(get_type_deref): Fix variable objects for references to
pointers.
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parent
8e38af4253
commit
0f0ac1f5fc
17
gdb/varobj.c
17
gdb/varobj.c
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@ -1441,7 +1441,8 @@ get_type (struct varobj *var)
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return type;
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}
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/* This returns the type of the variable, dereferencing pointers, too. */
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/* This returns the type of the variable, dereferencing references, pointers
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and references to pointers, too. */
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static struct type *
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get_type_deref (struct varobj *var)
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{
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@ -1449,9 +1450,13 @@ get_type_deref (struct varobj *var)
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type = get_type (var);
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if (type != NULL && (TYPE_CODE (type) == TYPE_CODE_PTR
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|| TYPE_CODE (type) == TYPE_CODE_REF))
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type = get_target_type (type);
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if (type)
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{
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if (TYPE_CODE (type) == TYPE_CODE_REF)
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type = get_target_type (type);
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if (TYPE_CODE (type) == TYPE_CODE_PTR)
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type = get_target_type (type);
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}
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return type;
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}
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@ -1726,9 +1731,9 @@ c_number_of_children (struct varobj *var)
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break;
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case TYPE_CODE_PTR:
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/* This is where things get compilcated. All pointers have one child.
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/* This is where things get complicated. All pointers have one child.
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Except, of course, for struct and union ptr, which we automagically
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dereference for the user and function ptrs, which have no children.
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dereference for the user, and function ptrs which have no children.
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We also don't dereference void* as we don't know what to show.
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We can show char* so we allow it to be dereferenced. If you decide
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to test for it, please mind that a little magic is necessary to
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