492 lines
16 KiB
C
492 lines
16 KiB
C
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/* GDB routines for manipulating the minimal symbol tables.
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Copyright 1992 Free Software Foundation, Inc.
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Contributed by Cygnus Support, using pieces from other GDB modules.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* This file contains support routines for creating, manipulating, and
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destroying minimal symbol tables.
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Minimal symbol tables are used to hold some very basic information about
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all defined global symbols (text, data, bss, abs, etc). The only two
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required pieces of information are the symbol's name and the address
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associated with that symbol.
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In many cases, even if a file was compiled with no special options for
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debugging at all, as long as was not stripped it will contain sufficient
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information to build useful minimal symbol tables using this structure.
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Even when a file contains enough debugging information to build a full
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symbol table, these minimal symbols are still useful for quickly mapping
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between names and addresses, and vice versa. They are also sometimes used
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to figure out what full symbol table entries need to be read in. */
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#include <stdio.h>
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#include "defs.h"
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#include "symtab.h"
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#include "bfd.h"
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#include "symfile.h"
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/* Accumulate the minimal symbols for each objfile in bunches of BUNCH_SIZE.
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At the end, copy them all into one newly allocated location on an objfile's
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symbol obstack. */
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#define BUNCH_SIZE 127
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struct msym_bunch
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{
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struct msym_bunch *next;
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struct minimal_symbol contents[BUNCH_SIZE];
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};
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/* Bunch currently being filled up.
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The next field points to chain of filled bunches. */
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static struct msym_bunch *msym_bunch;
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/* Number of slots filled in current bunch. */
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static int msym_bunch_index;
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/* Total number of minimal symbols recorded so far for the objfile. */
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static int msym_count;
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/* Prototypes for local functions. */
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static int
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compare_minimal_symbols PARAMS ((const void *, const void *));
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static int
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compact_minimal_symbols PARAMS ((struct minimal_symbol *, int));
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/* Call the function specified by FUNC for each currently available minimal
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symbol, for as long as this function continues to return NULL. If the
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function ever returns non-NULL, then the iteration over the minimal
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symbols is terminated,, the result is returned to the caller.
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The function called has full control over the form and content of the
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information returned via the non-NULL result, which may be as simple as a
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pointer to the minimal symbol that the iteration terminated on, or as
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complex as a pointer to a private structure containing multiple results. */
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PTR
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iterate_over_msymbols (func, arg1, arg2, arg3)
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PTR (*func) PARAMS ((struct objfile *, struct minimal_symbol *,
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PTR, PTR, PTR));
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PTR arg1;
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PTR arg2;
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PTR arg3;
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{
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register struct objfile *objfile;
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register struct minimal_symbol *msymbol;
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char *result = NULL;
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for (objfile = object_files;
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objfile != NULL && result == NULL;
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objfile = objfile -> next)
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{
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for (msymbol = objfile -> msymbols;
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msymbol != NULL && msymbol -> name != NULL && result == NULL;
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msymbol++)
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{
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result = (*func)(objfile, msymbol, arg1, arg2, arg3);
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}
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}
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return (result);
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}
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/* Look through all the current minimal symbol tables and find the first
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minimal symbol that matches NAME. If OBJF is non-NULL, it specifies a
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particular objfile and the search is limited to that objfile. Returns
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a pointer to the minimal symbol that matches, or NULL if no match is found.
