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shaders
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fix matrices more properly
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2021-01-25 09:32:33 -08:00 |
buildshaders.sh
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
common_geometry.c
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massage stubs
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2021-01-20 11:16:06 -08:00 |
vk_2d.c
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_2d.h
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draw uv menu
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2021-01-16 13:22:31 -08:00 |
vk_buffer.c
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add depth buffer and map geometry loading
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2021-01-23 10:54:44 -08:00 |
vk_buffer.h
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add loading textures
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2021-01-16 15:45:10 -08:00 |
vk_common.h
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massage stubs
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2021-01-20 11:16:06 -08:00 |
vk_core.c
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_core.h
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_framectl.c
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_framectl.h
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add depth buffer and map geometry loading
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2021-01-23 10:54:44 -08:00 |
vk_map.c
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remove extra map geometry; draw only modelsurfaces
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2021-01-25 10:39:49 -08:00 |
vk_map.h
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_math.c
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_math.h
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_pipeline.c
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draw static map geometry with debug shader
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2021-01-23 19:38:00 -08:00 |
vk_pipeline.h
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extract pipeline creation helper
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2021-01-23 13:23:25 -08:00 |
vk_renderstate.c
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
vk_renderstate.h
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
vk_rmain.c
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add depth buffer and map geometry loading
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2021-01-23 10:54:44 -08:00 |
vk_textures.c
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add 2d pipelines with blending; menu is drawn almost ok
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2021-01-18 13:33:22 -08:00 |
vk_textures.h
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add loading textures
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2021-01-16 15:45:10 -08:00 |
wscript
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ref_vk: add initial vulkan render stub
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2021-01-02 17:52:53 -08:00 |