mirror of
https://github.com/w23/xash3d-fwgs
synced 2025-01-07 09:26:01 +01:00
d576818550
Known issues: - apparently BLEND_MIX surfaces should also participate in lighting. Figure out how. - sensitive to ray tracing order. Need proper OIT (or hacks)
491 lines
17 KiB
C
491 lines
17 KiB
C
#include "vk_ray_internal.h"
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#include "vk_rtx.h"
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#include "vk_textures.h"
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#include "vk_materials.h"
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#include "vk_geometry.h"
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#include "vk_render.h"
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#include "vk_staging.h"
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#include "vk_light.h"
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#include "vk_math.h"
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#include "vk_combuf.h"
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#include "eiface.h"
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#include "xash3d_mathlib.h"
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#include <string.h>
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xvk_ray_model_state_t g_ray_model_state;
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static void returnModelToCache(vk_ray_model_t *model) {
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ASSERT(model->taken);
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model->taken = false;
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}
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static vk_ray_model_t *getModelFromCache(int num_geoms, int max_prims, const VkAccelerationStructureGeometryKHR *geoms) { //}, int size) {
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vk_ray_model_t *model = NULL;
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int i;
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for (i = 0; i < ARRAYSIZE(g_ray_model_state.models_cache); ++i)
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{
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int j;
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model = g_ray_model_state.models_cache + i;
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if (model->taken)
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continue;
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if (!model->as)
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break;
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if (model->num_geoms != num_geoms)
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continue;
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if (model->max_prims != max_prims)
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continue;
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for (j = 0; j < num_geoms; ++j) {
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if (model->geoms[j].geometryType != geoms[j].geometryType)
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break;
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if (model->geoms[j].flags != geoms[j].flags)
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break;
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if (geoms[j].geometryType == VK_GEOMETRY_TYPE_TRIANGLES_KHR) {
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// TODO what else should we compare?
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if (model->geoms[j].geometry.triangles.maxVertex != geoms[j].geometry.triangles.maxVertex)
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break;
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ASSERT(model->geoms[j].geometry.triangles.vertexStride == geoms[j].geometry.triangles.vertexStride);
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ASSERT(model->geoms[j].geometry.triangles.vertexFormat == geoms[j].geometry.triangles.vertexFormat);
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ASSERT(model->geoms[j].geometry.triangles.indexType == geoms[j].geometry.triangles.indexType);
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} else {
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PRINT_NOT_IMPLEMENTED_ARGS("Non-tri geometries are not implemented");
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break;
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}
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}
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if (j == num_geoms)
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break;
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}
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if (i == ARRAYSIZE(g_ray_model_state.models_cache))
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return NULL;
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// if (model->size > 0)
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// ASSERT(model->size >= size);
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if (!model->geoms) {
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const size_t size = sizeof(*geoms) * num_geoms;
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model->geoms = Mem_Malloc(vk_core.pool, size);
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memcpy(model->geoms, geoms, size);
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model->num_geoms = num_geoms;
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model->max_prims = max_prims;
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}
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model->taken = true;
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return model;
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}
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static void assertNoOverlap( uint32_t o1, uint32_t s1, uint32_t o2, uint32_t s2 ) {
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uint32_t min_offset, min_size;
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uint32_t max_offset;
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if (o1 < o2) {
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min_offset = o1;
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min_size = s1;
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max_offset = o2;
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} else {
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min_offset = o2;
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min_size = s2;
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max_offset = o1;
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}
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ASSERT(min_offset + min_size <= max_offset);
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}
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static void validateModelPair( const vk_ray_model_t *m1, const vk_ray_model_t *m2 ) {
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if (m1 == m2) return;
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if (!m2->num_geoms) return;
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assertNoOverlap(m1->debug.as_offset, m1->size, m2->debug.as_offset, m2->size);
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if (m1->taken && m2->taken)
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assertNoOverlap(m1->kusochki_offset, m1->num_geoms, m2->kusochki_offset, m2->num_geoms);
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}
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static void validateModel( const vk_ray_model_t *model ) {
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for (int j = 0; j < ARRAYSIZE(g_ray_model_state.models_cache); ++j) {
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validateModelPair(model, g_ray_model_state.models_cache + j);
