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\input texinfo.tex
@setfilename history.info
@c start-menu
* History: (history). The GNU History library.
@c end-menu
@ifinfo
This file documents the GNU History library.
Copyright (C) 1988 Free Software Foundation, Inc.
Authored by Brian Fox.
Permission is granted to make and distribute verbatim copies of this manual
provided the copyright notice and this permission notice are preserved on
all copies.
@ignore
Permission is granted to process this file through Tex and print the
results, provided the printed document carries copying permission notice
identical to this one except for the removal of this paragraph (this
paragraph not being relevant to the printed manual).
@end ignore
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided also that the
GNU Copyright statement is available to the distributee, and provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions.
@end ifinfo
@node Top, Introduction, , (DIR)
This document describes the GNU History library, a programming tool that
provides a consistent user interface for recalling lines of previously
typed input.
@menu
* Introduction:: What is the GNU History library for?
* Interactive Use:: What it feels like using History as a user.
* Programming:: How to use History in your programs.
@end menu
@node Introduction, Interactive Use, , Top
@unnumbered Introduction
Many programs read input from the user a line at a time. The GNU history
library is able to keep track of those lines, associate arbitrary data with
each line, and utilize information from previous lines in making up new
ones.
The programmer using the History library has available to him functions for
remembering lines on a history stack, associating arbitrary data with a
line, removing lines from the stack, searching through the stack for a
line containing an arbitrary text string, and referencing any line on the
stack directly. In addition, a history @dfn{expansion} function is
available which provides for a consistent user interface across many
different programs.
The end-user using programs written with the History library has the
benifit of a consistent user interface, with a set of well-known commands
for manipulating the text of previous lines and using that text in new
commands. The basic history manipulation commands are similar to the
history substitution used by Csh.
If the programmer desires, he can use the Readline library, which includes
history manipulation by default, and has the added advantage of Emacs style
command line editing.
@node Interactive Use, Programming, Introduction, Top
@chapter Interactive Use
@section History Expansion
@cindex expansion
The History library provides a history expansion feature that is similar to
the history expansion in Csh. The following text describes what syntax
features are available.
History expansion takes place in two parts. The first is to determine
which line from the previous history should be used during substitution.
The second is to select portions of that line for inclusion into the
current one. The line selected from the previous history is called the
@dfn{event}, and the portions of that line that are acted upon are called
@dfn{words}. The line is broken into words in the same fashion that the
Bash shell does, so that several English (or Unix) words surrounded by
quotes are considered as one word.
@menu
* Event Designators:: How to specify which history line to use.
* Word Designators:: Specifying which words are of interest.
* Modifiers:: Modifying the results of susbstitution.
@end menu
@node Event Designators, Word Designators, , Interactive Use
@subsection Event Designators
@cindex event designators
An event designator is a reference to a command line entry in the history
list.
@table @var
@item !
Start a history subsititution, except when followed by a @key{SPC},
@key{TAB}, @key{RET}, @key{=} or @key{(}.
@item !!
Refer to the previous command. This is a synonym for @code{!-1}.
@item !n
Refer to command line @var{n}.
@item !-n
Refer to the current command line minus @var{n}.
@item !string
Refer to the most recent command starting with @var{string}.
@item !?string[?]
Refer to the most recent command containing @var{string}.
@end table
@node Word Designators, Modifiers, Event Designators, Interactive Use
@subsection Word Designators
A @key{:} separates the event specification from the word designator. It
can be omitted if the word designator begins with a @key{^}, @key{$},
@key{*} or @key{%}. Words are numbered from the beginning of the line,
with the first word being denoted by a 0 (zero).
@table @asis
@item @var{0} (zero)
The zero'th word. For many applications, this is the command word.
@item n
The @var{n}'th word.
@item @var{^}
The first argument. that is, word 1.
@item @var{$}
The last argument.
@item @var{%}
The word matched by the most recent @code{?string?} search.
@item @var{x}-@var{y}
A range of words; @code{-@var{y}} is equivalent to @code{0-@var{y}}.
@item @var{*}
All of the words, excepting the zero'th. This is a synonym for @samp{1-$}.
It is not an error to use @samp{*} if there is just one word in the event.
The empty string is returned in that case.
