViewheight( float *view_ofs )
|
|
{
|
|
if( view_ofs ) VectorCopy( cl.viewheight, view_ofs );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnLocalPlayerBounds
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnLocalPlayerBounds( int hull, float *mins, float *maxs )
|
|
{
|
|
if( hull >= 0 && hull < 4 )
|
|
{
|
|
if( mins ) VectorCopy( clgame.pmove->player_mins[hull], mins );
|
|
if( maxs ) VectorCopy( clgame.pmove->player_maxs[hull], maxs );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnIndexFromTrace
|
|
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnIndexFromTrace( struct pmtrace_s *pTrace )
|
|
{
|
|
#if 0 // Velaron: breaks compatibility with mods that call the function after CL_PopPMStates
|
|
if( pTrace->ent >= 0 && pTrace->ent < clgame.pmove->numphysent )
|
|
{
|
|
// return cl.entities number
|
|
return clgame.pmove->physents[pTrace->ent].info;
|
|
}
|
|
return -1;
|
|
#endif
|
|
return clgame.pmove->physents[pTrace->ent].info;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPhysent
|
|
|
|
=============
|
|
*/
|
|
physent_t *pfnGetPhysent( int idx )
|
|
{
|
|
if( idx >= 0 && idx < clgame.pmove->numphysent )
|
|
{
|
|
// return physent
|
|
return &clgame.pmove->physents[idx];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetVisent
|
|
|
|
=============
|
|
*/
|
|
physent_t *pfnGetVisent( int idx )
|
|
{
|
|
if( idx >= 0 && idx < clgame.pmove->numvisent )
|
|
{
|
|
// return physent
|
|
return &clgame.pmove->visents[idx];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetTraceHull
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT CL_SetTraceHull( int hull )
|
|
{
|
|
clgame.pmove->usehull = bound( 0, hull, 3 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlayerTrace
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT CL_PlayerTrace( float *start, float *end, int traceFlags, int ignore_pe, pmtrace_t *tr )
|
|
{
|
|
if( !tr ) return;
|
|
*tr = PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, ignore_pe, NULL );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlayerTraceExt
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT CL_PlayerTraceExt( float *start, float *end, int traceFlags, int (*pfnIgnore)( physent_t *pe ), pmtrace_t *tr )
|
|
{
|
|
if( !tr ) return;
|
|
*tr = PM_PlayerTraceExt( clgame.pmove, start, end, traceFlags, clgame.pmove->numphysent, clgame.pmove->physents, -1, pfnIgnore );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_TraceTexture
|
|
|
|
=============
|
|
*/
|
|
const char * GAME_EXPORT PM_CL_TraceTexture( int ground, float *vstart, float *vend )
|
|
{
|
|
return PM_TraceTexture( clgame.pmove, ground, vstart, vend );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnTraceSurface
|
|
|
|
=============
|
|
*/
|
|
struct msurface_s *pfnTraceSurface( int ground, float *vstart, float *vend )
|
|
{
|
|
return PM_TraceSurfacePmove( clgame.pmove, ground, vstart, vend );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetMovevars
|
|
|
|
=============
|
|
*/
|
|
movevars_t *pfnGetMoveVars( void )
|
|
{
|
|
return &clgame.movevars;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnStopAllSounds
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnStopAllSounds( int ent, int entchannel )
|
|
{
|
|
S_StopSound( ent, entchannel, NULL );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
CL_LoadModel
|
|
|
|
=============
|
|
*/
|
|
model_t *CL_LoadModel( const char *modelname, int *index )
|
|
{
|
|
int i;
|
|
|
|
if( index ) *index = -1;
|
|
|
|
if(( i = CL_FindModelIndex( modelname )) == 0 )
|
|
return NULL;
|
|
|
|
if( index ) *index = i;
|
|
|
|
return CL_ModelHandle( i );
|
|
}
|
|
|
|
int GAME_EXPORT CL_AddEntity( int entityType, cl_entity_t *pEnt )
|
|
{
|
|
if( !pEnt ) return false;
|
|
|
|
// clear effects for all temp entities
|
|
if( !pEnt->index ) pEnt->curstate.effects = 0;
|
|
|
|
// let the render reject entity without model
|
|
return CL_AddVisibleEntity( pEnt, entityType );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetGameDirectory
|
|
|
|
=============
|
|
*/
|
|
const char *pfnGetGameDirectory( void )
|
|
{
|
|
static char szGetGameDir[MAX_SYSPATH];
|
|
|
|
Q_strcpy( szGetGameDir, GI->gamefolder );
|
|
return szGetGameDir;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Key_LookupBinding
|
|
|
|
=============
|
|
*/
|
|
const char *Key_LookupBinding( const char *pBinding )
|
|
{
|
|
return Key_KeynumToString( Key_GetKey( pBinding ));
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetLevelName
|
|
|
|
=============
|
|
*/
|
|
static const char *pfnGetLevelName( void )
|
|
{
|
|
static char mapname[64];
|
|
|
|
// a1ba: don't return maps/.bsp if no map is loaded yet
|
|
// in GoldSrc this is handled by cl.levelname field but we don't have it
|
|
// so emulate this behavior here
|
|
if( cls.state >= ca_connected && COM_CheckStringEmpty( clgame.mapname ))
|
|
Q_snprintf( mapname, sizeof( mapname ), "maps/%s.bsp", clgame.mapname );
|
|
else mapname[0] = '\0'; // not in game
|
|
|
|
return mapname;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetScreenFade
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnGetScreenFade( struct screenfade_s *fade )
|
|
{
|
|
if( fade ) *fade = clgame.fade;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetScreenFade
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetScreenFade( struct screenfade_s *fade )
|
|
{
|
|
if( fade ) clgame.fade = *fade;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnLoadMapSprite
|
|
|
|
=============
|
|
*/
|
|
model_t *pfnLoadMapSprite( const char *filename )
|
|
{
|
|
model_t *mod;
|
|
|
|
mod = Mod_FindName( filename, false );
|
|
|
|
if( CL_LoadHudSprite( filename, mod, SPR_MAPSPRITE, 0 ))
|
|
return mod;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
PlayerInfo_ValueForKey
|
|
|
|
=============
|
|
*/
|
|
const char *PlayerInfo_ValueForKey( int playerNum, const char *key )
|
|
{
|
|
// find the player
|
|
if(( playerNum > cl.maxclients ) || ( playerNum < 1 ))
|
|
return NULL;
|
|
|
|
if( !cl.players[playerNum-1].name[0] )
|
|
return NULL;
|
|
|
|
return Info_ValueForKey( cl.players[playerNum-1].userinfo, key );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
PlayerInfo_SetValueForKey
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT PlayerInfo_SetValueForKey( const char *key, const char *value )
|
|
{
|
|
convar_t *var;
|
|
|
|
if( !Q_strcmp( Info_ValueForKey( cls.userinfo, key ), value ))
|
|
return; // no changes ?