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Note: One instance where their may be duplicate minimal symbols with
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the same name is when the symbol tables for a shared library and the
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symbol tables for an executable contain global symbols with the same
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names (the dynamic linker deals with the duplication). */
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struct minimal_symbol *
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lookup_minimal_symbol (name, objf)
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register const char *name;
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struct objfile *objf;
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{
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struct objfile *objfile;
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struct minimal_symbol *msymbol;
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struct minimal_symbol *found_symbol = NULL;
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for (objfile = object_files;
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objfile != NULL && found_symbol == NULL;
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objfile = objfile -> next)
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{
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if (objf == NULL || objf == objfile)
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{
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for (msymbol = objfile -> msymbols;
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msymbol != NULL && msymbol -> name != NULL &&
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found_symbol == NULL;
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msymbol++)
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{
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if (strcmp (msymbol -> name, name) == 0)
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{
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found_symbol = msymbol;
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}
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}
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}
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}
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return (found_symbol);
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}
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/* Search through the minimal symbol table for each objfile and find the
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symbol whose address is the largest address that is still less than or
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equal to PC. Returns a pointer to the minimal symbol if such a symbol
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is found, or NULL if PC is not in a suitable range. Note that we need
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to look through ALL the minimal symbol tables before deciding on the
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symbol that comes closest to the specified PC. */
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struct minimal_symbol *
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lookup_minimal_symbol_by_pc (pc)
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register CORE_ADDR pc;
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{
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register int lo;
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register int hi;
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register int new;
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register struct objfile *objfile;
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register struct minimal_symbol *msymbol;
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register struct minimal_symbol *best_symbol = NULL;
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for (objfile = object_files;
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objfile != NULL;
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objfile = objfile -> next)
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{
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/* If this objfile has a minimal symbol table, go search it using
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a binary search. Note that a minimal symbol table always consists
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of at least two symbols, a "real" symbol and the terminating
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"null symbol". If there are no real symbols, then there is no
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minimal symbol table at all. */
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if ((msymbol = objfile -> msymbols) != NULL)
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{
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lo = 0;
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hi = objfile -> minimal_symbol_count - 2;
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/* This code assumes that the minimal symbols are sorted by
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ascending address values. If the pc value is greater than or
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equal to the first symbol's address, then some symbol in this
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minimal symbol table is a suitable candidate for being the
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"best" symbol. This includes the last real symbol, for cases
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where the pc value is larger than any address in this vector.
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By iterating until the address associated with the current
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hi index (the endpoint of the test interval) is less than
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or equal to the desired pc value, we accomplish two things:
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(1) the case where the pc value is larger than any minimal
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symbol address is trivially solved, (2) the address associated
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with the hi index is always the one we want when the interation
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terminates. In essence, we are iterating the test interval
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down until the pc value is pushed out of it from the high end.
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Warning: this code is trickier than it would appear at first. */
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if (pc >= msymbol[lo].address)
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{
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while (msymbol[hi].address > pc)
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{
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/* pc is still strictly less than highest address */
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/* Note "new" will always be >= lo */
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new = (lo + hi) / 2;
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if ((msymbol[new].address >= pc) || (lo == new))
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{
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hi = new;
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}
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else
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{
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lo = new;
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}
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}
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/* The minimal symbol indexed by hi now is the best one in this
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objfile's minimal symbol table. See if it is the best one
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overall. */
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if ((best_symbol == NULL) ||
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(best_symbol -> address < msymbol[hi].address))
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{
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best_symbol = &msymbol[hi];
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}
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}
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}
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}
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return (best_symbol);
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}
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/* Prepare to start collecting minimal symbols. Note that presetting
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msym_bunch_index to BUNCH_SIZE causes the first call to save a minimal
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symbol to allocate the memory for the first bunch. */
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void
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init_minimal_symbol_collection ()
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{
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msym_count = 0;
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msym_bunch = NULL;
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msym_bunch_index = BUNCH_SIZE;
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}
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void
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prim_record_minimal_symbol (name, address, ms_type)
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const char *name;
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CORE_ADDR address;
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enum minimal_symbol_type ms_type;
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{
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register struct msym_bunch *new;
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if (msym_bunch_index == BUNCH_SIZE)
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{
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new = (struct msym_bunch *) xmalloc (sizeof (struct msym_bunch));
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msym_bunch_index = 0;
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new -> next = msym_bunch;
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msym_bunch = new;
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}
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msym_bunch -> contents[msym_bunch_index].name = (char *) name;
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msym_bunch -> contents[msym_bunch_index].address = address;
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msym_bunch -> contents[msym_bunch_index].info = NULL;
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msym_bunch -> contents[msym_bunch_index].type = ms_type;
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msym_bunch_index++;
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msym_count++;
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}
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/* Compare two minimal symbols by address and return a signed result based
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on unsigned comparisons, so that we sort into unsigned numeric order. */
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static int
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compare_minimal_symbols (fn1p, fn2p)
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const PTR fn1p;
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const PTR fn2p;
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{
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register const struct minimal_symbol *fn1;
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register const struct minimal_symbol *fn2;
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fn1 = (const struct minimal_symbol *) fn1p;
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fn2 = (const struct minimal_symbol *) fn2p;
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if (fn1 -> address < fn2 -> address)
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{
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return (-1);
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}
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else if (fn1 -> address > fn2 -> address)
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{
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return (1);
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}
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else
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{
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return (0);
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}
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}
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/* Discard the currently collected minimal symbols, if any. If we wish
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to save them for later use, we must have already copied them somewhere
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else before calling this function.
