xash3d-fwgs/ref/vk/vk_image.c

322 lines
11 KiB
C

#include "vk_image.h"
#include "vk_staging.h"
#include "vk_combuf.h"
#include "vk_logs.h"
#include "xash3d_mathlib.h" // Q_max
// Long type lists functions
#include "vk_image_extra.h"
static const VkImageUsageFlags usage_bits_implying_views =
VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_STORAGE_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT |
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT |
VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR |
VK_IMAGE_USAGE_FRAGMENT_DENSITY_MAP_BIT_EXT;
/*
VK_IMAGE_USAGE_VIDEO_DECODE_DST_BIT_KHR |
VK_IMAGE_USAGE_VIDEO_DECODE_DPB_BIT_KHR |
VK_IMAGE_USAGE_VIDEO_ENCODE_SRC_BIT_KHR |
VK_IMAGE_USAGE_VIDEO_ENCODE_DPB_BIT_KHR;
*/
r_vk_image_t R_VkImageCreate(const r_vk_image_create_t *create) {
const qboolean is_depth = !!(create->usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
r_vk_image_t image = {0};
VkMemoryRequirements memreq;
const qboolean is_cubemap = !!(create->flags & kVkImageFlagIsCubemap);
const qboolean is_3d = create->depth > 1;
ASSERT(is_cubemap + is_3d != 2);
const VkFormat unorm_format = unormFormatFor(create->format);
const qboolean create_unorm =
!!(create->flags & kVkImageFlagCreateUnormView)
&& unorm_format != VK_FORMAT_UNDEFINED
&& unorm_format != create->format;
VkImageCreateInfo ici = {
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.imageType = is_3d ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D,
.extent.width = create->width,
.extent.height = create->height,
.extent.depth = create->depth,
.mipLevels = create->mips,
.arrayLayers = create->layers,
.format = create->format,
.tiling = create->tiling,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.usage = create->usage,
.samples = VK_SAMPLE_COUNT_1_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.flags = 0
| (is_cubemap ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0)
| (create_unorm ? VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT : 0),
};
XVK_CHECK(vkCreateImage(vk_core.device, &ici, NULL, &image.image));
image.format = ici.format;
if (create->debug_name)
SET_DEBUG_NAME(image.image, VK_OBJECT_TYPE_IMAGE, create->debug_name);
vkGetImageMemoryRequirements(vk_core.device, image.image, &memreq);
image.devmem = VK_DevMemAllocate(create->debug_name, memreq, create->memory_props ? create->memory_props : VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, 0);
XVK_CHECK(vkBindImageMemory(vk_core.device, image.image, image.devmem.device_memory, image.devmem.offset));
if (create->usage & usage_bits_implying_views) {
const qboolean ignore_alpha = !!(create->flags & kVkImageFlagIgnoreAlpha) && !is_depth;
VkImageViewCreateInfo ivci = {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.viewType = is_cubemap ? VK_IMAGE_VIEW_TYPE_CUBE : (is_3d ? VK_IMAGE_VIEW_TYPE_3D : VK_IMAGE_VIEW_TYPE_2D),
.format = ici.format,
.image = image.image,
.subresourceRange.aspectMask = is_depth ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT,
.subresourceRange.baseMipLevel = 0,
.subresourceRange.levelCount = ici.mipLevels,
.subresourceRange.baseArrayLayer = 0,
.subresourceRange.layerCount = ici.arrayLayers,
.components = componentMappingForFormat(ici.format, ignore_alpha),
};
XVK_CHECK(vkCreateImageView(vk_core.device, &ivci, NULL, &image.view));
if (create->debug_name)
SET_DEBUG_NAME(image.view, VK_OBJECT_TYPE_IMAGE_VIEW, create->debug_name);
if (create_unorm) {
ivci.format = unorm_format;
XVK_CHECK(vkCreateImageView(vk_core.device, &ivci, NULL, &image.view_unorm));
if (create->debug_name)
SET_DEBUG_NAMEF(image.view_unorm, VK_OBJECT_TYPE_IMAGE_VIEW, "%s_unorm", create->debug_name);
}
}
image.width = create->width;
image.height = create->height;
image.depth = create->depth;
image.mips = create->mips;
image.layers = create->layers;
image.flags = create->flags;
return image;
}
void R_VkImageDestroy(r_vk_image_t *img) {
if (img->view_unorm != VK_NULL_HANDLE)
vkDestroyImageView(vk_core.device, img->view_unorm, NULL);
if (img->view != VK_NULL_HANDLE)
vkDestroyImageView(vk_core.device, img->view, NULL);
vkDestroyImage(vk_core.device, img->image, NULL);
VK_DevMemFree(&img->devmem);
*img = (r_vk_image_t){0};
}
void R_VkImageClear(VkCommandBuffer cmdbuf, VkImage image) {
const VkImageMemoryBarrier image_barriers[] = { {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = image,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
}} };
const VkClearColorValue clear_value = {0};
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
0, NULL, 0, NULL, COUNTOF(image_barriers), image_barriers);
vkCmdClearColorImage(cmdbuf, image, VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1, &image_barriers->subresourceRange);
