mirror of
https://github.com/w23/xash3d-fwgs
synced 2024-12-16 14:10:11 +01:00
270 lines
6.1 KiB
C
270 lines
6.1 KiB
C
/*
|
|
pm_surface.c - surface tracing
|
|
Copyright (C) 2010 Uncle Mike
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
*/
|
|
|
|
#include "common.h"
|
|
#include "mathlib.h"
|
|
#include "pm_local.h"
|
|
|
|
typedef struct
|
|
{
|
|
float fraction;
|
|
int contents;
|
|
} linetrace_t;
|
|
|
|
/*
|
|
==================
|
|
PM_RecursiveSurfCheck
|
|
|
|
==================
|
|
*/
|
|
msurface_t *PM_RecursiveSurfCheck( model_t *model, mnode_t *node, vec3_t p1, vec3_t p2 )
|
|
{
|
|
float t1, t2, frac;
|
|
int side, ds, dt;
|
|
mplane_t *plane;
|
|
msurface_t *surf;
|
|
vec3_t mid;
|
|
int i;
|
|
|
|
if( node->contents < 0 )
|
|
return NULL;
|
|
|
|
plane = node->plane;
|
|
|
|
if( plane->type < 3 )
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct( plane->normal, p1 ) - plane->dist;
|
|
t2 = DotProduct( plane->normal, p2 ) - plane->dist;
|
|
}
|
|
|
|
if( t1 >= 0.0f && t2 >= 0.0f )
|
|
return PM_RecursiveSurfCheck( model, node->children[0], p1, p2 );
|
|
if( t1 < 0.0f && t2 < 0.0f )
|
|
return PM_RecursiveSurfCheck( model, node->children[1], p1, p2 );
|
|
|
|
frac = t1 / ( t1 - t2 );
|
|
|
|
if( frac < 0.0f ) frac = 0.0f;
|
|
if( frac > 1.0f ) frac = 1.0f;
|
|
|
|
VectorLerp( p1, frac, p2, mid );
|
|
|
|
side = (t1 < 0.0f);
|
|
|
|
// now this is weird.
|
|
surf = PM_RecursiveSurfCheck( model, node->children[side], p1, mid );
|
|
|
|
if( surf != NULL || ( t1 >= 0.0f && t2 >= 0.0f ) || ( t1 < 0.0f && t2 < 0.0f ))
|
|
{
|
|
return surf;
|
|
}
|
|
|
|
surf = model->surfaces + node->firstsurface;
|
|
|
|
for( i = 0; i < node->numsurfaces; i++, surf++ )
|
|
{
|
|
ds = (int)((float)DotProduct( mid, surf->texinfo->vecs[0] ) + surf->texinfo->vecs[0][3] );
|
|
dt = (int)((float)DotProduct( mid, surf->texinfo->vecs[1] ) + surf->texinfo->vecs[1][3] );
|
|
|
|
if( ds >= surf->texturemins[0] && dt >= surf->texturemins[1] )
|
|
{
|
|
int s = ds - surf->texturemins[0];
|
|
int t = dt - surf->texturemins[1];
|
|
|
|
if( s <= surf->extents[0] && t <= surf->extents[1] )
|
|
return surf;
|
|
}
|
|
}
|
|
|
|
return PM_RecursiveSurfCheck( model, node->children[side^1], mid, p2 );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
PM_TraceTexture
|
|
|
|
find the face where the traceline hit
|
|
assume physentity is valid
|
|
==================
|
|
*/
|
|
msurface_t *PM_TraceSurface( physent_t *pe, vec3_t start, vec3_t end )
|
|
{
|
|
matrix4x4 matrix;
|
|
model_t *bmodel;
|
|
hull_t *hull;
|
|
vec3_t start_l, end_l;
|
|
vec3_t offset;
|
|
|
|
bmodel = pe->model;
|
|
|
|
if( !bmodel || bmodel->type != mod_brush )
|
|
return NULL;
|
|
|
|
hull = &pe->model->hulls[0];
|
|
VectorSubtract( hull->clip_mins, vec3_origin, offset );
|
|
VectorAdd( offset, pe->origin, offset );
|
|
|
|
VectorSubtract( start, offset, start_l );
|
|
VectorSubtract( end, offset, end_l );
|
|
|
|
// rotate start and end into the models frame of reference
|
|
if( !VectorIsNull( pe->angles ))
|
|
{
|
|
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
|
Matrix4x4_VectorITransform( matrix, start, start_l );
|
|
Matrix4x4_VectorITransform( matrix, end, end_l );
|
|
}
|
|
|
|
return PM_RecursiveSurfCheck( bmodel, &bmodel->nodes[hull->firstclipnode], start_l, end_l );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
