xash3d-fwgs/ref_vk
Ivan Avdeev e49591652f add 2d pipelines with blending; menu is drawn almost ok
also switch to non-srgb framebuffer
and remove a bunch of verbose log messages
2021-01-18 13:33:22 -08:00
..
shaders add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
buildshaders.sh add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_2d.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_2d.h draw uv menu 2021-01-16 13:22:31 -08:00
vk_buffer.c add loading textures 2021-01-16 15:45:10 -08:00
vk_buffer.h add loading textures 2021-01-16 15:45:10 -08:00
vk_common.h start splitting into functional blocks; add vk funcs 2021-01-09 13:21:58 -08:00
vk_core.c move swapchain to framectl; make validation errors crash process early 2021-01-18 10:54:48 -08:00
vk_core.h handle surface resize 2021-01-18 11:15:51 -08:00
vk_framectl.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_framectl.h move swapchain to framectl; make validation errors crash process early 2021-01-18 10:54:48 -08:00
vk_renderstate.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_renderstate.h add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_rmain.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_textures.c add 2d pipelines with blending; menu is drawn almost ok 2021-01-18 13:33:22 -08:00
vk_textures.h add loading textures 2021-01-16 15:45:10 -08:00
wscript