}
void R_VkImageBlit(VkCommandBuffer cmdbuf, const r_vkimage_blit_args *blit_args) {
{
const VkImageMemoryBarrier image_barriers[] = { {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = blit_args->src.image,
.srcAccessMask = blit_args->src.srcAccessMask,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.oldLayout = blit_args->src.oldLayout,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.subresourceRange =
(VkImageSubresourceRange){
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
}, {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = blit_args->dst.image,
.srcAccessMask = blit_args->dst.srcAccessMask,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = blit_args->dst.oldLayout,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.subresourceRange =
(VkImageSubresourceRange){
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
} };
vkCmdPipelineBarrier(cmdbuf,
blit_args->in_stage,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, NULL, 0, NULL, COUNTOF(image_barriers), image_barriers);
}
{
VkImageBlit region = {0};
region.srcOffsets[1].x = blit_args->src.width;
region.srcOffsets[1].y = blit_args->src.height;
region.srcOffsets[1].z = 1;
region.dstOffsets[1].x = blit_args->dst.width;
region.dstOffsets[1].y = blit_args->dst.height;
region.dstOffsets[1].z = 1;
region.srcSubresource.aspectMask = region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
region.srcSubresource.layerCount = region.dstSubresource.layerCount = 1;
vkCmdBlitImage(cmdbuf,
blit_args->src.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
blit_args->dst.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &region,
VK_FILTER_NEAREST);
}
{
VkImageMemoryBarrier image_barriers[] = {
{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = blit_args->dst.image,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.subresourceRange =
(VkImageSubresourceRange){
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
}};
vkCmdPipelineBarrier(cmdbuf,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
0, 0, NULL, 0, NULL, COUNTOF(image_barriers), image_barriers);
}
}
void R_VkImageUploadBegin( r_vk_image_t *img ) {
const VkImageMemoryBarrier image_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = img->image,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = img->mips,
.baseArrayLayer = 0,
.layerCount = img->layers,
}
};
// Command buffer might be invalidated on any slice load
const VkCommandBuffer cmdbuf = R_VkStagingGetCommandBuffer();
vkCmdPipelineBarrier(cmdbuf,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0, 0, NULL, 0, NULL, 1, &image_barrier);
}
void R_VkImageUploadSlice( r_vk_image_t *img, int layer, int mip, int size, const void *data ) {
const uint32_t width = Q_max(1, img->width >> mip);
const uint32_t height = Q_max(1, img->height >> mip);
const uint32_t depth = Q_max(1, img->depth >> mip);
const uint32_t texel_block_size = R_VkImageFormatTexelBlockSize(img->format);
const vk_staging_image_args_t staging_args = {
.image = img->image,
.region = (VkBufferImageCopy) {
.bufferOffset = 0,
.bufferRowLength = 0,
.bufferImageHeight = 0,
.imageSubresource = (VkImageSubresourceLayers){
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = mip,
.baseArrayLayer = layer,
.layerCount = 1,
},
.imageExtent = (VkExtent3D){
.width = width,
.height = height,
.depth = depth,
},
},
.layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.size = size,
.alignment = texel_block_size,
};
{
const vk_staging_region_t staging = R_VkStagingLockForImage(staging_args);
ASSERT(staging.ptr);
memcpy(staging.ptr, data, size);
R_VkStagingUnlock(staging.handle);
}
}
void R_VkImageUploadEnd( r_vk_image_t *img ) {
// TODO Don't change layout here. Alternatively:
// I. Attach layout metadata to the image, and request its change next time it is used.
// II. Build-in layout transfer to staging commit and do it there on commit.
const VkImageMemoryBarrier image_barrier = {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.image = img->image,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
.subresourceRange = (VkImageSubresourceRange) {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = img->mips,
.baseArrayLayer = 0,
.layerCount = img->layers,
}
};
// Commit is needed to make sure that all previous image loads have been submitted to cmdbuf
const VkCommandBuffer cmdbuf = R_VkStagingCommit()->cmdbuf;
vkCmdPipelineBarrier(cmdbuf,
VK_PIPELINE_STAGE_TRANSFER_BIT,
// FIXME incorrect, we also use them in compute and potentially ray tracing shaders
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
0, 0, NULL, 0, NULL, 1, &image_barrier);
}