mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-17 23:09:40 +01:00
1189 lines
42 KiB
C
1189 lines
42 KiB
C
#include "vk_rtx.h"
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#include "vk_core.h"
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#include "vk_common.h"
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#include "vk_render.h"
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#include "vk_buffer.h"
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#include "vk_pipeline.h"
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#include "vk_cvar.h"
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#include "vk_textures.h"
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#include "vk_light.h"
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#include "vk_descriptor.h"
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#include "eiface.h"
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#include "xash3d_mathlib.h"
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#include <string.h>
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#define MAX_ACCELS 1024
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#define MAX_KUSOCHKI 8192
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#define MAX_SCRATCH_BUFFER (16*1024*1024)
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#define MAX_ACCELS_BUFFER (64*1024*1024)
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#define MAX_EMISSIVE_KUSOCHKI 256
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#define MAX_LIGHT_LEAVES 8192
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// TODO settings/realtime modifiable/adaptive
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#define FRAME_WIDTH 1280
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#define FRAME_HEIGHT 720
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// TODO sync with shaders
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// TODO optimal values
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#define WG_W 16
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#define WG_H 8
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typedef struct {
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vec3_t pos;
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float radius;
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vec3_t color;
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float padding_;
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} vk_light_t;
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typedef struct {
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uint32_t index_offset;
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uint32_t vertex_offset;
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uint32_t triangles;
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uint32_t debug_is_emissive;
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uint32_t texture;
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//float sad_padding_[1];
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} vk_kusok_data_t;
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typedef struct {
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uint32_t num_kusochki;
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uint32_t padding__[3];
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struct {
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// TODO should we move emissive here?
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uint32_t kusok_index;
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uint32_t padding__[3];
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vec3_t emissive_color;
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uint32_t padding___;
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} kusochki[MAX_EMISSIVE_KUSOCHKI];
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} vk_emissive_kusochki_t;
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typedef struct {
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matrix3x4 transform_row;
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VkAccelerationStructureKHR accel;
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uint32_t kusochki_offset;
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qboolean dynamic;
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} vk_ray_model_t;
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typedef struct {
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float t;
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int bounces;
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float prev_frame_blend_factor;
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} vk_rtx_push_constants_t;
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typedef struct {
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int min_cell[4], size[3]; // 4th element is padding
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vk_light_cluster_t clusters[MAX_LIGHT_CLUSTERS];
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} vk_ray_shader_light_grid;
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enum {
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RayDescBinding_DestImage = 0,
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RayDescBinding_TLAS = 1,
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RayDescBinding_UBOMatrices = 2,
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RayDescBinding_Kusochki = 3,
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RayDescBinding_Indices = 4,
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RayDescBinding_Vertices = 5,
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RayDescBinding_UBOLights = 6,
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RayDescBinding_EmissiveKusochki = 7,
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RayDescBinding_PrevFrame = 8,
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RayDescBinding_LightClusters = 9,
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RayDescBinding_Textures = 10,
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RayDescBinding_COUNT
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};
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static struct {
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vk_descriptors_t descriptors;
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VkDescriptorSetLayoutBinding desc_bindings[RayDescBinding_COUNT];
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vk_descriptor_value_t desc_values[RayDescBinding_COUNT];
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VkDescriptorSet desc_sets[1];
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VkPipeline pipeline;
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// Stores AS built data. Lifetime similar to render buffer:
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// - some portion lives for entire map lifetime
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// - some portion lives only for a single frame (may have several frames in flight)
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// TODO: unify this with render buffer
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// Needs: AS_STORAGE_BIT, SHADER_DEVICE_ADDRESS_BIT
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vk_buffer_t accels_buffer;
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vk_ring_buffer_t accels_buffer_alloc;
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// Temp: lives only during a single frame (may have many in flight)
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// Used for building ASes;
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// Needs: AS_STORAGE_BIT, SHADER_DEVICE_ADDRESS_BIT
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vk_buffer_t scratch_buffer;
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VkDeviceAddress accels_buffer_addr, scratch_buffer_addr;
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// Temp-ish: used for making TLAS, contains addressed to all used BLASes
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// Lifetime and nature of usage similar to scratch_buffer
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// TODO: unify them
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// Needs: SHADER_DEVICE_ADDRESS, STORAGE_BUFFER, AS_BUILD_INPUT_READ_ONLY
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vk_buffer_t tlas_geom_buffer;
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// Geometry metadata. Lifetime is similar to geometry lifetime itself.
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// Semantically close to render buffer (describes layout for those objects)
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// TODO unify with render buffer
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// Needs: STORAGE_BUFFER
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vk_buffer_t kusochki_buffer;
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vk_ring_buffer_t kusochki_alloc;
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// TODO this should really be a single uniform buffer for matrices and light data
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// Expected to be small (qualifies for uniform buffer)
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// Two distinct modes: (TODO which?)
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// - static map-only lighting: constant for the entire map lifetime.
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// Could be joined with render buffer, if not for possible uniform buffer binding optimization.
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// This is how it operates now.
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// - fully dynamic lights: re-built each frame, so becomes similar to scratch_buffer and could be unified (same about uniform binding opt)
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// This allows studio and other non-brush model to be emissive.
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// Needs: STORAGE/UNIFORM_BUFFER
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vk_buffer_t emissive_kusochki_buffer;
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// Planned to contain seveal types of data:
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// - grid structure itself
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// - lights data:
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// - dlights (fully dynamic)
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// - entity lights (can be dynamic with light styles)
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// - surface lights (map geometry is static, however brush models can have them too and move around (e.g. wagonchik and elevators))
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// Therefore, this is also dynamic and lifetime is per-frame
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// TODO: unify with scratch buffer
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// Needs: STORAGE_BUFFER
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// Can be potentially crated using compute shader (would need shader write bit)
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vk_buffer_t light_grid_buffer;
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// TODO need several TLASes for N frames in flight
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VkAccelerationStructureKHR tlas;
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// Per-frame data that is accumulated between RayFrameBegin and End calls
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struct {
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int num_models;
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int num_lighttextures;
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vk_ray_model_t models[MAX_ACCELS];
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uint32_t scratch_offset; // for building dynamic blases
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} frame;
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unsigned frame_number;
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vk_image_t frames[2];
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qboolean reload_pipeline;
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qboolean freeze_models;
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// HACK: we don't have a way to properly destroy all models and their Vulkan objects on shutdown.
