mirror of
https://github.com/w23/xash3d-fwgs
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483 lines
10 KiB
C
483 lines
10 KiB
C
/*
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s_backend.c - sound hardware output
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Copyright (C) 2009 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "common.h"
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#include "sound.h"
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#include <dsound.h>
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#define iDirectSoundCreate( a, b, c ) pDirectSoundCreate( a, b, c )
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static HRESULT ( _stdcall *pDirectSoundCreate)(GUID* lpGUID, LPDIRECTSOUND* lpDS, IUnknown* pUnkOuter );
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static dllfunc_t dsound_funcs[] =
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{
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{ "DirectSoundCreate", (void **) &pDirectSoundCreate },
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{ NULL, NULL }
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};
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dll_info_t dsound_dll = { "dsound.dll", dsound_funcs, false };
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#define SAMPLE_16BIT_SHIFT 1
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#define SECONDARY_BUFFER_SIZE 0x10000
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typedef enum
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{
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SIS_SUCCESS,
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SIS_FAILURE,
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SIS_NOTAVAIL
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} si_state_t;
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static qboolean snd_firsttime = true;
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static qboolean primary_format_set;
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static HWND snd_hwnd;
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/*
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=======================================================================
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Global variables. Must be visible to window-procedure function
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so it can unlock and free the data block after it has been played.
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=======================================================================
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*/
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static DWORD locksize;
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static HPSTR lpData, lpData2;
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static DWORD gSndBufSize;
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static MMTIME mmstarttime;
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static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
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static LPDIRECTSOUND pDS;
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qboolean SNDDMA_InitDirect( void *hInst );
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void SNDDMA_FreeSound( void );
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static const char *DSoundError( int error )
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{
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switch( error )
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{
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case DSERR_BUFFERLOST:
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return "buffer is lost";
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case DSERR_INVALIDCALL:
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return "invalid call";
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case DSERR_INVALIDPARAM:
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return "invalid param";
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case DSERR_PRIOLEVELNEEDED:
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return "invalid priority level";
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}
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return "unknown error";
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}
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/*
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==================
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DS_CreateBuffers
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==================
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*/
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static qboolean DS_CreateBuffers( void *hInst )
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{
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WAVEFORMATEX pformat, format;
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DSBCAPS dsbcaps;
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DSBUFFERDESC dsbuf;
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memset( &format, 0, sizeof( format ));
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format.wFormatTag = WAVE_FORMAT_PCM;
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format.nChannels = 2;
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format.wBitsPerSample = 16;
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format.nSamplesPerSec = SOUND_DMA_SPEED;
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format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
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format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign;
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format.cbSize = 0;
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if( pDS->lpVtbl->SetCooperativeLevel( pDS, hInst, DSSCL_EXCLUSIVE ) != DS_OK )
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{
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Con_DPrintf( S_ERROR "DirectSound: failed to set EXCLUSIVE coop level\n" );
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SNDDMA_FreeSound();
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return false;
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}
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// get access to the primary buffer, if possible, so we can set the sound hardware format
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memset( &dsbuf, 0, sizeof( dsbuf ));
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dsbuf.dwSize = sizeof( DSBUFFERDESC );
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dsbuf.dwFlags = DSBCAPS_PRIMARYBUFFER;
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dsbuf.dwBufferBytes = 0;
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dsbuf.lpwfxFormat = NULL;
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memset( &dsbcaps, 0, sizeof( dsbcaps ));
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dsbcaps.dwSize = sizeof( dsbcaps );
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primary_format_set = false;
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if( pDS->lpVtbl->CreateSoundBuffer( pDS, &dsbuf, &pDSPBuf, NULL ) == DS_OK )
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{
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pformat = format;
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if( pDSPBuf->lpVtbl->SetFormat( pDSPBuf, &pformat ) != DS_OK )
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{
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if( snd_firsttime )
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Con_DPrintf( S_ERROR "DirectSound: failed to set primary sound format\n" );
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}
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else
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{
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primary_format_set = true;
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}
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}
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// create the secondary buffer we'll actually work with
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memset( &dsbuf, 0, sizeof( dsbuf ));
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dsbuf.dwSize = sizeof( DSBUFFERDESC );
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dsbuf.dwFlags = (DSBCAPS_CTRLFREQUENCY|DSBCAPS_LOCSOFTWARE);
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dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
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dsbuf.lpwfxFormat = &format;
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memset( &dsbcaps, 0, sizeof( dsbcaps ));
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dsbcaps.dwSize = sizeof( dsbcaps );
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if( pDS->lpVtbl->CreateSoundBuffer( pDS, &dsbuf, &pDSBuf, NULL ) != DS_OK )
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{
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// couldn't get hardware, fallback to software.