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}
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}
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static void validateModels( void ) {
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for (int i = 0; i < ARRAYSIZE(g_ray_model_state.models_cache); ++i) {
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validateModel(g_ray_model_state.models_cache + i);
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}
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}
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void XVK_RayModel_Validate( void ) {
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const vk_kusok_data_t* kusochki = g_ray_model_state.kusochki_buffer.mapped;
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ASSERT(g_ray_model_state.frame.num_models <= ARRAYSIZE(g_ray_model_state.frame.models));
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for (int i = 0; i < g_ray_model_state.frame.num_models; ++i) {
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const vk_ray_draw_model_t *draw_model = g_ray_model_state.frame.models + i;
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const vk_ray_model_t *model = draw_model->model;
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int num_geoms = 1; // TODO can't validate non-dynamic models because this info is lost
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ASSERT(model);
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ASSERT(model->as != VK_NULL_HANDLE);
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ASSERT(model->kusochki_offset < MAX_KUSOCHKI);
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ASSERT(model->geoms);
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ASSERT(model->num_geoms > 0);
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ASSERT(model->taken);
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num_geoms = model->num_geoms;
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for (int j = 0; j < num_geoms; j++) {
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const vk_kusok_data_t *kusok = kusochki + j;
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const vk_texture_t *tex = findTexture(kusok->material.tex_base_color);
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ASSERT(tex);
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ASSERT(tex->vk.image.view != VK_NULL_HANDLE);
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// uint32_t index_offset;
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// uint32_t vertex_offset;
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// uint32_t triangles;
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}
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// Check for as model memory aliasing
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for (int j = 0; j < g_ray_model_state.frame.num_models; ++j) {
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const vk_ray_model_t *model2 = g_ray_model_state.frame.models[j].model;
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validateModelPair(model, model2);
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}
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}
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}
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static void applyMaterialToKusok(vk_kusok_data_t* kusok, const vk_render_geometry_t *geom, const vec4_t model_color, uint32_t mode) {
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const xvk_material_t *const mat = XVK_GetMaterialForTextureIndex( geom->texture );
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ASSERT(mat);
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// TODO split kusochki into static geometry data and potentially dynamic material data
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// This data is static, should never change
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kusok->vertex_offset = geom->vertex_offset;
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kusok->index_offset = geom->index_offset;
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kusok->triangles = geom->element_count / 3;
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kusok->material = (struct Material){
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.mode = mode,
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.tex_base_color = mat->tex_base_color,
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.tex_roughness = mat->tex_roughness,
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.tex_metalness = mat->tex_metalness,
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.tex_normalmap = mat->tex_normalmap,
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.roughness = mat->roughness,
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.metalness = mat->metalness,
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.normal_scale = mat->normal_scale,
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};
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const qboolean HACK_chrome = geom->material == kXVkMaterialChrome;
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if (!mat->set && HACK_chrome)
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kusok->material.tex_roughness = tglob.grayTexture;
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if (geom->material == kXVkMaterialSky)
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kusok->material.mode = MATERIAL_MODE_SKYBOX;
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// FIXME modulates model_color with material->base_color which has different frequency
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{
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vec4_t gcolor;
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gcolor[0] = model_color[0] * mat->base_color[0];
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gcolor[1] = model_color[1] * mat->base_color[1];
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gcolor[2] = model_color[2] * mat->base_color[2];
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gcolor[3] = model_color[3] * mat->base_color[3];
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Vector4Copy(gcolor, kusok->model.color);
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}
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VectorCopy(geom->emissive, kusok->emissive);
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}
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vk_ray_model_t* VK_RayModelCreate( vk_ray_model_init_t args ) {
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VkAccelerationStructureGeometryKHR *geoms;
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uint32_t *geom_max_prim_counts;
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VkAccelerationStructureBuildRangeInfoKHR *geom_build_ranges;
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const VkDeviceAddress buffer_addr = R_VkBufferGetDeviceAddress(args.buffer); // TODO pass in args/have in buffer itself
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const uint32_t kusochki_count_offset = R_DEBuffer_Alloc(&g_ray_model_state.kusochki_alloc, args.model->dynamic ? LifetimeDynamic : LifetimeStatic, args.model->num_geometries, 1);
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vk_ray_model_t *ray_model;
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int max_prims = 0;
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ASSERT(vk_core.rtx);
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if (kusochki_count_offset == ALO_ALLOC_FAILED) {
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gEngine.Con_Printf(S_ERROR "Maximum number of kusochki exceeded on model %s\n", args.model->debug_name);
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return NULL;