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// This makes validation layers unhappy. Remember created objects here and destroy them manually.
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VkAccelerationStructureKHR blases[MAX_ACCELS];
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} g_rtx;
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static VkDeviceAddress getBufferDeviceAddress(VkBuffer buffer) {
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const VkBufferDeviceAddressInfo bdai = {.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO, .buffer = buffer};
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return vkGetBufferDeviceAddress(vk_core.device, &bdai);
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}
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static VkDeviceAddress getASAddress(VkAccelerationStructureKHR as) {
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VkAccelerationStructureDeviceAddressInfoKHR asdai = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR,
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.accelerationStructure = as,
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};
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return vkGetAccelerationStructureDeviceAddressKHR(vk_core.device, &asdai);
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}
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typedef struct {
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VkAccelerationStructureKHR *p_accel;
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const VkAccelerationStructureGeometryKHR *geoms;
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const uint32_t *max_prim_counts;
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const VkAccelerationStructureBuildRangeInfoKHR **build_ranges;
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uint32_t n_geoms;
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VkAccelerationStructureTypeKHR type;
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qboolean dynamic;
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} as_build_args_t;
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static qboolean createOrUpdateAccelerationStructure(VkCommandBuffer cmdbuf, const as_build_args_t *args) {
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const qboolean should_create = *args->p_accel == VK_NULL_HANDLE;
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const qboolean is_update = false; // TODO: can allow updates only if we know that we only touch vertex positions essentially
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// (no geometry/instance count, flags, etc changes are allowed by the spec)
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ASSERT(args->geoms);
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ASSERT(args->n_geoms > 0);
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ASSERT(args->p_accel);
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VkAccelerationStructureBuildGeometryInfoKHR build_info = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
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.type = args->type,
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.flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR | ( args->dynamic ? VK_BUILD_ACCELERATION_STRUCTURE_ALLOW_UPDATE_BIT_KHR : 0),
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.mode = is_update ? VK_BUILD_ACCELERATION_STRUCTURE_MODE_UPDATE_KHR : VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
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.geometryCount = args->n_geoms,
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.pGeometries = args->geoms,
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.srcAccelerationStructure = *args->p_accel,
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};
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VkAccelerationStructureBuildSizesInfoKHR build_size = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR};
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uint32_t scratch_buffer_size = 0;
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vkGetAccelerationStructureBuildSizesKHR(
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vk_core.device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &build_info, args->max_prim_counts, &build_size);
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scratch_buffer_size = is_update ? build_size.updateScratchSize : build_size.buildScratchSize;
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if (0)
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{
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uint32_t max_prims = 0;
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for (int i = 0; i < args->n_geoms; ++i)
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max_prims += args->max_prim_counts[i];
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gEngine.Con_Reportf(
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"AS max_prims=%u, n_geoms=%u, build size: %d, scratch size: %d\n", max_prims, args->n_geoms, build_size.accelerationStructureSize, build_size.buildScratchSize);
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}
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if (MAX_SCRATCH_BUFFER < g_rtx.frame.scratch_offset + scratch_buffer_size) {
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gEngine.Con_Printf(S_ERROR "Scratch buffer overflow: left %u bytes, but need %u\n",
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MAX_SCRATCH_BUFFER - g_rtx.frame.scratch_offset,
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scratch_buffer_size);
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return false;
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}
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if (should_create) {
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const uint32_t buffer_offset = VK_RingBuffer_Alloc(&g_rtx.accels_buffer_alloc, build_size.accelerationStructureSize, 256);
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VkAccelerationStructureCreateInfoKHR asci = {
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
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.buffer = g_rtx.accels_buffer.buffer,
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.offset = buffer_offset,
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.type = args->type,
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.size = build_size.accelerationStructureSize,
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};
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if (buffer_offset == AllocFailed) {
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gEngine.Con_Printf(S_ERROR "Failed to allocated %u bytes for accel buffer\n",
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build_size.accelerationStructureSize);
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return false;
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}
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XVK_CHECK(vkCreateAccelerationStructureKHR(vk_core.device, &asci, NULL, args->p_accel));
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// gEngine.Con_Reportf("AS=%p, n_geoms=%u, build: %#x %d %#x\n", *args->p_accel, args->n_geoms, buffer_offset, build_size.accelerationStructureSize, buffer_offset + build_size.accelerationStructureSize);
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}
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// If not enough data for building, just create
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if (!cmdbuf || !args->build_ranges)
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return true;
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build_info.dstAccelerationStructure = *args->p_accel;
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build_info.scratchData.deviceAddress = g_rtx.scratch_buffer_addr + g_rtx.frame.scratch_offset;
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uint32_t scratch_offset_initial = g_rtx.frame.scratch_offset;
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g_rtx.frame.scratch_offset += scratch_buffer_size;
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g_rtx.frame.scratch_offset = ALIGN_UP(g_rtx.frame.scratch_offset, vk_core.physical_device.properties_accel.minAccelerationStructureScratchOffsetAlignment);
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//gEngine.Con_Reportf("AS=%p, n_geoms=%u, scratch: %#x %d %#x\n", *args->p_accel, args->n_geoms, scratch_offset_initial, scratch_buffer_size, scratch_offset_initial + scratch_buffer_size);
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vkCmdBuildAccelerationStructuresKHR(cmdbuf, 1, &build_info, args->build_ranges);
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return true;
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}
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void VK_RayNewMap( void ) {
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ASSERT(vk_core.rtx);
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VK_RingBuffer_Clear(&g_rtx.accels_buffer_alloc);
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VK_RingBuffer_Clear(&g_rtx.kusochki_alloc);
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// Recreate tlas
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// Why here and not in init: to make sure that its memory is preserved. Map init will clear all memory regions.
