mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-16 06:00:33 +01:00
491 lines
16 KiB
C
491 lines
16 KiB
C
/*
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vid_sdl.c - SDL vid component
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Copyright (C) 2018 a1batross
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "gl_local.h"
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#include "gl_export.h"
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#define GL_CALL( x ) #x, (void**)&p##x
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static dllfunc_t opengl_110funcs[] =
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{
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{ GL_CALL( glClearColor ) },
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{ GL_CALL( glClear ) },
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{ GL_CALL( glAlphaFunc ) },
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{ GL_CALL( glBlendFunc ) },
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{ GL_CALL( glCullFace ) },
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{ GL_CALL( glDrawBuffer ) },
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{ GL_CALL( glReadBuffer ) },
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{ GL_CALL( glAccum ) },
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{ GL_CALL( glEnable ) },
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{ GL_CALL( glDisable ) },
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{ GL_CALL( glEnableClientState ) },
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{ GL_CALL( glDisableClientState ) },
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{ GL_CALL( glGetBooleanv ) },
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{ GL_CALL( glGetDoublev ) },
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{ GL_CALL( glGetFloatv ) },
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{ GL_CALL( glGetIntegerv ) },
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{ GL_CALL( glGetError ) },
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{ GL_CALL( glGetString ) },
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{ GL_CALL( glFinish ) },
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{ GL_CALL( glFlush ) },
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{ GL_CALL( glClearDepth ) },
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{ GL_CALL( glDepthFunc ) },
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{ GL_CALL( glDepthMask ) },
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{ GL_CALL( glDepthRange ) },
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{ GL_CALL( glFrontFace ) },
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{ GL_CALL( glDrawElements ) },
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{ GL_CALL( glDrawArrays ) },
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{ GL_CALL( glColorMask ) },
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{ GL_CALL( glIndexPointer ) },
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{ GL_CALL( glVertexPointer ) },
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{ GL_CALL( glNormalPointer ) },
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{ GL_CALL( glColorPointer ) },
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{ GL_CALL( glTexCoordPointer ) },
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{ GL_CALL( glArrayElement ) },
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{ GL_CALL( glColor3f ) },
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{ GL_CALL( glColor3fv ) },
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{ GL_CALL( glColor4f ) },
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{ GL_CALL( glColor4fv ) },
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{ GL_CALL( glColor3ub ) },
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{ GL_CALL( glColor4ub ) },
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{ GL_CALL( glColor4ubv ) },
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{ GL_CALL( glTexCoord1f ) },
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{ GL_CALL( glTexCoord2f ) },
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{ GL_CALL( glTexCoord3f ) },
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{ GL_CALL( glTexCoord4f ) },
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{ GL_CALL( glTexCoord1fv ) },
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{ GL_CALL( glTexCoord2fv ) },
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{ GL_CALL( glTexCoord3fv ) },
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{ GL_CALL( glTexCoord4fv ) },
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{ GL_CALL( glTexGenf ) },
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{ GL_CALL( glTexGenfv ) },
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{ GL_CALL( glTexGeni ) },
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{ GL_CALL( glVertex2f ) },
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{ GL_CALL( glVertex3f ) },
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{ GL_CALL( glVertex3fv ) },
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{ GL_CALL( glNormal3f ) },
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{ GL_CALL( glNormal3fv ) },
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{ GL_CALL( glBegin ) },
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{ GL_CALL( glEnd ) },
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{ GL_CALL( glLineWidth ) },
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{ GL_CALL( glPointSize ) },
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{ GL_CALL( glMatrixMode ) },
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{ GL_CALL( glOrtho ) },
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{ GL_CALL( glRasterPos2f ) },
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{ GL_CALL( glFrustum ) },
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{ GL_CALL( glViewport ) },
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{ GL_CALL( glPushMatrix ) },
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{ GL_CALL( glPopMatrix ) },
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{ GL_CALL( glPushAttrib ) },
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{ GL_CALL( glPopAttrib ) },