|
|
|
|
var = Cvar_FindVar( key );
|
|
|
|
if( var && FBitSet( var->flags, FCVAR_USERINFO ))
|
|
{
|
|
Cvar_DirectSet( var, value );
|
|
}
|
|
else if( Info_SetValueForStarKey( cls.userinfo, key, value, MAX_INFO_STRING ))
|
|
{
|
|
// time to update server copy of userinfo
|
|
CL_ServerCommand( true, "setinfo \"%s\" \"%s\"\n", key, value );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPlayerUniqueID
|
|
|
|
=============
|
|
*/
|
|
qboolean GAME_EXPORT pfnGetPlayerUniqueID( int iPlayer, char playerID[16] )
|
|
{
|
|
if( iPlayer < 1 || iPlayer > cl.maxclients )
|
|
return false;
|
|
|
|
// make sure there is a player here..
|
|
if( !cl.players[iPlayer-1].userinfo[0] || !cl.players[iPlayer-1].name[0] )
|
|
return false;
|
|
|
|
memcpy( playerID, cl.players[iPlayer-1].hashedcdkey, 16 );
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetTrackerIDForPlayer
|
|
|
|
obsolete, unused
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnGetTrackerIDForPlayer( int playerSlot )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetPlayerForTrackerID
|
|
|
|
obsolete, unused
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnGetPlayerForTrackerID( int trackerID )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnServerCmdUnreliable
|
|
|
|
=============
|
|
*/
|
|
int GAME_EXPORT pfnServerCmdUnreliable( char *szCmdString )
|
|
{
|
|
if( !COM_CheckString( szCmdString ))
|
|
return 0;
|
|
|
|
MSG_BeginClientCmd( &cls.datagram, clc_stringcmd );
|
|
MSG_WriteString( &cls.datagram, szCmdString );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetMousePos
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnGetMousePos( struct tagPOINT *ppt )
|
|
{
|
|
if( !ppt )
|
|
return;
|
|
|
|
Platform_GetMousePos( &ppt->x, &ppt->y );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetMouseEnable
|
|
|
|
legacy of dinput code
|
|
=============
|
|
*/
|
|
void GAME_EXPORT pfnSetMouseEnable( qboolean fEnable )
|
|
{
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
pfnGetServerTime
|
|
|
|
=============
|
|
*/
|
|
static float GAME_EXPORT pfnGetClientOldTime( void )
|
|
{
|
|
return cl.oldtime;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetGravity
|
|
|
|
=============
|
|
*/
|
|
static float GAME_EXPORT pfnGetGravity( void )
|
|
{
|
|
return clgame.movevars.gravity;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnEnableTexSort
|
|
|
|
TODO: implement
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnEnableTexSort( int enable )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetLightmapColor
|
|
|
|
TODO: implement
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetLightmapColor( float red, float green, float blue )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSetLightmapScale
|
|
|
|
TODO: implement
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSetLightmapScale( float scale )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnSPR_DrawGeneric
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnSPR_DrawGeneric( int frame, int x, int y, const wrect_t *prc, int blendsrc, int blenddst, int width, int height )
|
|
{
|
|
#if 0 // REFTODO:
|
|
pglEnable( GL_BLEND );
|
|
pglBlendFunc( blendsrc, blenddst ); // g-cont. are params is valid?
|
|
#endif
|
|
SPR_DrawGeneric( frame, x, y, width, height, prc );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
LocalPlayerInfo_ValueForKey
|
|
|
|
=============
|
|
*/
|
|
static const char *GAME_EXPORT LocalPlayerInfo_ValueForKey( const char* key )
|
|
{
|
|
return Info_ValueForKey( cls.userinfo, key );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnVGUI2DrawCharacter
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnVGUI2DrawCharacter( int x, int y, int number, unsigned int font )
|
|
{
|
|
return pfnDrawCharacter( x, y, number, 255, 255, 255 );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnVGUI2DrawCharacterAdditive
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnVGUI2DrawCharacterAdditive( int x, int y, int ch, int r, int g, int b, unsigned int font )
|
|
{
|
|
return pfnDrawCharacter( x, y, ch, r, g, b );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawString
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnDrawString( int x, int y, const char *str, int r, int g, int b )
|
|
{
|
|
rgba_t color = { r, g, b, 255 };
|
|
int flags = FONT_DRAW_HUD | FONT_DRAW_NOLF;
|
|
|
|
if( hud_utf8->value )
|
|
SetBits( flags, FONT_DRAW_UTF8 );
|
|
|
|
return CL_DrawString( x, y, str, color, &cls.creditsFont, flags );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnDrawStringReverse
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnDrawStringReverse( int x, int y, const char *str, int r, int g, int b )
|
|
{
|
|
rgba_t color = { r, g, b, 255 };
|
|
int flags = FONT_DRAW_HUD | FONT_DRAW_NOLF;
|
|
int width;
|
|
|
|
if( hud_utf8->value )
|
|
SetBits( flags, FONT_DRAW_UTF8 );
|
|
|
|
CL_DrawStringLen( &cls.creditsFont, str, &width, NULL, flags );
|
|
|
|
x -= width;
|
|
|
|
return CL_DrawString( x, y, str, color, &cls.creditsFont, flags );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
GetCareerGameInterface
|
|
|
|
=============
|
|
*/
|
|
static void *GAME_EXPORT GetCareerGameInterface( void )
|
|
{
|
|
Msg( "^1Career GameInterface called!\n" );
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySoundVoiceByName
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnPlaySoundVoiceByName( char *filename, float volume, int pitch )
|
|
{
|
|