@end table
@node Modifiers, , Word Designators, Interactive Use
@subsection Modifiers
After the optional word designator, you can add a sequence of one or more
of the following modifiers, each preceded by a @key{:}.
@table @code
@item #
The entire command line typed so far. This means the current command,
not the previous command, so it really isn't a word designator, and doesn't
belong in this section.
@item h
Remove a trailing pathname component, leaving only the head.
@item r
Remove a trailing suffix of the form ".xxx", leaving the basename (root).
@item e
Remove all but the suffix (end).
@item t
Remove all leading pathname components (before the last slash), leaving
the tail.
@item p
Print the new command but do not execute it. This takes effect
immediately, so it should be the last specifier on the line.
@end table
@node Programming, , Interactive Use, Top
@chapter Programming
@bye

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@ifinfo
This file documents the GNU History library.
Copyright (C) 1988 Free Software Foundation, Inc.
Authored by Brian Fox.
Permission is granted to make and distribute verbatim copies of this manual
provided the copyright notice and this permission notice are preserved on
all copies.
@end ifinfo
@ignore
Permission is granted to process this file through Tex and print the
results, provided the printed document carries copying permission notice
identical to this one except for the removal of this paragraph (this
paragraph not being relevant to the printed manual).
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided also that the
GNU Copyright statement is available to the distributee, and provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions.
@end ignore
@node History Top,,,
@appendix Command Line History
@ifinfo
This file is meant to be an inclusion in the documentation of programs
that use the history library features. There is also a standalone
document, entitled @file{history.texinfo}.
@end ifinfo
This Appendix describes the GNU History library, a programming tool that
provides a consistent user interface for recalling lines of previously
typed input.
@menu
* Introduction to History:: What is the GNU History library for?
* History Interaction:: What it feels like using History as a user.
@end menu
@node Introduction to History, History Interaction, History Top, Top
@appendixsec Introduction to History
Many programs read input from the user a line at a time. The GNU history
library is able to keep track of those lines, associate arbitrary data with
each line, and utilize information from previous lines in making up new
ones.
The programmer using the History library has available to him functions
for remembering lines on a history stack, associating arbitrary data
with a line, removing lines from the stack, searching through the stack
for a line containing an arbitrary text string, and referencing any line
on the stack directly. In addition, a history @dfn{expansion} function
is available which provides for a consistent user interface across many
different programs.
When you use programs written with the History library, you have the
benefit of a consistent user interface, with a set of well-known
commands for manipulating the text of previous lines and using that text
in new commands. The basic history manipulation commands are similar to
the history substitution used by Csh.
GNU programs often also use the Readline library, which includes history
manipulation by default, and has the added advantage of Emacs style
command line editing.
@node History Interaction, , Introduction to History, Top
@appendixsec History Interaction
@cindex expansion
The History library provides a history expansion feature that is similar
to the history expansion in Csh. The following text describes what
syntax features are available.
History expansion takes place in two parts. The first is to determine
which line from the previous history should be used during substitution.
The second is to select portions of that line for inclusion into the
current one. The line selected from the previous history is called the
@dfn{event}, and the portions of that line that are acted upon are
called @dfn{words}. The line is broken into words in the same fashion
used by the Bash shell, so that several words surrounded by quotes are
treated as if they were a single word.
@menu
* Event Designators:: How to specify which history line to use. *
Word Designators:: Specifying which words are of interest. *
Modifiers:: Modifying the results of susbstitution.
@end menu
@node Event Designators, Word Designators, , History Interaction
@appendixsubsec Event Designators
@cindex event designators
An event designator is a reference to a command line entry in the
history list.
@table @asis
@item @code{!}
Start a history subsititution, except when followed by a space, tab, or
the end of the line; or by @samp{=} or @samp{(}.
@item @code{!!}
Refer to the previous command. This is a synonym for @code{!-1}.
@item @code{!@var{n}}
Refer to command line @var{n}.
@item @code{!-@var{n}}
Refer to the command line @var{n} lines back.
@item @code{!@var{string}}
Refer to the most recent command starting with @var{string}.
@item @code{!?@var{string}}[@code{?}]
Refer to the most recent command containing @var{string}.