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{ GL_CALL( glLoadIdentity ) },
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{ GL_CALL( glLoadMatrixd ) },
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{ GL_CALL( glLoadMatrixf ) },
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{ GL_CALL( glMultMatrixd ) },
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{ GL_CALL( glMultMatrixf ) },
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{ GL_CALL( glRotated ) },
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{ GL_CALL( glRotatef ) },
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{ GL_CALL( glScaled ) },
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{ GL_CALL( glScalef ) },
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{ GL_CALL( glTranslated ) },
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{ GL_CALL( glTranslatef ) },
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{ GL_CALL( glReadPixels ) },
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{ GL_CALL( glDrawPixels ) },
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{ GL_CALL( glStencilFunc ) },
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{ GL_CALL( glStencilMask ) },
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{ GL_CALL( glStencilOp ) },
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{ GL_CALL( glClearStencil ) },
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{ GL_CALL( glIsEnabled ) },
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{ GL_CALL( glIsList ) },
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{ GL_CALL( glIsTexture ) },
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{ GL_CALL( glTexEnvf ) },
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{ GL_CALL( glTexEnvfv ) },
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{ GL_CALL( glTexEnvi ) },
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{ GL_CALL( glTexParameterf ) },
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{ GL_CALL( glTexParameterfv ) },
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{ GL_CALL( glTexParameteri ) },
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{ GL_CALL( glHint ) },
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{ GL_CALL( glPixelStoref ) },
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{ GL_CALL( glPixelStorei ) },
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{ GL_CALL( glGenTextures ) },
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{ GL_CALL( glDeleteTextures ) },
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{ GL_CALL( glBindTexture ) },
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{ GL_CALL( glTexImage1D ) },
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{ GL_CALL( glTexImage2D ) },
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{ GL_CALL( glTexSubImage1D ) },
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{ GL_CALL( glTexSubImage2D ) },
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{ GL_CALL( glCopyTexImage1D ) },
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{ GL_CALL( glCopyTexImage2D ) },
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{ GL_CALL( glCopyTexSubImage1D ) },
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{ GL_CALL( glCopyTexSubImage2D ) },
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{ GL_CALL( glScissor ) },
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{ GL_CALL( glGetTexImage ) },
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{ GL_CALL( glGetTexEnviv ) },
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{ GL_CALL( glPolygonOffset ) },
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{ GL_CALL( glPolygonMode ) },
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{ GL_CALL( glPolygonStipple ) },
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{ GL_CALL( glClipPlane ) },
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{ GL_CALL( glGetClipPlane ) },
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{ GL_CALL( glShadeModel ) },
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{ GL_CALL( glGetTexLevelParameteriv ) },
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{ GL_CALL( glGetTexLevelParameterfv ) },
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{ GL_CALL( glFogfv ) },
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{ GL_CALL( glFogf ) },
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{ GL_CALL( glFogi ) },
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{ NULL , NULL }
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};
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static dllfunc_t debugoutputfuncs[] =
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{
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{ GL_CALL( glDebugMessageControlARB ) },
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{ GL_CALL( glDebugMessageInsertARB ) },
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{ GL_CALL( glDebugMessageCallbackARB ) },
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{ GL_CALL( glGetDebugMessageLogARB ) },
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{ NULL , NULL }
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};
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static dllfunc_t multitexturefuncs[] =
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{
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{ GL_CALL( glMultiTexCoord1f ) },
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{ GL_CALL( glMultiTexCoord2f ) },
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{ GL_CALL( glMultiTexCoord3f ) },
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{ GL_CALL( glMultiTexCoord4f ) },
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{ GL_CALL( glActiveTexture ) },
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{ GL_CALL( glActiveTextureARB ) },
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{ GL_CALL( glClientActiveTexture ) },
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{ GL_CALL( glClientActiveTextureARB ) },
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{ NULL , NULL }
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};
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static dllfunc_t texture3dextfuncs[] =
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{
