mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-18 07:19:58 +01:00
c68b82ca40
Base lights.rad/valve.rad from worldcraft v2.0 or HLSDK (thx Valve). Base c1a0.rad and c1a0d.rad from HLSDK (thx Valve). Some texture name get from hl_lights.rad by Hezus (thx Hezus and SNMetamorph for file). Others was mined by me manually through bspguy and etc. File structure and formatting redesigned. Some numbers have been rounded for convenience. Added splitting by WAD files (for the present only for lights.rad). See README.txt for codestyle.
15 lines
406 B
Plaintext
15 lines
406 B
Plaintext
+0~LIGHT2A 198 215 74 4000
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+0~TNNL_LGT1 255 252 190 10000
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GENERIC88A 255 144 144 500
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GENERIC87A 144 255 144 500
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RED 255 0 0 1000
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YELLOW 255 244 202 1000
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+0~FIFTIES_LGT2 230 234 255 3000
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SKKYLITE 255 155 70 2500
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+0~FIFTS_LGHT01 230 234 255 3000
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SUBWAY_LIGHTS 230 234 255 1000
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//hack
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exit1 255 0 0 200
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