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https://github.com/w23/xash3d-fwgs
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315 lines
11 KiB
C
315 lines
11 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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//
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// cdll_int.h
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//
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// 4-23-98
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// JOHN: client dll interface declarations
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//
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#ifndef CDLL_INT_H
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#define CDLL_INT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "const.h"
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#include <stdint.h>
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#define MAX_ALIAS_NAME 32
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typedef struct cmdalias_s
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{
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struct cmdalias_s *next;
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char name[MAX_ALIAS_NAME];
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char *value;
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} cmdalias_t;
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// this file is included by both the engine and the client-dll,
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// so make sure engine declarations aren't done twice
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typedef int HSPRITE; // handle to a graphic
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typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf );
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#include "wrect.h"
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#define SCRINFO_SCREENFLASH 1
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#define SCRINFO_STRETCHED 2
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typedef struct SCREENINFO_s
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{
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int iSize;
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int iWidth;
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int iHeight;
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int iFlags;
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int iCharHeight;
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short charWidths[256];
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} SCREENINFO;
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typedef struct client_data_s
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{
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// fields that cannot be modified (ie. have no effect if changed)
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vec3_t origin;
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// fields that can be changed by the cldll
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vec3_t viewangles;
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int iWeaponBits;
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float fov; // field of view
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} client_data_t;
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typedef struct client_sprite_s
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{
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char szName[64];
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char szSprite[64];
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int hspr;
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int iRes;
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wrect_t rc;
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} client_sprite_t;
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typedef struct client_textmessage_s
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{
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int effect;
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byte r1, g1, b1, a1; // 2 colors for effects
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byte r2, g2, b2, a2;
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float x;
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float y;
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float fadein;
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float fadeout;
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float holdtime;
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float fxtime;
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const char *pName;
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const char *pMessage;
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} client_textmessage_t;
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typedef struct hud_player_info_s
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{
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char *name;
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short ping;
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byte thisplayer; // TRUE if this is the calling player
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// stuff that's unused at the moment, but should be done
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byte spectator;
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byte packetloss;
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char *model;
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short topcolor;
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short bottomcolor;
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uint64_t m_nSteamID;
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} hud_player_info_t;
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struct screenfade_s;
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struct tagPOINT;
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struct event_args_s;
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typedef struct cl_enginefuncs_s
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{
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// sprite handlers
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HSPRITE (*pfnSPR_Load)( const char *szPicName );
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int (*pfnSPR_Frames)( HSPRITE hPic );
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int (*pfnSPR_Height)( HSPRITE hPic, int frame );
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int (*pfnSPR_Width)( HSPRITE hPic, int frame );
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void (*pfnSPR_Set)( HSPRITE hPic, int r, int g, int b );
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void (*pfnSPR_Draw)( int frame, int x, int y, const wrect_t *prc );
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void (*pfnSPR_DrawHoles)( int frame, int x, int y, const wrect_t *prc );
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void (*pfnSPR_DrawAdditive)( int frame, int x, int y, const wrect_t *prc );
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void (*pfnSPR_EnableScissor)( int x, int y, int width, int height );
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void (*pfnSPR_DisableScissor)( void );
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client_sprite_t *(*pfnSPR_GetList)( char *psz, int *piCount );
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// screen handlers
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void (*pfnFillRGBA)( int x, int y, int width, int height, int r, int g, int b, int a );
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int (*pfnGetScreenInfo)( SCREENINFO *pscrinfo );
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void (*pfnSetCrosshair)( HSPRITE hspr, wrect_t rc, int r, int g, int b );
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// cvar handlers
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struct cvar_s *(*pfnRegisterVariable)( const char *szName, const char *szValue, int flags );
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float (*pfnGetCvarFloat)( const char *szName );
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const char* (*pfnGetCvarString)( const char *szName );
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// command handlers
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int (*pfnAddCommand)( const char *cmd_name, void (*function)(void) );
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int (*pfnHookUserMsg)( const char *szMsgName, pfnUserMsgHook pfn );
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int (*pfnServerCmd)( const char *szCmdString );