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{ GL_CALL( glTexImage3D ) },
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{ GL_CALL( glTexSubImage3D ) },
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{ GL_CALL( glCopyTexSubImage3D ) },
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{ NULL , NULL }
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};
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static dllfunc_t texturecompressionfuncs[] =
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{
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{ GL_CALL( glCompressedTexImage3DARB ) },
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{ GL_CALL( glCompressedTexImage2DARB ) },
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{ GL_CALL( glCompressedTexImage1DARB ) },
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{ GL_CALL( glCompressedTexSubImage3DARB ) },
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{ GL_CALL( glCompressedTexSubImage2DARB ) },
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{ GL_CALL( glCompressedTexSubImage1DARB ) },
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{ GL_CALL( glGetCompressedTexImage ) },
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{ NULL , NULL }
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};
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static dllfunc_t vbofuncs[] =
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{
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{ GL_CALL( glBindBufferARB ) },
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{ GL_CALL( glDeleteBuffersARB ) },
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{ GL_CALL( glGenBuffersARB ) },
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{ GL_CALL( glIsBufferARB ) },
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{ GL_CALL( glMapBufferARB ) },
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{ GL_CALL( glUnmapBufferARB ) }, // ,
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{ GL_CALL( glBufferDataARB ) },
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{ GL_CALL( glBufferSubDataARB ) },
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{ NULL, NULL}
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};
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/*
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========================
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DebugCallback
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For ARB_debug_output
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========================
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*/
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static void APIENTRY GL_DebugOutput( GLuint source, GLuint type, GLuint id, GLuint severity, GLint length, const GLcharARB *message, GLvoid *userParam )
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{
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switch( type )
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{
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case GL_DEBUG_TYPE_ERROR_ARB:
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Con_Printf( S_OPENGL_ERROR "%s\n", message );
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break;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
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Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
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Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_PORTABILITY_ARB:
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if( host_developer.value < DEV_EXTENDED )
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return;
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Con_Printf( S_OPENGL_WARN "%s\n", message );
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break;
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case GL_DEBUG_TYPE_PERFORMANCE_ARB:
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Con_Printf( S_OPENGL_NOTE "%s\n", message );
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break;
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case GL_DEBUG_TYPE_OTHER_ARB:
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default: Con_Printf( S_OPENGL_NOTE "%s\n", message );
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break;
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}
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}
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#ifdef XASH_GLES
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void GL_InitExtensionsGLES( void )
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{
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// intialize wrapper type
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#ifdef XASH_NANOGL
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glConfig.context = CONTEXT_TYPE_GLES_1_X;
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glConfig.wrapper = GLES_WRAPPER_NANOGL;
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#elif defined( XASH_WES )
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glConfig.context = CONTEXT_TYPE_GLES_2_X;
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glConfig.wrapper = GLES_WRAPPER_WES;
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#endif
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glConfig.hardware_type = GLHW_GENERIC;
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// initalize until base opengl functions loaded
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GL_SetExtension( GL_DRAW_RANGEELEMENTS_EXT, true );
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GL_SetExtension( GL_ARB_MULTITEXTURE, true );
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pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
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glConfig.max_texture_coords = glConfig.max_texture_units = 4;
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GL_SetExtension( GL_ENV_COMBINE_EXT, true );
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GL_SetExtension( GL_DOT3_ARB_EXT, true );
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GL_SetExtension( GL_TEXTURE_3D_EXT, false );
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GL_SetExtension( GL_SGIS_MIPMAPS_EXT, true ); // gles specs
