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The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
525 lines
12 KiB
C
525 lines
12 KiB
C
/*
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img_mip.c - hl1 and q1 image mips
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Copyright (C) 2007 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "imagelib.h"
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#include "xash3d_mathlib.h"
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#include "wadfile.h"
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#include "studio.h"
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#include "sprite.h"
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#include "qfont.h"
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/*
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============
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Image_LoadPAL
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============
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*/
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qboolean Image_LoadPAL( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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int rendermode = LUMP_NORMAL;
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if( filesize != 768 )
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{
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Con_DPrintf( S_ERROR "Image_LoadPAL: (%s) have invalid size (%ld should be %d)\n", name, filesize, 768 );
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return false;
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}
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if( name[0] == '#' )
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{
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// using palette name as rendermode
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if( Q_stristr( name, "normal" ))
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rendermode = LUMP_NORMAL;
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else if( Q_stristr( name, "masked" ))
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rendermode = LUMP_MASKED;
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else if( Q_stristr( name, "gradient" ))
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rendermode = LUMP_GRADIENT;
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else if( Q_stristr( name, "valve" ))
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{
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rendermode = LUMP_HALFLIFE;
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buffer = NULL; // force to get HL palette
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}
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else if( Q_stristr( name, "id" ))
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{
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rendermode = LUMP_QUAKE1;
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buffer = NULL; // force to get Q1 palette
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}
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}
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// NOTE: image.d_currentpal not cleared with Image_Reset()
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// and stay valid any time before new call of Image_SetPalette
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Image_GetPaletteLMP( buffer, rendermode );
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Image_CopyPalette32bit();
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image.rgba = NULL; // only palette, not real image
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image.size = 1024; // expanded palette
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image.width = image.height = 0;
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image.depth = 1;
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return true;
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}
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/*
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============
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Image_LoadFNT
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============
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*/
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qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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qfont_t font;
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const byte *pal, *fin;
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size_t size;
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int numcolors;
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if( image.hint == IL_HINT_Q1 )
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return false; // Quake1 doesn't have qfonts
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if( filesize < sizeof( font ))
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return false;
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memcpy( &font, buffer, sizeof( font ));
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// last sixty four bytes - what the hell ????
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size = sizeof( qfont_t ) - 4 + ( font.height * font.width * QCHAR_WIDTH ) + sizeof( short ) + 768 + 64;
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if( size != filesize )
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{
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// oldstyle font: "conchars" or "creditsfont"
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image.width = 256; // hardcoded
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image.height = font.height;
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}
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else
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{
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// Half-Life 1.1.0.0 font style (qfont_t)
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image.width = font.width * QCHAR_WIDTH;
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image.height = font.height;
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}
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if( !Image_LumpValidSize( name ))
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return false;
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fin = buffer + sizeof( font ) - 4;
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pal = fin + (image.width * image.height);
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numcolors = *(short *)pal, pal += sizeof( short );
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if( numcolors == 768 || numcolors == 256 )
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{
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// g-cont. make sure that is didn't hit anything
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Image_GetPaletteLMP( pal, LUMP_MASKED );
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image.flags |= IMAGE_HAS_ALPHA; // fonts always have transparency
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}
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else
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{
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return false;
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}
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image.type = PF_INDEXED_32; // 32-bit palette
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image.depth = 1;
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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/*
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======================
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Image_SetMDLPointer
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Transfer buffer pointer before Image_LoadMDL
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======================
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*/
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static void *g_mdltexdata;
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void Image_SetMDLPointer( byte *p )
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{
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g_mdltexdata = p;
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}
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/*
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============
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Image_LoadMDL
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============
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*/
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qboolean Image_LoadMDL( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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byte *fin;
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size_t pixels;
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mstudiotexture_t *pin;
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int flags;
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pin = (mstudiotexture_t *)buffer;
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flags = pin->flags;
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image.width = pin->width;
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image.height = pin->height;
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pixels = image.width * image.height;
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fin = (byte *)g_mdltexdata;
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ASSERT(fin);
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g_mdltexdata = NULL;
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if( !Image_ValidSize( name ))
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return false;
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if( image.hint == IL_HINT_HL )
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{
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if( filesize < ( sizeof( *pin ) + pixels + 768 ))
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return false;
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if( FBitSet( flags, STUDIO_NF_MASKED ))
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{
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byte *pal = fin + pixels;
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Image_GetPaletteLMP( pal, LUMP_MASKED );
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image.flags |= IMAGE_HAS_ALPHA|IMAGE_ONEBIT_ALPHA;
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}
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else Image_GetPaletteLMP( fin + pixels, LUMP_NORMAL );
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}
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else
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{
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return false; // unknown or unsupported mode rejected
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}
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image.type = PF_INDEXED_32; // 32-bit palete
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image.depth = 1;
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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/*
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============
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Image_LoadSPR
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============
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*/