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{
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if (g_rtx.tlas != VK_NULL_HANDLE) {
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vkDestroyAccelerationStructureKHR(vk_core.device, g_rtx.tlas, NULL);
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g_rtx.tlas = VK_NULL_HANDLE;
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}
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const VkAccelerationStructureGeometryKHR tl_geom[] = {
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{
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
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//.flags = VK_GEOMETRY_OPAQUE_BIT,
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.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR,
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.geometry.instances =
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(VkAccelerationStructureGeometryInstancesDataKHR){
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
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.data.deviceAddress = getBufferDeviceAddress(g_rtx.tlas_geom_buffer.buffer),
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.arrayOfPointers = VK_FALSE,
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},
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},
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};
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const uint32_t tl_max_prim_counts[ARRAYSIZE(tl_geom)] = { MAX_ACCELS };
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const as_build_args_t asrgs = {
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.geoms = tl_geom,
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.max_prim_counts = tl_max_prim_counts,
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.build_ranges = NULL,
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.n_geoms = 1,
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.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
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// we can't really rebuild TLAS because instance count changes are not allowed .dynamic = true,
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.dynamic = false,
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.p_accel = &g_rtx.tlas,
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};
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if (!createOrUpdateAccelerationStructure(VK_NULL_HANDLE, &asrgs)) {
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gEngine.Host_Error("Could not create TLAS\n");
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return false;
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}
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}
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// Upload light grid
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{
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vk_ray_shader_light_grid *grid = g_rtx.light_grid_buffer.mapped;
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ASSERT(g_lights.grid.num_cells <= MAX_LIGHT_CLUSTERS);
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VectorCopy(g_lights.grid.min_cell, grid->min_cell);
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VectorCopy(g_lights.grid.size, grid->size);
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memcpy(grid->clusters, g_lights.grid.cells, g_lights.grid.num_cells * sizeof(vk_light_cluster_t));
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}
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// Upload emissive kusochki
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// TODO we build kusochki indices when uploading/processing kusochki
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{
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vk_emissive_kusochki_t *ek = g_rtx.emissive_kusochki_buffer.mapped;
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ASSERT(g_lights.num_emissive_surfaces <= MAX_EMISSIVE_KUSOCHKI);
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memset(ek, 0, sizeof(*ek));
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ek->num_kusochki = g_lights.num_emissive_surfaces;
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}
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}
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void VK_RayMapLoadEnd( void ) {
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VK_RingBuffer_Fix(&g_rtx.accels_buffer_alloc);
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VK_RingBuffer_Fix(&g_rtx.kusochki_alloc);
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}
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void VK_RayFrameBegin( void )
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{
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ASSERT(vk_core.rtx);
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if (g_rtx.freeze_models)
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return;
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// FIXME we depend on the fact that only a single frame can be in flight
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// currently framectl waits for the queue to complete before returning
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// so we can be sure here that previous frame is complete and we're free to
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// destroy/reuse dynamic ASes from previous frame
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for (int i = 0; i < g_rtx.frame.num_models; ++i) {
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vk_ray_model_t *model = g_rtx.frame.models + i;
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if (!model->dynamic)
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continue;
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if (model->accel == NULL)
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continue;
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// TODO cache and reuse
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for (int j = 0; j < ARRAYSIZE(g_rtx.blases); ++j) {
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if (g_rtx.blases[j] == model->accel) {