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GL_SetExtension( GL_ARB_VERTEX_BUFFER_OBJECT_EXT, true ); // gles specs
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// hardware cubemaps
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GL_CheckExtension( "GL_OES_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURECUBEMAP_EXT );
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if( GL_Support( GL_TEXTURECUBEMAP_EXT ))
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pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
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GL_SetExtension( GL_ARB_SEAMLESS_CUBEMAP, false );
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GL_SetExtension( GL_EXT_POINTPARAMETERS, false );
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GL_CheckExtension( "GL_OES_texture_npot", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT );
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GL_SetExtension( GL_TEXTURE_COMPRESSION_EXT, false );
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GL_SetExtension( GL_CUSTOM_VERTEX_ARRAY_EXT, false );
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GL_SetExtension( GL_CLAMPTOEDGE_EXT, true ); // by gles1 specs
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GL_SetExtension( GL_ANISOTROPY_EXT, false );
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GL_SetExtension( GL_TEXTURE_LODBIAS, false );
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GL_SetExtension( GL_CLAMP_TEXBORDER_EXT, false );
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GL_SetExtension( GL_BLEND_MINMAX_EXT, false );
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GL_SetExtension( GL_BLEND_SUBTRACT_EXT, false );
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GL_SetExtension( GL_SEPARATESTENCIL_EXT, false );
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GL_SetExtension( GL_STENCILTWOSIDE_EXT, false );
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GL_SetExtension( GL_TEXTURE_ENV_ADD_EXT,false );
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GL_SetExtension( GL_SHADER_OBJECTS_EXT, false );
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GL_SetExtension( GL_SHADER_GLSL100_EXT, false );
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GL_SetExtension( GL_VERTEX_SHADER_EXT,false );
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GL_SetExtension( GL_FRAGMENT_SHADER_EXT, false );
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GL_SetExtension( GL_SHADOW_EXT, false );
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GL_SetExtension( GL_ARB_DEPTH_FLOAT_EXT, false );
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GL_SetExtension( GL_OCCLUSION_QUERIES_EXT,false );
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GL_CheckExtension( "GL_OES_depth_texture", NULL, "gl_depthtexture", GL_DEPTH_TEXTURE );
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glConfig.texRectangle = glConfig.max_2d_rectangle_size = 0; // no rectangle
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Cvar_FullSet( "gl_allow_mirrors", "0", CVAR_READ_ONLY); // No support for GLES
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}
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#else
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void GL_InitExtensionsBigGL()
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{
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// intialize wrapper type
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glConfig.context = CONTEXT_TYPE_GL;
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glConfig.wrapper = GLES_WRAPPER_NONE;
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if( Q_stristr( glConfig.renderer_string, "geforce" ))
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glConfig.hardware_type = GLHW_NVIDIA;
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else if( Q_stristr( glConfig.renderer_string, "quadro fx" ))
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glConfig.hardware_type = GLHW_NVIDIA;
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else if( Q_stristr(glConfig.renderer_string, "rv770" ))
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glConfig.hardware_type = GLHW_RADEON;
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else if( Q_stristr(glConfig.renderer_string, "radeon hd" ))
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glConfig.hardware_type = GLHW_RADEON;
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else if( Q_stristr( glConfig.renderer_string, "eah4850" ) || Q_stristr( glConfig.renderer_string, "eah4870" ))
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glConfig.hardware_type = GLHW_RADEON;
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else if( Q_stristr( glConfig.renderer_string, "radeon" ))
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glConfig.hardware_type = GLHW_RADEON;
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else if( Q_stristr( glConfig.renderer_string, "intel" ))
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glConfig.hardware_type = GLHW_INTEL;
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else glConfig.hardware_type = GLHW_GENERIC;
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// multitexture
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glConfig.max_texture_units = glConfig.max_texture_coords = glConfig.max_teximage_units = 1;
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GL_CheckExtension( "GL_ARB_multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE );
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if( GL_Support( GL_ARB_MULTITEXTURE ))
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{
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pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
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}
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if( glConfig.max_texture_units == 1 )
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GL_SetExtension( GL_ARB_MULTITEXTURE, false );
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// 3d texture support
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GL_CheckExtension( "GL_EXT_texture3D", texture3dextfuncs, "gl_texture_3d", GL_TEXTURE_3D_EXT );