@end table
@node Word Designators, Modifiers, Event Designators, History Interaction
@appendixsubsec Word Designators
A @samp{:} separates the event specification from the word designator. It
can be omitted if the word designator begins with a @samp{^}, @samp{$},
@samp{*} or @samp{%}. Words are numbered from the beginning of the line,
with the first word being denoted by a 0 (zero).
@table @code
@item 0 (zero)
The zero'th word. For many applications, this is the command word.
@item n
The @var{n}'th word.
@item ^
The first argument. that is, word 1.
@item $
The last argument.
@item %
The word matched by the most recent @code{?@var{string}?} search.
@item @var{x}-@var{y}
A range of words; @code{-@var{y}} abbreviates @code{0-@var{y}}.
@item *
All of the words, excepting the zero'th. This is a synonym for @samp{1-$}.
It is not an error to use @samp{*} if there is just one word in the event.
The empty string is returned in that case.
@end table
@node Modifiers, , Word Designators, History Interaction
@appendixsubsec Modifiers
After the optional word designator, you can add a sequence of one or more
of the following modifiers, each preceded by a @samp{:}.
@table @code
@item #
The entire command line typed so far. This means the current command,
not the previous command, so it really isn't a word designator, and doesn't
belong in this section.
@item h
Remove a trailing pathname component, leaving only the head.
@item r
Remove a trailing suffix of the form @samp{.@var{suffix}}, leaving the basename.
@item e
Remove all but the suffix.
@item t
Remove all leading pathname components, leaving the tail.
@item p
Print the new command but do not execute it. This takes effect
immediately, so it should be the last specifier on the line.
@end table

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@ignore
This file documents the end user interface to the GNU command line
editing feautres. It is to be an appendix to manuals for programs which
use these features. There is a document entitled "readline.texinfo"
which contains both end-user and programmer documentation for the GNU
Readline Library.
Copyright (C) 1988, 1991 Free Software Foundation, Inc.
Written by Brian Fox.
Permission is granted to process this file through Tex and print the
results, provided the printed document carries copying permission notice
identical to this one except for the removal of this paragraph (this
paragraph not being relevant to the printed manual).
Permission is granted to make and distribute verbatim copies of this manual
provided the copyright notice and this permission notice are preserved on
all copies.
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided also that the
GNU Copyright statement is available to the distributee, and provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions.
@end ignore
@node Command Line Editing, , , Top
@appendix Command Line Editing
This appendix describes GNU's command line editing interface.
Often during an interactive session you will type in a long line of
text, only to notice that the first word on the line is misspelled. The
Readline library gives you a set of commands for manipulating the text
as you type it in, allowing you to just fix your typo, and not forcing
you to retype the majority of the line. Using these editing commands,
you move the cursor to the place that needs correction, and delete or
insert the text of the corrections. Then, when you are satisfied with
the line, you simply press @key{RETURN}. You do not have to be at the
end of the line to press @key{RETURN}; the entire line will be accepted
in any case.
@menu
* Conventions:: Notation used in this appendix.
* Basic Line Editing:: The minimum set of commands for editing a line.
* Movement Commands:: Commands for moving the cursor about the line.
* Cutting and Pasting:: Deletion and copying of text sections.
* Transposition:: Exchanging two characters or words.
* Completion:: Expansion of a partially typed word into
the full text.
@end menu
@node Conventions, Basic Line Editing, Command Line Editing, Command Line Editing
@appendixsec Conventions on Notation
In this Appendix, the following notation is used to describe
keystrokes.
The text @kbd{C-k} is read as `Control-K' and describes the character
produced when the Control key is depressed and the @key{k} key is struck.
The text @kbd{M-k} is read as `Meta-K' and describes the character
produced when the meta key (if you have one) is depressed, and the
@key{k} key is struck. If you do not have a meta key, it is equivalent
to type @key{ESC} @i{first}, and then type @key{k}. Either process is
known as @dfn{metafying} the @key{k} key.
The text @kbd{M-C-k} is read as `Meta-Control-k' and describes the
character produced by @dfn{metafying} @kbd{C-k}.
In addition, several keys have their own names. Specifically,
@key{DEL}, @key{ESC}, @key{LFD}, @key{SPC}, @key{RET}, and @key{TAB} all
stand for themselves when seen in this text, or in an init file
(@pxref{Readline Init File}, for more info).
