2006-03-28 21:19:16 +02:00
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/* Prologue value handling for GDB.
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2007-01-09 18:59:20 +01:00
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Copyright 2003, 2004, 2005, 2007 Free Software Foundation, Inc.
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2006-03-28 21:19:16 +02:00
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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51 Franklin St - Fifth Floor
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Boston, MA 02110-1301
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USA */
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#include "defs.h"
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#include "gdb_string.h"
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#include "gdb_assert.h"
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#include "prologue-value.h"
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#include "regcache.h"
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/* Constructors. */
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pv_t
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pv_unknown (void)
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{
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pv_t v = { pvk_unknown, 0, 0 };
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return v;
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}
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pv_t
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pv_constant (CORE_ADDR k)
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{
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pv_t v;
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v.kind = pvk_constant;
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v.reg = -1; /* for debugging */
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v.k = k;
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return v;
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}
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pv_t
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pv_register (int reg, CORE_ADDR k)
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{
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pv_t v;
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v.kind = pvk_register;
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v.reg = reg;
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v.k = k;
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return v;
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}
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/* Arithmetic operations. */
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/* If one of *A and *B is a constant, and the other isn't, swap the
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values as necessary to ensure that *B is the constant. This can
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reduce the number of cases we need to analyze in the functions
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below. */
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static void
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constant_last (pv_t *a, pv_t *b)
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{
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if (a->kind == pvk_constant
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&& b->kind != pvk_constant)
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{
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pv_t temp = *a;
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*a = *b;
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*b = temp;
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}
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}
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pv_t
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pv_add (pv_t a, pv_t b)
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{
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constant_last (&a, &b);
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/* We can add a constant to a register. */
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if (a.kind == pvk_register
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&& b.kind == pvk_constant)
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return pv_register (a.reg, a.k + b.k);
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/* We can add a constant to another constant. */
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else if (a.kind == pvk_constant
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&& b.kind == pvk_constant)
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return pv_constant (a.k + b.k);
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/* Anything else we don't know how to add. We don't have a
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representation for, say, the sum of two registers, or a multiple
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of a register's value (adding a register to itself). */
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else
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return pv_unknown ();
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}
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pv_t
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pv_add_constant (pv_t v, CORE_ADDR k)
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{
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/* Rather than thinking of all the cases we can and can't handle,
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we'll just let pv_add take care of that for us. */
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return pv_add (v, pv_constant (k));
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}
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pv_t
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pv_subtract (pv_t a, pv_t b)
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{
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/* This isn't quite the same as negating B and adding it to A, since
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we don't have a representation for the negation of anything but a
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constant. For example, we can't negate { pvk_register, R1, 10 },
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but we do know that { pvk_register, R1, 10 } minus { pvk_register,
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R1, 5 } is { pvk_constant, <ignored>, 5 }.
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This means, for example, that we could subtract two stack
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addresses; they're both relative to the original SP. Since the
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frame pointer is set based on the SP, its value will be the
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original SP plus some constant (probably zero), so we can use its
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value just fine, too. */
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constant_last (&a, &b);
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/* We can subtract two constants. */
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if (a.kind == pvk_constant
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&& b.kind == pvk_constant)
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return pv_constant (a.k - b.k);
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/* We can subtract a constant from a register. */
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else if (a.kind == pvk_register
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&& b.kind == pvk_constant)
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return pv_register (a.reg, a.k - b.k);
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/* We can subtract a register from itself, yielding a constant. */
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else if (a.kind == pvk_register
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&& b.kind == pvk_register
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&& a.reg == b.reg)
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return pv_constant (a.k - b.k);
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/* We don't know how to subtract anything else. */
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else
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return pv_unknown ();
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}
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pv_t
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pv_logical_and (pv_t a, pv_t b)
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{
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constant_last (&a, &b);
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/* We can 'and' two constants. */
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if (a.kind == pvk_constant
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&& b.kind == pvk_constant)
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return pv_constant (a.k & b.k);
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/* We can 'and' anything with the constant zero. */
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else if (b.kind == pvk_constant
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&& b.k == 0)
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return pv_constant (0);
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/* We can 'and' anything with ~0. */
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else if (b.kind == pvk_constant
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&& b.k == ~ (CORE_ADDR) 0)
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return a;
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/* We can 'and' a register with itself. */
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else if (a.kind == pvk_register
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&& b.kind == pvk_register
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&& a.reg == b.reg
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&& a.k == b.k)
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return a;
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/* Otherwise, we don't know. */
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else
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return pv_unknown ();
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}
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/* Examining prologue values. */
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int
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pv_is_identical (pv_t a, pv_t b)
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{
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if (a.kind != b.kind)
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return 0;
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switch (a.kind)
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{
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case pvk_unknown:
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return 1;
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case pvk_constant:
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return (a.k == b.k);
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case pvk_register:
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return (a.reg == b.reg && a.k == b.k);
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default:
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gdb_assert (0);
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}
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}
