xash3d-fwgs/ref_vk
2021-11-28 09:56:25 -08:00
..
rad fix +0~TNNL_LGT1 2021-10-18 23:36:42 -07:00
shaders rtx: skybox srgb workaround for #230 2021-11-25 12:31:36 -08:00
camera.c add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
camera.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
common_geometry.c
dumbspter.c rtx: collect per-leaf emissive surfaces with pvs data 2021-10-13 12:27:24 -07:00
profiler.c make profiler work on windows 2021-10-20 11:58:53 -07:00
profiler.h fix linux build 2021-10-20 11:58:53 -07:00
ray_materials.md update todo; move materials draft to separate file 2021-09-06 14:24:36 -07:00
rlight.c add per-vertex studio model lighting 2021-08-07 19:56:38 -07:00
TODO.md rtx: add material support stub 2021-11-16 09:34:36 -08:00
vk_2d.c clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_2d.h add trivial on-screen profiler printout 2021-10-20 11:58:53 -07:00
vk_beams.c move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_beams.h
vk_brush.c rtx: enable patching surface textures 2021-11-26 23:59:48 -08:00
vk_brush.h rtx: associate msurfaces with mleafs 2021-10-13 12:27:24 -07:00
vk_buffer.c
vk_buffer.h
vk_common.h throttle some error messages, fix #133 2021-10-25 10:17:49 -07:00
vk_const.h rtx: collect static surface lights only once on map load, fix #122 2021-10-25 10:17:49 -07:00
vk_core.c work around validation bug 2021-11-17 09:43:18 -08:00
vk_core.h add debug names to various vk images 2021-11-07 13:49:44 -08:00
vk_cvar.c add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
vk_cvar.h add ui_infotool to print entity info under crosshair for debugging, fix #34 2021-11-03 10:53:56 -07:00
vk_denoiser.c rtx: pass normals to denoiser 2021-11-12 10:42:56 -08:00
vk_denoiser.h rtx: pass normals to denoiser 2021-11-12 10:42:56 -08:00
vk_descriptor.c rtx: get ray tracing pipeline to draw at least something 2021-07-06 11:28:24 -07:00
vk_descriptor.h
vk_framectl.c add debug names to various vk images 2021-11-07 13:49:44 -08:00
vk_framectl.h clamp swapchain dimensions, fix #185 2021-11-02 10:36:31 -07:00
vk_image.c add cubemap support; add misaligned skybox 2021-11-21 14:53:51 -08:00
vk_image.h add cubemap support; add misaligned skybox 2021-11-21 14:53:51 -08:00
vk_light.c Merge branch 'vulkan' into patch 2021-11-28 09:56:25 -08:00
vk_light.h fix emissive surfaces being too dark, #145 2021-11-17 10:27:58 -08:00
vk_lightmap.c rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_lightmap.h rtx: add lightstyles support, fix #138 2021-10-26 13:12:25 -07:00
vk_mapents.c rtx: enable patching surface textures 2021-11-26 23:59:48 -08:00
vk_mapents.h rtx: enable patching surface textures 2021-11-26 23:59:48 -08:00
vk_materials.c rtx: enable patching surface textures 2021-11-26 23:59:48 -08:00
vk_materials.h fix materials application to studio models, fix #216 2021-11-19 11:46:44 -08:00
vk_math.c add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_math.h add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_nv_aftermath.c
vk_nv_aftermath.h
vk_pipeline.c [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_pipeline.h [WIP] rtx: first build with ray tracing pipeline and black screen 2021-07-05 13:24:57 -07:00
vk_ray_internal.h rtx: fix translucent things casting shadows (they shouldn't for now) 2021-10-31 17:27:22 -07:00
vk_ray_model.c rtx: draw skybox on SURF_SKY surfaces only 2021-11-25 11:53:44 -08:00
vk_render.c rtx: add conveyor scrolling texture, fix #158 2021-10-27 22:48:26 -07:00
vk_render.h add initial normalmaps support 2021-11-17 09:43:10 -08:00
vk_renderstate.c
vk_renderstate.h
vk_rmain.c add skybox from which we only render UP plane kek #140 2021-11-19 11:46:44 -08:00
vk_rtx.c rtx: draw skybox on SURF_SKY surfaces only 2021-11-25 11:53:44 -08:00
vk_rtx.h rtx: add conveyor scrolling texture, fix #158 2021-10-27 22:48:26 -07:00
vk_scene.c rtx: enable patching surface textures 2021-11-26 23:59:48 -08:00
vk_scene.h add skybox from which we only render UP plane kek #140 2021-11-19 11:46:44 -08:00
vk_sprite.c move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_sprite.h
vk_studio.c move camera related things to camera.{h,c} 2021-11-03 10:53:56 -07:00
vk_studio.h
vk_textures.c fix random crashes on map load 2021-11-25 15:08:16 -08:00
vk_textures.h materials: enable force-reloading textures 2021-11-25 14:38:03 -08:00
wscript rtx: install known rads into valve/maps 2021-09-20 23:35:49 -07:00