mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 23:09:40 +01:00
3f70b76208
Rework a bit how matrices are computed. More global state dependencies ;_; Buffer-up draw commands, and only schedule them for drawing at EndFrame.
16 lines
644 B
C
16 lines
644 B
C
#pragma once
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#include "vk_core.h"
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#include "xash3d_types.h"
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void R_DrawStretchRaw( float x, float y, float w, float h, int cols, int rows, const byte *data, qboolean dirty );
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void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, int texnum );
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void R_DrawTileClear( int texnum, int x, int y, int w, int h );
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void CL_FillRGBA( float x, float y, float w, float h, int r, int g, int b, int a );
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void CL_FillRGBABlend( float x, float y, float w, float h, int r, int g, int b, int a );
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qboolean initVk2d( void );
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void deinitVk2d( void );
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void vk2dBegin( void );
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void vk2dEnd( VkCommandBuffer cmdbuf );
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