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}
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// FIXME don't touch allocator each frame many times pls
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geoms = Mem_Calloc(vk_core.pool, args.model->num_geometries * sizeof(*geoms));
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geom_max_prim_counts = Mem_Malloc(vk_core.pool, args.model->num_geometries * sizeof(*geom_max_prim_counts));
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geom_build_ranges = Mem_Calloc(vk_core.pool, args.model->num_geometries * sizeof(*geom_build_ranges));
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/* gEngine.Con_Reportf("Loading model %s, geoms: %d\n", args.model->debug_name, args.model->num_geometries); */
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for (int i = 0; i < args.model->num_geometries; ++i) {
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vk_render_geometry_t *mg = args.model->geometries + i;
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const uint32_t prim_count = mg->element_count / 3;
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max_prims += prim_count;
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geom_max_prim_counts[i] = prim_count;
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geoms[i] = (VkAccelerationStructureGeometryKHR)
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{
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
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.flags = VK_GEOMETRY_OPAQUE_BIT_KHR, // FIXME this is not true. incoming mode might have transparency eventually (and also dynamically)
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.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
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.geometry.triangles =
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(VkAccelerationStructureGeometryTrianglesDataKHR){
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
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.indexType = VK_INDEX_TYPE_UINT16,
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.maxVertex = mg->max_vertex,
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.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
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.vertexStride = sizeof(vk_vertex_t),
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.vertexData.deviceAddress = buffer_addr,
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.indexData.deviceAddress = buffer_addr,
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},
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};
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geom_build_ranges[i] = (VkAccelerationStructureBuildRangeInfoKHR) {
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.primitiveCount = prim_count,
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.primitiveOffset = mg->index_offset * sizeof(uint16_t),
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.firstVertex = mg->vertex_offset,
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};
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}
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// FIXME this is definitely not the right place. We should upload everything in bulk, and only then build blases in bulk too
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vk_combuf_t *const combuf = R_VkStagingCommit();
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{
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const VkBufferMemoryBarrier bmb[] = { {
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.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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//.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR, // FIXME
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.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_SHADER_READ_BIT, // FIXME
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.buffer = args.buffer,
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.offset = 0, // FIXME
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.size = VK_WHOLE_SIZE, // FIXME
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} };
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vkCmdPipelineBarrier(combuf->cmdbuf,
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VK_PIPELINE_STAGE_TRANSFER_BIT,
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//VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
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VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR | VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR,
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0, 0, NULL, ARRAYSIZE(bmb), bmb, 0, NULL);
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}
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{
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as_build_args_t asrgs = {
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.geoms = geoms,
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.max_prim_counts = geom_max_prim_counts,
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.build_ranges = geom_build_ranges,
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.n_geoms = args.model->num_geometries,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
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.dynamic = args.model->dynamic,
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.debug_name = args.model->debug_name,
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};
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ray_model = getModelFromCache(args.model->num_geometries, max_prims, geoms); //, build_size.accelerationStructureSize);
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if (!ray_model) {
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gEngine.Con_Printf(S_ERROR "Ran out of model cache slots\n");
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} else {
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qboolean result;
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asrgs.p_accel = &ray_model->as;
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DEBUG_BEGINF(combuf->cmdbuf, "build blas for %s", args.model->debug_name);
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result = createOrUpdateAccelerationStructure(combuf, &asrgs, ray_model);
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DEBUG_END(combuf->cmdbuf);
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if (!result)
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{
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gEngine.Con_Printf(S_ERROR "Could not build BLAS for %s\n", args.model->debug_name);
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returnModelToCache(ray_model);
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ray_model = NULL;
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} else {
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ray_model->kusochki_offset = kusochki_count_offset;
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ray_model->dynamic = args.model->dynamic;
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ray_model->kusochki_updated_this_frame = false;
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if (vk_core.debug)
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validateModel(ray_model);
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}
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}
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}
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Mem_Free(geom_build_ranges);
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Mem_Free(geom_max_prim_counts);
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Mem_Free(geoms); // TODO this can be cached within models_cache ??
