e66810a05b
Now rendering submodules specify their colors and matrices using VK_RenderState global stat api. This is a trade-off between making all submodules track their state on their own, or managing that state centrally. |
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.github/workflows | ||
Documentation | ||
common | ||
contrib/mittorn | ||
engine | ||
game_launch | ||
mainui@5c687e8e2b | ||
pm_shared | ||
public | ||
ref_gl | ||
ref_soft | ||
ref_vk | ||
scripts | ||
utils/mdldec | ||
vgui-dev@93573075af | ||
vgui_support | ||
.cirrus.yml | ||
.clang-format | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CONTRIBUTING.md | ||
README.md | ||
waf | ||
waf.bat | ||
wscript |
README.md
Xash3D FWGS Engine
Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike with extended features and crossplatform.
Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
as well as to give game developers well known workflow and extend it.
Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
Fork features
- HLSDK 2.4 support.
- Crossplatform: supported x86 and ARM on Windows/Linux/BSD/Android. (see docs for more info)
- Modern compilers support: say no more to MSVC6.
- Better multiplayer support: multiple master servers, headless dedicated server.
- Mobility API: allows better game integration on mobile devices(vibration, touch controls)
- Different input methods: touch, gamepad and classic mouse & keyboard.
- TrueType font rendering, as a part of mainui_cpp.
- Multiple renderers support: OpenGL, GLESv1, GLESv2, Software
- A set of small improvements, without broken compatibility.
Planned fork features
- Virtual Reality support and game API
- Voice support
- Vulkan renderer
Contributing
- Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
- Before sending a PR, check if you followed our contribution guide in CONTRIBUTING.md file.
Build instructions
We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
If you're stuck somewhere and you need a clear example, read .travis.yml
and scripts/build*.sh
.
NOTE: NEVER USE GitHub's ZIP ARCHIVES. They are broken and don't contain external dependencies sources we're using.
Prerequisites
Windows(Visual Studio)
- Install Visual Studio.
- Install latest Python OR run
cinst python.install
if you have Chocolatey. - Install latest Git OR run
cinst git.install
if you have Chocolatey. - Download SDL2 development package for Visual Studio.
- Clone this repository:
git clone --recursive https://github.com/FWGS/xash3d-fwgs
. - Make sure you have at least 12GB of free space to store all build-time dependencies: ~10GB for Visual Studio, 300 MB for Git, 100 MB for Python and other.
GNU/Linux
NOTE FOR USERS WITH X86 COMPATIBLE CPUs: We have forced build system to throw an error, if you're trying to build 64-bit engine. This done for keeping compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
Debian/Ubuntu
- Enable i386 on your system, if you're compiling 32-bit engine on amd64. If not, skip this
$ sudo dpkg --add-architecture i386
- Install development tools
- For 32-bit engine on amd64:
$ sudo apt install build-essential gcc-multilib g++-multilib python libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype6-dev:i386
- For everything else:
$ sudo apt install build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev
- For 32-bit engine on amd64:
- Clone this repostory:
$ git clone --recursive https://github.com/FWGS/xash3d-fwgs
Building
Windows(Visual Studio)
- Open command line
- Navigate to
xash3d-fwgs
directory. - Carefully examine which build options are available:
waf --help
- Configure build:
waf configure -T release --sdl2=c:/path/to/SDL2 --prefix=c:/path/to/any/output/directory
- Compile:
waf build
- Install:
waf install
Linux
- Examine which build options are available:
./waf --help
- Configure build:
./waf configure -T release --prefix=/path/to/any/output/directory
(To compile 64-bit engine on 64-bit x86 processor, you need to pass-8
also) - Compile:
./waf build
- Install(optional):
./waf install
Running
- Copy libraries and main executable somewhere, if you're skipped installation stage.
- Copy game files to same directory
- Run
xash3d.exe
/xash3d.sh
/xash3d
depending on which platform you're using.
For additional info, run Xash3D with -help
command line key.