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int
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pv_is_constant (pv_t a)
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{
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return (a.kind == pvk_constant);
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}
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int
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pv_is_register (pv_t a, int r)
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{
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return (a.kind == pvk_register
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&& a.reg == r);
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}
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int
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pv_is_register_k (pv_t a, int r, CORE_ADDR k)
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{
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return (a.kind == pvk_register
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&& a.reg == r
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&& a.k == k);
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}
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enum pv_boolean
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pv_is_array_ref (pv_t addr, CORE_ADDR size,
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pv_t array_addr, CORE_ADDR array_len,
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CORE_ADDR elt_size,
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int *i)
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{
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/* Note that, since .k is a CORE_ADDR, and CORE_ADDR is unsigned, if
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addr is *before* the start of the array, then this isn't going to
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be negative... */
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pv_t offset = pv_subtract (addr, array_addr);
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if (offset.kind == pvk_constant)
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{
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/* This is a rather odd test. We want to know if the SIZE bytes
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at ADDR don't overlap the array at all, so you'd expect it to
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be an || expression: "if we're completely before || we're
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completely after". But with unsigned arithmetic, things are
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different: since it's a number circle, not a number line, the
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right values for offset.k are actually one contiguous range. */
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if (offset.k <= -size
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&& offset.k >= array_len * elt_size)
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return pv_definite_no;
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else if (offset.k % elt_size != 0
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|| size != elt_size)
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return pv_maybe;
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else
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{
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*i = offset.k / elt_size;
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return pv_definite_yes;
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}
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}
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else
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return pv_maybe;
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}
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/* Areas. */
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/* A particular value known to be stored in an area.
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Entries form a ring, sorted by unsigned offset from the area's base
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register's value. Since entries can straddle the wrap-around point,
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unsigned offsets form a circle, not a number line, so the list
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itself is structured the same way --- there is no inherent head.
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The entry with the lowest offset simply follows the entry with the
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highest offset. Entries may abut, but never overlap. The area's
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'entry' pointer points to an arbitrary node in the ring. */
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struct area_entry
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{
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/* Links in the doubly-linked ring. */
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struct area_entry *prev, *next;
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/* Offset of this entry's address from the value of the base
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register. */
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CORE_ADDR offset;
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/* The size of this entry. Note that an entry may wrap around from
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the end of the address space to the beginning. */
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CORE_ADDR size;
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/* The value stored here. */
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pv_t value;
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};
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struct pv_area
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{
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/* This area's base register. */
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int base_reg;
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/* The mask to apply to addresses, to make the wrap-around happen at
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the right place. */
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CORE_ADDR addr_mask;
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/* An element of the doubly-linked ring of entries, or zero if we
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have none. */
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struct area_entry *entry;
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};
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struct pv_area *
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make_pv_area (int base_reg)
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{
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struct pv_area *a = (struct pv_area *) xmalloc (sizeof (*a));
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memset (a, 0, sizeof (*a));
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a->base_reg = base_reg;
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a->entry = 0;
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/* Remember that shift amounts equal to the type's width are
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undefined. */
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a->addr_mask = ((((CORE_ADDR) 1 << (TARGET_ADDR_BIT - 1)) - 1) << 1) | 1;
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return a;
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}
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/* Delete all entries from AREA. */
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static void
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clear_entries (struct pv_area *area)
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{
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struct area_entry *e = area->entry;
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if (e)
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{
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/* This needs to be a do-while loop, in order to actually
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process the node being checked for in the terminating
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condition. */
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do
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{
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struct area_entry *next = e->next;
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xfree (e);
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2006-11-19 00:57:08 +01:00
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e = next;
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2006-03-28 21:19:16 +02:00
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}
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while (e != area->entry);
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area->entry = 0;
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}
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}
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void
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free_pv_area (struct pv_area *area)
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{
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clear_entries (area);
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xfree (area);
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}
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static void
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do_free_pv_area_cleanup (void *arg)
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{
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free_pv_area ((struct pv_area *) arg);
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}
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struct cleanup *
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make_cleanup_free_pv_area (struct pv_area *area)
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{
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return make_cleanup (do_free_pv_area_cleanup, (void *) area);
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}
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int
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pv_area_store_would_trash (struct pv_area *area, pv_t addr)
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{
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/* It may seem odd that pvk_constant appears here --- after all,
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that's the case where we know the most about the address! But
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pv_areas are always relative to a register, and we don't know the
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value of the register, so we can't compare entry addresses to
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constants. */
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return (addr.kind == pvk_unknown
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|| addr.kind == pvk_constant
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|| (addr.kind == pvk_register && addr.reg != area->base_reg));
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}
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/* Return a pointer to the first entry we hit in AREA starting at
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OFFSET and going forward.
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This may return zero, if AREA has no entries.
