xash3d-fwgs/ref_gl
2021-12-23 18:35:01 +03:00
..
gl4es@4f2151a104 ref_gl: update gl4es 2021-11-10 01:08:12 +03:00
gl-wes-v2@11384d5cf6
nanogl@5a22eab534
exports.txt
gl_alias.c ref_api: fix remap info allocation (fixes #200) 2021-05-02 20:02:04 +03:00
gl_backend.c Fix screenshots on gles1 2021-01-09 18:36:46 +03:00
gl_beams.c
gl_context.c ref_gl: add close_gl4es, fix #258 2021-10-31 20:59:20 +06:00
gl_cull.c
gl_dbghulls.c
gl_decals.c
gl_draw.c
gl_export.h ref_gl: disable multisample texture for gl4es too 2021-11-27 05:13:31 +03:00
gl_frustum.c
gl_frustum.h
gl_image.c engine: remove emboss filter. There seems no real use for it. 2021-12-07 09:09:45 +03:00
gl_local.h engine: remove emboss filter. There seems no real use for it. 2021-12-07 09:09:45 +03:00
gl_opengl.c ref: change some FCVAR_ARCHIVE to FCVAR_GLCONFIG to save in separate config 2021-12-08 17:58:16 +03:00
gl_rlight.c
gl_rmain.c
gl_rmath.c
gl_rmisc.c ref_gl: fix ParseFile calls 2021-10-08 17:31:32 +03:00
gl_rpart.c
gl_rsurf.c ref: remove predictable random tiling textures 2021-12-23 18:35:01 +03:00
gl_sprite.c engine, ref: add sprite and studio cvars to shared cvars list 2021-12-06 05:17:25 +03:00
gl_studio.c ref: change some FCVAR_ARCHIVE to FCVAR_GLCONFIG to save in separate config 2021-12-08 17:58:16 +03:00
gl_triapi.c ref_gl: gl_triapi: fixed culling enum in TriCullFace (#522) 2021-07-09 14:55:31 +03:00
gl_vgui.c
gl_warp.c
wscript