PM_TraceTexture
|
|
|
|
find the face where the traceline hit
|
|
assume physentity is valid
|
|
==================
|
|
*/
|
|
const char *PM_TraceTexture( physent_t *pe, vec3_t start, vec3_t end )
|
|
{
|
|
msurface_t *surf = PM_TraceSurface( pe, start, end );
|
|
|
|
if( !surf || !surf->texinfo || !surf->texinfo->texture )
|
|
return NULL;
|
|
|
|
return surf->texinfo->texture->name;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
PM_TestLine_r
|
|
|
|
optimized trace for light gathering
|
|
==================
|
|
*/
|
|
int PM_TestLine_r( mnode_t *node, vec_t p1f, vec_t p2f, const vec3_t start, const vec3_t stop, linetrace_t *trace )
|
|
{
|
|
float front, back;
|
|
float frac, midf;
|
|
int r, side;
|
|
vec3_t mid;
|
|
loc0:
|
|
if( node->contents < 0 )
|
|
trace->contents = node->contents;
|
|
if( node->contents == CONTENTS_SOLID )
|
|
return CONTENTS_SOLID;
|
|
if( node->contents == CONTENTS_SKY )
|
|
return CONTENTS_SKY;
|
|
if( node->contents < 0 )
|
|
return CONTENTS_EMPTY;
|
|
|
|
front = PlaneDiff( start, node->plane );
|
|
back = PlaneDiff( stop, node->plane );
|
|
|
|
if( front >= -ON_EPSILON && back >= -ON_EPSILON )
|
|
{
|
|
node = node->children[0];
|
|
goto loc0;
|
|
}
|
|
|
|
if( front < ON_EPSILON && back < ON_EPSILON )
|
|
{
|
|
node = node->children[1];
|
|
goto loc0;
|
|
}
|
|
|
|
side = (front < 0);
|
|
frac = front / (front - back);
|
|
frac = bound( 0.0, frac, 1.0 );
|
|
|
|
VectorLerp( start, frac, stop, mid );
|
|
midf = p1f + ( p2f - p1f ) * frac;
|
|
|
|
r = PM_TestLine_r( node->children[side], p1f, midf, start, mid, trace );
|
|
|
|
if( r != CONTENTS_EMPTY )
|
|
{
|
|
trace->fraction = midf;
|
|
return r;
|
|
}
|
|
|
|
return PM_TestLine_r( node->children[!side], midf, p2f, mid, stop, trace );
|
|
}
|
|
|
|
int PM_TestLineExt( playermove_t *pmove, physent_t *ents, int numents, const vec3_t start, const vec3_t end, int flags )
|
|
{
|
|
linetrace_t trace, trace_bbox;
|
|
matrix4x4 matrix;
|
|
hull_t *hull = NULL;
|
|
vec3_t offset, start_l, end_l;
|
|
qboolean rotated;
|
|
physent_t *pe;
|
|
int i;
|
|
|
|
trace.contents = CONTENTS_EMPTY;
|
|
trace.fraction = 1.0f;
|
|
|
|
for( i = 0; i < numents; i++ )
|
|
{
|
|
pe = &ents[i];
|
|
|
|
if( i != 0 && ( flags & PM_WORLD_ONLY ))
|
|
break;
|
|
|
|
if( !pe->model || pe->model->type != mod_brush || pe->solid != SOLID_BSP )
|
|
continue;
|
|
|
|
if( pe->rendermode != kRenderNormal )
|
|
continue;
|
|
|
|
hull = &pe->model->hulls[0];
|
|
|
|
hull = PM_HullForBsp( pe, pmove, offset );
|
|
|
|
if( pe->solid == SOLID_BSP && !VectorIsNull( pe->angles ))
|
|
rotated = true;
|
|
else rotated = false;
|
|
|
|
if( rotated )
|
|
{
|
|
Matrix4x4_CreateFromEntity( matrix, pe->angles, offset, 1.0f );
|
|
Matrix4x4_VectorITransform( matrix, start, start_l );
|
|
Matrix4x4_VectorITransform( matrix, end, end_l );
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract( start, pe->origin, start_l );
|
|
VectorSubtract( end, pe->origin, end_l );
|
|
}
|
|
|
|
trace_bbox.contents = CONTENTS_EMPTY;
|
|
trace_bbox.fraction = 1.0f;
|
|
|
|
PM_TestLine_r( &pe->model->nodes[hull->firstclipnode], 0.0f, 1.0f, start_l, end_l, &trace_bbox );
|
|
|
|
if( trace_bbox.contents != CONTENTS_EMPTY || trace_bbox.fraction < trace.fraction )
|
|
{
|
|
trace = trace_bbox;
|
|
}
|
|
}
|
|
|
|
return trace.contents;
|
|
} |