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dsbuf.dwFlags = (DSBCAPS_LOCSOFTWARE|DSBCAPS_GETCURRENTPOSITION2);
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if( pDS->lpVtbl->CreateSoundBuffer( pDS, &dsbuf, &pDSBuf, NULL ) != DS_OK )
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{
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Con_DPrintf( S_ERROR "DirectSound: failed to create secondary buffer\n" );
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SNDDMA_FreeSound ();
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return false;
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}
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}
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if( pDSBuf->lpVtbl->GetCaps( pDSBuf, &dsbcaps ) != DS_OK )
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{
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Con_DPrintf( S_ERROR "DirectSound: failed to get capabilities\n" );
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SNDDMA_FreeSound ();
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return false;
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}
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// make sure mixer is active
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if( pDSBuf->lpVtbl->Play( pDSBuf, 0, 0, DSBPLAY_LOOPING ) != DS_OK )
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{
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Con_DPrintf( S_ERROR "DirectSound: failed to create circular buffer\n" );
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SNDDMA_FreeSound ();
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return false;
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}
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// we don't want anyone to access the buffer directly w/o locking it first
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lpData = NULL;
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dma.samplepos = 0;
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snd_hwnd = (HWND)hInst;
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gSndBufSize = dsbcaps.dwBufferBytes;
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dma.samples = gSndBufSize / 2;
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dma.buffer = (byte *)lpData;
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SNDDMA_BeginPainting();
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if( dma.buffer ) memset( dma.buffer, 0, dma.samples * 2 );
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SNDDMA_Submit();
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return true;
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}
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/*
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==================
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DS_DestroyBuffers
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==================
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*/
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static void DS_DestroyBuffers( void )
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{
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if( pDS ) pDS->lpVtbl->SetCooperativeLevel( pDS, snd_hwnd, DSSCL_NORMAL );
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if( pDSBuf )
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{
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pDSBuf->lpVtbl->Stop( pDSBuf );
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pDSBuf->lpVtbl->Release( pDSBuf );
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}
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// only release primary buffer if it's not also the mixing buffer we just released
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if( pDSPBuf && ( pDSBuf != pDSPBuf ))
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pDSPBuf->lpVtbl->Release( pDSPBuf );
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dma.buffer = NULL;
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pDSPBuf = NULL;
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pDSBuf = NULL;
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}
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/*
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==================
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SNDDMA_LockSound
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==================
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*/
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void SNDDMA_LockSound( void )
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{
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if( pDSBuf != NULL )
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pDSBuf->lpVtbl->Stop( pDSBuf );
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}
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/*
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==================
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SNDDMA_LockSound
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==================
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*/
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void SNDDMA_UnlockSound( void )
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{
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if( pDSBuf != NULL )
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pDSBuf->lpVtbl->Play( pDSBuf, 0, 0, DSBPLAY_LOOPING );
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}
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/*
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==================
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SNDDMA_FreeSound
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==================
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*/
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void SNDDMA_FreeSound( void )
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{
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if( pDS )
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{
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DS_DestroyBuffers();
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pDS->lpVtbl->Release( pDS );
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Sys_FreeLibrary( &dsound_dll );
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}
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lpData = NULL;
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pDSPBuf = NULL;
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pDSBuf = NULL;
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pDS = NULL;
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}
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/*
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==================
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SNDDMA_InitDirect
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Direct-Sound support
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==================
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*/
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si_state_t SNDDMA_InitDirect( void *hInst )
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{
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DSCAPS dscaps;
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HRESULT hresult;
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if( !dsound_dll.link )
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{
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if( !Sys_LoadLibrary( &dsound_dll ))
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return SIS_FAILURE;
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}
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if(( hresult = iDirectSoundCreate( NULL, &pDS, NULL )) != DS_OK )
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{
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if( hresult != DSERR_ALLOCATED )
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return SIS_FAILURE;
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Con_DPrintf( S_ERROR "DirectSound: hardware already in use\n" );
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return SIS_NOTAVAIL;
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}
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dscaps.dwSize = sizeof( dscaps );
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if( pDS->lpVtbl->GetCaps( pDS, &dscaps ) != DS_OK )
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Con_DPrintf( S_ERROR "DirectSound: failed to get capabilities\n" );
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if( FBitSet( dscaps.dwFlags, DSCAPS_EMULDRIVER ))
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{
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Con_DPrintf( S_ERROR "DirectSound: driver not installed\n" );
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SNDDMA_FreeSound();
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return SIS_FAILURE;
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}
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if( !DS_CreateBuffers( hInst ))
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return SIS_FAILURE;
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return SIS_SUCCESS;
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}
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/*
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==================
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SNDDMA_Init
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Try to find a sound device to mix for.
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Returns false if nothing is found.
