mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-16 14:10:11 +01:00
628 lines
18 KiB
C
628 lines
18 KiB
C
#include "vk_brush.h"
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#include "vk_core.h"
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#include "vk_const.h"
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#include "vk_buffer.h"
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#include "vk_pipeline.h"
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#include "vk_framectl.h"
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#include "vk_math.h"
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#include "vk_textures.h"
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#include "vk_lightmap.h"
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#include "vk_scene.h"
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#include "vk_render.h"
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#include "ref_params.h"
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#include "eiface.h"
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#include <math.h>
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#include <memory.h>
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// TODO count these properly
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#define MAX_BUFFER_VERTICES (1 * 1024 * 1024)
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#define MAX_BUFFER_INDICES (MAX_BUFFER_VERTICES * 3)
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typedef struct brush_vertex_s
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{
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vec3_t pos;
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vec2_t gl_tc;
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vec2_t lm_tc;
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} brush_vertex_t;
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typedef struct vk_brush_model_surface_s {
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int texture_num;
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msurface_t *surf;
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// Offset into g_brush.index_buffer in vertices
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uint32_t index_offset;
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uint16_t index_count;
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} vk_brush_model_surface_t;
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typedef struct vk_brush_model_s {
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//model_t *model;
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// Offset into g_brush.vertex_buffer in vertices
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uint32_t vertex_offset;
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int num_surfaces;
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vk_brush_model_surface_t surfaces[];
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} vk_brush_model_t;
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static struct {
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// TODO merge these into a single buffer
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vk_buffer_t vertex_buffer;
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uint32_t num_vertices;
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vk_buffer_t index_buffer;
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uint32_t num_indices;
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vk_buffer_t uniform_buffer;
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uint32_t uniform_unit_size;
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VkPipelineLayout pipeline_layout;
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VkPipeline pipelines[kRenderTransAdd + 1];
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int rtable[MOD_FRAMES][MOD_FRAMES];
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} g_brush;
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/* static brush_vertex_t *allocVertices(int num_vertices) { */
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/* if (num_vertices + g_brush.num_vertices > MAX_BUFFER_VERTICES) */
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/* { */
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/* gEngine.Con_Printf(S_ERROR "Ran out of buffer vertex space\n"); */
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/* return NULL; */
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/* } */
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/* } */
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uniform_data_t *getUniformSlot(int index)
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{
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ASSERT(index >= 0);
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ASSERT(index < MAX_UNIFORM_SLOTS);
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return (uniform_data_t*)(((uint8_t*)g_brush.uniform_buffer.mapped) + (g_brush.uniform_unit_size * index));
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}
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static qboolean createPipelines( void )
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{
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/* VkPushConstantRange push_const = { */
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/* .offset = 0, */
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/* .size = sizeof(AVec3f), */
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/* .stageFlags = VK_SHADER_STAGE_VERTEX_BIT, */
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/* }; */
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VkDescriptorSetLayout descriptor_layouts[] = {
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vk_core.descriptor_pool.one_uniform_buffer_layout,
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vk_core.descriptor_pool.one_texture_layout,
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vk_core.descriptor_pool.one_texture_layout,
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};