@node Readline Interaction, Readline Init File, Readline Introduction, Readline Top
@appendixsec Readline Interaction
@cindex interaction, readline
@menu
* Readline Bare Essentials:: The least you need to know about Readline.
* Readline Movement Commands:: Moving about the input line.
* Readline Killing Commands:: How to delete text, and how to get it back!
* Readline Arguments:: Giving numeric arguments to commands.
@end menu
@node Readline Bare Essentials, Readline Movement Commands, Readline Interaction, Readline Interaction
@appendixsubsec Bare Essentials
In order to enter characters into the line, simply type them. The typed
character appears where the cursor was, and then the cursor moves one
space to the right. If you mistype a character, you can use @key{DEL} to
back up, and delete the mistyped character.
Sometimes you may miss typing a character that you wanted to type, and
not notice your error until you have typed several other characters. In
that case, you can type @kbd{C-b} to move the cursor to the left, and then
correct your mistake. Aftwerwards, you can move the cursor to the right
with @kbd{C-f}.
When you add text in the middle of a line, you will notice that characters
to the right of the cursor get `pushed over' to make room for the text
that you have inserted. Likewise, when you delete text behind the cursor,
characters to the right of the cursor get `pulled back' to fill in the
blank space created by the removal of the text. A list of the basic bare
essentials for editing the text of an input line follows.
@table @asis
@item @kbd{C-b}
Move back one character.
@item @kbd{C-f}
Move forward one character.
@item @key{DEL}
Delete the character to the left of the cursor.
@item @kbd{C-d}
Delete the character underneath the cursor.
@item @var{c}
Insert an ordinary printing character @var{c} into the line at the cursor.
@item @kbd{C-_}
Undo the last thing that you did. You can undo all the way back to an
empty line.
@end table
@node Readline Movement Commands, Readline Killing Commands, Readline Bare Essentials, Readline Interaction
@appendixsubsec Movement Commands
The above table describes the most basic possible keystrokes that you need
in order to do editing of the input line. For your convenience, many
other commands have been added in addition to @kbd{C-b}, @kbd{C-f},
@kbd{C-d}, and @key{DEL}. Here are some commands for moving more rapidly
about the line.
@table @kbd
@item C-a
Move to the start of the line.
@item C-e
Move to the end of the line.
@item M-f
Move forward a word.
@item M-b
Move backward a word.
@item C-l
Clear the screen, reprinting the current line at the top.
@end table
Notice how @kbd{C-f} moves forward a character, while @kbd{M-f} moves
forward a word. It is a loose convention that control keystrokes
operate on characters while meta keystrokes operate on words.
@node Readline Killing Commands, Readline Arguments, Readline Movement Commands, Readline Interaction
@appendixsubsec Killing Commands
@dfn{Killing} text means to delete the text from the line, but to save
it away for later use, usually by @dfn{yanking} it back into the line.
If the description for a command says that it `kills' text, then you can
be sure that you can get the text back in a different (or the same)
place later.
Here is the list of commands for killing text.
@table @kbd
@item C-k
Kill the text from the current cursor position to the end of the line.
@item M-d
Kill from the cursor to the end of the current word, or if between
words, to the end of the next word.
@item M-@key{DEL}
Kill from the cursor the start ofthe previous word, or if between words, to the start of the previous word.
@item C-w
Kill from the cursor to the previous whitespace. This is different than
@kbd{M-@key{DEL}} because the word boundaries differ.
@end table
And, here is how to @dfn{yank} the text back into the line. Yanking
is
@table @kbd
@item C-y
Yank the most recently killed text back into the buffer at the cursor.
@item M-y
Rotate the kill-ring, and yank the new top. You can only do this if
the prior command is @kbd{C-y} or @kbd{M-y}.
@end table
When you use a kill command, the text is saved in a @dfn{kill-ring}.
Any number of consecutive kills save all of the killed text together, so
that when you yank it back, you get it in one clean sweep. The kill
ring is not line specific; the text that you killed on a previously
typed line is available to be yanked back later, when you are typing
another line.
