xash3d-fwgs/engine/server
Alibek Omarov fccf044976 engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
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server.h engine: server: add sv_autosave cvar 2023-02-06 00:05:20 +03:00
sv_client.c engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
sv_cmds.c engine: server: add sv_autosave cvar 2023-02-06 00:05:20 +03:00
sv_custom.c engine: server: fix possible array overruns 2022-05-25 17:57:47 +03:00
sv_filter.c Merge master to ipv6 2022-11-17 19:34:46 +03:00
sv_frame.c engine: initialize network buffers used on player connect and after 2023-02-09 17:57:45 +03:00
sv_game.c Nintendo Switch support (again) 2023-02-05 02:09:32 +01:00
sv_init.c engine: share playermove ClearPhysEnts function 2023-01-06 00:28:24 +03:00
sv_log.c engine: server: simplify strings operations. 2022-12-04 22:03:48 +03:00
sv_main.c Merge branch 'master' of https://github.com/FWGS/xash3d-fwgs into switch_newer 2023-02-07 17:14:47 +01:00
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2022-07-13 19:26:38 +03:00
sv_phys.c Trim all trailing whitespace 2021-01-04 20:55:10 +03:00
sv_pmove.c engine: fix functions returning void returning void value 2023-01-14 10:58:03 +03:00
sv_save.c engine: server: don't show GAMESAVED message in autosaves, small refactoring 2023-01-31 07:16:08 +03:00
sv_world.c engine: common: add generic trace_t initialize function 2022-06-26 04:39:15 +03:00