int hSound = S_RegisterSound( filename );
|
|
|
|
S_StartSound( NULL, cl.viewentity, CHAN_NETWORKVOICE_END + 1, hSound, volume, 1.0, pitch, SND_STOP_LOOPING );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnMP3_InitStream
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnMP3_InitStream( char *filename, int looping )
|
|
{
|
|
if( !filename )
|
|
{
|
|
S_StopBackgroundTrack();
|
|
return;
|
|
}
|
|
|
|
if( looping )
|
|
{
|
|
S_StartBackgroundTrack( filename, filename, 0, false );
|
|
}
|
|
else
|
|
{
|
|
S_StartBackgroundTrack( filename, NULL, 0, false );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnPlaySoundByNameAtPitch
|
|
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnPlaySoundByNameAtPitch( char *filename, float volume, int pitch )
|
|
{
|
|
int hSound = S_RegisterSound( filename );
|
|
S_StartSound( NULL, cl.viewentity, CHAN_ITEM, hSound, volume, 1.0, pitch, SND_STOP_LOOPING );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnFillRGBABlend
|
|
|
|
=============
|
|
*/
|
|
void GAME_EXPORT CL_FillRGBABlend( int x, int y, int w, int h, int r, int g, int b, int a )
|
|
{
|
|
float _x = x, _y = y, _w = w, _h = h;
|
|
|
|
r = bound( 0, r, 255 );
|
|
g = bound( 0, g, 255 );
|
|
b = bound( 0, b, 255 );
|
|
a = bound( 0, a, 255 );
|
|
|
|
SPR_AdjustSize( &_x, &_y, &_w, &_h );
|
|
|
|
#if 1 // REFTODO:
|
|
ref.dllFuncs.FillRGBABlend( _x, _y, _w, _h, r, g, b, a );
|
|
#else
|
|
pglDisable( GL_TEXTURE_2D );
|
|
pglEnable( GL_BLEND );
|
|
pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
|
|
pglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
|
|
pglColor4f( r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f );
|
|
|
|
pglBegin( GL_QUADS );
|
|
pglVertex2f( _x, _y );
|
|
pglVertex2f( _x + _w, _y );
|
|
pglVertex2f( _x + _w, _y + _h );
|
|
pglVertex2f( _x, _y + _h );
|
|
pglEnd ();
|
|
|
|
pglColor3f( 1.0f, 1.0f, 1.0f );
|
|
pglEnable( GL_TEXTURE_2D );
|
|
pglDisable( GL_BLEND );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnGetAppID
|
|
|
|
=============
|
|
*/
|
|
static int GAME_EXPORT pfnGetAppID( void )
|
|
{
|
|
return 70; // Half-Life AppID
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnVguiWrap2_GetMouseDelta
|
|
|
|
TODO: implement
|
|
=============
|
|
*/
|
|
static void GAME_EXPORT pfnVguiWrap2_GetMouseDelta( int *x, int *y )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
pfnParseFile
|
|
|
|
handle colon separately
|
|
=============
|
|
*/
|
|
char *pfnParseFile( char *data, char *token )
|
|
{
|
|
return COM_ParseFileSafe( data, token, PFILE_TOKEN_MAX_LENGTH, PFILE_HANDLECOLON, NULL, NULL );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
TriAPI implementation
|
|
|
|
=================
|
|
*/
|
|
/*
|
|
=================
|
|
TriRenderMode
|
|
=================
|
|
*/
|
|
void TriRenderMode( int mode )
|
|
{
|
|
clgame.ds.renderMode = mode;
|
|
ref.dllFuncs.TriRenderMode( mode );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
TriColor4f
|
|
=================
|
|
*/
|
|
void TriColor4f( float r, float g, float b, float a )
|
|
{
|
|
if( clgame.ds.renderMode == kRenderTransAlpha )
|
|
ref.dllFuncs.Color4ub( r * 255.9f, g * 255.9f, b * 255.9f, a * 255.0f );
|
|
else ref.dllFuncs.Color4f( r * a, g * a, b * a, 1.0 );
|
|
|
|
clgame.ds.triRGBA[0] = r;
|
|
clgame.ds.triRGBA[1] = g;
|
|
clgame.ds.triRGBA[2] = b;
|
|
clgame.ds.triRGBA[3] = a;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriColor4ub
|
|
=============
|
|
*/
|
|
void TriColor4ub( byte r, byte g, byte b, byte a )
|
|
{
|
|
clgame.ds.triRGBA[0] = r * (1.0f / 255.0f);
|
|
clgame.ds.triRGBA[1] = g * (1.0f / 255.0f);
|
|
clgame.ds.triRGBA[2] = b * (1.0f / 255.0f);
|
|
clgame.ds.triRGBA[3] = a * (1.0f / 255.0f);
|
|
|
|
ref.dllFuncs.Color4f( clgame.ds.triRGBA[0], clgame.ds.triRGBA[1], clgame.ds.triRGBA[2], 1.0f );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriBrightness
|
|
=============
|
|
*/
|
|
void TriBrightness( float brightness )
|
|
{
|
|
float r, g, b;
|
|
|
|
r = clgame.ds.triRGBA[0] * clgame.ds.triRGBA[3] * brightness;
|
|
g = clgame.ds.triRGBA[1] * clgame.ds.triRGBA[3] * brightness;
|
|
b = clgame.ds.triRGBA[2] * clgame.ds.triRGBA[3] * brightness;
|
|
|
|
ref.dllFuncs.Color4f( r, g, b, 1.0f );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriCullFace
|
|
=============
|
|
*/
|
|
void TriCullFace( TRICULLSTYLE style )
|
|
{
|
|
clgame.ds.cullMode = style;
|
|
ref.dllFuncs.CullFace( style );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriWorldToScreen
|
|
convert world coordinates (x,y,z) into screen (x, y)
|
|
=============
|
|
*/
|
|
int TriWorldToScreen( const float *world, float *screen )
|
|
{
|
|
return ref.dllFuncs.WorldToScreen( world, screen );
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriBoxInPVS
|
|
|
|
check box in pvs (absmin, absmax)
|
|
=============
|
|
*/
|
|
int TriBoxInPVS( float *mins, float *maxs )
|
|
{
|
|
return Mod_BoxVisible( mins, maxs, ref.dllFuncs.Mod_GetCurrentVis( ));
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriLightAtPoint
|
|
NOTE: dlights are ignored
|
|
=============
|
|
*/
|
|
void TriLightAtPoint( float *pos, float *value )
|
|
{
|
|
colorVec vLightColor;
|
|
|
|
if( !pos || !value ) return;
|
|
|
|
vLightColor = ref.dllFuncs.R_LightPoint( pos );
|
|
|
|
value[0] = vLightColor.r;
|
|
value[1] = vLightColor.g;
|
|
value[2] = vLightColor.b;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
TriColor4fRendermode
|
|
Heavy legacy of Quake...