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if( GL_Support( GL_TEXTURE_3D_EXT ))
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{
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pglGetIntegerv( GL_MAX_3D_TEXTURE_SIZE, &glConfig.max_3d_texture_size );
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if( glConfig.max_3d_texture_size < 32 )
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{
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GL_SetExtension( GL_TEXTURE_3D_EXT, false );
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Con_Printf( S_ERROR "GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n" );
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}
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}
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// 2d texture array support
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GL_CheckExtension( "GL_EXT_texture_array", texture3dextfuncs, "gl_texture_2d_array", GL_TEXTURE_ARRAY_EXT );
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if( GL_Support( GL_TEXTURE_ARRAY_EXT ))
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pglGetIntegerv( GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, &glConfig.max_2d_texture_layers );
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// cubemaps support
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GL_CheckExtension( "GL_ARB_texture_cube_map", NULL, "gl_texture_cubemap", GL_TEXTURE_CUBEMAP_EXT );
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if( GL_Support( GL_TEXTURE_CUBEMAP_EXT ))
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{
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pglGetIntegerv( GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, &glConfig.max_cubemap_size );
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// check for seamless cubemaps too
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GL_CheckExtension( "GL_ARB_seamless_cube_map", NULL, "gl_texture_cubemap_seamless", GL_ARB_SEAMLESS_CUBEMAP );
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}
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GL_CheckExtension( "GL_ARB_texture_non_power_of_two", NULL, "gl_texture_npot", GL_ARB_TEXTURE_NPOT_EXT );
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GL_CheckExtension( "GL_ARB_texture_compression", texturecompressionfuncs, "gl_dds_hardware_support", GL_TEXTURE_COMPRESSION_EXT );
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GL_CheckExtension( "GL_EXT_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
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if( !GL_Support( GL_CLAMPTOEDGE_EXT ))
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GL_CheckExtension( "GL_SGIS_texture_edge_clamp", NULL, "gl_clamp_to_edge", GL_CLAMPTOEDGE_EXT );
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glConfig.max_texture_anisotropy = 0.0f;
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GL_CheckExtension( "GL_EXT_texture_filter_anisotropic", NULL, "gl_ext_anisotropic_filter", GL_ANISOTROPY_EXT );
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if( GL_Support( GL_ANISOTROPY_EXT ))
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pglGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.max_texture_anisotropy );
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#ifdef _WIN32 // Win32 only drivers?
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// g-cont. because lodbias it too glitchy on Intel's cards
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if( glConfig.hardware_type != GLHW_INTEL )
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#endif
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GL_CheckExtension( "GL_EXT_texture_lod_bias", NULL, "gl_texture_mipmap_biasing", GL_TEXTURE_LOD_BIAS );
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if( GL_Support( GL_TEXTURE_LOD_BIAS ))
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pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glConfig.max_texture_lod_bias );
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GL_CheckExtension( "GL_ARB_texture_border_clamp", NULL, "gl_ext_texborder_clamp", GL_CLAMP_TEXBORDER_EXT );
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GL_CheckExtension( "GL_ARB_depth_texture", NULL, "gl_depthtexture", GL_DEPTH_TEXTURE );
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GL_CheckExtension( "GL_ARB_texture_float", NULL, "gl_arb_texture_float", GL_ARB_TEXTURE_FLOAT_EXT );
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GL_CheckExtension( "GL_ARB_depth_buffer_float", NULL, "gl_arb_depth_float", GL_ARB_DEPTH_FLOAT_EXT );
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GL_CheckExtension( "GL_EXT_gpu_shader4", NULL, NULL, GL_EXT_GPU_SHADER4 ); // don't confuse users
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GL_CheckExtension( "GL_ARB_shading_language_100", NULL, "gl_glslprogram", GL_SHADER_GLSL100_EXT );
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GL_CheckExtension( "GL_ARB_vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", GL_ARB_VERTEX_BUFFER_OBJECT_EXT );
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// rectangle textures support
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GL_CheckExtension( "GL_ARB_texture_rectangle", NULL, "gl_texture_rectangle", GL_TEXTURE_2D_RECT_EXT );
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// this won't work without extended context
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if( glw_state.extended )
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GL_CheckExtension( "GL_ARB_debug_output", debugoutputfuncs, "gl_debug_output", GL_DEBUG_OUTPUT );
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if( GL_Support( GL_SHADER_GLSL100_EXT ))
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{
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pglGetIntegerv( GL_MAX_TEXTURE_COORDS_ARB, &glConfig.max_texture_coords );
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pglGetIntegerv( GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &glConfig.max_teximage_units );
|
|
|
|
// check for hardware skinning
|
|
pglGetIntegerv( GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &glConfig.max_vertex_uniforms );
|
|
pglGetIntegerv( GL_MAX_VERTEX_ATTRIBS_ARB, &glConfig.max_vertex_attribs );
|
|
|
|
#ifdef _WIN32 // Win32 only drivers?
