xash3d-fwgs/ref_gl
2020-01-30 07:15:23 +07:00
..
gl-wes-v2@11384d5cf6 ref_gl: update gl-wes-v2 submodule 2019-12-01 01:42:27 +03:00
nanogl@b5a056408b wscript: use ConfigurationContext.define instead of appending to env['DEFINES'] 2019-10-11 03:42:20 +03:00
exports.txt platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options 2019-11-18 03:31:55 +07:00
gl_alias.c ref_api: fix remap code 2020-01-30 07:15:23 +07:00
gl_backend.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
gl_beams.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
gl_context.c ref: add enum for screen rotation 2019-11-04 20:27:46 +07:00
gl_cull.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_dbghulls.c ref: fix all undefined references 2019-03-11 17:37:58 +03:00
gl_decals.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
gl_draw.c
gl_export.h Merge 4529 update 2019-07-02 23:44:42 +03:00
gl_frustum.c
gl_frustum.h xash3d-fwgs: append missing new line at the end of file 2019-11-02 08:56:07 +03:00
gl_image.c engine: fix -Wmaybe-uninitialized 2019-12-24 02:47:51 +03:00
gl_local.h ref_gl: bring back glDrawRangeElements support 2019-11-17 18:51:03 +03:00
gl_opengl.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
gl_rlight.c ref: make API thinner by moving simple calls into EngineGetParm(RenderGetParm with ref extensions), fix some UBs 2019-03-22 16:36:46 +03:00
gl_rmain.c xash3d-fwgs: check if HAVE_TGMATH_H is set to positive value rather it's just defined 2019-11-05 01:41:35 +03:00
gl_rmath.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
gl_rmisc.c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 2019-07-27 13:27:40 +03:00
gl_rpart.c ref_gl: explicitly cast literals to floats 2019-10-18 16:46:54 +03:00
gl_rsurf.c engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h 2019-11-24 03:52:08 +03:00
gl_sprite.c engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics 2019-12-23 06:48:17 +03:00
gl_studio.c ref_api: fix remap code 2020-01-30 07:15:23 +07:00
gl_triapi.c Merge 4483 update 2019-05-25 02:44:24 +03:00
gl_vgui.c
gl_warp.c ref_gl: temporarily fix water drawing on GLES 2019-11-17 18:51:39 +03:00
wscript wscript: refactoring, add waf_unit_test, disable -Wdouble-promotion, rename fast as fastnative and leave fast without -march=native for x-compiling 2019-11-05 01:01:33 +03:00