|
|
=============
|
|
*/
|
|
void TriColor4fRendermode( float r, float g, float b, float a, int rendermode )
|
|
{
|
|
if( clgame.ds.renderMode == kRenderTransAlpha )
|
|
{
|
|
clgame.ds.triRGBA[3] = a / 255.0f;
|
|
ref.dllFuncs.Color4f( r, g, b, a );
|
|
}
|
|
else ref.dllFuncs.Color4f( r * a, g * a, b * a, 1.0f );
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
TriSpriteTexture
|
|
|
|
bind current texture
|
|
=============
|
|
*/
|
|
int TriSpriteTexture( model_t *pSpriteModel, int frame )
|
|
{
|
|
int gl_texturenum;
|
|
|
|
if(( gl_texturenum = ref.dllFuncs.R_GetSpriteTexture( pSpriteModel, frame )) <= 0 )
|
|
return 0;
|
|
|
|
ref.dllFuncs.GL_Bind( XASH_TEXTURE0, gl_texturenum );
|
|
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
DemoApi implementation
|
|
|
|
=================
|
|
*/
|
|
/*
|
|
=================
|
|
Demo_IsRecording
|
|
|
|
=================
|
|
*/
|
|
static int GAME_EXPORT Demo_IsRecording( void )
|
|
{
|
|
return cls.demorecording;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Demo_IsPlayingback
|
|
|
|
=================
|
|
*/
|
|
static int GAME_EXPORT Demo_IsPlayingback( void )
|
|
{
|
|
return cls.demoplayback;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Demo_IsTimeDemo
|
|
|
|
=================
|
|
*/
|
|
static int GAME_EXPORT Demo_IsTimeDemo( void )
|
|
{
|
|
return cls.timedemo;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Demo_WriteBuffer
|
|
|
|
=================
|
|
*/
|
|
static void GAME_EXPORT Demo_WriteBuffer( int size, byte *buffer )
|
|
{
|
|
CL_WriteDemoUserMessage( buffer, size );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetworkApi implementation
|
|
|
|
=================
|
|
*/
|
|
/*
|
|
=================
|
|
NetAPI_InitNetworking
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT NetAPI_InitNetworking( void )
|
|
{
|
|
NET_Config( true, false ); // allow remote
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_InitNetworking
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT NetAPI_Status( net_status_t *status )
|
|
{
|
|
qboolean connected = false;
|
|
int packet_loss = 0;
|
|
|
|
Assert( status != NULL );
|
|
|
|
if( cls.state > ca_disconnected && cls.state != ca_cinematic )
|
|
connected = true;
|
|
|
|
if( cls.state == ca_active )
|
|
packet_loss = bound( 0, (int)cls.packet_loss, 100 );
|
|
|
|
status->connected = connected;
|
|
status->connection_time = (connected) ? (host.realtime - cls.netchan.connect_time) : 0.0;
|
|
status->latency = (connected) ? cl.frames[cl.parsecountmod].latency : 0.0;
|
|
status->remote_address = cls.netchan.remote_address;
|
|
status->packet_loss = packet_loss;
|
|
status->local_address = net_local;
|
|
status->rate = rate->value;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_SendRequest
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT NetAPI_SendRequest( int context, int request, int flags, double timeout, netadr_t *remote_address, net_api_response_func_t response )
|
|
{
|
|
net_request_t *nr = NULL;
|
|
string req;
|
|
int i;
|
|
|
|
if( !response )
|
|
{
|
|
Con_DPrintf( S_ERROR "Net_SendRequest: no callbcak specified for request with context %i!\n", context );
|
|
return;
|
|
}
|
|
|
|
if( remote_address->type != NA_IPX && remote_address->type != NA_BROADCAST_IPX )
|
|
return; // IPX no longer support
|
|
|
|
// find a free request
|
|
for( i = 0; i < MAX_REQUESTS; i++ )
|
|
{
|
|
nr = &clgame.net_requests[i];
|
|
if( !nr->pfnFunc ) break;
|
|
}
|
|
|
|
if( i == MAX_REQUESTS )
|
|
{
|
|
double max_timeout = 0;
|
|
|
|
// no free requests? use oldest
|
|
for( i = 0, nr = NULL; i < MAX_REQUESTS; i++ )
|
|
{
|
|
if(( host.realtime - clgame.net_requests[i].timesend ) > max_timeout )
|
|
{
|
|
max_timeout = host.realtime - clgame.net_requests[i].timesend;
|
|
nr = &clgame.net_requests[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
Assert( nr != NULL );
|
|
|
|
// clear slot
|
|
memset( nr, 0, sizeof( *nr ));
|
|
|
|
// create a new request
|
|
nr->timesend = host.realtime;
|
|
nr->timeout = nr->timesend + timeout;
|
|
nr->pfnFunc = response;
|
|
nr->resp.context = context;
|
|
nr->resp.type = request;
|
|
nr->resp.remote_address = *remote_address;
|
|
nr->flags = flags;
|
|
|
|
if( request == NETAPI_REQUEST_SERVERLIST )
|
|
{
|
|