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//gEngine.Con_Reportf("FrameBegin: frame model %d destroying AS=%p blas_index=%d\n", i, model->accel, j);
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vkDestroyAccelerationStructureKHR(vk_core.device, g_rtx.blases[j], NULL);
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g_rtx.blases[j] = VK_NULL_HANDLE;
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model->accel = VK_NULL_HANDLE;
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break;
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}
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}
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}
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g_rtx.frame.scratch_offset = 0;
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g_rtx.frame.num_models = 0;
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g_rtx.frame.num_lighttextures = 0;
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// TODO N frames in flight
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VK_RingBuffer_ClearFrame(&g_rtx.accels_buffer_alloc);
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VK_RingBuffer_ClearFrame(&g_rtx.kusochki_alloc);
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}
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void VK_RayFrameAddModelDynamic( VkCommandBuffer cmdbuf, const vk_ray_model_dynamic_t *dynamic)
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{
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PRINT_NOT_IMPLEMENTED();
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#if 0
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vk_ray_model_t* model = g_rtx.models + g_rtx_scene.num_models;
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ASSERT(g_rtx_scene.num_models <= ARRAYSIZE(g_rtx.models));
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if (g_rtx_scene.num_models == ARRAYSIZE(g_rtx.models)) {
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gEngine.Con_Printf(S_ERROR "Ran out of AccelerationStructure slots\n");
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return;
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}
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ASSERT(vk_core.rtx);
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{
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const VkDeviceAddress buffer_addr = getBufferDeviceAddress(dynamic->buffer);
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const uint32_t prim_count = dynamic->element_count / 3;
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const VkAccelerationStructureGeometryKHR geom[] = {
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{
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
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.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
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.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
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.geometry.triangles =
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(VkAccelerationStructureGeometryTrianglesDataKHR){
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.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
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.indexType = dynamic->index_offset == UINT32_MAX ? VK_INDEX_TYPE_NONE_KHR : VK_INDEX_TYPE_UINT16,
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.maxVertex = dynamic->max_vertex,
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.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
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.vertexStride = sizeof(vk_vertex_t),
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.vertexData.deviceAddress = buffer_addr + dynamic->vertex_offset * sizeof(vk_vertex_t),
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.indexData.deviceAddress = buffer_addr + dynamic->index_offset * sizeof(uint16_t),
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},
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} };
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const uint32_t max_prim_counts[ARRAYSIZE(geom)] = { prim_count };
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const VkAccelerationStructureBuildRangeInfoKHR build_range_tri = {
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.primitiveCount = prim_count,
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};
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const VkAccelerationStructureBuildRangeInfoKHR* build_ranges[ARRAYSIZE(geom)] = { &build_range_tri };
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model->accel = createOrUpdateAccelerationStructure(cmdbuf,
|
|
geom, max_prim_counts, build_ranges, ARRAYSIZE(geom), VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR);
|
|
|
|
if (!model->accel) {
|
|
gEngine.Con_Printf(S_ERROR "Error building BLAS\n");
|
|
return;
|
|
}
|
|
|
|
// Store geometry references in kusochki
|
|
{
|
|
vk_kusok_data_t *kusok = (vk_kusok_data_t*)(g_rtx.kusochki_buffer.mapped) + g_rtx_scene.num_models;
|
|
kusok->vertex_offset = dynamic->vertex_offset;
|
|
kusok->index_offset = dynamic->index_offset;
|
|
ASSERT(dynamic->element_count % 3 == 0);
|
|
kusok->triangles = dynamic->element_count / 3;
|
|
|
|
ASSERT(dynamic->texture_id < MAX_TEXTURES);
|
|
if (dynamic->texture_id >= 0 && g_emissive_texture_table[dynamic->texture_id].set) {
|
|
VectorCopy(g_emissive_texture_table[dynamic->texture_id].emissive, kusok->emissive);
|
|
} else {
|
|
kusok->emissive[0] = dynamic->emissive.r;
|
|
kusok->emissive[1] = dynamic->emissive.g;
|
|
kusok->emissive[2] = dynamic->emissive.b;
|
|
}
|
|
|
|
if (kusok->emissive[0] > 0 || kusok->emissive[1] > 0 || kusok->emissive[2] > 0) {
|
|
if (g_rtx_scene.num_lighttextures < MAX_LIGHT_TEXTURES) {
|
|
vk_lighttexture_data_t *ltd = (vk_lighttexture_data_t*)g_rtx.lighttextures_buffer.mapped;
|
|
ltd->lighttexture[g_rtx_scene.num_lighttextures].kusok_index = g_rtx_scene.num_models;
|
|
g_rtx_scene.num_lighttextures++;
|
|
ltd->num_lighttextures = g_rtx_scene.num_lighttextures;
|
|
} else {
|
|
gEngine.Con_Printf(S_ERROR "Ran out of light textures space");
|
|
}
|
|
}
|
|
}
|
|
|
|
memcpy(model->transform_row, *dynamic->transform_row, sizeof(model->transform_row));
|
|
|
|
