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The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
279 lines
12 KiB
C
279 lines
12 KiB
C
/*
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render_api.h - Xash3D extension for client interface
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Copyright (C) 2011 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifndef RENDER_API_H
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#define RENDER_API_H
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#include "lightstyle.h"
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#include "dlight.h"
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#define CL_RENDER_INTERFACE_VERSION 37 // Xash3D 1.0
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#define MAX_STUDIO_DECALS 4096 // + unused space of BSP decals
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// render info parms
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#define PARM_TEX_WIDTH 1 // all parms with prefix 'TEX_' receive arg as texnum
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#define PARM_TEX_HEIGHT 2 // otherwise it's not used
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#define PARM_TEX_SRC_WIDTH 3
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#define PARM_TEX_SRC_HEIGHT 4
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#define PARM_TEX_SKYBOX 5 // second arg as skybox ordering num
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#define PARM_TEX_SKYTEXNUM 6 // skytexturenum for quake sky
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#define PARM_TEX_LIGHTMAP 7 // second arg as number 0 - 128
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#define PARM_TEX_TARGET 8
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#define PARM_TEX_TEXNUM 9
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#define PARM_TEX_FLAGS 10
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#define PARM_TEX_DEPTH 11 // 3D texture depth or 2D array num layers
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//reserved
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#define PARM_TEX_GLFORMAT 13 // get a texture GL-format
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#define PARM_TEX_ENCODE 14 // custom encoding for DXT image
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#define PARM_TEX_MIPCOUNT 15 // count of mipmaps (0 - autogenerated, 1 - disabled of mipmapping)
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#define PARM_BSP2_SUPPORTED 16 // tell custom renderer what engine is support BSP2 in this build
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#define PARM_SKY_SPHERE 17 // sky is quake sphere ?
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#define PARAM_GAMEPAUSED 18 // game is paused
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#define PARM_MAP_HAS_DELUXE 19 // map has deluxedata
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#define PARM_MAX_ENTITIES 20
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#define PARM_WIDESCREEN 21
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#define PARM_FULLSCREEN 22
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#define PARM_SCREEN_WIDTH 23
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#define PARM_SCREEN_HEIGHT 24
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#define PARM_CLIENT_INGAME 25
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#define PARM_FEATURES 26 // same as movevars->features
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#define PARM_ACTIVE_TMU 27 // for debug
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#define PARM_LIGHTSTYLEVALUE 28 // second arg is stylenum
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#define PARM_MAX_IMAGE_UNITS 29
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#define PARM_CLIENT_ACTIVE 30
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#define PARM_REBUILD_GAMMA 31 // if true lightmaps rebuilding for gamma change
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#define PARM_DEDICATED_SERVER 32
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#define PARM_SURF_SAMPLESIZE 33 // lightmap resolution per face (second arg interpret as facenumber)
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#define PARM_GL_CONTEXT_TYPE 34 // opengl or opengles
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#define PARM_GLES_WRAPPER 35 //
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#define PARM_STENCIL_ACTIVE 36
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#define PARM_WATER_ALPHA 37
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#define PARM_TEX_MEMORY 38 // returns total memory of uploaded texture in bytes
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#define PARM_DELUXEDATA 39 // nasty hack, convert int to pointer
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#define PARM_SHADOWDATA 40 // nasty hack, convert int to pointer
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// skybox ordering
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enum
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{
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SKYBOX_RIGHT = 0,
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SKYBOX_BACK,
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SKYBOX_LEFT,
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SKYBOX_FORWARD,
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SKYBOX_UP,
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SKYBOX_DOWN,
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};
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typedef enum
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{
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TF_COLORMAP = 0, // just for tabulate source
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TF_NEAREST = (1<<0), // disable texfilter
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TF_KEEP_SOURCE = (1<<1), // some images keep source
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TF_NOFLIP_TGA = (1<<2), // Steam background completely ignore tga attribute 0x20
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TF_EXPAND_SOURCE = (1<<3), // Don't keep source as 8-bit expand to RGBA
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TF_ALLOW_EMBOSS = (1<<4), // Allow emboss-mapping for this image
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TF_RECTANGLE = (1<<5), // this is GL_TEXTURE_RECTANGLE
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TF_CUBEMAP = (1<<6), // it's cubemap texture
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TF_DEPTHMAP = (1<<7), // custom texture filter used
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TF_QUAKEPAL = (1<<8), // image has an quake1 palette
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TF_LUMINANCE = (1<<9), // force image to grayscale
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TF_SKYSIDE = (1<<10), // this is a part of skybox
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TF_CLAMP = (1<<11), // clamp texcoords to [0..1] range
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TF_NOMIPMAP = (1<<12), // don't build mips for this image
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TF_HAS_LUMA = (1<<13), // sets by GL_UploadTexture
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TF_MAKELUMA = (1<<14), // create luma from quake texture (only q1 textures contain luma-pixels)
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TF_NORMALMAP = (1<<15), // is a normalmap
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TF_HAS_ALPHA = (1<<16), // image has alpha (used only for GL_CreateTexture)
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TF_FORCE_COLOR = (1<<17), // force upload monochrome textures as RGB (detail textures)
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TF_UPDATE = (1<<18), // allow to update already loaded texture
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TF_BORDER = (1<<19), // zero clamp for projected textures
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TF_TEXTURE_3D = (1<<20), // this is GL_TEXTURE_3D