char fullquery[512];
|
|
size_t len;
|
|
|
|
len = CL_BuildMasterServerScanRequest( fullquery, sizeof( fullquery ), false );
|
|
|
|
// make sure that port is specified
|
|
if( !nr->resp.remote_address.port )
|
|
nr->resp.remote_address.port = MSG_BigShort( PORT_MASTER );
|
|
|
|
// grab the list from the master server
|
|
Q_strcpy( &fullquery[22], GI->gamefolder );
|
|
NET_SendPacket( NS_CLIENT, Q_strlen( GI->gamefolder ) + 23, fullquery, nr->resp.remote_address );
|
|
clgame.request_type = NET_REQUEST_CLIENT;
|
|
clgame.master_request = nr; // holds the master request unitl the master acking
|
|
}
|
|
else
|
|
{
|
|
// local servers request
|
|
Q_snprintf( req, sizeof( req ), "netinfo %i %i %i", PROTOCOL_VERSION, context, request );
|
|
Netchan_OutOfBandPrint( NS_CLIENT, nr->resp.remote_address, "%s", req );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_CancelRequest
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT NetAPI_CancelRequest( int context )
|
|
{
|
|
net_request_t *nr;
|
|
int i;
|
|
;
|
|
// find a specified request
|
|
for( i = 0; i < MAX_REQUESTS; i++ )
|
|
{
|
|
nr = &clgame.net_requests[i];
|
|
|
|
if( clgame.net_requests[i].resp.context == context )
|
|
{
|
|
if( nr->pfnFunc )
|
|
{
|
|
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
|
|
nr->resp.ping = host.realtime - nr->timesend;
|
|
nr->pfnFunc( &nr->resp );
|
|
}
|
|
|
|
if( clgame.net_requests[i].resp.type == NETAPI_REQUEST_SERVERLIST && &clgame.net_requests[i] == clgame.master_request )
|
|
{
|
|
if( clgame.request_type == NET_REQUEST_CLIENT )
|
|
clgame.request_type = NET_REQUEST_CANCEL;
|
|
clgame.master_request = NULL;
|
|
}
|
|
|
|
memset( &clgame.net_requests[i], 0, sizeof( net_request_t ));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_CancelAllRequests
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT NetAPI_CancelAllRequests( void )
|
|
{
|
|
net_request_t *nr;
|
|
int i;
|
|
|
|
// tell the user about cancel
|
|
for( i = 0; i < MAX_REQUESTS; i++ )
|
|
{
|
|
nr = &clgame.net_requests[i];
|
|
if( !nr->pfnFunc ) continue; // not used
|
|
SetBits( nr->resp.error, NET_ERROR_TIMEOUT );
|
|
nr->resp.ping = host.realtime - nr->timesend;
|
|
nr->pfnFunc( &nr->resp );
|
|
}
|
|
|
|
memset( clgame.net_requests, 0, sizeof( clgame.net_requests ));
|
|
clgame.request_type = NET_REQUEST_CANCEL;
|
|
clgame.master_request = NULL;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_AdrToString
|
|
|
|
=================
|
|
*/
|
|
const char *NetAPI_AdrToString( netadr_t *a )
|
|
{
|
|
return NET_AdrToString( *a );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_CompareAdr
|
|
|
|
=================
|
|
*/
|
|
int GAME_EXPORT NetAPI_CompareAdr( netadr_t *a, netadr_t *b )
|
|
{
|
|
return NET_CompareAdr( *a, *b );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_StringToAdr
|
|
|
|
=================
|
|
*/
|
|
int GAME_EXPORT NetAPI_StringToAdr( char *s, netadr_t *a )
|
|
{
|
|
return NET_StringToAdr( s, a );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_ValueForKey
|
|
|
|
=================
|
|
*/
|
|
const char *NetAPI_ValueForKey( const char *s, const char *key )
|
|
{
|
|
return Info_ValueForKey( s, key );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_RemoveKey
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT NetAPI_RemoveKey( char *s, const char *key )
|
|
{
|
|
Info_RemoveKey( s, key );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
NetAPI_SetValueForKey
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT NetAPI_SetValueForKey( char *s, const char *key, const char *value, int maxsize )
|
|
{
|
|
if( key[0] == '*' ) return;
|
|
Info_SetValueForStarKey( s, key, value, maxsize );
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
IVoiceTweak implementation
|
|
|
|
TODO: implement
|
|
=================
|
|
*/
|
|
/*
|
|
=================
|
|
Voice_StartVoiceTweakMode
|
|
|
|
=================
|
|
*/
|
|
int GAME_EXPORT Voice_StartVoiceTweakMode( void )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Voice_EndVoiceTweakMode
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT Voice_EndVoiceTweakMode( void )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Voice_SetControlFloat
|
|
|
|
=================
|
|
*/
|
|