g_rtx_scene.num_models++;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static void createPipeline( void )
|
|
{
|
|
const vk_pipeline_compute_create_info_t ci = {
|
|
.layout = g_rtx.descriptors.pipeline_layout,
|
|
.shader_filename = "rtx.comp.spv",
|
|
};
|
|
|
|
g_rtx.pipeline = VK_PipelineComputeCreate(&ci);
|
|
ASSERT(g_rtx.pipeline);
|
|
}
|
|
|
|
void VK_RayFrameEnd(const vk_ray_frame_render_args_t* args)
|
|
{
|
|
const VkCommandBuffer cmdbuf = args->cmdbuf;
|
|
const vk_image_t* frame_src = g_rtx.frames + ((g_rtx.frame_number + 1) % 2);
|
|
const vk_image_t* frame_dst = g_rtx.frames + (g_rtx.frame_number % 2);
|
|
|
|
ASSERT(vk_core.rtx);
|
|
// ubo should contain two matrices
|
|
// FIXME pass these matrices explicitly to let RTX module handle ubo itself
|
|
ASSERT(args->ubo.size == sizeof(float) * 16 * 2);
|
|
|
|
g_rtx.frame_number++;
|
|
|
|
if (g_rtx.reload_pipeline) {
|
|
gEngine.Con_Printf(S_WARN "Reloading RTX shaders/pipelines\n");
|
|
// TODO gracefully handle reload errors: need to change createPipeline, loadShader, VK_PipelineCreate...
|
|
vkDestroyPipeline(vk_core.device, g_rtx.pipeline, NULL);
|
|
createPipeline();
|
|
g_rtx.reload_pipeline = false;
|
|
}
|
|
|
|
// Upload all blas instances references to GPU mem
|
|
{
|
|
VkAccelerationStructureInstanceKHR* inst = g_rtx.tlas_geom_buffer.mapped;
|
|
for (int i = 0; i < g_rtx.frame.num_models; ++i) {
|
|
const vk_ray_model_t* const model = g_rtx.frame.models + i;
|
|
ASSERT(model->accel != VK_NULL_HANDLE);
|
|
//gEngine.Con_Reportf(" %d: AS=%p\n", i, model->accel);
|
|
inst[i] = (VkAccelerationStructureInstanceKHR){
|
|
.instanceCustomIndex = model->kusochki_offset,
|
|
.mask = 0xff,
|
|
.instanceShaderBindingTableRecordOffset = 0,
|
|
.flags = 0,
|
|
.accelerationStructureReference = getASAddress(model->accel), // TODO cache this addr
|
|
};
|
|
memcpy(&inst[i].transform, model->transform_row, sizeof(VkTransformMatrixKHR));
|
|
}
|
|
}
|
|
|
|
// Barrier for building all BLASes
|
|
// BLAS building is now in cmdbuf, need to synchronize with results
|
|
{
|
|
VkBufferMemoryBarrier bmb[] = { {
|
|
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
|
.srcAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR, // | VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
.dstAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR,
|
|
.buffer = g_rtx.accels_buffer.buffer,
|
|
.offset = 0,
|
|
.size = VK_WHOLE_SIZE,
|
|
} };
|
|
vkCmdPipelineBarrier(cmdbuf,
|
|
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
|
|
VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR,
|
|
0, 0, NULL, ARRAYSIZE(bmb), bmb, 0, NULL);
|
|
}
|
|
|
|
// 2. Build TLAS
|
|
if (g_rtx.frame.num_models > 0)
|
|
{
|
|
const VkAccelerationStructureGeometryKHR tl_geom[] = {
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
|
|
//.flags = VK_GEOMETRY_OPAQUE_BIT,
|
|
.geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR,
|
|
.geometry.instances =
|
|
(VkAccelerationStructureGeometryInstancesDataKHR){
|
|
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
|
|
.data.deviceAddress = getBufferDeviceAddress(g_rtx.tlas_geom_buffer.buffer),
|
|
.arrayOfPointers = VK_FALSE,
|
|
},
|
|
},
|
|
};
|
|
const uint32_t tl_max_prim_counts[ARRAYSIZE(tl_geom)] = { g_rtx.frame.num_models };
|
|
const VkAccelerationStructureBuildRangeInfoKHR tl_build_range = {
|
|
.primitiveCount = g_rtx.frame.num_models,
|
|
};
|
|
const VkAccelerationStructureBuildRangeInfoKHR* tl_build_ranges[] = { &tl_build_range };
|
|
const as_build_args_t asrgs = {
|
|
.geoms = tl_geom,
|
|
.max_prim_counts = tl_max_prim_counts,
|
|
.build_ranges = tl_build_ranges,
|
|
.n_geoms = ARRAYSIZE(tl_geom),
|
|
.type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
|
|
// we can't really rebuild TLAS because instance count changes are not allowed .dynamic = true,
|
|
.dynamic = false,
|
|
.p_accel = &g_rtx.tlas,
|
|
};
|
|
if (!createOrUpdateAccelerationStructure(cmdbuf, &asrgs)) {
|
|
gEngine.Host_Error("Could not update TLAS\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (g_rtx.tlas != VK_NULL_HANDLE)
|
|
{
|
|
// 3. Update descriptor sets (bind dest image, tlas, projection matrix)
|
|
VkDescriptorImageInfo dii_all_textures[MAX_TEXTURES];
|
|
|
|
g_rtx.desc_values[RayDescBinding_DestImage].image = (VkDescriptorImageInfo){
|
|
.sampler = VK_NULL_HANDLE,
|
|
.imageView = frame_dst->view,
|
|
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_PrevFrame].image = (VkDescriptorImageInfo){
|
|
.sampler = VK_NULL_HANDLE,
|
|
.imageView = frame_src->view,
|
|
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_UBOMatrices].buffer = (VkDescriptorBufferInfo){
|
|
.buffer = args->ubo.buffer,
|
|
.offset = args->ubo.offset,
|
|
.range = args->ubo.size,
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_Kusochki].buffer = (VkDescriptorBufferInfo){
|
|
.buffer = g_rtx.kusochki_buffer.buffer,
|
|
.offset = 0,
|
|
.range = VK_WHOLE_SIZE, // TODO fails validation when empty g_rtx_scene.num_models * sizeof(vk_kusok_data_t),
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_Indices].buffer = (VkDescriptorBufferInfo){
|
|
.buffer = args->geometry_data.buffer,
|
|
.offset = 0,
|
|
.range = VK_WHOLE_SIZE, // TODO fails validation when empty args->geometry_data.size,
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_Vertices].buffer = (VkDescriptorBufferInfo){
|
|
.buffer = args->geometry_data.buffer,
|
|
.offset = 0,
|
|
.range = VK_WHOLE_SIZE, // TODO fails validation when empty args->geometry_data.size,
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_TLAS].accel = (VkWriteDescriptorSetAccelerationStructureKHR){
|
|
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
|
|
.accelerationStructureCount = 1,
|
|
.pAccelerationStructures = &g_rtx.tlas,
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_UBOLights].buffer = (VkDescriptorBufferInfo){
|
|
.buffer = args->dlights.buffer,
|
|
.offset = args->dlights.offset,
|
|
.range = args->dlights.size,
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_EmissiveKusochki].buffer = (VkDescriptorBufferInfo){
|
|
.buffer = g_rtx.emissive_kusochki_buffer.buffer,
|
|
.offset = 0,
|
|
.range = VK_WHOLE_SIZE,
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_LightClusters].buffer = (VkDescriptorBufferInfo){
|
|
.buffer = g_rtx.light_grid_buffer.buffer,
|
|
.offset = 0,
|
|
