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https://github.com/w23/xash3d-fwgs
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The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
96 lines
2.2 KiB
C
96 lines
2.2 KiB
C
/*
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pm_debug.c - player move debugging code
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Copyright (C) 2017 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "xash3d_mathlib.h"
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#include "pm_local.h"
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#if !XASH_DEDICATED
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#include "client.h" // CL_Particle
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#endif
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// expand debugging BBOX particle hulls by this many units.
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#define BOX_GAP 0.0f
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/*
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===============
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PM_ParticleLine
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draw line from particles
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================
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*/
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void PM_ParticleLine( const vec3_t start, const vec3_t end, int pcolor, float life, float zvel )
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{
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#if !XASH_DEDICATED
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float len, curdist;
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vec3_t diff, pos;
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// determine distance
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VectorSubtract( end, start, diff );
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len = VectorNormalizeLength( diff );
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curdist = 0;
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while( curdist <= len )
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{
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VectorMA( start, curdist, diff, pos );
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CL_Particle( pos, pcolor, life, 0, zvel );
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curdist += 2.0f;
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}
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#endif // XASH_DEDICATED
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}
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/*
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================
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PM_DrawRectangle
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================
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*/
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static void PM_DrawRectangle( const vec3_t tl, const vec3_t bl, const vec3_t tr, const vec3_t br, int pcolor, float life )
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{
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PM_ParticleLine( tl, bl, pcolor, life, 0 );
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PM_ParticleLine( bl, br, pcolor, life, 0 );
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PM_ParticleLine( br, tr, pcolor, life, 0 );
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PM_ParticleLine( tr, tl, pcolor, life, 0 );
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}
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/*
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================
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PM_DrawBBox
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================
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*/
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void PM_DrawBBox( const vec3_t mins, const vec3_t maxs, const vec3_t origin, int pcolor, float life )
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{
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#if !XASH_DEDICATED
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vec3_t p[8], tmp;
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float gap = BOX_GAP;
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int i;
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for( i = 0; i < 8; i++ )
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{
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tmp[0] = (i & 1) ? mins[0] - gap : maxs[0] + gap;
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tmp[1] = (i & 2) ? mins[1] - gap : maxs[1] + gap ;
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tmp[2] = (i & 4) ? mins[2] - gap : maxs[2] + gap ;
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VectorAdd( tmp, origin, tmp );
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VectorCopy( tmp, p[i] );
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}
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for( i = 0; i < 6; i++ )
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{
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PM_DrawRectangle( p[boxpnt[i][1]], p[boxpnt[i][0]], p[boxpnt[i][2]], p[boxpnt[i][3]], pcolor, life );
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}
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#endif // XASH_DEDICATED
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}
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