xash3d-fwgs/engine/common/imagelib/img_wad.c
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace
The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
2021-01-04 20:55:10 +03:00

525 lines
12 KiB
C

/*
img_mip.c - hl1 and q1 image mips
Copyright (C) 2007 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "imagelib.h"
#include "xash3d_mathlib.h"
#include "wadfile.h"
#include "studio.h"
#include "sprite.h"
#include "qfont.h"
/*
============
Image_LoadPAL
============
*/
qboolean Image_LoadPAL( const char *name, const byte *buffer, fs_offset_t filesize )
{
int rendermode = LUMP_NORMAL;
if( filesize != 768 )
{
Con_DPrintf( S_ERROR "Image_LoadPAL: (%s) have invalid size (%ld should be %d)\n", name, filesize, 768 );
return false;
}
if( name[0] == '#' )
{
// using palette name as rendermode
if( Q_stristr( name, "normal" ))
rendermode = LUMP_NORMAL;
else if( Q_stristr( name, "masked" ))
rendermode = LUMP_MASKED;
else if( Q_stristr( name, "gradient" ))
rendermode = LUMP_GRADIENT;
else if( Q_stristr( name, "valve" ))
{
rendermode = LUMP_HALFLIFE;
buffer = NULL; // force to get HL palette
}
else if( Q_stristr( name, "id" ))
{
rendermode = LUMP_QUAKE1;
buffer = NULL; // force to get Q1 palette
}
}
// NOTE: image.d_currentpal not cleared with Image_Reset()
// and stay valid any time before new call of Image_SetPalette
Image_GetPaletteLMP( buffer, rendermode );
Image_CopyPalette32bit();
image.rgba = NULL; // only palette, not real image
image.size = 1024; // expanded palette
image.width = image.height = 0;
image.depth = 1;
return true;
}
/*
============
Image_LoadFNT
============
*/
qboolean Image_LoadFNT( const char *name, const byte *buffer, fs_offset_t filesize )
{
qfont_t font;
const byte *pal, *fin;
size_t size;
int numcolors;
if( image.hint == IL_HINT_Q1 )
return false; // Quake1 doesn't have qfonts
if( filesize < sizeof( font ))
return false;
memcpy( &font, buffer, sizeof( font ));
// last sixty four bytes - what the hell ????
size = sizeof( qfont_t ) - 4 + ( font.height * font.width * QCHAR_WIDTH ) + sizeof( short ) + 768 + 64;
if( size != filesize )
{
// oldstyle font: "conchars" or "creditsfont"
image.width = 256; // hardcoded
image.height = font.height;
}
else
{
// Half-Life 1.1.0.0 font style (qfont_t)
image.width = font.width * QCHAR_WIDTH;
image.height = font.height;
}
if( !Image_LumpValidSize( name ))
return false;
fin = buffer + sizeof( font ) - 4;
pal = fin + (image.width * image.height);
numcolors = *(short *)pal, pal += sizeof( short );
if( numcolors == 768 || numcolors == 256 )
{
// g-cont. make sure that is didn't hit anything
Image_GetPaletteLMP( pal, LUMP_MASKED );
image.flags |= IMAGE_HAS_ALPHA; // fonts always have transparency
}
else
{
return false;
}
image.type = PF_INDEXED_32; // 32-bit palette
image.depth = 1;
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}
/*
======================
Image_SetMDLPointer
Transfer buffer pointer before Image_LoadMDL
======================
*/
static void *g_mdltexdata;
void Image_SetMDLPointer( byte *p )
{
g_mdltexdata = p;
}
/*
============
Image_LoadMDL
============
*/
qboolean Image_LoadMDL( const char *name, const byte *buffer, fs_offset_t filesize )
{
byte *fin;
size_t pixels;
mstudiotexture_t *pin;
int flags;
pin = (mstudiotexture_t *)buffer;
flags = pin->flags;
image.width = pin->width;
image.height = pin->height;
pixels = image.width * image.height;
fin = (byte *)g_mdltexdata;
ASSERT(fin);
g_mdltexdata = NULL;
if( !Image_ValidSize( name ))
return false;
if( image.hint == IL_HINT_HL )
{
if( filesize < ( sizeof( *pin ) + pixels + 768 ))
return false;
if( FBitSet( flags, STUDIO_NF_MASKED ))
{
byte *pal = fin + pixels;
Image_GetPaletteLMP( pal, LUMP_MASKED );
image.flags |= IMAGE_HAS_ALPHA|IMAGE_ONEBIT_ALPHA;
}
else Image_GetPaletteLMP( fin + pixels, LUMP_NORMAL );
}
else
{
return false; // unknown or unsupported mode rejected
}
image.type = PF_INDEXED_32; // 32-bit palete
image.depth = 1;
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}