@node Readline Arguments, , Readline Killing Commands, Readline Interaction
@appendixsubsec Arguments
You can pass numeric arguments to Readline commands. Sometimes the
argument acts as a repeat count, other times it is the @i{sign} of the
argument that is significant. If you pass a negative argument to a
command which normally acts in a forward direction, that command will
act in a backward direction. For example, to kill text back to the
start of the line, you might type @kbd{M--} @kbd{C-k}.
The general way to pass numeric arguments to a command is to type meta
digits before the command. If the first `digit' you type is a minus
sign (@kbd{-}), then the sign of the argument will be negative. Once
you have typed one meta digit to get the argument started, you can type
the remainder of the digits, and then the command. For example, to give
the @kbd{C-d} command an argument of 10, you could type @kbd{M-1 0 C-d}.
@node Readline Init File, , Readline Interaction, Readline Top
@appendixsec Readline Init File
Although the Readline library comes with a set of Emacs-like
keybindings, it is possible that you would like to use a different set
of keybindings. You can customize programs that use Readline by putting
commands in an @dfn{init} file in your home directory. The name of this
file is @file{~/.inputrc}.
When a program which uses the Readline library starts up, it reads the file
@file{~/.inputrc}, and sets the keybindings.
@menu
* Readline Init Syntax:: Syntax for the commands in @file{~/.inputrc}.
* Readline Vi Mode:: Switching to @code{vi} mode in Readline.
@end menu
@node Readline Init Syntax, Readline Vi Mode, Readline Init File, Readline Init File
@appendixsubsec Readline Init Syntax
You can start up with a vi-like editing mode by placing
@example
@code{set editing-mode vi}
@end example
@noindent
in your @file{~/.inputrc} file.
You can have Readline use a single line for display, scrolling the input
between the two edges of the screen by placing
@example
@code{set horizontal-scroll-mode On}
@end example
@noindent
in your @file{~/.inputrc} file.
The syntax for controlling keybindings in the @file{~/.inputrc} file is
simple. First you have to know the @i{name} of the command that you
want to change. The following pages contain tables of the command name, the
default keybinding, and a short description of what the command does.
Once you know the name of the command, simply place the name of the key
you wish to bind the command to, a colon, and then the name of the
command on a line in the @file{~/.inputrc} file. Here is an example:
@example
# This is a comment line.
Meta-Rubout: backward-kill-word
Control-u: universal-argument
@end example
@menu
* Commands For Moving:: Moving about the line.
* Commands For History:: Getting at previous lines.
* Commands For Text:: Commands for changing text.
* Commands For Killing:: Commands for killing and yanking.
* Numeric Arguments:: Specifying numeric arguments, repeat counts.
* Commands For Completion:: Getting Readline to do the typing for you.
* Miscellaneous Commands:: Other miscillaneous commands.
@end menu
@node Commands For Moving, Commands For History, Readline Init Syntax, Readline Init Syntax
@appendixsubsubsec Moving
@table @code
@item beginning-of-line (C-a)
Move to the start of the current line.
@item end-of-line (C-e)
Move to the end of the line.
@item forward-char (C-f)
Move forward a character.
@item backward-char (C-b)
Move back a character.
@item forward-word (M-f)
Move forward to the end of the next word.
@item backward-word (M-b)
Move back to the start of this, or the previous, word.
@item clear-screen (C-l)
Clear the screen leaving the current line at the top of the screen.
@end table
@node Commands For History, Commands For Text, Commands For Moving, Readline Init Syntax
@appendixsubsubsec Using the History
@table @code
@item accept-line (Newline, Return)
Accept the line regardless of where the cursor is. If this line is
non-empty, add it to the history list. If this line was a history
line, then restore the history line to its original state.
@item previous-history (C-p)
Move `up' through the history list.
@item next-history (C-n)
Move `down' through the history list.
@item beginning-of-history (M-<)
Move to the first line in the history.
@item end-of-history (M->)
Move to the end of the input history, i.e., the line you are entering!
@item reverse-search-history (C-r)
Search backward starting at the current line and moving `up' through
the history as necessary. This is an incremental search.
@item forward-search-history (C-s)
Search forward starting at the current line and moving `down' through
the the history as neccessary.