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VkPipelineLayoutCreateInfo plci = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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.setLayoutCount = ARRAYSIZE(descriptor_layouts),
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.pSetLayouts = descriptor_layouts,
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/* .pushConstantRangeCount = 1, */
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/* .pPushConstantRanges = &push_const, */
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};
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// FIXME store layout separately
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XVK_CHECK(vkCreatePipelineLayout(vk_core.device, &plci, NULL, &g_brush.pipeline_layout));
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{
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struct ShaderSpec {
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float alpha_test_threshold;
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} spec_data = { .25f };
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const VkSpecializationMapEntry spec_map[] = {
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{.constantID = 0, .offset = offsetof(struct ShaderSpec, alpha_test_threshold), .size = sizeof(float) },
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};
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VkSpecializationInfo alpha_test_spec = {
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.mapEntryCount = ARRAYSIZE(spec_map),
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.pMapEntries = spec_map,
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.dataSize = sizeof(struct ShaderSpec),
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.pData = &spec_data
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};
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VkVertexInputAttributeDescription attribs[] = {
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{.binding = 0, .location = 0, .format = VK_FORMAT_R32G32B32_SFLOAT, .offset = offsetof(brush_vertex_t, pos)},
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{.binding = 0, .location = 1, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(brush_vertex_t, gl_tc)},
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{.binding = 0, .location = 2, .format = VK_FORMAT_R32G32_SFLOAT, .offset = offsetof(brush_vertex_t, lm_tc)},
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};
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VkPipelineShaderStageCreateInfo shader_stages[] = {
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{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_VERTEX_BIT,
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.module = loadShader("brush.vert.spv"),
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.pName = "main",
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}, {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = loadShader("brush.frag.spv"),
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.pName = "main",
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}};
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vk_pipeline_create_info_t ci = {
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.layout = g_brush.pipeline_layout,
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.attribs = attribs,
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.num_attribs = ARRAYSIZE(attribs),
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.stages = shader_stages,
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.num_stages = ARRAYSIZE(shader_stages),
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.vertex_stride = sizeof(brush_vertex_t),
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.depthTestEnable = VK_TRUE,
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.depthWriteEnable = VK_TRUE,
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.depthCompareOp = VK_COMPARE_OP_LESS,
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.blendEnable = VK_FALSE,
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.cullMode = VK_CULL_MODE_FRONT_BIT,
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};
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for (int i = 0; i < ARRAYSIZE(g_brush.pipelines); ++i)
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{
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const char *name = "UNDEFINED";
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switch (i)
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{
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case kRenderNormal:
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ci.stages[1].pSpecializationInfo = NULL;
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ci.blendEnable = VK_FALSE;
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ci.depthWriteEnable = VK_TRUE;
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name = "brush kRenderNormal";
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break;
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case kRenderTransColor:
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ci.stages[1].pSpecializationInfo = NULL;
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ci.depthWriteEnable = VK_TRUE;
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ci.blendEnable = VK_TRUE;
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ci.colorBlendOp = VK_BLEND_OP_ADD; // TODO check
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ci.srcAlphaBlendFactor = ci.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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ci.dstAlphaBlendFactor = ci.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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name = "brush kRenderTransColor";
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break;
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case kRenderTransAdd:
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ci.stages[1].pSpecializationInfo = NULL;
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ci.depthWriteEnable = VK_FALSE;
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ci.blendEnable = VK_TRUE;
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ci.colorBlendOp = VK_BLEND_OP_ADD; // TODO check