/*
============
Image_LoadSPR
============
*/
qboolean Image_LoadSPR( const char *name, const byte *buffer, fs_offset_t filesize )
{
dspriteframe_t pin; // identical for q1\hl sprites
qboolean truecolor = false;
byte *fin;
if( image.hint == IL_HINT_HL )
{
if( !image.d_currentpal )
return false;
}
else if( image.hint == IL_HINT_Q1 )
{
Image_GetPaletteQ1();
}
else
{
// unknown mode rejected
return false;
}
memcpy( &pin, buffer, sizeof(dspriteframe_t) );
image.width = pin.width;
image.height = pin.height;
if( filesize < image.width * image.height )
return false;
if( filesize == ( image.width * image.height * 4 ))
truecolor = true;
// sorry, can't validate palette rendermode
if( !Image_LumpValidSize( name )) return false;
image.type = (truecolor) ? PF_RGBA_32 : PF_INDEXED_32; // 32-bit palete
image.depth = 1;
// detect alpha-channel by palette type
switch( image.d_rendermode )
{
case LUMP_MASKED:
SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
// intentionally fallthrough
case LUMP_GRADIENT:
case LUMP_QUAKE1:
SetBits( image.flags, IMAGE_HAS_ALPHA );
break;
}
fin = (byte *)(buffer + sizeof(dspriteframe_t));
if( truecolor )
{
// spr32 support
image.size = image.width * image.height * 4;
image.rgba = Mem_Malloc( host.imagepool, image.size );
memcpy( image.rgba, fin, image.size );
SetBits( image.flags, IMAGE_HAS_COLOR ); // Color. True Color!
return true;
}
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}
/*
============
Image_LoadLMP
============
*/
qboolean Image_LoadLMP( const char *name, const byte *buffer, fs_offset_t filesize )
{
lmp_t lmp;
byte *fin, *pal;
int rendermode;
int i, pixels;
if( filesize < sizeof( lmp ))
return false;
// valve software trick (particle palette)
if( Q_stristr( name, "palette.lmp" ))
return Image_LoadPAL( name, buffer, filesize );
// id software trick (image without header)
if( Q_stristr( name, "conchars" ) && filesize == 16384 )
{
image.width = image.height = 128;
rendermode = LUMP_QUAKE1;
filesize += sizeof( lmp );
fin = (byte *)buffer;
// need to remap transparent color from first to last entry
for( i = 0; i < 16384; i++ ) if( !fin[i] ) fin[i] = 0xFF;
}
else
{
fin = (byte *)buffer;
memcpy( &lmp, fin, sizeof( lmp ));
image.width = lmp.width;
image.height = lmp.height;
rendermode = LUMP_NORMAL;
fin += sizeof( lmp );
}
pixels = image.width * image.height;
if( filesize < sizeof( lmp ) + pixels )
return false;
if( !Image_ValidSize( name ))
return false;
if( image.hint != IL_HINT_Q1 && filesize > (int)sizeof(lmp) + pixels )
{
int numcolors;
for( i = 0; i < pixels; i++ )
{
if( fin[i] == 255 )
{
image.flags |= IMAGE_HAS_ALPHA;
rendermode = LUMP_MASKED;
break;
}
}
pal = fin + pixels;
numcolors = *(short *)pal;
if( numcolors != 256 ) pal = NULL; // corrupted lump ?
else pal += sizeof( short );
}
else if( image.hint != IL_HINT_HL )
{
image.flags |= IMAGE_HAS_ALPHA;
rendermode = LUMP_QUAKE1;
pal = NULL;
}
else
{
// unknown mode rejected
return false;
}
Image_GetPaletteLMP( pal, rendermode );
image.type = PF_INDEXED_32; // 32-bit palete
image.depth = 1;
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}
/*
=============
Image_LoadMIP
=============
*/
qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesize )
{
mip_t mip;
qboolean hl_texture;
byte *fin, *pal;
int ofs[4], rendermode;
int i, pixels, numcolors;
int reflectivity[3] = { 0, 0, 0 };
if( filesize < sizeof( mip ))
return false;
memcpy( &mip, buffer, sizeof( mip ));
image.width = mip.width;
image.height = mip.height;
if( !Image_ValidSize( name ))
return false;
memcpy( ofs, mip.offsets, sizeof( ofs ));
pixels = image.width * image.height;
if( image.hint != IL_HINT_Q1 && filesize >= (int)sizeof(mip) + ((pixels * 85)>>6) + sizeof(short) + 768)
{
// half-life 1.0.0.1 mip version with palette
fin = (byte *)buffer + mip.offsets[0];
pal = (byte *)buffer + mip.offsets[0] + (((image.width * image.height) * 85)>>6);
numcolors = *(short *)pal;
if( numcolors != 256 ) pal = NULL; // corrupted mip ?
