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https://github.com/w23/xash3d-fwgs
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23 lines
733 B
C
23 lines
733 B
C
#include "vk_core.h"
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// TODO this needs to be negotiated by swapchain creation
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// however, currently render pass also needs it so ugh
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#define SWAPCHAIN_FORMAT VK_FORMAT_B8G8R8A8_UNORM //SRGB
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//#define SWAPCHAIN_FORMAT VK_FORMAT_B8G8R8A8_SRGB
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// TODO: move render pass and depth format away from this
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qboolean R_VkSwapchainInit( VkRenderPass pass, VkFormat depth_format );
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void R_VkSwapchainShutdown( void );
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typedef struct {
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uint32_t index;
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uint32_t width, height;
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VkFramebuffer framebuffer; // TODO move out
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VkImage image;
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VkImageView view;
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} r_vk_swapchain_framebuffer_t;
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r_vk_swapchain_framebuffer_t R_VkSwapchainAcquire( VkSemaphore sem_image_available );
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void R_VkSwapchainPresent( uint32_t index, VkSemaphore done );
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