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ci.srcAlphaBlendFactor = ci.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
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ci.dstAlphaBlendFactor = ci.dstColorBlendFactor = VK_BLEND_FACTOR_ONE;
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name = "brush kRenderTransAdd";
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break;
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case kRenderTransAlpha:
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ci.stages[1].pSpecializationInfo = &alpha_test_spec;
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ci.depthWriteEnable = VK_TRUE;
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ci.blendEnable = VK_FALSE;
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name = "brush kRenderTransAlpha(test)";
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break;
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case kRenderGlow:
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case kRenderTransTexture:
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ci.stages[1].pSpecializationInfo = NULL;
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ci.depthWriteEnable = VK_FALSE;
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ci.blendEnable = VK_TRUE;
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ci.colorBlendOp = VK_BLEND_OP_ADD; // TODO check
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ci.srcAlphaBlendFactor = ci.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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ci.dstAlphaBlendFactor = ci.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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name = "brush kRenderTransTexture/Glow";
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break;
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default:
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ASSERT(!"Unreachable");
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}
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g_brush.pipelines[i] = createPipeline(&ci);
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if (!g_brush.pipelines[i])
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{
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// TODO complain
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return false;
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}
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if (vk_core.debug)
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{
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VkDebugUtilsObjectNameInfoEXT debug_name = {
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT,
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.objectHandle = (uint64_t)g_brush.pipelines[i],
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.objectType = VK_OBJECT_TYPE_PIPELINE,
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.pObjectName = name,
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};
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XVK_CHECK(vkSetDebugUtilsObjectNameEXT(vk_core.device, &debug_name));
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}
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}
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for (int i = 0; i < (int)ARRAYSIZE(shader_stages); ++i)
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vkDestroyShaderModule(vk_core.device, shader_stages[i].module, NULL);
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}
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return true;
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}
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void VK_InitRandomTable( void )
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{
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int tu, tv;
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// make random predictable
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gEngine.COM_SetRandomSeed( 255 );
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for( tu = 0; tu < MOD_FRAMES; tu++ )
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{
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for( tv = 0; tv < MOD_FRAMES; tv++ )
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{
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g_brush.rtable[tu][tv] = gEngine.COM_RandomLong( 0, 0x7FFF );
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}
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}
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gEngine.COM_SetRandomSeed( 0 );
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}
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qboolean VK_BrushInit( void )
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{
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const uint32_t vertex_buffer_size = MAX_BUFFER_VERTICES * sizeof(brush_vertex_t);
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const uint32_t index_buffer_size = MAX_BUFFER_INDICES * sizeof(uint16_t);
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const uint32_t ubo_align = Q_max(4, vk_core.physical_device.properties.limits.minUniformBufferOffsetAlignment);
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g_brush.uniform_unit_size = ((sizeof(uniform_data_t) + ubo_align - 1) / ubo_align) * ubo_align;
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VK_InitRandomTable ();
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// TODO device memory and friends (e.g. handle mobile memory ...)
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if (!createBuffer(&g_brush.vertex_buffer, vertex_buffer_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
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return false;
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if (!createBuffer(&g_brush.index_buffer, index_buffer_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
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return false;
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if (!createBuffer(&g_brush.uniform_buffer, g_brush.uniform_unit_size * MAX_UNIFORM_SLOTS, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT))
