Use std::vector for ui_out::levels

Convert the levels field of struct ui_out to be a vector of unique_ptr
to ui_out_level.  This way, the ownership of the ui_out_level objects by
the ui_out instance is clear.

gdb/ChangeLog:

	* ui-out.c (ui_out_level_p): Remove typedef.
	(DEF_VEC_P (ui_out_level_p)): Remove definition.
	(struct ui_out) <levels>: Change type to vector of unique_ptr of
	ui_out_level.
	(current_level): Update.
	(push_level): Update.
	(pop_level): Update, don't manually delete the ui_out_level
	instance.
	(ui_out_new): Update.
This commit is contained in:
Simon Marchi 2016-11-30 21:42:47 -05:00
parent 5486f16481
commit 56df308484
2 changed files with 27 additions and 16 deletions

View File

@ -1,3 +1,15 @@
2016-11-30 Simon Marchi <simon.marchi@polymtl.ca>
* ui-out.c (ui_out_level_p): Remove typedef.
(DEF_VEC_P (ui_out_level_p)): Remove definition.
(struct ui_out) <levels>: Change type to vector of unique_ptr of
ui_out_level.
(current_level): Update.
(push_level): Update.
(pop_level): Update, don't manually delete the ui_out_level
instance.
(ui_out_new): Update.
2016-11-30 Simon Marchi <simon.marchi@polymtl.ca>
* cli-out.c (cli_uiout_dtor): Use delete instead of xfree.

View File

@ -25,6 +25,9 @@
#include "language.h"
#include "ui-out.h"
#include <vector>
#include <memory>
/* table header structures */
struct ui_out_hdr
@ -45,9 +48,6 @@ struct ui_out_level
enum ui_out_type type;
};
/* Define uiout->level vector types and operations. */
typedef struct ui_out_level *ui_out_level_p;
DEF_VEC_P (ui_out_level_p);
/* Tables are special. Maintain a separate structure that tracks
their state. At present an output can only contain a single table
@ -99,7 +99,7 @@ struct ui_out
int level;
/* Vector to store and track the ui-out levels. */
VEC (ui_out_level_p) *levels;
std::vector<std::unique_ptr<ui_out_level>> levels;
/* A table, if any. At present only a single table is supported. */
struct ui_out_table table;
@ -109,7 +109,7 @@ struct ui_out
static struct ui_out_level *
current_level (struct ui_out *uiout)
{
return VEC_index (ui_out_level_p, uiout->levels, uiout->level);
return uiout->levels[uiout->level].get ();
}
/* Create a new level, of TYPE. Return the new level's index. */
@ -117,13 +117,14 @@ static int
push_level (struct ui_out *uiout,
enum ui_out_type type)
{
struct ui_out_level *current;
std::unique_ptr<ui_out_level> current (new ui_out_level ());
uiout->level++;
current = new ui_out_level ();
current->field_count = 0;
current->type = type;
VEC_safe_push (ui_out_level_p, uiout->levels, current);
uiout->level++;
uiout->levels.push_back (std::move (current));
return uiout->level;
}
@ -133,14 +134,13 @@ static int
pop_level (struct ui_out *uiout,
enum ui_out_type type)
{
struct ui_out_level *current;
/* We had better not underflow the buffer. */
gdb_assert (uiout->level > 0);
gdb_assert (current_level (uiout)->type == type);
current = VEC_pop (ui_out_level_p, uiout->levels);
delete current;
uiout->levels.pop_back ();
uiout->level--;
return uiout->level + 1;
}
@ -861,7 +861,7 @@ ui_out_new (const struct ui_out_impl *impl, void *data,
int flags)
{
struct ui_out *uiout = new ui_out ();
struct ui_out_level *current = new ui_out_level ();
std::unique_ptr<ui_out_level> current (new ui_out_level ());
uiout->data = data;
uiout->impl = impl;
@ -869,12 +869,11 @@ ui_out_new (const struct ui_out_impl *impl, void *data,
uiout->table.flag = 0;
uiout->table.body_flag = 0;
uiout->level = 0;
uiout->levels = NULL;
/* Create uiout->level 0, the default level. */
current->type = ui_out_type_tuple;
current->field_count = 0;
VEC_safe_push (ui_out_level_p, uiout->levels, current);
uiout->levels.push_back (std::move (current));
uiout->table.id = NULL;
uiout->table.header_first = NULL;