@end table
@node Commands For Text, Commands For Killing, Commands For History, Readline Init Syntax
@appendixsubsubsec Changing Text
@table @code
@item delete-char (C-d)
Delete the character under the cursor. If the cursor is at the
beginning of the line, and there are no characters in the line, and
the last character typed was not C-d, then return EOF.
@item backward-delete-char (Rubout)
Delete the character behind the cursor. A numeric arg says to kill
the characters instead of deleting them.
@item quoted-insert (C-q, C-v)
Add the next character that you type to the line verbatim. This is
how to insert things like C-q for example.
@item tab-insert (M-TAB)
Insert a tab character.
@item self-insert (a, b, A, 1, !, ...)
Insert an ordinary printing character into the line.
@item transpose-chars (C-t)
Drag the character before point forward over the character at point.
Point moves forward as well. If point is at the end of the line, then
transpose the two characters before point. Negative args don't work.
@item transpose-words (M-t)
Drag the word behind the cursor past the word in front of the cursor
moving the cursor over that word as well.
@item upcase-word (M-u)
Uppercase the current (or following) word. With a negative argument,
do the previous word, but do not move point.
@item downcase-word (M-l)
Lowercase the current (or following) word. With a negative argument,
do the previous word, but do not move point.
@item capitalize-word (M-c)
Uppercase the current (or following) word. With a negative argument,
do the previous word, but do not move point.
@end table
@node Commands For Killing, Numeric Arguments, Commands For Text, Readline Init Syntax
@appendixsubsubsec Killing And Yanking
@table @code
@item kill-line (C-k)
Kill the text from the current cursor position to the end of the line.
@item backward-kill-line ()
Kill backward to the beginning of the line. This is normally unbound.
@item kill-word (M-d)
Kill from the cursor to the end of the current word, or if between
words, to the end of the next word.
@item backward-kill-word (M-DEL)
Kill the word behind the cursor.
@item unix-line-discard (C-u)
Kill the entire line. This is similar to the use of the Unix kill
character (often also @key{C-u}), save that here the killed text can be
retrieved later (since it goes on the kill-ring).
@item unix-word-rubout (C-w)
Kill the current word, like the Unix word erase character. The killed
text goes on the kill-ring. This is different than
@code{backward-kill-word} because the word boundaries differ.
@item yank (C-y)
Yank the top of the kill ring into the buffer at point.
@item yank-pop (M-y)
Rotate the kill-ring, and yank the new top. You can only do this if
the prior command is @code{yank} or @code{yank-pop}.
@end table
@node Numeric Arguments, Commands For Completion, Commands For Killing, Readline Init Syntax
@appendixsubsubsec Numeric Arguments
@table @code
@item digit-argument (M-0, M-1, ... M--)
Add this digit to the argument already accumulating, or start a new
argument. @kbd{M--} starts a negative argument.
@item universal-argument ()
Do what @key{C-u} does in emacs. By default, this is not bound to any keys.
@end table
@node Commands For Completion, Miscellaneous Commands, Numeric Arguments, Readline Init Syntax
@appendixsubsubsec Letting Readline Type
@table @code
@item complete (TAB)
Attempt to do completion on the text before point. This is
implementation defined. Generally, if you are typing a filename
argument, you can do filename completion; if you are typing a command,
you can do command completion, if you are typing in a symbol to GDB, you
can do symbol name completion, if you are typing in a variable to Bash,
you can do variable name completion...
@item possible-completions (M-?)
List the possible completions of the text before point.
@end table
@node Miscellaneous Commands, , Commands For Completion, Readline Init Syntax
@appendixsubsubsec Other Commands
@table @code
@item abort (@kbd{C-g})
The line editing commands @code{reverse-search-history} (@kbd{C-r}) and
@code{forward-search-history} (@kbd{C-s} go into a separate input mode;
you can abort the search, and return to normal input mode, by using the
@code{abort} (@kbd{C-g}) command.
@item do-uppercase-version (@kbd{M-a}, @kbd{M-b}, @dots)
Run the command that is bound to your uppercase brother.
@item prefix-meta (@key{ESC})
Make the next character that you type be metafied. This is for
people without a meta key. @kbd{@key{ESC}-f} is equivalent to @kbd{M-f}.
@item undo (@kbd{C-_})
Incremental undo, separately remembered for each line.