void GAME_EXPORT Voice_SetControlFloat( VoiceTweakControl iControl, float value )
|
|
{
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Voice_GetControlFloat
|
|
|
|
=================
|
|
*/
|
|
float GAME_EXPORT Voice_GetControlFloat( VoiceTweakControl iControl )
|
|
{
|
|
return 1.0f;
|
|
}
|
|
|
|
static void GAME_EXPORT VGui_ViewportPaintBackground( int extents[4] )
|
|
{
|
|
// stub
|
|
}
|
|
|
|
// shared between client and server
|
|
triangleapi_t gTriApi;
|
|
|
|
static efx_api_t gEfxApi =
|
|
{
|
|
R_AllocParticle,
|
|
R_BlobExplosion,
|
|
R_Blood,
|
|
R_BloodSprite,
|
|
R_BloodStream,
|
|
R_BreakModel,
|
|
R_Bubbles,
|
|
R_BubbleTrail,
|
|
R_BulletImpactParticles,
|
|
R_EntityParticles,
|
|
R_Explosion,
|
|
R_FizzEffect,
|
|
R_FireField,
|
|
R_FlickerParticles,
|
|
R_FunnelSprite,
|
|
R_Implosion,
|
|
R_LargeFunnel,
|
|
R_LavaSplash,
|
|
R_MultiGunshot,
|
|
R_MuzzleFlash,
|
|
R_ParticleBox,
|
|
R_ParticleBurst,
|
|
R_ParticleExplosion,
|
|
R_ParticleExplosion2,
|
|
R_ParticleLine,
|
|
R_PlayerSprites,
|
|
R_Projectile,
|
|
R_RicochetSound,
|
|
R_RicochetSprite,
|
|
R_RocketFlare,
|
|
R_RocketTrail,
|
|
R_RunParticleEffect,
|
|
R_ShowLine,
|
|
R_SparkEffect,
|
|
R_SparkShower,
|
|
R_SparkStreaks,
|
|
R_Spray,
|
|
R_Sprite_Explode,
|
|
R_Sprite_Smoke,
|
|
R_Sprite_Spray,
|
|
R_Sprite_Trail,
|
|
R_Sprite_WallPuff,
|
|
R_StreakSplash,
|
|
R_TracerEffect,
|
|
R_UserTracerParticle,
|
|
R_TracerParticles,
|
|
R_TeleportSplash,
|
|
R_TempSphereModel,
|
|
R_TempModel,
|
|
R_DefaultSprite,
|
|
R_TempSprite,
|
|
CL_DecalIndex,
|
|
CL_DecalIndexFromName,
|
|
CL_DecalShoot,
|
|
R_AttachTentToPlayer,
|
|
R_KillAttachedTents,
|
|
R_BeamCirclePoints,
|
|
R_BeamEntPoint,
|
|
R_BeamEnts,
|
|
R_BeamFollow,
|
|
R_BeamKill,
|
|
R_BeamLightning,
|
|
R_BeamPoints,
|
|
R_BeamRing,
|
|
CL_AllocDlight,
|
|
CL_AllocElight,
|
|
CL_TempEntAlloc,
|
|
CL_TempEntAllocNoModel,
|
|
CL_TempEntAllocHigh,
|
|
CL_TempEntAllocCustom,
|
|
R_GetPackedColor,
|
|
R_LookupColor,
|
|
CL_DecalRemoveAll,
|
|
CL_FireCustomDecal,
|
|
};
|
|
|
|
static event_api_t gEventApi =
|
|
{
|
|
EVENT_API_VERSION,
|
|
pfnPlaySound,
|
|
S_StopSound,
|
|
CL_FindModelIndex,
|
|
pfnIsLocal,
|
|
pfnLocalPlayerDucking,
|
|
pfnLocalPlayerViewheight,
|
|
pfnLocalPlayerBounds,
|
|
pfnIndexFromTrace,
|
|
pfnGetPhysent,
|
|
CL_SetUpPlayerPrediction,
|
|
CL_PushPMStates,
|
|
CL_PopPMStates,
|
|
CL_SetSolidPlayers,
|
|
CL_SetTraceHull,
|
|
CL_PlayerTrace,
|
|
CL_WeaponAnim,
|
|
pfnPrecacheEvent,
|
|
CL_PlaybackEvent,
|
|
PM_CL_TraceTexture,
|
|
pfnStopAllSounds,
|
|
pfnKillEvents,
|
|
CL_PlayerTraceExt, // Xash3D added
|
|
CL_SoundFromIndex,
|
|
pfnTraceSurface,
|
|
pfnGetMoveVars,
|
|
CL_VisTraceLine,
|
|
pfnGetVisent,
|
|
CL_TestLine,
|
|
CL_PushTraceBounds,
|
|
CL_PopTraceBounds,
|
|
};
|
|
|
|
static demo_api_t gDemoApi =
|
|
{
|
|
Demo_IsRecording,
|
|
Demo_IsPlayingback,
|
|
Demo_IsTimeDemo,
|
|
Demo_WriteBuffer,
|
|
};
|
|
|
|
static net_api_t gNetApi =
|
|
{
|
|
NetAPI_InitNetworking,
|
|
NetAPI_Status,
|
|
NetAPI_SendRequest,
|
|
NetAPI_CancelRequest,
|
|
NetAPI_CancelAllRequests,
|
|
NetAPI_AdrToString,
|
|
NetAPI_CompareAdr,
|
|
NetAPI_StringToAdr,
|
|
NetAPI_ValueForKey,
|
|
NetAPI_RemoveKey,
|
|
NetAPI_SetValueForKey,
|
|
};
|
|
|
|
static IVoiceTweak gVoiceApi =
|
|
{
|
|
Voice_StartVoiceTweakMode,
|
|
Voice_EndVoiceTweakMode,
|
|
Voice_SetControlFloat,
|
|
Voice_GetControlFloat,
|
|
};
|
|
|
|
// engine callbacks
|
|
static cl_enginefunc_t gEngfuncs =
|
|
{
|
|
pfnSPR_Load,
|
|
pfnSPR_Frames,
|
|
pfnSPR_Height,
|
|
pfnSPR_Width,
|
|
pfnSPR_Set,
|
|
pfnSPR_Draw,
|
|
pfnSPR_DrawHoles,
|
|
pfnSPR_DrawAdditive,
|
|
SPR_EnableScissor,
|
|
SPR_DisableScissor,
|
|
pfnSPR_GetList,
|
|
CL_FillRGBA,
|
|
CL_GetScreenInfo,
|
|
pfnSetCrosshair,
|
|
pfnCvar_RegisterClientVariable,
|
|
Cvar_VariableValue,
|
|
Cvar_VariableString,
|
|
Cmd_AddClientCommand,
|
|
pfnHookUserMsg,
|
|
pfnServerCmd,
|
|
pfnClientCmd,
|
|
pfnGetPlayerInfo,
|
|
pfnPlaySoundByName,
|
|
pfnPlaySoundByIndex,
|
|
AngleVectors,
|
|
CL_TextMessageGet,
|
|
pfnDrawCharacter,
|
|
pfnDrawConsoleString,
|
|
pfnDrawSetTextColor,
|
|
pfnDrawConsoleStringLen,
|
|
pfnConsolePrint,
|
|
pfnCenterPrint,
|
|
pfnGetWindowCenterX,
|
|
pfnGetWindowCenterY,
|
|
pfnGetViewAngles,
|
|
pfnSetViewAngles,
|
|
CL_GetMaxClients,
|
