binutils-gdb/gold/archive.h

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// archive.h -- archive support for gold -*- C++ -*-
#ifndef GOLD_ARCHIVE_H
#define GOLD_ARCHIVE_H
#include <string>
#include <vector>
#include "workqueue.h"
namespace gold
{
class General_options;
class Input_file;
class Input_objects;
class Input_group;
class Layout;
class Symbol_table;
// This class represents an archive--generally a libNAME.a file.
// Archives have a symbol table and a list of objects.
class Archive
{
public:
Archive(const std::string& name, Input_file* input_file)
: name_(name), input_file_(input_file), armap_(), extended_names_()
{ }
// The length of the magic string at the start of an archive.
static const int sarmag = 8;
// The magic string at the start of an archive.
static const char armag[sarmag];
// The string expected at the end of an archive member header.
static const char arfmag[2];
// The name of the object.
const std::string&
name() const
{ return this->name_; }
// Set up the archive: read the symbol map.
void
setup();
// Get a reference to the underlying file.
File_read&
file()
{ return this->input_file_->file(); }
// Lock the underlying file.
void
lock()
{ this->input_file_->file().lock(); }
// Unlock the underlying file.
void
unlock()
{ this->input_file_->file().unlock(); }
// Return whether the underlying file is locked.
bool
is_locked() const
{ return this->input_file_->file().is_locked(); }
// Select members from the archive as needed and add them to the
// link.
void
add_symbols(const General_options&, Symbol_table*, Layout*, Input_objects*);
private:
Archive(const Archive&);
Archive& operator=(const Archive&);
struct Archive_header;
// Get a view into the underlying file.
const unsigned char*
get_view(off_t start, off_t size)
{ return this->input_file_->file().get_view(start, size); }
// Read an archive member header at OFF. Return the size of the
// member, and set *PNAME to the name.
off_t
read_header(off_t off, std::string* pname);
// Include an archive member in the link.
void
include_member(const General_options&, Symbol_table*, Layout*,
Input_objects*, off_t off);
// An entry in the archive map of symbols to object files.
struct Armap_entry
{
// The symbol name.
const char* name;
// The offset to the file.
off_t offset;
};
// Name of object as printed to user.
std::string name_;
// For reading the file.
Input_file* input_file_;
// The archive map.
std::vector<Armap_entry> armap_;
// The extended name table.
std::string extended_names_;
// Track which symbols in the archive map are for elements which
// have already been included in the link.
std::vector<bool> seen_;
};
// This class is used to read an archive and pick out the desired
// elements and add them to the link.
class Add_archive_symbols : public Task
{
public:
Add_archive_symbols(const General_options& options, Symbol_table* symtab,
Layout* layout, Input_objects* input_objects,
Archive* archive, Input_group* input_group,
Task_token* this_blocker,
Task_token* next_blocker)
: options_(options), symtab_(symtab), layout_(layout),
input_objects_(input_objects), archive_(archive),
input_group_(input_group), this_blocker_(this_blocker),
next_blocker_(next_blocker)
{ }
~Add_archive_symbols();
// The standard Task methods.
Is_runnable_type
is_runnable(Workqueue*);
Task_locker*
locks(Workqueue*);
void
run(Workqueue*);
private:
class Add_archive_symbols_locker;
const General_options& options_;
Symbol_table* symtab_;
Layout* layout_;
Input_objects* input_objects_;
Archive* archive_;
Input_group* input_group_;
Task_token* this_blocker_;
Task_token* next_blocker_;
};
} // End namespace gold.
#endif // !defined(GOLD_ARCHIVE_H)