else pal += sizeof( short ); // skip colorsize
hl_texture = true;
// setup rendermode
if( Q_strrchr( name, '{' ))
{
// NOTE: decals with 'blue base' can be interpret as colored decals
if( !Image_CheckFlag( IL_LOAD_DECAL ) || ( pal[765] == 0 && pal[766] == 0 && pal[767] == 255 ))
{
SetBits( image.flags, IMAGE_ONEBIT_ALPHA );
rendermode = LUMP_MASKED;
}
else
{
// classic gradient decals
SetBits( image.flags, IMAGE_COLORINDEX );
rendermode = LUMP_GRADIENT;
}
SetBits( image.flags, IMAGE_HAS_ALPHA );
}
else
{
int pal_type;
// NOTE: we can have luma-pixels if quake1 texture
// converted into the hl texture but palette leave unchanged
// this is a good reason for using fullbright pixels
pal_type = Image_ComparePalette( pal );
// check for luma pixels (but ignore liquid textures because they have no lightmap)
if( mip.name[0] != '*' && mip.name[0] != '!' && pal_type == PAL_QUAKE1 )
{
for( i = 0; i < image.width * image.height; i++ )
{
if( fin[i] > 224 )
{
image.flags |= IMAGE_HAS_LUMA;
break;
}
}
}
if( pal_type == PAL_QUAKE1 )
SetBits( image.flags, IMAGE_QUAKEPAL );
rendermode = LUMP_NORMAL;
}
Image_GetPaletteLMP( pal, rendermode );
image.d_currentpal[255] &= 0xFFFFFF;
}
else if( image.hint != IL_HINT_HL && filesize >= (int)sizeof(mip) + ((pixels * 85)>>6))
{
// quake1 1.01 mip version without palette
fin = (byte *)buffer + mip.offsets[0];
pal = NULL; // clear palette
rendermode = LUMP_NORMAL;
hl_texture = false;
// check for luma and alpha pixels
if( !image.custom_palette )
{
for( i = 0; i < image.width * image.height; i++ )
{
if( fin[i] > 224 && fin[i] != 255 )
{
// don't apply luma to water surfaces because they have no lightmap
if( mip.name[0] != '*' && mip.name[0] != '!' )
image.flags |= IMAGE_HAS_LUMA;
break;
}
}
}
// Arcane Dimensions has the transparent textures
if( Q_strrchr( name, '{' ))
{
for( i = 0; i < image.width * image.height; i++ )
{
if( fin[i] == 255 )
{
// don't set ONEBIT_ALPHA flag for some reasons
image.flags |= IMAGE_HAS_ALPHA;
break;
}
}
}
SetBits( image.flags, IMAGE_QUAKEPAL );
Image_GetPaletteQ1();
}
else
{
return false; // unknown or unsupported mode rejected
}
// check for quake-sky texture
if( !Q_strncmp( mip.name, "sky", 3 ) && image.width == ( image.height * 2 ))
{
// g-cont: we need to run additional checks for palette type and colors ?
image.flags |= IMAGE_QUAKESKY;
}
// check for half-life water texture
if( hl_texture && ( mip.name[0] == '!' || !Q_strnicmp( mip.name, "water", 5 )))
{
// grab the fog color
image.fogParams[0] = pal[3*3+0];
image.fogParams[1] = pal[3*3+1];
image.fogParams[2] = pal[3*3+2];
// grab the fog density
image.fogParams[3] = pal[4*3+0];
}
else if( hl_texture && ( rendermode == LUMP_GRADIENT ))
{
// grab the decal color
image.fogParams[0] = pal[255*3+0];
image.fogParams[1] = pal[255*3+1];
image.fogParams[2] = pal[255*3+2];
// calc the decal reflectivity
image.fogParams[3] = VectorAvg( image.fogParams );
}
else if( pal != NULL )
{
// calc texture reflectivity
for( i = 0; i < 256; i++ )
{
reflectivity[0] += pal[i*3+0];
reflectivity[1] += pal[i*3+1];
reflectivity[2] += pal[i*3+2];
}
VectorDivide( reflectivity, 256, image.fogParams );
}
image.type = PF_INDEXED_32; // 32-bit palete
image.depth = 1;
return Image_AddIndexedImageToPack( fin, image.width, image.height );
}