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//gEngine.Con_Reportf("Model %s (%p) created blas %p\n", args.model->debug_name, args.model, args.model->rtx.blas);
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return ray_model;
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}
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void VK_RayModelDestroy( struct vk_ray_model_s *model ) {
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ASSERT(vk_core.rtx);
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if (model->as != VK_NULL_HANDLE) {
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//gEngine.Con_Reportf("Model %s destroying AS=%p blas_index=%d\n", model->debug_name, model->rtx.blas, blas_index);
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vkDestroyAccelerationStructureKHR(vk_core.device, model->as, NULL);
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Mem_Free(model->geoms);
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memset(model, 0, sizeof(*model));
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}
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}
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// TODO move this to some common place with traditional renderer
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static void computeConveyorSpeed(const color24 rendercolor, int tex_index, vec2_t speed) {
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float sy, cy;
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float flConveyorSpeed = 0.0f;
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float flRate, flAngle;
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vk_texture_t *texture = findTexture( tex_index );
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//gl_texture_t *texture;
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// FIXME
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/* if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ) && RI.currententity == gEngfuncs.GetEntityByIndex( 0 ) ) */
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/* { */
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/* // same as doom speed */
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/* flConveyorSpeed = -35.0f; */
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/* } */
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/* else */
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{
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flConveyorSpeed = (rendercolor.g<<8|rendercolor.b) / 16.0f;
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if( rendercolor.r ) flConveyorSpeed = -flConveyorSpeed;
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}
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//texture = R_GetTexture( glState.currentTextures[glState.activeTMU] );
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flRate = fabs( flConveyorSpeed ) / (float)texture->width;
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flAngle = ( flConveyorSpeed >= 0 ) ? 180 : 0;
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SinCos( flAngle * ( M_PI_F / 180.0f ), &sy, &cy );
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speed[0] = cy * flRate;
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speed[1] = sy * flRate;
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}
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void VK_RayFrameAddModel( vk_ray_model_t *model, const vk_render_model_t *render_model, const matrix3x4 *transform_row) {
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vk_ray_draw_model_t* draw_model = g_ray_model_state.frame.models + g_ray_model_state.frame.num_models;
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ASSERT(vk_core.rtx);
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ASSERT(g_ray_model_state.frame.num_models <= ARRAYSIZE(g_ray_model_state.frame.models));
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ASSERT(model->num_geoms == render_model->num_geometries);
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if (g_ray_model_state.frame.num_models == ARRAYSIZE(g_ray_model_state.frame.models)) {
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gEngine.Con_Printf(S_ERROR "Ran out of AccelerationStructure slots\n");
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return;
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}
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{
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ASSERT(model->as != VK_NULL_HANDLE);
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draw_model->model = model;
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memcpy(draw_model->transform_row, *transform_row, sizeof(draw_model->transform_row));
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}
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uint32_t material_mode = MATERIAL_MODE_OPAQUE;
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switch (render_model->render_type) {
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case kVkRenderTypeSolid:
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material_mode = MATERIAL_MODE_OPAQUE;
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break;
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case kVkRenderType_A_1mA_RW: // blend: scr*a + dst*(1-a), depth: RW
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case kVkRenderType_A_1mA_R: // blend: scr*a + dst*(1-a), depth test
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// FIXME where is MATERIAL_MODE_TRANSLUCENT??1