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FIXME: We could allocate the minimal symbol bunches on their own
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obstack and then simply blow the obstack away when we are done with
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it. Is it worth the extra trouble though? */
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/* ARGSUSED */
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void
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discard_minimal_symbols (foo)
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int foo;
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{
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register struct msym_bunch *next;
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while (msym_bunch != NULL)
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{
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next = msym_bunch -> next;
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free (msym_bunch);
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msym_bunch = next;
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}
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}
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/* Compact duplicate entries out of a minimal symbol table by walking
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through the table and compacting out entries with duplicate addresses
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and matching names.
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When files contain multiple sources of symbol information, it is
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possible for the minimal symbol table to contain many duplicate entries.
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As an example, SVR4 systems use ELF formatted object files, which
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usually contain at least two different types of symbol tables (a
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standard ELF one and a smaller dynamic linking table), as well as
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DWARF debugging information for files compiled with -g.
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Without compacting, the minimal symbol table for gdb itself contains
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over a 1000 duplicates, about a third of the total table size. Aside
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from the potential trap of not noticing that two successive entries
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identify the same location, this duplication impacts the time required
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to linearly scan the table, which is done in a number of places. So
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just do one linear scan here and toss out the duplicates.
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Note that we are not concerned here about recovering the space that
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is potentially freed up, because the strings themselves are allocated
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on the symbol_obstack, and will get automatically freed when the symbol
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table is freed. Also, the unused minimal symbols at the end of the
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compacted region will get freed automatically as well by whomever
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is responsible for deallocating the entire minimal symbol table. We
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can't diddle with the pointer anywhy, so don't worry about the
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wasted space.
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Also note we only go up to the next to last entry within the loop
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and then copy the last entry explicitly after the loop terminates.
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Since the different sources of information for each symbol may
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have different levels of "completeness", we may have duplicates
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that have one entry with type "mst_unknown" and the other with a
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known type. So if the one we are leaving alone has type mst_unknown,
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overwrite its type with the type from the one we are compacting out. */
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static int
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compact_minimal_symbols (msymbol, mcount)
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struct minimal_symbol *msymbol;
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int mcount;
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{
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struct minimal_symbol *copyfrom;
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struct minimal_symbol *copyto;
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if (mcount > 0)
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{
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copyfrom = copyto = msymbol;
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while (copyfrom < msymbol + mcount - 1)
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{
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if (copyfrom -> address == (copyfrom + 1) -> address
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&& (strcmp (copyfrom -> name, (copyfrom + 1) -> name) == 0))
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{
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if ((copyfrom + 1) -> type == mst_unknown)
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{
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(copyfrom + 1) -> type = copyfrom -> type;
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}
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copyfrom++;
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}
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else
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{
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*copyto++ = *copyfrom++;
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}
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}
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*copyto++ = *copyfrom++;
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mcount = copyto - msymbol;
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}
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return (mcount);
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}
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/* INCLINK nonzero means bunches are from an incrementally-linked file.
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Add them to the existing bunches.
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Otherwise INCLINK is zero, and we start from scratch.