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int (*pfnClientCmd)( const char *szCmdString );
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void (*pfnGetPlayerInfo)( int ent_num, hud_player_info_t *pinfo );
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// sound handlers
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void (*pfnPlaySoundByName)( const char *szSound, float volume );
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void (*pfnPlaySoundByIndex)( int iSound, float volume );
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// vector helpers
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void (*pfnAngleVectors)( const float *vecAngles, float *forward, float *right, float *up );
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// text message system
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client_textmessage_t *(*pfnTextMessageGet)( const char *pName );
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int (*pfnDrawCharacter)( int x, int y, int number, int r, int g, int b );
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int (*pfnDrawConsoleString)( int x, int y, char *string );
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void (*pfnDrawSetTextColor)( float r, float g, float b );
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void (*pfnDrawConsoleStringLen)( const char *string, int *length, int *height );
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void (*pfnConsolePrint)( const char *string );
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void (*pfnCenterPrint)( const char *string );
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// Added for user input processing
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int (*GetWindowCenterX)( void );
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int (*GetWindowCenterY)( void );
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void (*GetViewAngles)( float * );
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void (*SetViewAngles)( float * );
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int (*GetMaxClients)( void );
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void (*Cvar_SetValue)( const char *cvar, float value );
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int (*Cmd_Argc)( void );
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const char *(*Cmd_Argv)( int arg );
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void (*Con_Printf)( const char *fmt, ... );
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void (*Con_DPrintf)( const char *fmt, ... );
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void (*Con_NPrintf)( int pos, const char *fmt, ... );
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void (*Con_NXPrintf)( struct con_nprint_s *info, const char *fmt, ... );
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const char* (*PhysInfo_ValueForKey)( const char *key );
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const char* (*ServerInfo_ValueForKey)( const char *key );
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float (*GetClientMaxspeed)( void );
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int (*CheckParm)( char *parm, char **ppnext );
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void (*Key_Event)( int key, int down );
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void (*GetMousePosition)( int *mx, int *my );
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int (*IsNoClipping)( void );
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struct cl_entity_s *(*GetLocalPlayer)( void );
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struct cl_entity_s *(*GetViewModel)( void );
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struct cl_entity_s *(*GetEntityByIndex)( int idx );
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float (*GetClientTime)( void );
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void (*V_CalcShake)( void );
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void (*V_ApplyShake)( float *origin, float *angles, float factor );
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int (*PM_PointContents)( const float *point, int *truecontents );
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int (*PM_WaterEntity)( const float *p );
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struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehull, int ignore_pe );
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struct model_s *(*CL_LoadModel)( const char *modelname, int *index );
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int (*CL_CreateVisibleEntity)( int type, struct cl_entity_s *ent );
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const struct model_s* (*GetSpritePointer)( HSPRITE hSprite );
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void (*pfnPlaySoundByNameAtLocation)( char *szSound, float volume, float *origin );
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unsigned short (*pfnPrecacheEvent)( int type, const char* psz );
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void (*pfnPlaybackEvent)( int flags, const struct edict_s *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );
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void (*pfnWeaponAnim)( int iAnim, int body );
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float (*pfnRandomFloat)( float flLow, float flHigh );
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int (*pfnRandomLong)( int lLow, int lHigh );
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void (*pfnHookEvent)( const char *name, void ( *pfnEvent )( struct event_args_s *args ));
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int (*Con_IsVisible) ();
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const char *(*pfnGetGameDirectory)( void );
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struct cvar_s *(*pfnGetCvarPointer)( const char *szName );
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const char *(*Key_LookupBinding)( const char *pBinding );
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const char *(*pfnGetLevelName)( void );
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void (*pfnGetScreenFade)( struct screenfade_s *fade );
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void (*pfnSetScreenFade)( struct screenfade_s *fade );
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void* (*VGui_GetPanel)( );
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void (*VGui_ViewportPaintBackground)( int extents[4] );
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byte* (*COM_LoadFile)( const char *path, int usehunk, int *pLength );
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char* (*COM_ParseFile)( char *data, char *token );
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void (*COM_FreeFile)( void *buffer );
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struct triangleapi_s *pTriAPI;
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struct efx_api_s *pEfxAPI;
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struct event_api_s *pEventAPI;
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struct demo_api_s *pDemoAPI;
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struct net_api_s *pNetAPI;
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struct IVoiceTweak_s *pVoiceTweak;
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// returns 1 if the client is a spectator only (connected to a proxy), 0 otherwise or 2 if in dev_overview mode
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int (*IsSpectateOnly)( void );
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struct model_s *(*LoadMapSprite)( const char *filename );
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// file search functions
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void (*COM_AddAppDirectoryToSearchPath)( const char *pszBaseDir, const char *appName );
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int (*COM_ExpandFilename)( const char *fileName, char *nameOutBuffer, int nameOutBufferSize );
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// User info
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// playerNum is in the range (1, MaxClients)
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// returns NULL if player doesn't exit
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// returns "" if no value is set
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const char *( *PlayerInfo_ValueForKey )( int playerNum, const char *key );
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void (*PlayerInfo_SetValueForKey )( const char *key, const char *value );
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// Gets a unique ID for the specified player. This is the same even if you see the player on a different server.