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material_mode = MATERIAL_MODE_BLEND_MIX;
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break;
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case kVkRenderType_A_1: // blend: scr*a + dst, no depth test or write; sprite:kRenderGlow only
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material_mode = MATERIAL_MODE_BLEND_GLOW;
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break;
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case kVkRenderType_A_1_R: // blend: scr*a + dst, depth test
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case kVkRenderType_1_1_R: // blend: scr + dst, depth test
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material_mode = MATERIAL_MODE_BLEND_ADD;
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break;
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case kVkRenderType_AT: // no blend, depth RW, alpha test
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material_mode = MATERIAL_MODE_OPAQUE_ALPHA_TEST;
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break;
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default:
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gEngine.Host_Error("Unexpected render type %d\n", render_model->render_type);
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}
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draw_model->material_mode = material_mode;
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// TODO optimize:
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// - collect list of geoms for which we could update anything (animated textues, uvs, etc)
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// - update only those through staging
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// - also consider tracking whether the main model color has changed (that'd need to update everything yay)
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if (!model->kusochki_updated_this_frame)
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{
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const vk_staging_buffer_args_t staging_args = {
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.buffer = g_ray_model_state.kusochki_buffer.buffer,
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.offset = model->kusochki_offset * sizeof(vk_kusok_data_t),
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.size = render_model->num_geometries * sizeof(vk_kusok_data_t),
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.alignment = 16,
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};
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const vk_staging_region_t kusok_staging = R_VkStagingLockForBuffer(staging_args);
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if (!kusok_staging.ptr) {
|
|
gEngine.Con_Printf(S_ERROR "Couldn't allocate staging for %d kusochkov for model %s\n", model->num_geoms, render_model->debug_name);
|
|
return;
|
|
}
|
|
|
|
vk_kusok_data_t *const kusochki = kusok_staging.ptr;
|
|
|
|
for (int i = 0; i < render_model->num_geometries; ++i) {
|
|
vk_render_geometry_t *geom = render_model->geometries + i;
|
|
|
|
// FIXME an impedance mismatch: render_type is per-model, while materials and emissive color are per-geom
|
|
// TODO not sure if needed
|
|
/* if (HACK_additive_emissive) { */
|
|
/* VectorCopy(render_model->color, geom->emissive); */
|
|
/* } */
|
|
|
|
applyMaterialToKusok(kusochki + i, geom, render_model->color, material_mode);
|
|
|
|
Matrix4x4_ToArrayFloatGL(render_model->prev_transform, (float*)(kusochki + i)->model.prev_transform);
|
|
}
|
|
|
|
/* gEngine.Con_Reportf("model %s: geom=%d kuoffs=%d kustoff=%d kustsz=%d sthndl=%d\n", */
|
|
/* render_model->debug_name, */
|
|
/* render_model->num_geometries, */
|
|
/* model->kusochki_offset, */
|
|
/* staging_args.offset, staging_args.size, */
|
|
/* kusok_staging.handle */
|
|
/* ); */
|
|
|
|
R_VkStagingUnlock(kusok_staging.handle);
|
|
model->kusochki_updated_this_frame = true;
|
|
}
|
|
|
|
for (int i = 0; i < render_model->dynamic_polylights_count; ++i) {
|
|
rt_light_add_polygon_t *const polylight = render_model->dynamic_polylights + i;
|
|
polylight->transform_row = (const matrix3x4*)transform_row;
|
|
polylight->dynamic = true;
|
|
RT_LightAddPolygon(polylight);
|
|
}
|
|
|
|
g_ray_model_state.frame.num_models++;
|
|
}
|
|
|
|
void RT_RayModel_Clear(void) {
|
|
R_DEBuffer_Init(&g_ray_model_state.kusochki_alloc, MAX_KUSOCHKI / 2, MAX_KUSOCHKI / 2);
|
|
}
|
|
|
|
void XVK_RayModel_ClearForNextFrame( void ) {
|
|
// FIXME we depend on the fact that only a single frame can be in flight
|
|
// currently framectl waits for the queue to complete before returning
|
|
// so we can be sure here that previous frame is complete and we're free to
|
|
// destroy/reuse dynamic ASes from previous frame
|
|
for (int i = 0; i < g_ray_model_state.frame.num_models; ++i) {
|
|
vk_ray_draw_model_t *model = g_ray_model_state.frame.models + i;
|
|
ASSERT(model->model);
|
|
model->model->kusochki_updated_this_frame = false;
|
|
|
|
if (!model->model->dynamic)
|
|
continue;
|
|
|
|
returnModelToCache(model->model);
|
|
model->model = NULL;
|
|
}
|
|
|
|
g_ray_model_state.frame.num_models = 0;
|
|
|
|
// TODO N frames in flight
|
|
// HACK: blas caching requires persistent memory
|
|
// proper fix would need some other memory allocation strategy
|
|
// VK_RingBuffer_ClearFrame(&g_rtx.accels_buffer_alloc);
|
|
//VK_RingBuffer_ClearFrame(&g_ray_model_state.kusochki_alloc);
|
|
R_DEBuffer_Flip(&g_ray_model_state.kusochki_alloc);
|
|
}
|