2009-02-03 02:00:40 +01:00
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class Base
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{
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public:
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virtual int get_foo () { return 1; }
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int base_function_only () { return 2; }
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};
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class Foo : public Base
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{
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private:
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int foo_value;
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public:
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Foo () { foo_value = 0;}
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Foo (int i) { foo_value = i;}
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~Foo () { }
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void set_foo (int value);
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int get_foo ();
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// Something similar to a constructor name.
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void Foofoo ();
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bool operator== (const Foo &other) { return foo_value == other.foo_value; }
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};
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void Foo::set_foo (int value)
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{
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foo_value = value;
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}
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int Foo::get_foo ()
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{
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return foo_value;
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}
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void Foo::Foofoo ()
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{
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}
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int main ()
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{
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// Anonymous struct with method.
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struct {
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int get() { return 5; }
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} a;
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Foo foo1;
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foo1.set_foo (42); // Set breakpoint here.
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2009-02-10 01:59:27 +01:00
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a.get(); // Prevent compiler from throwing 'a' away.
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2009-02-03 02:00:40 +01:00
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return 0;
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}
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