@item revert-line (@kbd{M-r})
Undo all changes made to this line. This is like typing the `undo'
command enough times to get back to the beginning.
@end table
@node Readline vi Mode, , Readline Init Syntax, Readline Init File
@appendixsubsec Readline @code{vi} Mode
While the Readline library does not have a full set of @code{vi} editing
functions, it does contain enough to allow simple editing of the line.
In order to switch interactively between Emacs and @code{vi} editing modes, use
the command @kbd{M-C-j} (@code{toggle-editing-mode}).
When you enter a line in @code{vi} mode, you are already in
``insertion'' mode, as if you had typed an @kbd{i}. Pressing @key{ESC}
switches you into ``edit'' mode, where you can edit the text of the line
with the standard @code{vi} movement keys, move to previous history
lines with @kbd{k}, to following lines with @kbd{j}, and so forth.

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\input texinfo @c -*-texinfo-*-
@comment %**start of header (This is for running Texinfo on a region.)
@setfilename readline.info
@settitle Line Editing Commands
@comment %**end of header (This is for running Texinfo on a region.)
@synindex fn vr
@c start-menu
* Readline: (readline). The GNU Readline Library.
@c end-menu
@iftex
@comment finalout
@end iftex
@ifinfo
This document describes the GNU Readline Library, a utility for aiding
in the consitency of user interface across discrete programs that need
to provide a command line interface.
Copyright (C) 1988 Free Software Foundation, Inc.
Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
pare preserved on all copies.
@ignore
Permission is granted to process this file through TeX and print the
results, provided the printed document carries copying permission
notice identical to this one except for the removal of this paragraph
(this paragraph not being relevant to the printed manual).
@end ignore
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided that the entire
resulting derived work is distributed under the terms of a permission
notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that this permission notice may be stated in a translation approved
by the Foundation.
@end ifinfo
@setchapternewpage odd
@titlepage
@sp 11
@center @titlefont{GNU Readline Library}
@sp 2
@center by Brian Fox
@sp 2
@center Version 1.0
@sp 2
@center February 1989
@comment Include the Distribution inside the titlepage environment so
@c that headings are turned off.
@page
@vskip 0pt plus 1filll
Copyright @copyright{} 1989 Free Software Foundation, Inc.
@sp 2
This document describes the GNU Readline Library, a utility for aiding
in the consistency of user interface across discrete programs that need
to provide a command line interface.
@sp 2
Published by the Free Software Foundation @*
675 Massachusetts Avenue, @*
Cambridge, MA 02139 USA
Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided that the entire
resulting derived work is distributed under the terms of a permission
notice identical to this one.
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that this permission notice may be stated in a translation approved
by the Foundation.
@end titlepage
@node Top, Readline Top, ,(DIR)
@chapter GNU Readline Library
@ifinfo
This document describes the GNU Readline Library, a utility for aiding
in the consistency of user interface across discrete programs that need
to provide a command line interface.
@end ifinfo
@menu
* Readline Top:: GNU Readline User's Manual
* Readline Technical:: GNU Readline Programmer's Manual
@end menu
@include inc-readline.texinfo
@node Readline Technical, , Top, Top
@chapter Readline Programmer's Manual
This manual describes the interface between the GNU Readline Library and
user programs. If you are a programmer, and you wish to include the
features found in GNU Readline in your own programs, such as completion,
line editing, and interactive history manipulation, this documentation
is for you.
@menu
* Default Behaviour:: Using the default behaviour of Readline.
* Custom Functions:: Adding your own functions to Readline.
* Custom Completers:: Supplanting or supplementing Readline's
completion functions.
* Variable Index:: Index of externally tweakable variables.
@end menu
@node Default Behaviour, Custom Functions, Readline Technical, Readline Technical
@section Default Behaviour
Many programs provide a command line interface, such as @code{mail},
@code{ftp}, and @code{sh}. For such programs, the default behaviour of
Readline is sufficient. This section describes how to use Readline in
the simplest way possible, perhaps to replace calls in your code to
@code{gets ()}.