|
Cvar_SetValue,
|
|
Cmd_Argc,
|
|
Cmd_Argv,
|
|
Con_Printf,
|
|
Con_DPrintf,
|
|
Con_NPrintf,
|
|
Con_NXPrintf,
|
|
pfnPhysInfo_ValueForKey,
|
|
pfnServerInfo_ValueForKey,
|
|
pfnGetClientMaxspeed,
|
|
COM_CheckParm,
|
|
Key_Event,
|
|
Platform_GetMousePos,
|
|
pfnIsNoClipping,
|
|
CL_GetLocalPlayer,
|
|
CL_GetViewModel,
|
|
CL_GetEntityByIndex,
|
|
pfnGetClientTime,
|
|
pfnCalcShake,
|
|
pfnApplyShake,
|
|
PM_CL_PointContents,
|
|
CL_WaterEntity,
|
|
PM_CL_TraceLine,
|
|
CL_LoadModel,
|
|
CL_AddEntity,
|
|
CL_GetSpritePointer,
|
|
pfnPlaySoundByNameAtLocation,
|
|
pfnPrecacheEvent,
|
|
CL_PlaybackEvent,
|
|
CL_WeaponAnim,
|
|
COM_RandomFloat,
|
|
COM_RandomLong,
|
|
pfnHookEvent,
|
|
Con_Visible,
|
|
pfnGetGameDirectory,
|
|
pfnCVarGetPointer,
|
|
Key_LookupBinding,
|
|
pfnGetLevelName,
|
|
pfnGetScreenFade,
|
|
pfnSetScreenFade,
|
|
VGui_GetPanel,
|
|
VGui_ViewportPaintBackground,
|
|
COM_LoadFile,
|
|
pfnParseFile,
|
|
COM_FreeFile,
|
|
&gTriApi,
|
|
&gEfxApi,
|
|
&gEventApi,
|
|
&gDemoApi,
|
|
&gNetApi,
|
|
&gVoiceApi,
|
|
pfnIsSpectateOnly,
|
|
pfnLoadMapSprite,
|
|
COM_AddAppDirectoryToSearchPath,
|
|
COM_ExpandFilename,
|
|
PlayerInfo_ValueForKey,
|
|
PlayerInfo_SetValueForKey,
|
|
pfnGetPlayerUniqueID,
|
|
pfnGetTrackerIDForPlayer,
|
|
pfnGetPlayerForTrackerID,
|
|
pfnServerCmdUnreliable,
|
|
pfnGetMousePos,
|
|
Platform_SetMousePos,
|
|
pfnSetMouseEnable,
|
|
Cvar_GetList,
|
|
(void*)Cmd_GetFirstFunctionHandle,
|
|
(void*)Cmd_GetNextFunctionHandle,
|
|
(void*)Cmd_GetName,
|
|
pfnGetClientOldTime,
|
|
pfnGetGravity,
|
|
CL_ModelHandle,
|
|
pfnEnableTexSort,
|
|
pfnSetLightmapColor,
|
|
pfnSetLightmapScale,
|
|
pfnSequenceGet,
|
|
pfnSPR_DrawGeneric,
|
|
pfnSequencePickSentence,
|
|
pfnDrawString,
|
|
pfnDrawStringReverse,
|
|
LocalPlayerInfo_ValueForKey,
|
|
pfnVGUI2DrawCharacter,
|
|
pfnVGUI2DrawCharacterAdditive,
|
|
Sound_GetApproxWavePlayLen,
|
|
GetCareerGameInterface,
|
|
Cvar_Set,
|
|
pfnIsCareerMatch,
|
|
pfnPlaySoundVoiceByName,
|
|
pfnMP3_InitStream,
|
|
Sys_DoubleTime,
|
|
pfnProcessTutorMessageDecayBuffer,
|
|
pfnConstructTutorMessageDecayBuffer,
|
|
pfnResetTutorMessageDecayData,
|
|
pfnPlaySoundByNameAtPitch,
|
|
CL_FillRGBABlend,
|
|
pfnGetAppID,
|
|
Cmd_AliasGetList,
|
|
pfnVguiWrap2_GetMouseDelta,
|
|
pfnFilteredClientCmd
|
|
};
|
|
|
|
void CL_UnloadProgs( void )
|
|
{
|
|
if( !clgame.hInstance ) return;
|
|
|
|
CL_FreeEdicts();
|
|
CL_FreeTempEnts();
|
|
CL_FreeViewBeams();
|
|
CL_FreeParticles();
|
|
CL_ClearAllRemaps();
|
|
Mod_ClearUserData();
|
|
|
|
// NOTE: HLFX 0.5 has strange bug: hanging on exit if no map was loaded
|
|
if( Q_stricmp( GI->gamefolder, "hlfx" ) || GI->version != 0.5f )
|
|
clgame.dllFuncs.pfnShutdown();
|
|
|
|
if( GI->internal_vgui_support )
|
|
VGui_Shutdown();
|
|
|
|
Cvar_FullSet( "cl_background", "0", FCVAR_READ_ONLY );
|
|
Cvar_FullSet( "host_clientloaded", "0", FCVAR_READ_ONLY );
|
|
|
|
COM_FreeLibrary( clgame.hInstance );
|
|
Mem_FreePool( &cls.mempool );
|
|
Mem_FreePool( &clgame.mempool );
|
|
memset( &clgame, 0, sizeof( clgame ));
|
|
|
|
Cvar_Unlink( FCVAR_CLIENTDLL );
|
|
Cmd_Unlink( CMD_CLIENTDLL );
|
|
}
|
|
|
|
qboolean CL_LoadProgs( const char *name )
|
|
{
|
|
static playermove_t gpMove;
|
|
const dllfunc_t *func;
|
|
CL_EXPORT_FUNCS GetClientAPI; // single export
|
|
qboolean critical_exports = true;
|
|
|
|
if( clgame.hInstance ) CL_UnloadProgs();
|
|
|
|
// initialize PlayerMove
|
|
clgame.pmove = &gpMove;
|
|
|
|
cls.mempool = Mem_AllocPool( "Client Static Pool" );
|
|
clgame.mempool = Mem_AllocPool( "Client Edicts Zone" );
|
|
clgame.entities = NULL;
|
|
|
|
|
|
// a1ba: we need to check if client.dll has direct dependency on SDL2
|
|
// and if so, disable relative mouse mode
|
|
#if XASH_WIN32 && !XASH_64BIT
|
|
if( ( clgame.client_dll_uses_sdl = COM_CheckLibraryDirectDependency( name, OS_LIB_PREFIX "SDL2." OS_LIB_EXT, false ) ) )
|
|
{
|
|
Con_Printf( S_NOTE "%s uses SDL2 for mouse input\n", name );
|
|
}
|
|
else
|
|
{
|
|
Con_Printf( S_NOTE "%s uses Windows API for mouse input\n", name );
|
|
}
|
|
#else
|
|
// this doesn't mean other platforms uses SDL2 in any case
|
|
// it just helps input code to stay platform-independent
|
|
clgame.client_dll_uses_sdl = true;
|
|
#endif
|
|
|
|
// NOTE: important stuff!