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return false;
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if (!createPipelines())
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return false;
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{
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VkDescriptorBufferInfo dbi = {
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.buffer = g_brush.uniform_buffer.buffer,
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.offset = 0,
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.range = sizeof(uniform_data_t),
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};
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VkWriteDescriptorSet wds[] = { {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstBinding = 0,
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.dstArrayElement = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
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.pBufferInfo = &dbi,
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.dstSet = vk_core.descriptor_pool.ubo_sets[0], // FIXME
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}};
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vkUpdateDescriptorSets(vk_core.device, ARRAYSIZE(wds), wds, 0, NULL);
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}
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return true;
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}
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static int fixme_current_pipeline_index = -1;
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void VK_BrushShutdown( void )
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{
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for (int i = 0; i < ARRAYSIZE(g_brush.pipelines); ++i)
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vkDestroyPipeline(vk_core.device, g_brush.pipelines[i], NULL);
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vkDestroyPipelineLayout( vk_core.device, g_brush.pipeline_layout, NULL );
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destroyBuffer( &g_brush.vertex_buffer );
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destroyBuffer( &g_brush.index_buffer );
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destroyBuffer( &g_brush.uniform_buffer );
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}
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/*
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===============
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R_TextureAnimation
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Returns the proper texture for a given time and surface
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===============
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*/
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texture_t *R_TextureAnimation( cl_entity_t *ent, msurface_t *s )
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{
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texture_t *base = s->texinfo->texture;
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int count, reletive;
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if( ent && ent->curstate.frame )
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{
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if( base->alternate_anims )
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base = base->alternate_anims;
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}
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if( !base->anim_total )
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return base;
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if( base->name[0] == '-' )
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{
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int tx = (int)((s->texturemins[0] + (base->width << 16)) / base->width) % MOD_FRAMES;
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int ty = (int)((s->texturemins[1] + (base->height << 16)) / base->height) % MOD_FRAMES;
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reletive = g_brush.rtable[tx][ty] % base->anim_total;
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}
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else
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{
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int speed;
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// Quake1 textures uses 10 frames per second
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if( FBitSet( findTexture( base->gl_texturenum )->flags, TF_QUAKEPAL ))
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speed = 10;
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else speed = 20;
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reletive = (int)(gpGlobals->time * speed) % base->anim_total;
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}
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count = 0;
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while( base->anim_min > reletive || base->anim_max <= reletive )
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{
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base = base->anim_next;
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if( !base || ++count > MOD_FRAMES )
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return s->texinfo->texture;
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}
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return base;
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}
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void VK_BrushDrawModel( const cl_entity_t *ent, int render_mode, int ubo_index )
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{
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// Expect all buffers to be bound
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const model_t *mod = ent->model;
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const vk_brush_model_t *bmodel = mod->cache.data;
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const uint32_t dynamic_offset[] = { g_brush.uniform_unit_size * ubo_index };
