mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 14:59:57 +01:00
c68b82ca40
Base lights.rad/valve.rad from worldcraft v2.0 or HLSDK (thx Valve). Base c1a0.rad and c1a0d.rad from HLSDK (thx Valve). Some texture name get from hl_lights.rad by Hezus (thx Hezus and SNMetamorph for file). Others was mined by me manually through bspguy and etc. File structure and formatting redesigned. Some numbers have been rounded for convenience. Added splitting by WAD files (for the present only for lights.rad). See README.txt for codestyle.
24 lines
881 B
Plaintext
24 lines
881 B
Plaintext
+0~LIGHT3A 255 255 255 25000
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~LIGHT3B 84 118 198 14000
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+0~DRKMTLS2C 255 200 100 10
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~LIGHT3A 190 20 20 14000
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~LIGHT3C 198 215 74 14000
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+0~LIGHT4A 231 223 82 20000
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+0~FIFTS_LGHT06 255 255 255 8000
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+0~FIFTIES_LGT2 255 255 255 20000
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~SPOTYELLOW 189 231 253 20000
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+0~DRKMTLS1 255 10 10 14000
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LITEPANEL1 190 170 120 2500
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+0BUTTONLITE 255 255 255 25
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+ABUTTONLITE 255 255 255 25
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+0~GENERIC65 255 255 255 750
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+0~FIFTS_LGHT3 160 170 220 4000
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~LIGHT5F 200 190 140 2500
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+A~FIFTIES_LGT2 160 170 220 4000
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~LIGHT3F 200 190 140 2500
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+0~GENERIC85 110 160 220 25500 // 11000 16000 22000
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~SPOTBLUE 7 163 245 18000
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+0~LAB1_CMP2 255 255 255 20
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LAB1_COMP3D 255 255 255 20
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~LAB1_COMP7 255 255 255 20
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+0~FIFTS_LGHT5 255 255 255 10000 |