.range = VK_WHOLE_SIZE,
|
|
};
|
|
|
|
g_rtx.desc_values[RayDescBinding_Textures].image_array = dii_all_textures;
|
|
|
|
// TODO: move this to vk_texture.c
|
|
for (int i = 0; i < MAX_TEXTURES; ++i) {
|
|
const vk_texture_t *texture = findTexture(i);
|
|
const qboolean exists = texture->vk.image_view != VK_NULL_HANDLE;
|
|
dii_all_textures[i].sampler = VK_NULL_HANDLE;
|
|
dii_all_textures[i].imageView = exists ? texture->vk.image_view : findTexture(tglob.defaultTexture)->vk.image_view;
|
|
ASSERT(dii_all_textures[i].imageView != VK_NULL_HANDLE);
|
|
dii_all_textures[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
}
|
|
|
|
VK_DescriptorsWrite(&g_rtx.descriptors);
|
|
}
|
|
|
|
// 4. Barrier for TLAS build and dest image layout transfer
|
|
{
|
|
VkBufferMemoryBarrier bmb[] = { {
|
|
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
|
.srcAccessMask = VK_ACCESS_ACCELERATION_STRUCTURE_WRITE_BIT_KHR,
|
|
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
|
.buffer = g_rtx.accels_buffer.buffer,
|
|
.offset = 0,
|
|
.size = VK_WHOLE_SIZE,
|
|
} };
|
|
VkImageMemoryBarrier image_barrier[] = { {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
|
.image = frame_dst->image,
|
|
.srcAccessMask = 0,
|
|
.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
|
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
.subresourceRange = (VkImageSubresourceRange) {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
}} };
|
|
vkCmdPipelineBarrier(cmdbuf, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
|
|
0, NULL, ARRAYSIZE(bmb), bmb, ARRAYSIZE(image_barrier), image_barrier);
|
|
}
|
|
|
|
if (g_rtx.tlas) {
|
|
// 4. dispatch compute
|
|
vkCmdBindPipeline(cmdbuf, VK_PIPELINE_BIND_POINT_COMPUTE, g_rtx.pipeline);
|
|
{
|
|
vk_rtx_push_constants_t push_constants = {
|
|
.t = gpGlobals->realtime,
|
|
.bounces = vk_rtx_bounces->value,
|
|
.prev_frame_blend_factor = vk_rtx_prev_frame_blend_factor->value,
|
|
};
|
|
vkCmdPushConstants(cmdbuf, g_rtx.descriptors.pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(push_constants), &push_constants);
|
|
}
|
|
vkCmdBindDescriptorSets(cmdbuf, VK_PIPELINE_BIND_POINT_COMPUTE, g_rtx.descriptors.pipeline_layout, 0, 1, g_rtx.descriptors.desc_sets + 0, 0, NULL);
|
|
vkCmdDispatch(cmdbuf, (FRAME_WIDTH + WG_W - 1) / WG_W, (FRAME_HEIGHT + WG_H - 1) / WG_H, 1);
|
|
}
|
|
|
|
// Blit RTX frame onto swapchain image
|
|
{
|
|
VkImageMemoryBarrier image_barriers[] = {
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
|
.image = frame_dst->image,
|
|
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
|
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
|
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
.subresourceRange =
|
|
(VkImageSubresourceRange){
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
},
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
|
.image = args->dst.image,
|
|
.srcAccessMask = 0,
|
|
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
|
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
|
.subresourceRange =
|
|
(VkImageSubresourceRange){
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
},
|
|
}};
|
|
vkCmdPipelineBarrier(args->cmdbuf,
|
|
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
|
0, 0, NULL, 0, NULL, ARRAYSIZE(image_barriers), image_barriers);
|
|
}
|
|
|
|
{
|
|
VkImageBlit region = {0};
|
|
region.srcOffsets[1].x = FRAME_WIDTH;
|
|
region.srcOffsets[1].y = FRAME_HEIGHT;
|
|
region.srcOffsets[1].z = 1;
|
|
region.dstOffsets[1].x = args->dst.width;
|
|
region.dstOffsets[1].y = args->dst.height;
|
|
region.dstOffsets[1].z = 1;
|
|
region.srcSubresource.aspectMask = region.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.srcSubresource.layerCount = region.dstSubresource.layerCount = 1;
|
|
vkCmdBlitImage(args->cmdbuf, frame_dst->image, VK_IMAGE_LAYOUT_GENERAL,
|
|
args->dst.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion,
|
|
VK_FILTER_NEAREST);
|
|
}
|
|
}
|
|
|
|
static void createLayouts( void ) {
|
|
VkSampler samplers[MAX_TEXTURES];
|
|
|
|
g_rtx.descriptors.bindings = g_rtx.desc_bindings;
|
|
g_rtx.descriptors.num_bindings = ARRAYSIZE(g_rtx.desc_bindings);
|
|
g_rtx.descriptors.values = g_rtx.desc_values;
|
|
g_rtx.descriptors.num_sets = 1;
|
|
g_rtx.descriptors.desc_sets = g_rtx.desc_sets;
|
|
g_rtx.descriptors.push_constants = (VkPushConstantRange){
|
|
.offset = 0,
|
|
.size = sizeof(vk_rtx_push_constants_t),
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_DestImage] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_DestImage,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_TLAS] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_TLAS,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_UBOMatrices] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_UBOMatrices,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_Kusochki] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_Kusochki,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_Indices] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_Indices,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_Vertices] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_Vertices,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_UBOLights] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_UBOLights,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_EmissiveKusochki] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_EmissiveKusochki,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_PrevFrame] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_PrevFrame,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_LightClusters] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_LightClusters,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
|
.descriptorCount = 1,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
};
|
|
|
|
g_rtx.desc_bindings[RayDescBinding_Textures] = (VkDescriptorSetLayoutBinding){
|
|
.binding = RayDescBinding_Textures,
|
|
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
|
.descriptorCount = MAX_TEXTURES,
|
|
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
|
.pImmutableSamplers = samplers,
|
|
};
|
|
|
|
for (int i = 0; i < ARRAYSIZE(samplers); ++i)
|
|
samplers[i] = vk_core.default_sampler;
|
|
|
|
VK_DescriptorsCreate(&g_rtx.descriptors);
|
|
}
|
|
|
|
static void reloadPipeline( void ) {