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int current_texture = -1;
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int index_count = 0;
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int index_offset = -1;
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if (!bmodel) {
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gEngine.Con_Printf( S_ERROR "Model %s wasn't loaded\n", mod->name);
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return;
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}
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if (vk_core.debug) {
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VkDebugUtilsLabelEXT label = {
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.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
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.pLabelName = mod->name,
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};
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vkCmdBeginDebugUtilsLabelEXT(vk_core.cb, &label);
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}
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ASSERT(render_mode >= 0);
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ASSERT(render_mode < ARRAYSIZE(g_brush.pipelines));
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if (render_mode != fixme_current_pipeline_index)
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{
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fixme_current_pipeline_index = render_mode;
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vkCmdBindPipeline(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, g_brush.pipelines[fixme_current_pipeline_index]);
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}
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vkCmdBindDescriptorSets(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, g_brush.pipeline_layout, 0, 1, vk_core.descriptor_pool.ubo_sets, ARRAYSIZE(dynamic_offset), dynamic_offset);
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for (int i = 0; i < bmodel->num_surfaces; ++i) {
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const vk_brush_model_surface_t *bsurf = bmodel->surfaces + i;
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texture_t *t = R_TextureAnimation(ent, bsurf->surf);
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if (t->gl_texturenum < 0)
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continue;
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if (current_texture != t->gl_texturenum)
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{
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vk_texture_t *texture = findTexture(t->gl_texturenum);
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if (index_count)
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vkCmdDrawIndexed(vk_core.cb, index_count, 1, index_offset, bmodel->vertex_offset, 0);
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vkCmdBindDescriptorSets(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, g_brush.pipeline_layout, 1, 1, &texture->vk.descriptor, 0, NULL);
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current_texture = t->gl_texturenum;
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index_count = 0;
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index_offset = -1;
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}
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if (index_offset < 0)
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index_offset = bsurf->index_offset;
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// Make sure that all surfaces are concatenated in buffers
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ASSERT(index_offset + index_count == bsurf->index_offset);
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index_count += bsurf->index_count;
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}
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if (index_count)
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vkCmdDrawIndexed(vk_core.cb, index_count, 1, index_offset, bmodel->vertex_offset, 0);
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if (vk_core.debug)
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vkCmdEndDebugUtilsLabelEXT(vk_core.cb);
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}
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qboolean VK_BrushRenderBegin( void )
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{
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const VkDeviceSize offset = 0;
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vkCmdBindVertexBuffers(vk_core.cb, 0, 1, &g_brush.vertex_buffer.buffer, &offset);
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vkCmdBindIndexBuffer(vk_core.cb, g_brush.index_buffer.buffer, 0, VK_INDEX_TYPE_UINT16);
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if (!tglob.lightmapTextures[0])
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{
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gEngine.Con_Printf( S_ERROR "Don't have a lightmap texture\n");
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return false;
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}
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vkCmdBindDescriptorSets(vk_core.cb, VK_PIPELINE_BIND_POINT_GRAPHICS, g_brush.pipeline_layout, 2, 1, &findTexture(tglob.lightmapTextures[0])->vk.descriptor, 0, NULL);
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fixme_current_pipeline_index = -1;
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return true;
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}
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static int loadBrushSurfaces( const model_t *mod, vk_brush_model_surface_t *out_surfaces) {
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brush_vertex_t *bvert = g_brush.vertex_buffer.mapped;
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uint16_t *bind = g_brush.index_buffer.mapped;
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uint32_t vertex_offset = 0;
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int num_surfaces = 0;
