xash3d-fwgs/ref
Ivan 'provod' Avdeev e9771784c9 rt: add experimental ray model cache eviction
reasoning is that we might have too many different objects/model in the scene and run out of cache slots early, even though the number of currently active/drawn objects is low.

but with increased cache size (which was needed for high currently drawn object count) the eviction code wasn't even reached.
2023-03-04 12:33:03 -08:00
..
gl engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
soft engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2023-02-13 05:23:13 +03:00
vk rt: add experimental ray model cache eviction 2023-03-04 12:33:03 -08:00