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==================
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*/
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int SNDDMA_Init( void *hInst )
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{
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// already initialized
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if( dma.initialized ) return true;
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memset( &dma, 0, sizeof( dma ));
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// init DirectSound
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if( SNDDMA_InitDirect( hInst ) != SIS_SUCCESS )
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return false;
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if( snd_firsttime )
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Con_Printf( "Audio: DirectSound\n" );
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dma.initialized = true;
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snd_firsttime = false;
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return true;
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}
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/*
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==============
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SNDDMA_GetDMAPos
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return the current sample position (in mono samples read)
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inside the recirculating dma buffer, so the mixing code will know
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how many sample are required to fill it up.
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===============
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*/
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int SNDDMA_GetDMAPos( void )
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{
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int s;
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MMTIME mmtime;
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DWORD dwWrite;
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if( !dma.initialized )
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return 0;
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mmtime.wType = TIME_SAMPLES;
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pDSBuf->lpVtbl->GetCurrentPosition( pDSBuf, &mmtime.u.sample, &dwWrite );
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s = mmtime.u.sample - mmstarttime.u.sample;
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s >>= SAMPLE_16BIT_SHIFT;
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s &= (dma.samples - 1);
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return s;
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}
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/*
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==============
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SNDDMA_GetSoundtime
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update global soundtime
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===============
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*/
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int SNDDMA_GetSoundtime( void )
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{
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static int buffers, oldsamplepos;
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int samplepos, fullsamples;
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fullsamples = dma.samples / 2;
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// it is possible to miscount buffers
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// if it has wrapped twice between
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// calls to S_Update. Oh well.
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samplepos = SNDDMA_GetDMAPos();
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if( samplepos < oldsamplepos )
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{
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buffers++; // buffer wrapped
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if( paintedtime > 0x40000000 )
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{
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// time to chop things off to avoid 32 bit limits
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buffers = 0;
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paintedtime = fullsamples;
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S_StopAllSounds( true );
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}
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}
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oldsamplepos = samplepos;
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return (buffers * fullsamples + samplepos / 2);
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}
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/*
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==============
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SNDDMA_BeginPainting
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Makes sure dma.buffer is valid
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===============
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*/
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void SNDDMA_BeginPainting( void )
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{
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int reps;
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DWORD dwSize2;
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DWORD *pbuf, *pbuf2;
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HRESULT hr;
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DWORD dwStatus;
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if( !pDSBuf ) return;
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// if the buffer was lost or stopped, restore it and/or restart it
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if( pDSBuf->lpVtbl->GetStatus( pDSBuf, &dwStatus ) != DS_OK )
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Con_DPrintf( S_ERROR "BeginPainting: couldn't get sound buffer status\n" );
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if( dwStatus & DSBSTATUS_BUFFERLOST )
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pDSBuf->lpVtbl->Restore( pDSBuf );
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if( !FBitSet( dwStatus, DSBSTATUS_PLAYING ))
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pDSBuf->lpVtbl->Play( pDSBuf, 0, 0, DSBPLAY_LOOPING );
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// lock the dsound buffer
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dma.buffer = NULL;
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reps = 0;
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while(( hr = pDSBuf->lpVtbl->Lock( pDSBuf, 0, gSndBufSize, &pbuf, &locksize, &pbuf2, &dwSize2, 0 )) != DS_OK )
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{
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if( hr != DSERR_BUFFERLOST )
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{
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Con_DPrintf( S_ERROR "BeginPainting: %s\n", DSoundError( hr ));
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S_Shutdown ();
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return;
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}
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else pDSBuf->lpVtbl->Restore( pDSBuf );
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if( ++reps > 2 ) return;
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}
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dma.buffer = (byte *)pbuf;
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}
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/*
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==============
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SNDDMA_Submit
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Send sound to device if buffer isn't really the dma buffer
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Also unlocks the dsound buffer
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===============
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*/
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void SNDDMA_Submit( void )
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{
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if( !dma.buffer ) return;
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// unlock the dsound buffer
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if( pDSBuf ) pDSBuf->lpVtbl->Unlock( pDSBuf, dma.buffer, locksize, NULL, 0 );
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}
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/*
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==============
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SNDDMA_Shutdown
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Reset the sound device for exiting
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===============
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*/
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void SNDDMA_Shutdown( void )
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{
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if( !dma.initialized ) return;
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dma.initialized = false;
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SNDDMA_FreeSound();
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}
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/*
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===========
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S_Activate
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Called when the main window gains or loses focus.
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The window have been destroyed and recreated
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between a deactivate and an activate.
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===========
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*/
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void S_Activate( qboolean active, void *hInst )
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{
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if( !dma.initialized ) return;
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snd_hwnd = (HWND)hInst;
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if( !pDS || !snd_hwnd )
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return;
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if( active )
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DS_CreateBuffers( snd_hwnd );
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else DS_DestroyBuffers();
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} |