|
|
if( glConfig.hardware_type == GLHW_RADEON && glConfig.max_vertex_uniforms > 512 )
|
|
glConfig.max_vertex_uniforms /= 4; // radeon returns not correct info
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
// just get from multitexturing
|
|
glConfig.max_texture_coords = glConfig.max_teximage_units = glConfig.max_texture_units;
|
|
}
|
|
|
|
pglGetIntegerv( GL_MAX_TEXTURE_SIZE, &glConfig.max_2d_texture_size );
|
|
if( glConfig.max_2d_texture_size <= 0 ) glConfig.max_2d_texture_size = 256;
|
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
|
|
|
|
#ifndef XASH_GL_STATIC
|
|
// enable gldebug if allowed
|
|
if( GL_Support( GL_DEBUG_OUTPUT ))
|
|
{
|
|
if( host_developer.value )
|
|
{
|
|
Con_Reportf( "Installing GL_DebugOutput...\n");
|
|
pglDebugMessageCallbackARB( GL_DebugOutput, NULL );
|
|
|
|
// force everything to happen in the main thread instead of in a separate driver thread
|
|
pglEnable( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB );
|
|
}
|
|
|
|
// enable all the low priority messages
|
|
pglDebugMessageControlARB( GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true );
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
void GL_InitExtensions( void )
|
|
{
|
|
// initialize gl extensions
|
|
GL_CheckExtension( "OpenGL 1.1.0", opengl_110funcs, NULL, GL_OPENGL_110 );
|
|
|
|
// get our various GL strings
|
|
glConfig.vendor_string = pglGetString( GL_VENDOR );
|
|
glConfig.renderer_string = pglGetString( GL_RENDERER );
|
|
glConfig.version_string = pglGetString( GL_VERSION );
|
|
glConfig.extensions_string = pglGetString( GL_EXTENSIONS );
|
|
Con_Reportf( "^3Video^7: %s\n", glConfig.renderer_string );
|
|
|
|
#ifdef XASH_GLES
|
|
GL_InitExtensionsGLES();
|
|
#else
|
|
GL_InitExtensionsBigGL();
|
|
#endif
|
|
|
|
if( GL_Support( GL_TEXTURE_2D_RECT_EXT ))
|
|
pglGetIntegerv( GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &glConfig.max_2d_rectangle_size );
|
|
|
|
Cvar_Get( "gl_max_size", va( "%i", glConfig.max_2d_texture_size ), 0, "opengl texture max dims" );
|
|
Cvar_Set( "gl_anisotropy", va( "%f", bound( 0, gl_texture_anisotropy->value, glConfig.max_texture_anisotropy )));
|
|
|
|
if( GL_Support( GL_TEXTURE_COMPRESSION_EXT ))
|
|
Image_AddCmdFlags( IL_DDS_HARDWARE );
|
|
|
|
// MCD has buffering issues
|
|
#ifdef _WIN32
|
|
if( Q_strstr( glConfig.renderer_string, "gdi" ))
|
|
Cvar_SetValue( "gl_finish", 1 );
|
|
#endif
|
|
|
|
tr.framecount = tr.visframecount = 1;
|
|
glw_state.initialized = true;
|
|
}
|
|
|
|
void GL_ClearExtensions( void )
|
|
{
|
|
// now all extensions are disabled
|
|
memset( glConfig.extension, 0, sizeof( glConfig.extension ));
|
|
glw_state.initialized = false;
|
|
}
|
|
|