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qboolean Image_LoadSPR( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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dspriteframe_t pin; // identical for q1\hl sprites
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qboolean truecolor = false;
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byte *fin;
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if( image.hint == IL_HINT_HL )
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{
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if( !image.d_currentpal )
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return false;
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}
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else if( image.hint == IL_HINT_Q1 )
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{
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Image_GetPaletteQ1();
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}
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else
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{
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// unknown mode rejected
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return false;
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}
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memcpy( &pin, buffer, sizeof(dspriteframe_t) );
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image.width = pin.width;
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image.height = pin.height;
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if( filesize < image.width * image.height )
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return false;
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if( filesize == ( image.width * image.height * 4 ))
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truecolor = true;
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// sorry, can't validate palette rendermode
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if( !Image_LumpValidSize( name )) return false;
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image.type = (truecolor) ? PF_RGBA_32 : PF_INDEXED_32; // 32-bit palete
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image.depth = 1;
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// detect alpha-channel by palette type
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switch( image.d_rendermode )
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{
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case LUMP_MASKED:
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SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
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// intentionally fallthrough
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case LUMP_GRADIENT:
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case LUMP_QUAKE1:
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SetBits( image.flags, IMAGE_HAS_ALPHA );
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break;
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}
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fin = (byte *)(buffer + sizeof(dspriteframe_t));
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if( truecolor )
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{
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// spr32 support
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image.size = image.width * image.height * 4;
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image.rgba = Mem_Malloc( host.imagepool, image.size );
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memcpy( image.rgba, fin, image.size );
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SetBits( image.flags, IMAGE_HAS_COLOR ); // Color. True Color!
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return true;
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}
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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/*
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============
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Image_LoadLMP
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============
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*/
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qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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lmp_t lmp;
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byte *fin, *pal;
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int rendermode;
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int i, pixels;
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if( filesize < sizeof( lmp ))
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return false;
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// valve software trick (particle palette)
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if( Q_stristr( name, "palette.lmp" ))
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return Image_LoadPAL( name, buffer, filesize );
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// id software trick (image without header)
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if( Q_stristr( name, "conchars" ) && filesize == 16384 )
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{
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image.width = image.height = 128;
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rendermode = LUMP_QUAKE1;
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filesize += sizeof( lmp );
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fin = (byte *)buffer;
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// need to remap transparent color from first to last entry
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for( i = 0; i < 16384; i++ ) if( !fin[i] ) fin[i] = 0xFF;
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}
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else
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{
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fin = (byte *)buffer;
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memcpy( &lmp, fin, sizeof( lmp ));
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image.width = lmp.width;
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image.height = lmp.height;
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rendermode = LUMP_NORMAL;
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fin += sizeof( lmp );
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}
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pixels = image.width * image.height;
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if( filesize < sizeof( lmp ) + pixels )
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return false;
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if( !Image_ValidSize( name ))
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return false;
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if( image.hint != IL_HINT_Q1 && filesize > (int)sizeof(lmp) + pixels )
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{
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int numcolors;
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for( i = 0; i < pixels; i++ )
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{
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if( fin[i] == 255 )
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{
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image.flags |= IMAGE_HAS_ALPHA;
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rendermode = LUMP_MASKED;
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break;
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}
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}
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pal = fin + pixels;
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numcolors = *(short *)pal;
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if( numcolors != 256 ) pal = NULL; // corrupted lump ?
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else pal += sizeof( short );
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}
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else if( image.hint != IL_HINT_HL )
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{
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image.flags |= IMAGE_HAS_ALPHA;
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rendermode = LUMP_QUAKE1;
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pal = NULL;
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}
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else
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{
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// unknown mode rejected
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return false;
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}
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Image_GetPaletteLMP( pal, rendermode );
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image.type = PF_INDEXED_32; // 32-bit palete
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image.depth = 1;
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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/*
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=============
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Image_LoadMIP
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=============
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*/
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qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesize )
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{
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mip_t mip;
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qboolean hl_texture;
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byte *fin, *pal;
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int ofs[4], rendermode;
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int i, pixels, numcolors;
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int reflectivity[3] = { 0, 0, 0 };
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if( filesize < sizeof( mip ))
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return false;
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memcpy( &mip, buffer, sizeof( mip ));
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image.width = mip.width;
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image.height = mip.height;
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if( !Image_ValidSize( name ))
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return false;
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memcpy( ofs, mip.offsets, sizeof( ofs ));
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pixels = image.width * image.height;
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if( image.hint != IL_HINT_Q1 && filesize >= (int)sizeof(mip) + ((pixels * 85)>>6) + sizeof(short) + 768)
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{
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// half-life 1.0.0.1 mip version with palette
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fin = (byte *)buffer + mip.offsets[0];
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pal = (byte *)buffer + mip.offsets[0] + (((image.width * image.height) * 85)>>6);
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numcolors = *(short *)pal;
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if( numcolors != 256 ) pal = NULL; // corrupted mip ?