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And since the entries are a ring, this may return an entry that
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entirely preceeds OFFSET. This is the correct behavior: depending
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on the sizes involved, we could still overlap such an area, with
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wrap-around. */
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static struct area_entry *
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find_entry (struct pv_area *area, CORE_ADDR offset)
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{
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struct area_entry *e = area->entry;
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if (! e)
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return 0;
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/* If the next entry would be better than the current one, then scan
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forward. Since we use '<' in this loop, it always terminates.
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Note that, even setting aside the addr_mask stuff, we must not
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simplify this, in high school algebra fashion, to
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(e->next->offset < e->offset), because of the way < interacts
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with wrap-around. We have to subtract offset from both sides to
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make sure both things we're comparing are on the same side of the
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discontinuity. */
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while (((e->next->offset - offset) & area->addr_mask)
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< ((e->offset - offset) & area->addr_mask))
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e = e->next;
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/* If the previous entry would be better than the current one, then
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scan backwards. */
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while (((e->prev->offset - offset) & area->addr_mask)
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< ((e->offset - offset) & area->addr_mask))
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e = e->prev;
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/* In case there's some locality to the searches, set the area's
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pointer to the entry we've found. */
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area->entry = e;
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return e;
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}
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/* Return non-zero if the SIZE bytes at OFFSET would overlap ENTRY;
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return zero otherwise. AREA is the area to which ENTRY belongs. */
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static int
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overlaps (struct pv_area *area,
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struct area_entry *entry,
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CORE_ADDR offset,
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CORE_ADDR size)
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{
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/* Think carefully about wrap-around before simplifying this. */
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return (((entry->offset - offset) & area->addr_mask) < size
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|| ((offset - entry->offset) & area->addr_mask) < entry->size);
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}
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void
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pv_area_store (struct pv_area *area,
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pv_t addr,
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CORE_ADDR size,
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pv_t value)
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{
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/* Remove any (potentially) overlapping entries. */
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if (pv_area_store_would_trash (area, addr))
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clear_entries (area);
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else
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{
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CORE_ADDR offset = addr.k;
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struct area_entry *e = find_entry (area, offset);
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/* Delete all entries that we would overlap. */
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while (e && overlaps (area, e, offset, size))
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{
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struct area_entry *next = (e->next == e) ? 0 : e->next;
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e->prev->next = e->next;
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e->next->prev = e->prev;
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xfree (e);
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e = next;
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}
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/* Move the area's pointer to the next remaining entry. This
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will also zero the pointer if we've deleted all the entries. */
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area->entry = e;
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}
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/* Now, there are no entries overlapping us, and area->entry is
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either zero or pointing at the closest entry after us. We can
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just insert ourselves before that.
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But if we're storing an unknown value, don't bother --- that's
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the default. */
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if (value.kind == pvk_unknown)
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return;
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else
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{
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CORE_ADDR offset = addr.k;
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struct area_entry *e = (struct area_entry *) xmalloc (sizeof (*e));
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e->offset = offset;
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e->size = size;
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e->value = value;
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if (area->entry)
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{
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e->prev = area->entry->prev;
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e->next = area->entry;
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e->prev->next = e->next->prev = e;
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}
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else
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{
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e->prev = e->next = e;
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area->entry = e;
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}
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}
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}
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pv_t
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pv_area_fetch (struct pv_area *area, pv_t addr, CORE_ADDR size)
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{
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/* If we have no entries, or we can't decide how ADDR relates to the
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entries we do have, then the value is unknown. */
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if (! area->entry
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|| pv_area_store_would_trash (area, addr))
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return pv_unknown ();
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else
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{
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CORE_ADDR offset = addr.k;
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struct area_entry *e = find_entry (area, offset);
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/* If this entry exactly matches what we're looking for, then
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we're set. Otherwise, say it's unknown. */
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if (e->offset == offset && e->size == size)
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return e->value;
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else
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return pv_unknown ();
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}
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}
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int
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pv_area_find_reg (struct pv_area *area,
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struct gdbarch *gdbarch,
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int reg,
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CORE_ADDR *offset_p)
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{
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struct area_entry *e = area->entry;
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if (e)
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do
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{
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if (e->value.kind == pvk_register
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&& e->value.reg == reg
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&& e->value.k == 0
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&& e->size == register_size (gdbarch, reg))
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{
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if (offset_p)
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*offset_p = e->offset;
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return 1;
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}
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e = e->next;
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}
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while (e != area->entry);
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return 0;
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}
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void
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pv_area_scan (struct pv_area *area,
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void (*func) (void *closure,
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pv_t addr,
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CORE_ADDR size,
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pv_t value),
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void *closure)
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{
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struct area_entry *e = area->entry;
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pv_t addr;
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addr.kind = pvk_register;
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addr.reg = area->base_reg;
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if (e)
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do
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{
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addr.k = e->offset;
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func (closure, addr, e->size, e->value);
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e = e->next;
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}
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while (e != area->entry);
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}
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