sim: cr16: delete NEED_UI_LOOP_HOOK handling

This hook is used only when linked into gdb, and cr16 doesn't have a gdb
port anymore.  Punt it.
This commit is contained in:
Mike Frysinger 2015-03-30 00:10:27 -04:00
parent 1e504675bd
commit 4b0cc5edf4
3 changed files with 8 additions and 20 deletions

View File

@ -1,3 +1,10 @@
2015-03-29 Mike Frysinger <vapier@gentoo.org>
* Makefile.in (SIM_EXTRA_CFLAGS): Delete -DNEED_UI_LOOP_HOOK.
* interp.c [NEED_UI_LOOP_HOOK] (UI_LOOP_POLL_INTERVAL,
ui_loop_hook_counter, deprecated_ui_loop_hook): Delete.
(sim_resume) [NEED_UI_LOOP_HOOK]: Delete ui code.
2015-03-29 Mike Frysinger <vapier@gentoo.org>
* interp.c (old_segment_mapping, ins_type_counters, add_commas,

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@ -22,7 +22,7 @@ SIM_RUN_OBJS = run.o
SIM_OBJS = interp.o table.o simops.o endian.o sim-load.o
SIM_EXTRA_CLEAN = clean-extra
SIM_EXTRA_CFLAGS = -DNEED_UI_LOOP_HOOK -DSIM_USE_DEPRECATED_RUN_FRONTEND
SIM_EXTRA_CFLAGS = -DSIM_USE_DEPRECATED_RUN_FRONTEND
INCLUDE = cr16_sim.h $(srcroot)/include/gdb/callback.h targ-vals.h endian.c \
$(srcroot)/include/gdb/sim-cr16.h

View File

@ -56,17 +56,6 @@ extern void sim_set_profile (int n);
extern void sim_set_profile_size (int n);
static INLINE uint8 *map_memory (unsigned phys_addr);
#ifdef NEED_UI_LOOP_HOOK
/* How often to run the ui_loop update, when in use */
#define UI_LOOP_POLL_INTERVAL 0x14000
/* Counter for the ui_loop_hook update */
static long ui_loop_hook_counter = UI_LOOP_POLL_INTERVAL;
/* Actual hook to call to run through gdb's gui event loop */
extern int (*deprecated_ui_loop_hook) (int signo);
#endif /* NEED_UI_LOOP_HOOK */
#ifndef INLINE
#if defined(__GNUC__) && defined(__OPTIMIZE__)
#define INLINE __inline__
@ -1095,14 +1084,6 @@ sim_resume (SIM_DESC sd, int step, int siggnal)
/* Writeback all the DATA / PC changes */
SLOT_FLUSH ();
#ifdef NEED_UI_LOOP_HOOK
if (deprecated_ui_loop_hook != NULL && ui_loop_hook_counter-- < 0)
{
ui_loop_hook_counter = UI_LOOP_POLL_INTERVAL;
deprecated_ui_loop_hook (0);
}
#endif /* NEED_UI_LOOP_HOOK */
}
while ( !State.exception && !stop_simulator);