mirror of
https://github.com/w23/xash3d-fwgs
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113 lines
3.3 KiB
C
113 lines
3.3 KiB
C
/*
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mod_sprite.c - sprite loading
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Copyright (C) 2010 Uncle Mike
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Copyright (C) 2019 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "sprite.h"
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#include "studio.h"
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#if !XASH_DEDICATED
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#include "ref_common.h"
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#endif // XASH_DEDICATED
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/*
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====================
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Mod_LoadSpriteModel
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load sprite model
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====================
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*/
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
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{
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dsprite_q1_t *pinq1;
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dsprite_hl_t *pinhl;
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dsprite_t *pin;
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msprite_t *psprite;
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char poolname[MAX_VA_STRING];
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int i, size;
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if( loaded ) *loaded = false;
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pin = (dsprite_t *)buffer;
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mod->type = mod_sprite;
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i = pin->version;
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if( pin->ident != IDSPRITEHEADER )
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{
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Con_DPrintf( S_ERROR "%s has wrong id (%x should be %x)\n", mod->name, pin->ident, IDSPRITEHEADER );
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return;
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}
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if( i != SPRITE_VERSION_Q1 && i != SPRITE_VERSION_HL && i != SPRITE_VERSION_32 )
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{
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Con_DPrintf( S_ERROR "%s has wrong version number (%i should be %i or %i)\n", mod->name, i, SPRITE_VERSION_Q1, SPRITE_VERSION_HL );
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return;
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}
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Q_snprintf( poolname, sizeof( poolname ), "^2%s^7", mod->name );
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mod->mempool = Mem_AllocPool( poolname );
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if( i == SPRITE_VERSION_Q1 || i == SPRITE_VERSION_32 )
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{
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pinq1 = (dsprite_q1_t *)buffer;
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size = sizeof( msprite_t ) + ( pinq1->numframes - 1 ) * sizeof( psprite->frames );
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psprite = Mem_Calloc( mod->mempool, size );
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mod->cache.data = psprite; // make link to extradata
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psprite->type = pinq1->type;
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psprite->texFormat = SPR_ADDITIVE; //SPR_ALPHTEST;
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psprite->numframes = mod->numframes = pinq1->numframes;
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psprite->facecull = SPR_CULL_FRONT;
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psprite->radius = pinq1->boundingradius;
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psprite->synctype = pinq1->synctype;
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// LordHavoc: hack to allow sprites to be non-fullbright
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for( i = 0; i < MAX_QPATH && mod->name[i]; i++ )
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if( mod->name[i] == '!' )
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psprite->texFormat = SPR_ALPHTEST;
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mod->mins[0] = mod->mins[1] = -pinq1->bounds[0] * 0.5f;
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mod->maxs[0] = mod->maxs[1] = pinq1->bounds[0] * 0.5f;
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mod->mins[2] = -pinq1->bounds[1] * 0.5f;
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mod->maxs[2] = pinq1->bounds[1] * 0.5f;
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}
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else // if( i == SPRITE_VERSION_HL )
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{
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pinhl = (dsprite_hl_t *)buffer;
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size = sizeof( msprite_t ) + ( pinhl->numframes - 1 ) * sizeof( psprite->frames );
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psprite = Mem_Calloc( mod->mempool, size );
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mod->cache.data = psprite; // make link to extradata
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psprite->type = pinhl->type;
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psprite->texFormat = pinhl->texFormat;
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psprite->numframes = mod->numframes = pinhl->numframes;
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psprite->facecull = pinhl->facetype;
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psprite->radius = pinhl->boundingradius;
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psprite->synctype = pinhl->synctype;
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mod->mins[0] = mod->mins[1] = -pinhl->bounds[0] * 0.5f;
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mod->maxs[0] = mod->maxs[1] = pinhl->bounds[0] * 0.5f;
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mod->mins[2] = -pinhl->bounds[1] * 0.5f;
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mod->maxs[2] = pinhl->bounds[1] * 0.5f;
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}
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if( loaded ) *loaded = true; // done
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if( Host_IsDedicated() )
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{
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// skip frames loading
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psprite->numframes = 0;
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return;
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}
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}
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