|
|
g_rtx.reload_pipeline = true;
|
|
}
|
|
|
|
static void freezeModels( void ) {
|
|
g_rtx.freeze_models = !g_rtx.freeze_models;
|
|
}
|
|
|
|
qboolean VK_RayInit( void )
|
|
{
|
|
ASSERT(vk_core.rtx);
|
|
// TODO complain and cleanup on failure
|
|
if (!createBuffer(&g_rtx.accels_buffer, MAX_ACCELS_BUFFER,
|
|
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
|
))
|
|
{
|
|
return false;
|
|
}
|
|
g_rtx.accels_buffer_addr = getBufferDeviceAddress(g_rtx.accels_buffer.buffer);
|
|
g_rtx.accels_buffer_alloc.size = g_rtx.accels_buffer.size;
|
|
|
|
if (!createBuffer(&g_rtx.scratch_buffer, MAX_SCRATCH_BUFFER,
|
|
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
|
)) {
|
|
return false;
|
|
}
|
|
g_rtx.scratch_buffer_addr = getBufferDeviceAddress(g_rtx.scratch_buffer.buffer);
|
|
|
|
if (!createBuffer(&g_rtx.tlas_geom_buffer, sizeof(VkAccelerationStructureInstanceKHR) * MAX_ACCELS,
|
|
VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
|
|
VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) {
|
|
// FIXME complain, handle
|
|
return false;
|
|
}
|
|
|
|
if (!createBuffer(&g_rtx.kusochki_buffer, sizeof(vk_kusok_data_t) * MAX_KUSOCHKI,
|
|
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT /* | VK_BUFFER_USAGE_TRANSFER_DST_BIT */,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) {
|
|
// FIXME complain, handle
|
|
return false;
|
|
}
|
|
g_rtx.kusochki_alloc.size = MAX_KUSOCHKI;
|
|
|
|
if (!createBuffer(&g_rtx.emissive_kusochki_buffer, sizeof(vk_emissive_kusochki_t),
|
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT /* | VK_BUFFER_USAGE_TRANSFER_DST_BIT */,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) {
|
|
// FIXME complain, handle
|
|
return false;
|
|
}
|
|
|
|
if (!createBuffer(&g_rtx.light_grid_buffer, sizeof(vk_ray_shader_light_grid),
|
|
VK_BUFFER_USAGE_STORAGE_BUFFER_BIT /* | VK_BUFFER_USAGE_TRANSFER_DST_BIT */,
|
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) {
|
|
// FIXME complain, handle
|
|
return false;
|
|
}
|
|
|
|
createLayouts();
|
|
createPipeline();
|
|
|
|
for (int i = 0; i < ARRAYSIZE(g_rtx.frames); ++i) {
|
|
g_rtx.frames[i] = VK_ImageCreate(FRAME_WIDTH, FRAME_HEIGHT, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_TILING_OPTIMAL,
|
|
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
|
}
|
|
|
|
// Start with black previous frame
|
|
{
|
|
const vk_image_t *frame_src = g_rtx.frames + 1;
|
|
const VkImageMemoryBarrier image_barriers[] = { {
|
|
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
|
.image = frame_src->image,
|
|
.srcAccessMask = 0,
|
|
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
|
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
|
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
|
.subresourceRange = (VkImageSubresourceRange) {
|
|
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
|
.baseMipLevel = 0,
|
|
.levelCount = 1,
|
|
.baseArrayLayer = 0,
|
|
.layerCount = 1,
|
|
}} };
|
|
|
|
const VkClearColorValue clear_value = {0};
|
|
|
|
const VkCommandBufferBeginInfo beginfo = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
|
};
|
|
|
|
XVK_CHECK(vkBeginCommandBuffer(vk_core.cb, &beginfo));
|
|
vkCmdPipelineBarrier(vk_core.cb, VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
|
|
0, NULL, 0, NULL, ARRAYSIZE(image_barriers), image_barriers);
|
|
vkCmdClearColorImage(vk_core.cb, frame_src->image, VK_IMAGE_LAYOUT_GENERAL, &clear_value, 1, &image_barriers->subresourceRange);
|
|
XVK_CHECK(vkEndCommandBuffer(vk_core.cb));
|
|
|
|
{
|
|
const VkSubmitInfo subinfo = {
|
|
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
|
.commandBufferCount = 1,
|
|
.pCommandBuffers = &vk_core.cb,
|
|
};
|
|
XVK_CHECK(vkQueueSubmit(vk_core.queue, 1, &subinfo, VK_NULL_HANDLE));
|
|
XVK_CHECK(vkQueueWaitIdle(vk_core.queue));
|
|
}
|
|
}
|
|
|
|
if (vk_core.debug) {
|
|
gEngine.Cmd_AddCommand("vk_rtx_reload", reloadPipeline, "Reload RTX shader");
|
|
gEngine.Cmd_AddCommand("vk_rtx_freeze", freezeModels, "Freeze models, do not update/add/delete models from to-draw list");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void VK_RayShutdown( void )
|
|
{
|
|
ASSERT(vk_core.rtx);
|
|
|
|
for (int i = 0; i < ARRAYSIZE(g_rtx.frames); ++i)
|
|
VK_ImageDestroy(g_rtx.frames + i);
|
|
|
|
vkDestroyPipeline(vk_core.device, g_rtx.pipeline, NULL);
|
|
VK_DescriptorsDestroy(&g_rtx.descriptors);
|
|
|
|
if (g_rtx.tlas != VK_NULL_HANDLE)
|
|
vkDestroyAccelerationStructureKHR(vk_core.device, g_rtx.tlas, NULL);
|
|
|
|
for (int i = 0; i < ARRAYSIZE(g_rtx.blases); ++i) {
|
|
if (g_rtx.blases[i] != VK_NULL_HANDLE)
|
|
vkDestroyAccelerationStructureKHR(vk_core.device, g_rtx.blases[i], NULL);
|
|
}
|
|
|
|
destroyBuffer(&g_rtx.scratch_buffer);
|
|
destroyBuffer(&g_rtx.accels_buffer);
|
|
destroyBuffer(&g_rtx.tlas_geom_buffer);
|
|
destroyBuffer(&g_rtx.kusochki_buffer);
|
|
destroyBuffer(&g_rtx.emissive_kusochki_buffer);
|
|
destroyBuffer(&g_rtx.light_grid_buffer);
|
|
}
|
|
|
|
qboolean VK_RayModelInit( vk_ray_model_init_t args ) {
|
|
VkAccelerationStructureGeometryKHR *geoms;
|
|
uint32_t *geom_max_prim_counts;
|
|
VkAccelerationStructureBuildRangeInfoKHR *geom_build_ranges;
|
|
VkAccelerationStructureBuildRangeInfoKHR **geom_build_ranges_ptr;
|
|
const VkDeviceAddress buffer_addr = getBufferDeviceAddress(args.buffer);
|
|
vk_kusok_data_t *kusochki;
|
|
qboolean result;
|
|
const uint32_t kusochki_count_offset = VK_RingBuffer_Alloc(&g_rtx.kusochki_alloc, args.model->num_geometries, 1);
|
|
|
|
ASSERT(vk_core.rtx);
|
|
|
|
if (g_rtx.freeze_models)
|
|
return true;
|
|
|
|
if (kusochki_count_offset == AllocFailed) {
|
|
gEngine.Con_Printf(S_ERROR "Maximum number of kusochki exceeded on model %s\n", args.model->debug_name);
|
|
return false;
|
|
}
|
|
|
|
// FIXME don't touch allocator each frame many times pls
|
|
geoms = Mem_Calloc(vk_core.pool, args.model->num_geometries * sizeof(*geoms));
|
|
geom_max_prim_counts = Mem_Malloc(vk_core.pool, args.model->num_geometries * sizeof(*geom_max_prim_counts));
|
|
geom_build_ranges = Mem_Calloc(vk_core.pool, args.model->num_geometries * sizeof(*geom_build_ranges));
|
|
geom_build_ranges_ptr = Mem_Malloc(vk_core.pool, args.model->num_geometries * sizeof(*geom_build_ranges));
|
|
|
|
kusochki = (vk_kusok_data_t*)(g_rtx.kusochki_buffer.mapped) + kusochki_count_offset;
|
|