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// iPlayer is an entity index, so client 0 would use iPlayer=1.
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// Returns false if there is no player on the server in the specified slot.
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qboolean (*GetPlayerUniqueID)(int iPlayer, char playerID[16]);
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// TrackerID access
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int (*GetTrackerIDForPlayer)(int playerSlot);
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int (*GetPlayerForTrackerID)(int trackerID);
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// Same as pfnServerCmd, but the message goes in the unreliable stream so it can't clog the net stream
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// (but it might not get there).
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int ( *pfnServerCmdUnreliable )( char *szCmdString );
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void (*pfnGetMousePos)( struct tagPOINT *ppt );
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void (*pfnSetMousePos)( int x, int y );
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void (*pfnSetMouseEnable)( qboolean fEnable );
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// undocumented interface starts here
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struct cvar_s* (*pfnGetFirstCvarPtr)( void );
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void* (*pfnGetFirstCmdFunctionHandle)( void );
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void* (*pfnGetNextCmdFunctionHandle)( void *cmdhandle );
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const char* (*pfnGetCmdFunctionName)( void *cmdhandle );
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float (*pfnGetClientOldTime)( void );
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float (*pfnGetGravity)( void );
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struct model_s* (*pfnGetModelByIndex)( int index );
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void (*pfnSetFilterMode)( int mode ); // same as gl_texsort in original Quake
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void (*pfnSetFilterColor)( float red, float green, float blue );
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void (*pfnSetFilterBrightness)( float brightness );
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void *(*pfnSequenceGet)( const char *fileName, const char *entryName );
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void (*pfnSPR_DrawGeneric)( int frame, int x, int y, const wrect_t *prc, int blendsrc, int blenddst, int width, int height );
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void *(*pfnSequencePickSentence)( const char *groupName, int pickMethod, int *entryPicked );
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int (*pfnDrawString)( int x, int y, const char *str, int r, int g, int b );
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int (*pfnDrawStringReverse)( int x, int y, const char *str, int r, int g, int b );
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const char *(*LocalPlayerInfo_ValueForKey)( const char* key );
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int (*pfnVGUI2DrawCharacter)( int x, int y, int ch, unsigned int font );
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int (*pfnVGUI2DrawCharacterAdditive)( int x, int y, int ch, int r, int g, int b, unsigned int font );
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unsigned int (*pfnGetApproxWavePlayLen)( char *filename );
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void* (*GetCareerGameUI)( void ); // g-cont. !!!! potential crash-point!
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void (*Cvar_Set)( char *name, char *value );
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int (*pfnIsPlayingCareerMatch)( void );
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void (*pfnPlaySoundVoiceByName)( char *szSound, float volume, int pitch );
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void (*pfnPrimeMusicStream)( char *filename, int looping );
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double (*pfnSys_FloatTime)( void );
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// decay funcs
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void (*pfnProcessTutorMessageDecayBuffer)( int *buffer, int buflen );
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void (*pfnConstructTutorMessageDecayBuffer)( int *buffer, int buflen );
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void (*pfnResetTutorMessageDecayData)( void );
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void (*pfnPlaySoundByNameAtPitch)( char *szSound, float volume, int pitch );
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void (*pfnFillRGBABlend)( int x, int y, int width, int height, int r, int g, int b, int a );
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int (*pfnGetAppID)( void );
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cmdalias_t *(*pfnGetAliases)( void );
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void (*pfnVguiWrap2_GetMouseDelta)( int *x, int *y );
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} cl_enginefunc_t;
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#define CLDLL_INTERFACE_VERSION 7
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#ifdef __cplusplus
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}
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#endif
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#endif//CDLL_INT_H
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