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https://github.com/w23/xash3d-fwgs
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5e0a0765ce
The `.editorconfig` file in this repo is configured to trim all trailing whitespace regardless of whether the line is modified. Trims all trailing whitespace in the repository to make the codebase easier to work with in editors that respect `.editorconfig`. `git blame` becomes less useful on these lines but it already isn't very useful. Commands: ``` find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+ ```
63 lines
2.0 KiB
C
63 lines
2.0 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef TRIANGLEAPI_H
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#define TRIANGLEAPI_H
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typedef enum
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{
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TRI_FRONT = 0,
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TRI_NONE = 1,
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} TRICULLSTYLE;
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#define TRI_API_VERSION 1
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#define TRI_TRIANGLES 0
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#define TRI_TRIANGLE_FAN 1
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#define TRI_QUADS 2
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#define TRI_POLYGON 3
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#define TRI_LINES 4
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#define TRI_TRIANGLE_STRIP 5
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#define TRI_QUAD_STRIP 6
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#define TRI_POINTS 7 // Xash3D added
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typedef struct triangleapi_s
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{
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int version;
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void (*RenderMode)( int mode );
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void (*Begin)( int primitiveCode );
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void (*End)( void );
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void (*Color4f)( float r, float g, float b, float a );
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void (*Color4ub)( unsigned char r, unsigned char g, unsigned char b, unsigned char a );
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void (*TexCoord2f)( float u, float v );
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void (*Vertex3fv)( const float *worldPnt );
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void (*Vertex3f)( float x, float y, float z );
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void (*Brightness)( float brightness );
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void (*CullFace)( TRICULLSTYLE style );
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int (*SpriteTexture)( struct model_s *pSpriteModel, int frame );
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int (*WorldToScreen)( const float *world, float *screen ); // Returns 1 if it's z clipped
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void (*Fog)( float flFogColor[3], float flStart, float flEnd, int bOn ); //Works just like GL_FOG, flFogColor is r/g/b.
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void (*ScreenToWorld)( const float *screen, float *world );
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void (*GetMatrix)( const int pname, float *matrix );
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int (*BoxInPVS)( float *mins, float *maxs );
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void (*LightAtPoint)( float *pos, float *value );
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void (*Color4fRendermode)( float r, float g, float b, float a, int rendermode );
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void (*FogParams)( float flDensity, int iFogSkybox );
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} triangleapi_t;
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#endif//TRIANGLEAPI_H
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