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else pal += sizeof( short ); // skip colorsize
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hl_texture = true;
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// setup rendermode
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if( Q_strrchr( name, '{' ))
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{
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// NOTE: decals with 'blue base' can be interpret as colored decals
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if( !Image_CheckFlag( IL_LOAD_DECAL ) || ( pal[765] == 0 && pal[766] == 0 && pal[767] == 255 ))
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{
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SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
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rendermode = LUMP_MASKED;
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}
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else
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{
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// classic gradient decals
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SetBits( image.flags, IMAGE_COLORINDEX );
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rendermode = LUMP_GRADIENT;
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}
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SetBits( image.flags, IMAGE_HAS_ALPHA );
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}
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else
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{
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int pal_type;
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// NOTE: we can have luma-pixels if quake1 texture
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// converted into the hl texture but palette leave unchanged
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// this is a good reason for using fullbright pixels
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pal_type = Image_ComparePalette( pal );
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// check for luma pixels (but ignore liquid textures because they have no lightmap)
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if( mip.name[0] != '*' && mip.name[0] != '!' && pal_type == PAL_QUAKE1 )
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{
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for( i = 0; i < image.width * image.height; i++ )
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{
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if( fin[i] > 224 )
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{
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image.flags |= IMAGE_HAS_LUMA;
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break;
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}
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}
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}
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if( pal_type == PAL_QUAKE1 )
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SetBits( image.flags, IMAGE_QUAKEPAL );
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rendermode = LUMP_NORMAL;
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}
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Image_GetPaletteLMP( pal, rendermode );
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image.d_currentpal[255] &= 0xFFFFFF;
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}
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else if( image.hint != IL_HINT_HL && filesize >= (int)sizeof(mip) + ((pixels * 85)>>6))
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{
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// quake1 1.01 mip version without palette
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fin = (byte *)buffer + mip.offsets[0];
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pal = NULL; // clear palette
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rendermode = LUMP_NORMAL;
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hl_texture = false;
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// check for luma and alpha pixels
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if( !image.custom_palette )
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{
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for( i = 0; i < image.width * image.height; i++ )
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{
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if( fin[i] > 224 && fin[i] != 255 )
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{
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// don't apply luma to water surfaces because they have no lightmap
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if( mip.name[0] != '*' && mip.name[0] != '!' )
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image.flags |= IMAGE_HAS_LUMA;
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break;
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}
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}
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}
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// Arcane Dimensions has the transparent textures
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if( Q_strrchr( name, '{' ))
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{
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for( i = 0; i < image.width * image.height; i++ )
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{
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if( fin[i] == 255 )
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{
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// don't set ONEBIT_ALPHA flag for some reasons
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image.flags |= IMAGE_HAS_ALPHA;
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break;
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}
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}
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}
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SetBits( image.flags, IMAGE_QUAKEPAL );
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Image_GetPaletteQ1();
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}
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else
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{
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return false; // unknown or unsupported mode rejected
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}
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// check for quake-sky texture
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if( !Q_strncmp( mip.name, "sky", 3 ) && image.width == ( image.height * 2 ))
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{
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// g-cont: we need to run additional checks for palette type and colors ?
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image.flags |= IMAGE_QUAKESKY;
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}
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// check for half-life water texture
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if( hl_texture && ( mip.name[0] == '!' || !Q_strnicmp( mip.name, "water", 5 )))
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{
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// grab the fog color
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image.fogParams[0] = pal[3*3+0];
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image.fogParams[1] = pal[3*3+1];
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image.fogParams[2] = pal[3*3+2];
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// grab the fog density
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image.fogParams[3] = pal[4*3+0];
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}
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else if( hl_texture && ( rendermode == LUMP_GRADIENT ))
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{
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// grab the decal color
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image.fogParams[0] = pal[255*3+0];
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image.fogParams[1] = pal[255*3+1];
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image.fogParams[2] = pal[255*3+2];
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// calc the decal reflectivity
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image.fogParams[3] = VectorAvg( image.fogParams );
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}
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else if( pal != NULL )
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{
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// calc texture reflectivity
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for( i = 0; i < 256; i++ )
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{
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reflectivity[0] += pal[i*3+0];
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reflectivity[1] += pal[i*3+1];
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reflectivity[2] += pal[i*3+2];
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}
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VectorDivide( reflectivity, 256, image.fogParams );
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}
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image.type = PF_INDEXED_32; // 32-bit palete
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image.depth = 1;
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return Image_AddIndexedImageToPack( fin, image.width, image.height );
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}
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