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TF_ATLAS_PAGE = (1<<21), // bit who indicate lightmap page or deluxemap page
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TF_ALPHACONTRAST = (1<<22), // special texture mode for A2C
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// reserved
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// reserved
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TF_IMG_UPLOADED = (1<<25), // this is set for first time when called glTexImage, otherwise it will be call glTexSubImage
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TF_ARB_FLOAT = (1<<26), // float textures
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TF_NOCOMPARE = (1<<27), // disable comparing for depth textures
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TF_ARB_16BIT = (1<<28), // keep image as 16-bit (not 24)
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} texFlags_t;
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typedef enum
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{
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CONTEXT_TYPE_GL = 0, // compatibility profile
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CONTEXT_TYPE_GLES_1_X,
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CONTEXT_TYPE_GLES_2_X,
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CONTEXT_TYPE_GL_CORE
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} gl_context_type_t;
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typedef enum
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{
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GLES_WRAPPER_NONE = 0, // native GL
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GLES_WRAPPER_NANOGL, // used on GLES platforms
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GLES_WRAPPER_WES, // used on GLES platforms
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GLES_WRAPPER_GL4ES, // used on GLES platforms
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} gles_wrapper_t;
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// 30 bytes here
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typedef struct modelstate_s
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{
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short sequence;
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short frame; // 10 bits multiple by 4, should be enough
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byte blending[2];
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byte controller[4];
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byte poseparam[16];
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byte body;
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byte skin;
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short scale; // model scale (multiplied by 16)
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} modelstate_t;
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typedef struct decallist_s
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{
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vec3_t position;
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char name[64];
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short entityIndex;
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byte depth;
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byte flags;
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float scale;
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// this is the surface plane that we hit so that
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// we can move certain decals across
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// transitions if they hit similar geometry
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vec3_t impactPlaneNormal;
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modelstate_t studio_state; // studio decals only
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} decallist_t;
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struct ref_viewpass_s;
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typedef struct render_api_s
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{
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// Get renderer info (doesn't changes engine state at all)
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int (*RenderGetParm)( int parm, int arg ); // generic
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void (*GetDetailScaleForTexture)( int texture, float *xScale, float *yScale );
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void (*GetExtraParmsForTexture)( int texture, byte *red, byte *green, byte *blue, byte *alpha );
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lightstyle_t* (*GetLightStyle)( int number );
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dlight_t* (*GetDynamicLight)( int number );
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dlight_t* (*GetEntityLight)( int number );
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byte (*LightToTexGamma)( byte color ); // software gamma support
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float (*GetFrameTime)( void );
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// Set renderer info (tell engine about changes)
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void (*R_SetCurrentEntity)( struct cl_entity_s *ent ); // tell engine about both currententity and currentmodel
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void (*R_SetCurrentModel)( struct model_s *mod ); // change currentmodel but leave currententity unchanged
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int (*R_FatPVS)( const float *org, float radius, byte *visbuffer, qboolean merge, qboolean fullvis );
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void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities
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// Texture tools
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int (*GL_FindTexture)( const char *name );
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const char* (*GL_TextureName)( unsigned int texnum );
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const byte* (*GL_TextureData)( unsigned int texnum ); // may be NULL
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int (*GL_LoadTexture)( const char *name, const byte *buf, size_t size, int flags );
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int (*GL_CreateTexture)( const char *name, int width, int height, const void *buffer, texFlags_t flags );
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int (*GL_LoadTextureArray)( const char **names, int flags );
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int (*GL_CreateTextureArray)( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
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void (*GL_FreeTexture)( unsigned int texnum );
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// Decals manipulating (draw & remove)
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void (*DrawSingleDecal)( struct decal_s *pDecal, struct msurface_s *fa );
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float *(*R_DecalSetupVerts)( struct decal_s *pDecal, struct msurface_s *surf, int texture, int *outCount );
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void (*R_EntityRemoveDecals)( struct model_s *mod ); // remove all the decals from specified entity (BSP only)
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// AVIkit support
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void *(*AVI_LoadVideo)( const char *filename, qboolean load_audio );
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int (*AVI_GetVideoInfo)( void *Avi, int *xres, int *yres, float *duration ); // a1ba: changed longs to int
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int (*AVI_GetVideoFrameNumber)( void *Avi, float time );
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byte *(*AVI_GetVideoFrame)( void *Avi, int frame );
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void (*AVI_UploadRawFrame)( int texture, int cols, int rows, int width, int height, const byte *data );
