mirror of
https://github.com/w23/xash3d-fwgs
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105 lines
3.1 KiB
C
105 lines
3.1 KiB
C
/*
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system.h - platform dependent code
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef SYSTEM_H
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#define SYSTEM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "port.h"
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#include <setjmp.h>
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#include <stdio.h>
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#include <time.h>
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#include "xash3d_types.h"
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#include "const.h"
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#include "crtlib.h"
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#include "platform/platform.h"
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#define MSGBOX( x ) Platform_MessageBox( "Xash Error", (x), false );
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#define MSGBOX2( x ) Platform_MessageBox( "Host Error", (x), true );
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#define MSGBOX3( x ) Platform_MessageBox( "Host Recursive Error", (x), true );
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#define ASSERT( exp ) if(!( exp )) Sys_Error( "assert failed at %s:%i\n", __FILE__, __LINE__ )
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/*
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========================================================================
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internal dll's loader
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two main types - native dlls and other win32 libraries will be recognized automatically
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NOTE: never change this structure because all dll descriptions in xash code
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writes into struct by offsets not names
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========================================================================
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*/
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void Sys_Sleep( int msec );
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double Sys_DoubleTime( void );
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char *Sys_GetClipboardData( void );
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const char *Sys_GetCurrentUser( void );
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int Sys_CheckParm( const char *parm );
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void Sys_Warn( const char *format, ... ) _format( 1 );
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void Sys_Error( const char *error, ... ) _format( 1 );
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qboolean Sys_LoadLibrary( dll_info_t *dll );
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void* Sys_GetProcAddress( dll_info_t *dll, const char* name );
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qboolean Sys_FreeLibrary( dll_info_t *dll );
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void Sys_ParseCommandLine( int argc, char **argv );
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void Sys_MergeCommandLine( void );
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void Sys_SetupCrashHandler( void );
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void Sys_RestoreCrashHandler( void );
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void Sys_DebugBreak( void );
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#define Sys_GetParmFromCmdLine( parm, out ) _Sys_GetParmFromCmdLine( parm, out, sizeof( out ))
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qboolean _Sys_GetParmFromCmdLine( const char *parm, char *out, size_t size );
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qboolean Sys_GetIntFromCmdLine( const char *parm, int *out );
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void Sys_SendKeyEvents( void );
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void Sys_Print( const char *pMsg );
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void Sys_PrintLog( const char *pMsg );
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void Sys_InitLog( void );
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void Sys_CloseLog( void );
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void Sys_Quit( void ) NORETURN;
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qboolean Sys_NewInstance( const char *gamedir );
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//
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// sys_con.c
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//
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char *Sys_Input( void );
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void Sys_DestroyConsole( void );
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void Sys_CloseLog( void );
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void Sys_InitLog( void );
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void Sys_PrintLog( const char *pMsg );
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int Sys_LogFileNo( void );
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//
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// con_win.c
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//
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#if XASH_WIN32
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void Wcon_InitConsoleCommands( void );
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void Wcon_ShowConsole( qboolean show );
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void Wcon_CreateConsole( void );
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void Wcon_DestroyConsole( void );
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void Wcon_DisableInput( void );
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char *Wcon_Input( void );
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void Wcon_WinPrint( const char *pMsg );
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void Wcon_SetStatus( const char *pStatus );
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#endif
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// text messages
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#define Msg Con_Printf
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#ifdef __cplusplus
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}
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#endif
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#endif//SYSTEM_H
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