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FIXME: INCLINK is currently unused, and is a holdover from when all
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these symbols were stored in a shared, globally available table. If
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it turns out we still need to be able to incrementally add minimal
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symbols to an existing minimal symbol table for a given objfile, then
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we will need to slightly modify this code so that when INCLINK is
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nonzero we copy the existing table to a work area that is allocated
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large enough for all the symbols and add the new ones to the end. */
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void
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install_minimal_symbols (inclink, objfile)
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int inclink;
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struct objfile *objfile;
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{
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register int bindex;
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register int mcount;
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register struct msym_bunch *bunch;
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register struct minimal_symbol *msymbols;
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int nbytes;
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if (msym_count > 0)
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{
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/* Allocate a temporary work area into which we will gather the
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bunches of minimal symbols, sort them, and then compact out
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duplicate entries. Once we have a final table, it will be attached
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to the specified objfile. */
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msymbols = (struct minimal_symbol *)
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xmalloc (msym_count * sizeof (struct minimal_symbol));
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mcount = 0;
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/* Walk through the list of minimal symbol bunches, adding each symbol
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to the new contiguous array of symbols. Note that we start with the
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current, possibly partially filled bunch (thus we use the current
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msym_bunch_index for the first bunch we copy over), and thereafter
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each bunch is full. */
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for (bunch = msym_bunch; bunch != NULL; bunch = bunch -> next)
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{
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for (bindex = 0; bindex < msym_bunch_index; bindex++, mcount++)
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{
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msymbols[mcount] = bunch -> contents[bindex];
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#ifdef NAMES_HAVE_UNDERSCORE
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if (msymbols[mcount].name[0] == '_')
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{
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msymbols[mcount].name++;
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}
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#endif
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#ifdef SOME_NAMES_HAVE_DOT
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if (msymbols[mcount].name[0] == '.')
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{
|
||
|
msymbols[mcount].name++;
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
msym_bunch_index = BUNCH_SIZE;
|
||
|
}
|
||
|
|
||
|
/* Sort the minimal symbols by address. */
|
||
|
|
||
|
qsort (msymbols, mcount, sizeof (struct minimal_symbol),
|
||
|
compare_minimal_symbols);
|
||
|
|
||
|
/* Compact out any duplicates. The table is reallocated to a
|
||
|
smaller size, even though it is unnecessary here, as we are just
|
||
|
going to move everything to an obstack anyway. */
|
||
|
|
||
|
mcount = compact_minimal_symbols (msymbols, mcount);
|
||
|
|
||
|
/* Attach the minimal symbol table to the specified objfile, allocating
|
||
|
the table entries in the symbol_obstack. Note that the strings them-
|
||
|
selves are already located in the symbol_obstack. We also terminate
|
||
|
the minimal symbol table with a "null symbol", which is *not* included
|
||
|
in the size of the table. This makes it easier to find the end of
|
||
|
the table when we are handed a pointer to some symbol in the middle
|
||
|
of it. */
|
||
|
|
||
|
objfile -> minimal_symbol_count = mcount;
|
||
|
nbytes = (mcount + 1) * sizeof (struct minimal_symbol);
|
||
|
objfile -> msymbols = (struct minimal_symbol *)
|
||
|
obstack_alloc (&objfile -> symbol_obstack, nbytes);
|
||
|
memcpy (objfile -> msymbols, msymbols, nbytes);
|
||
|
free (msymbols);
|
||
|
|
||
|
/* Zero out the fields in the "null symbol" allocated at the end
|
||
|
of the array. Note that the symbol count does *not* include
|
||
|
this null symbol, which is why it is indexed by mcount and not
|
||
|
mcount-1. */
|
||
|
|
||
|
objfile -> msymbols[mcount].name = NULL;
|
||
|
objfile -> msymbols[mcount].address = 0;
|
||
|
objfile -> msymbols[mcount].info = NULL;
|
||
|
objfile -> msymbols[mcount].type = mst_unknown;
|
||
|
}
|
||
|
}
|
||
|
|