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int num_indices = 0, num_vertices = 0, max_texture_id = 0;
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for( int i = 0; i < mod->nummodelsurfaces; ++i)
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{
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const msurface_t *surf = mod->surfaces + mod->firstmodelsurface + i;
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vk_brush_model_surface_t *bsurf = out_surfaces + num_surfaces;
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if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) ) {
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gEngine.Con_Reportf("Skipping surface %d because of flags %08x\n", i, surf->flags);
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continue;
|
|
}
|
|
|
|
if( FBitSet( surf->flags, SURF_DRAWTILED )) {
|
|
gEngine.Con_Reportf("Skipping surface %d because of tiled flag\n", i);
|
|
continue;
|
|
}
|
|
|
|
num_vertices += surf->numedges;
|
|
num_indices += 3 * (surf->numedges - 1);
|
|
if (surf->texinfo->texture->gl_texturenum > max_texture_id)
|
|
max_texture_id = surf->texinfo->texture->gl_texturenum;
|
|
}
|
|
|
|
// Load sorted by gl_texturenum
|
|
for (int t = 0; t <= max_texture_id; ++t)
|
|
{
|
|
for( int i = 0; i < mod->nummodelsurfaces; ++i)
|
|
{
|
|
msurface_t *surf = mod->surfaces + mod->firstmodelsurface + i;
|
|
vk_brush_model_surface_t *bsurf = out_surfaces + num_surfaces;
|
|
mextrasurf_t *info = surf->info;
|
|
const float sample_size = gEngine.Mod_SampleSizeForFace( surf );
|
|
|
|
if( surf->flags & ( SURF_DRAWSKY | SURF_DRAWTURB | SURF_CONVEYOR | SURF_DRAWTURB_QUADS ) )
|
|
continue;
|
|
|
|
if( FBitSet( surf->flags, SURF_DRAWTILED ))
|
|
continue;
|
|
|
|
if (t != surf->texinfo->texture->gl_texturenum)
|
|
continue;
|
|
|
|
++num_surfaces;
|
|
|
|
//gEngine.Con_Reportf( "surface %d: numverts=%d numedges=%d\n", i, surf->polys ? surf->polys->numverts : -1, surf->numedges );
|
|
|
|
if (surf->numedges + g_brush.num_vertices > MAX_BUFFER_VERTICES)
|
|
{
|
|
gEngine.Con_Printf(S_ERROR "Ran out of buffer vertex space\n");
|
|
return -1;
|
|
}
|
|
|
|
if ((surf->numedges-1) * 3 + g_brush.num_indices > MAX_BUFFER_INDICES)
|
|
{
|
|
gEngine.Con_Printf(S_ERROR "Ran out of buffer index space\n");
|
|
return -1;
|
|
}
|
|
|
|
if (vertex_offset + surf->numedges >= UINT16_MAX)
|
|
{
|
|
gEngine.Con_Printf(S_ERROR "Model %s indices don't fit into 16 bits\n", mod->name);
|
|
return -1;
|
|
}
|
|
|
|
bsurf->surf = surf;
|
|
bsurf->texture_num = surf->texinfo->texture->gl_texturenum;
|
|
bsurf->index_offset = g_brush.num_indices;
|
|
bsurf->index_count = 0;
|
|
|
|
VK_CreateSurfaceLightmap( surf, mod );
|
|
|
|
for( int k = 0; k < surf->numedges; k++ )
|
|
{
|
|
const int iedge = mod->surfedges[surf->firstedge + k];
|
|
const medge_t *edge = mod->edges + (iedge >= 0 ? iedge : -iedge);
|
|
const mvertex_t *in_vertex = mod->vertexes + (iedge >= 0 ? edge->v[0] : edge->v[1]);
|
|
brush_vertex_t vertex = {
|
|
{in_vertex->position[0], in_vertex->position[1], in_vertex->position[2]},
|
|
};
|
|
|
|
float s = DotProduct( in_vertex->position, surf->texinfo->vecs[0] ) + surf->texinfo->vecs[0][3];
|
|
float t = DotProduct( in_vertex->position, surf->texinfo->vecs[1] ) + surf->texinfo->vecs[1][3];
|
|
|
|
s /= surf->texinfo->texture->width;
|
|
t /= surf->texinfo->texture->height;
|
|
|
|
vertex.gl_tc[0] = s;
|
|
vertex.gl_tc[1] = t;
|
|
|
|
// lightmap texture coordinates
|
|
s = DotProduct( in_vertex->position, info->lmvecs[0] ) + info->lmvecs[0][3];
|
|
s -= info->lightmapmins[0];
|
|
s += surf->light_s * sample_size;
|
|
s += sample_size * 0.5f;
|
|
s /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->width;
|
|
|
|
t = DotProduct( in_vertex->position, info->lmvecs[1] ) + info->lmvecs[1][3];
|
|
t -= info->lightmapmins[1];
|
|
t += surf->light_t * sample_size;
|
|
t += sample_size * 0.5f;
|
|
t /= BLOCK_SIZE * sample_size; //fa->texinfo->texture->height;
|
|
|
|
vertex.lm_tc[0] = s;
|
|
vertex.lm_tc[1] = t;
|
|
|
|
//gEngine.Con_Printf("VERT %u %f %f %f\n", g_brush.num_vertices, in_vertex->position[0], in_vertex->position[1], in_vertex->position[2]);
|
|
|
|
bvert[g_brush.num_vertices++] = vertex;
|
|
|
|
// TODO contemplate triangle_strip (or fan?) + primitive restart
|
|
if (k > 1) {
|
|
bind[g_brush.num_indices++] = (uint16_t)(vertex_offset + 0);
|
|
bind[g_brush.num_indices++] = (uint16_t)(vertex_offset + k - 1);
|
|
bind[g_brush.num_indices++] = (uint16_t)(vertex_offset + k);
|
|
bsurf->index_count += 3;
|
|
}
|
|
}
|
|
|
|
vertex_offset += surf->numedges;
|
|
}
|
|
}
|
|
|
|
return num_surfaces;
|
|
}
|
|
|
|
qboolean VK_LoadBrushModel( model_t *mod, const byte *buffer )
|
|
{
|
|
vk_brush_model_t *bmodel;
|
|
|
|
if (mod->cache.data)
|
|
{
|
|
gEngine.Con_Reportf( S_WARN "Model %s was already loaded\n", mod->name );
|
|
return true;
|
|
}
|
|
|
|
gEngine.Con_Reportf("%s: %s flags=%08x\n", __FUNCTION__, mod->name, mod->flags);
|
|
|
|
bmodel = Mem_Malloc(vk_core.pool, sizeof(vk_brush_model_t) + sizeof(vk_brush_model_surface_t) * mod->nummodelsurfaces);
|
|
mod->cache.data = bmodel;
|
|
|
|
bmodel->vertex_offset = g_brush.num_vertices;
|
|
bmodel->num_surfaces = loadBrushSurfaces( mod, bmodel->surfaces );
|
|
if (bmodel->num_surfaces < 0) {
|
|
gEngine.Con_Reportf( S_ERROR "Model %s was not loaded\n", mod->name );
|
|
return false;
|
|
}
|
|
|
|
/* gEngine.Con_Reportf("Model %s, vertex_offset=%d, first surface index_offset=%d\n", */
|
|
/* mod->name, */
|
|
/* bmodel->vertex_offset, bmodel->num_surfaces ? bmodel->surfaces[0].index_offset : -1); */
|
|
/* for (int i = 0; i < bmodel->num_surfaces; ++i) */
|
|
/* gEngine.Con_Reportf("\t%d: tex=%d, off=%d, cnt=%d\n", i, */
|
|
/* bmodel->surfaces[i].texture_num, */
|
|
/* bmodel->surfaces[i].index_offset, */
|
|
/* bmodel->surfaces[i].index_count); */
|
|
|
|
gEngine.Con_Reportf("Model %s loaded surfaces: %d (of %d); total vertices: %u, total indices: %u\n", mod->name, bmodel->num_surfaces, mod->nummodelsurfaces, g_brush.num_vertices, g_brush.num_indices);
|
|
return true;
|
|
}
|
|
|
|
void VK_BrushClear( void )
|
|
{
|
|
// Free previous map data
|
|
g_brush.num_vertices = 0;
|
|
g_brush.num_indices = 0;
|
|
}
|