xash3d-fwgs/common
2023-03-27 17:28:19 +03:00
..
backends.h Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
beamdef.h
boneinfo.h
bspfile.h common: bspfile: add separate definitions for clipnodes limit for HLBSP and QBSP2 2022-12-15 00:42:40 +03:00
cl_entity.h
com_image.h engine: imagelib: img_png: validate image size through common engine function 2022-12-05 04:54:20 +03:00
com_model.h common: com_model: changed common structs reserved fields type to intptr_t 2022-12-11 22:59:17 +03:00
con_nprint.h
const.h
cvardef.h
defaults.h engine: simplify XASH_USE_EVDEV macro usage by giving it's defined positive value 2023-03-27 17:28:19 +03:00
demo_api.h
dlight.h
enginefeatures.h
entity_state.h
entity_types.h
event_api.h
event_args.h
event_flags.h
gameinfo.h engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons 2022-02-10 02:53:35 +03:00
hltv.h
ivoicetweak.h
kbutton.h
lightstyle.h
mathlib.h
net_api.h
netadr.h common: netadr: use static_assert macro 2022-11-17 19:44:47 +03:00
particledef.h
pmtrace.h
port.h engine: initial psvita build support 2023-03-11 07:09:14 +03:00
qfont.h
r_efx.h
r_studioint.h
ref_params.h
render_api.h engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2022-09-20 18:06:19 +03:00
screenfade.h
studio_event.h
synctype.h common: add shared synctype_t definition header, borrowed from Quake's modelgen.h 2023-02-14 18:18:16 +03:00
triangleapi.h
usercmd.h
wadfile.h
weaponinfo.h
wrect.h
xash3d_types.h public: make va() buffer size public 2023-03-11 05:28:17 +03:00