args.model->rtx.kusochki_offset = kusochki_count_offset;
|
|
|
|
for (int i = 0; i < args.model->num_geometries; ++i) {
|
|
const vk_render_geometry_t *mg = args.model->geometries + i;
|
|
const uint32_t prim_count = mg->element_count / 3;
|
|
const uint32_t vertex_offset = mg->vertex_offset + VK_RenderBufferGetOffsetInUnits(mg->vertex_buffer);
|
|
const uint32_t index_offset = mg->index_buffer == InvalidHandle ? UINT32_MAX : (mg->index_offset + VK_RenderBufferGetOffsetInUnits(mg->index_buffer));
|
|
const qboolean is_emissive = ((mg->texture >= 0 && mg->texture < MAX_TEXTURES)
|
|
? g_emissive_texture_table[mg->texture].set
|
|
: false);
|
|
|
|
geom_max_prim_counts[i] = prim_count;
|
|
geoms[i] = (VkAccelerationStructureGeometryKHR)
|
|
{
|
|
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
|
|
.flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
|
|
.geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
|
|
.geometry.triangles =
|
|
(VkAccelerationStructureGeometryTrianglesDataKHR){
|
|
.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
|
|
.indexType = mg->index_buffer == InvalidHandle ? VK_INDEX_TYPE_NONE_KHR : VK_INDEX_TYPE_UINT16,
|
|
.maxVertex = mg->vertex_count,
|
|
.vertexFormat = VK_FORMAT_R32G32B32_SFLOAT,
|
|
.vertexStride = sizeof(vk_vertex_t),
|
|
.vertexData.deviceAddress = buffer_addr + vertex_offset * sizeof(vk_vertex_t),
|
|
.indexData.deviceAddress = buffer_addr + index_offset * sizeof(uint16_t),
|
|
},
|
|
};
|
|
|
|
// gEngine.Con_Printf(" g%d: v(%#x %d %#x) V%d i(%#x %d %#x) I%d\n", i,
|
|
// vertex_offset*sizeof(vk_vertex_t), mg->vertex_count * sizeof(vk_vertex_t), (vertex_offset + mg->vertex_count) * sizeof(vk_vertex_t), mg->vertex_count,
|
|
// index_offset*sizeof(uint16_t), mg->element_count * sizeof(uint16_t), (index_offset + mg->element_count) * sizeof(uint16_t), mg->element_count);
|
|
|
|
geom_build_ranges[i] = (VkAccelerationStructureBuildRangeInfoKHR) {
|
|
.primitiveCount = prim_count,
|
|
};
|
|
geom_build_ranges_ptr[i] = geom_build_ranges + i;
|
|
|
|
kusochki[i].vertex_offset = vertex_offset;
|
|
kusochki[i].index_offset = index_offset;
|
|
kusochki[i].triangles = prim_count;
|
|
kusochki[i].debug_is_emissive = is_emissive;
|
|
|
|
// TODO animated textures
|
|
kusochki[i].texture = mg->texture;
|
|
|
|
// TODO this is bad. there should be another way to tie kusochki index to emissive surface index
|
|
if (is_emissive && mg->surface_index >= 0) {
|
|
vk_emissive_kusochki_t *ek = g_rtx.emissive_kusochki_buffer.mapped;
|
|
for (int j = 0; j < g_lights.num_emissive_surfaces; ++j) {
|
|
if (mg->surface_index == g_lights.emissive_surfaces[j].surface_index) {
|
|
VectorCopy(g_lights.emissive_surfaces[j].emissive, ek->kusochki[j].emissive_color);
|
|
ek->kusochki[j].kusok_index = i + args.model->rtx.kusochki_offset;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
const as_build_args_t asrgs = {
|
|
.geoms = geoms,
|
|
.max_prim_counts = geom_max_prim_counts,
|
|
.build_ranges = geom_build_ranges_ptr,
|
|
.n_geoms = args.model->num_geometries,
|
|
.type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
|
|
.dynamic = false, //model->dynamic,
|
|
.p_accel = &args.model->rtx.blas,
|
|
};
|
|
|
|
// TODO batch building multiple blases together
|
|
const VkCommandBufferBeginInfo beginfo = {
|
|
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
|
|
.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
|
|
};
|
|
XVK_CHECK(vkBeginCommandBuffer(vk_core.cb, &beginfo));
|
|
|
|
result = createOrUpdateAccelerationStructure(vk_core.cb, &asrgs);
|
|
|
|
XVK_CHECK(vkEndCommandBuffer(vk_core.cb));
|
|
}
|
|
|
|
{
|
|
const VkSubmitInfo subinfo = {
|
|
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
|
.commandBufferCount = 1,
|
|
.pCommandBuffers = &vk_core.cb,
|
|
};
|
|
XVK_CHECK(vkQueueSubmit(vk_core.queue, 1, &subinfo, VK_NULL_HANDLE));
|
|
XVK_CHECK(vkQueueWaitIdle(vk_core.queue));
|
|
g_rtx.frame.scratch_offset = 0;
|
|
}
|
|
|
|
Mem_Free(geom_build_ranges_ptr);
|
|
Mem_Free(geom_build_ranges);
|
|
Mem_Free(geom_max_prim_counts);
|
|
Mem_Free(geoms);
|
|
|
|
if (result) {
|
|
int blas_index;
|
|
for (blas_index = 0; blas_index < ARRAYSIZE(g_rtx.blases); ++blas_index) {
|
|
if (g_rtx.blases[blas_index] == VK_NULL_HANDLE) {
|
|
g_rtx.blases[blas_index] = args.model->rtx.blas;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// gEngine.Con_Reportf("Model %s generated AS=%p blas_index=%d\n", args.model->debug_name, args.model->rtx.blas, blas_index);
|
|
|
|
if (blas_index == ARRAYSIZE(g_rtx.blases))
|
|
gEngine.Con_Printf(S_WARN "Too many BLASes created :(\n");
|
|
}
|
|
|
|
//gEngine.Con_Reportf("Model %s (%p) created blas %p\n", args.model->debug_name, args.model, args.model->rtx.blas);
|
|
|
|
return result;
|
|
}
|
|
|
|
void VK_RayModelDestroy( struct vk_render_model_s *model ) {
|
|
ASSERT(!g_rtx.freeze_models);
|
|
|
|
ASSERT(vk_core.rtx);
|
|
if (model->rtx.blas != VK_NULL_HANDLE) {
|
|
int blas_index;
|
|
for (blas_index = 0; blas_index < ARRAYSIZE(g_rtx.blases); ++blas_index) {
|
|
if (g_rtx.blases[blas_index] == model->rtx.blas) {
|
|
g_rtx.blases[blas_index] = VK_NULL_HANDLE;
|
|
break;
|
|
}
|
|
}
|
|
if (blas_index == ARRAYSIZE(g_rtx.blases))
|
|
gEngine.Con_Printf(S_WARN "Model BLAS was missing\n");
|
|
|
|
// gEngine.Con_Reportf("Model %s destroying AS=%p blas_index=%d\n", model->debug_name, model->rtx.blas, blas_index);
|
|
|
|
vkDestroyAccelerationStructureKHR(vk_core.device, model->rtx.blas, NULL);
|
|
model->rtx.blas = VK_NULL_HANDLE;
|
|
}
|
|
}
|
|
|
|
void VK_RayFrameAddModel( const struct vk_render_model_s *model, const matrix3x4 *transform_row ) {
|
|
ASSERT(vk_core.rtx);
|
|
|
|
ASSERT(g_rtx.frame.num_models <= ARRAYSIZE(g_rtx.frame.models));
|
|
|
|
if (g_rtx.freeze_models)
|
|
return;
|
|
|
|
if (g_rtx.frame.num_models == ARRAYSIZE(g_rtx.frame.models)) {
|
|
gEngine.Con_Printf(S_ERROR "Ran out of AccelerationStructure slots\n");
|
|
return;
|
|
}
|
|
|
|
{
|
|
vk_ray_model_t* ray_model = g_rtx.frame.models + g_rtx.frame.num_models;
|
|
ASSERT(model->rtx.blas != VK_NULL_HANDLE);
|
|
ray_model->accel = model->rtx.blas;
|
|
ray_model->kusochki_offset = model->rtx.kusochki_offset;
|
|
ray_model->dynamic = model->dynamic;
|
|
memcpy(ray_model->transform_row, *transform_row, sizeof(ray_model->transform_row));
|
|
g_rtx.frame.num_models++;
|
|
}
|
|
}
|