|
|
// vgui must startup BEFORE loading client.dll to avoid get error ERROR_NOACESS
|
|
// during LoadLibrary
|
|
if( !GI->internal_vgui_support && VGui_LoadProgs( NULL ))
|
|
{
|
|
VGui_Startup( refState.width, refState.height );
|
|
}
|
|
else
|
|
{
|
|
// we failed to load vgui_support, but let's probe client.dll for support anyway
|
|
GI->internal_vgui_support = true;
|
|
}
|
|
|
|
clgame.hInstance = COM_LoadLibrary( name, false, false );
|
|
|
|
if( !clgame.hInstance )
|
|
return false;
|
|
|
|
// delayed vgui initialization for internal support
|
|
if( GI->internal_vgui_support && VGui_LoadProgs( clgame.hInstance ))
|
|
{
|
|
VGui_Startup( refState.width, refState.height );
|
|
}
|
|
|
|
// clear exports
|
|
for( func = cdll_exports; func && func->name; func++ )
|
|
*func->func = NULL;
|
|
|
|
// trying to get single export
|
|
if(( GetClientAPI = (void *)COM_GetProcAddress( clgame.hInstance, "GetClientAPI" )) != NULL )
|
|
{
|
|
Con_Reportf( "CL_LoadProgs: found single callback export\n" );
|
|
|
|
// trying to fill interface now
|
|
GetClientAPI( &clgame.dllFuncs );
|
|
}
|
|
else if(( GetClientAPI = (void *)COM_GetProcAddress( clgame.hInstance, "F" )) != NULL )
|
|
{
|
|
Con_Reportf( "CL_LoadProgs: found single callback export (secured client dlls)\n" );
|
|
|
|
// trying to fill interface now
|
|
CL_GetSecuredClientAPI( GetClientAPI );
|
|
}
|
|
|
|
if ( GetClientAPI != NULL )
|
|
{
|
|
// check critical functions again
|
|
for( func = cdll_exports; func && func->name; func++ )
|
|
{
|
|
if( func->func == NULL )
|
|
break; // BAH critical function was missed
|
|
}
|
|
|
|
// because all the exports are loaded through function 'F"
|
|
if( !func || !func->name )
|
|
critical_exports = false;
|
|
}
|
|
|
|
for( func = cdll_exports; func && func->name != NULL; func++ )
|
|
{
|
|
if( *func->func != NULL )
|
|
continue; // already get through 'F'
|
|
|
|
// functions are cleared before all the extensions are evaluated
|
|
if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL )
|
|
{
|
|
Con_Reportf( "CL_LoadProgs: failed to get address of %s proc\n", func->name );
|
|
|
|
if( critical_exports )
|
|
{
|
|
COM_FreeLibrary( clgame.hInstance );
|
|
clgame.hInstance = NULL;
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
// it may be loaded through 'GetClientAPI' so we don't need to clear them
|
|
if( critical_exports )
|
|
{
|
|
// clear new exports
|
|
for( func = cdll_new_exports; func && func->name; func++ )
|
|
*func->func = NULL;
|
|
}
|
|
|
|
for( func = cdll_new_exports; func && func->name != NULL; func++ )
|
|
{
|
|
if( *func->func != NULL )
|
|
continue; // already get through 'F'
|
|
|
|
// functions are cleared before all the extensions are evaluated
|
|
// NOTE: new exports can be missed without stop the engine
|
|
if(( *func->func = (void *)COM_GetProcAddress( clgame.hInstance, func->name )) == NULL )
|
|
Con_Reportf( "CL_LoadProgs: failed to get address of %s proc\n", func->name );
|
|
}
|
|
|
|
if( !clgame.dllFuncs.pfnInitialize( &gEngfuncs, CLDLL_INTERFACE_VERSION ))
|
|
{
|
|
COM_FreeLibrary( clgame.hInstance );
|
|
Con_Reportf( "CL_LoadProgs: can't init client API\n" );
|
|
clgame.hInstance = NULL;
|
|
return false;
|
|
}
|
|
|
|
Cvar_FullSet( "host_clientloaded", "1", FCVAR_READ_ONLY );
|
|
|
|
clgame.maxRemapInfos = 0; // will be alloc on first call CL_InitEdicts();
|
|
clgame.maxEntities = 2; // world + localclient (have valid entities not in game)
|
|
|
|
CL_InitCDAudio( "media/cdaudio.txt" );
|
|
CL_InitTitles( "titles.txt" );
|
|
CL_InitParticles ();
|
|
CL_InitViewBeams ();
|
|
CL_InitTempEnts ();
|
|
|
|
if( !R_InitRenderAPI()) // Xash3D extension
|
|
Con_Reportf( S_WARN "CL_LoadProgs: couldn't get render API\n" );
|
|
|
|
if( !Mobile_Init() ) // Xash3D FWGS extension: mobile interface
|
|
Con_Reportf( S_WARN "CL_LoadProgs: couldn't get mobility API\n" );
|
|
|
|
CL_InitEdicts (); // initailize local player and world
|
|
CL_InitClientMove(); // initialize pm_shared
|
|
|
|
// initialize game
|
|
clgame.dllFuncs.pfnInit();
|
|
|
|
ref.dllFuncs.CL_InitStudioAPI();
|
|
|
|
return true;
|
|
}
|