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The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef WEAPONINFO_H
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#define WEAPONINFO_H
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// Info about weapons player might have in his/her possession
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typedef struct weapon_data_s
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{
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int m_iId;
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int m_iClip;
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float m_flNextPrimaryAttack;
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float m_flNextSecondaryAttack;
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float m_flTimeWeaponIdle;
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int m_fInReload;
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int m_fInSpecialReload;
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float m_flNextReload;
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float m_flPumpTime;
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float m_fReloadTime;
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float m_fAimedDamage;
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float m_fNextAimBonus;
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int m_fInZoom;
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int m_iWeaponState;
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int iuser1;
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int iuser2;
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int iuser3;
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int iuser4;
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float fuser1;
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float fuser2;
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float fuser3;
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float fuser4;
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} weapon_data_t;
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#endif//WEAPONINFO_H
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