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void (*AVI_FreeVideo)( void *Avi );
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int (*AVI_IsActive)( void *Avi );
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void (*AVI_StreamSound)( void *Avi, int entnum, float fvol, float attn, float synctime );
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void (*AVI_Reserved0)( void ); // for potential interface expansion without broken compatibility
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void (*AVI_Reserved1)( void );
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// glState related calls (must use this instead of normal gl-calls to prevent de-synchornize local states between engine and the client)
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void (*GL_Bind)( int tmu, unsigned int texnum );
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void (*GL_SelectTexture)( int tmu );
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void (*GL_LoadTextureMatrix)( const float *glmatrix );
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void (*GL_TexMatrixIdentity)( void );
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void (*GL_CleanUpTextureUnits)( int last ); // pass 0 for clear all the texture units
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void (*GL_TexGen)( unsigned int coord, unsigned int mode );
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void (*GL_TextureTarget)( unsigned int target ); // change texture unit mode without bind texture
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void (*GL_TexCoordArrayMode)( unsigned int texmode );
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void* (*GL_GetProcAddress)( const char *name );
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void (*GL_UpdateTexSize)( int texnum, int width, int height, int depth ); // recalc statistics
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void (*GL_Reserved0)( void ); // for potential interface expansion without broken compatibility
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void (*GL_Reserved1)( void );
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// Misc renderer functions
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void (*GL_DrawParticles)( const struct ref_viewpass_s *rvp, qboolean trans_pass, float frametime );
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void (*EnvShot)( const float *vieworg, const char *name, qboolean skyshot, int shotsize ); // store skybox into gfx\env folder
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int (*SPR_LoadExt)( const char *szPicName, unsigned int texFlags ); // extended version of SPR_Load
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colorVec (*LightVec)( const float *start, const float *end, float *lightspot, float *lightvec );
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struct mstudiotex_s *( *StudioGetTexture )( struct cl_entity_s *e );
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const struct ref_overview_s *( *GetOverviewParms )( void );
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const char *( *GetFileByIndex )( int fileindex );
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int (*pfnSaveFile)( const char *filename, const void *data, int len );
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void (*R_Reserved0)( void );
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// static allocations
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void *(*pfnMemAlloc)( size_t cb, const char *filename, const int fileline );
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void (*pfnMemFree)( void *mem, const char *filename, const int fileline );
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// engine utils (not related with render API but placed here)
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char **(*pfnGetFilesList)( const char *pattern, int *numFiles, int gamedironly );
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unsigned int (*pfnFileBufferCRC32)( const void *buffer, const int length );
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int (*COM_CompareFileTime)( const char *filename1, const char *filename2, int *iCompare );
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void (*Host_Error)( const char *error, ... ); // cause Host Error
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void* ( *pfnGetModel )( int modelindex );
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float (*pfnTime)( void ); // Sys_DoubleTime
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void (*Cvar_Set)( const char *name, const char *value );
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void (*S_FadeMusicVolume)( float fadePercent ); // fade background track (0-100 percents)
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// a1ba: changed long to int
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void (*SetRandomSeed)( int lSeed ); // set custom seed for RANDOM_FLOAT\RANDOM_LONG for predictable random
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// ONLY ADD NEW FUNCTIONS TO THE END OF THIS STRUCT. INTERFACE VERSION IS FROZEN AT 37
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} render_api_t;
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// render callbacks
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typedef struct render_interface_s
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{
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int version;
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// passed through R_RenderFrame (0 - use engine renderer, 1 - use custom client renderer)
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int (*GL_RenderFrame)( const struct ref_viewpass_s *rvp );
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// build all the lightmaps on new level or when gamma is changed
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void (*GL_BuildLightmaps)( void );
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// setup map bounds for ortho-projection when we in dev_overview mode
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void (*GL_OrthoBounds)( const float *mins, const float *maxs );
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// prepare studio decals for save
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int (*R_CreateStudioDecalList)( decallist_t *pList, int count );
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// clear decals by engine request (e.g. for demo recording or vid_restart)
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void (*R_ClearStudioDecals)( void );
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// grab r_speeds message
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qboolean (*R_SpeedsMessage)( char *out, size_t size );
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// alloc or destroy model custom data
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void (*Mod_ProcessUserData)( struct model_s *mod, qboolean create, const byte *buffer );
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// alloc or destroy entity custom data
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void (*R_ProcessEntData)( qboolean allocate );
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// get visdata for current frame from custom renderer
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byte* (*Mod_GetCurrentVis)( void );
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// tell the renderer what new map is started
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void (*R_NewMap)( void );
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// clear the render entities before each frame
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void (*R_ClearScene)( void );
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// shuffle previous & next states for lerping
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void (*CL_UpdateLatchedVars)( struct cl_entity_s *e, qboolean reset );
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} render_interface_t;
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#endif//RENDER_API_H
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