@findex readline ()
@cindex readline, function
The function @code{readline} prints a prompt and then reads and returns
a single line of text from the user. The line which @code{readline ()}
returns is allocated with @code{malloc ()}; you should @code{free ()}
the line when you are done with it. The declaration in ANSI C is
@example
@code{char *readline (char *@var{prompt});}
@end example
or, preferably,
@example
@code{#include <readline/readline.h>}
@end example
So, one might say
@example
@code{char *line = readline ("Enter a line: ");}
@end example
in order to read a line of text from the user.
The line which is returned has the final newline removed, so only the
text of the line remains.
If readline encounters an EOF while reading the line, and the line is
empty at that point, then @code{(char *)NULL} is returned. Otherwise,
the line is ended just as if a newline was typed.
If you want the user to be able to get at the line later, (with
@key{C-p} for example), you must call @code{add_history ()} to save the
line away in a @dfn{history} list of such lines.
@example
@code{add_history (line)};
@end example
If you use @code{add_history ()}, you should also
@code{#include <readline/history.h>}
For full details on the GNU History Library, see the associated manual.
It is polite to avoid saving empty lines on the history list, since
no one has a burning need to reuse a blank line. Here is a function
which usefully replaces the standard @code{gets ()} library function:
@example
#include <readline/readline.h>
#include <readline/history.h>
/* A static variable for holding the line. */
static char *my_gets_line = (char *)NULL;
/* Read a string, and return a pointer to it. Returns NULL on EOF. */
char *
my_gets ()
@{
/* If the buffer has already been allocated, return the memory
to the free pool. */
if (my_gets_line != (char *)NULL)
free (my_gets_line);
/* Get a line from the user. */
my_gets_line = readline ("");
/* If the line has any text in it, save it on the history. */
if (my_get_line && *my_gets_line)
add_history (my_gets_line);
return (my_gets_line);
@}
@end example
The above code gives the user the default behaviour of @key{TAB}
completion: completion on file names. If you do not want readline to
complete on filenames, you can change the binding of the @key{TAB} key
with @code{rl_bind_key ()}.
@findex rl_bind_key ()
@example
@code{int rl_bind_key (int @var{key}, (int (*)())@var{function});}
@end example
@code{rl_bind_key ()} takes 2 arguments; @var{key} is the character that
you want to bind, and @var{function} is the address of the function to
run when @var{key} is pressed. Binding @key{TAB} to @code{rl_insert ()}
makes @key{TAB} just insert itself.
@code{rl_bind_key ()} returns non-zero if @var{key} is not a valid
ASCII character code (between 0 and 255).
@example
@code{rl_bind_key ('\t', rl_insert);}
@end example
@node Custom Functions, Custom Completers, Default Behaviour, Readline Technical
@section Custom Functions
Readline provides a great many functions for manipulating the text of
the line. But it isn't possible to anticipate the needs of all
programs. This section describes the various functions and variables
defined in within the Readline library which allow a user program to add
customized functionality to Readline.
@menu
* The Function Type:: C declarations to make code readable.
* Function Naming:: How to give a function you write a name.
* Keymaps:: Making keymaps.
* Binding Keys:: Changing Keymaps.
* Function Writing:: Variables and calling conventions.
* Allowing Undoing:: How to make your functions undoable.
@end menu
@node The Function Type, Function Naming, Custom Functions, Custom Functions
For the sake of readabilty, we declare a new type of object, called
@dfn{Function}. `Function' is a C language function which returns an
@code{int}. The type declaration for `Function' is:
@code{typedef int Function ();}
The reason for declaring this new type is to make it easier to discuss
pointers to C functions. Let us say we had a variable called @var{func}
which was a pointer to a function. Instead of the classic C declaration
@code{int (*)()func;}
we have
@code{Function *func;}
@node Function Naming, Keymaps, The Function Type, Custom Functions
@subsection Naming a Function
The user can dynamically change the bindings of keys while using
Readline. This is done by representing the function with a descriptive
name. The user is able to type the descriptive name when referring to
the function. Thus, in an init file, one might find
@example
Meta-Rubout: backward-kill-word
@end example
This binds @key{Meta-Rubout} to the function @emph{descriptively} named
@code{backward-kill-word}. You, as a programmer, should bind the
functions you write to descriptive names as well. Here is how to do
that.
@defun rl_add_defun (char *name, Function *function, int key)
Add @var{name} to the list of named functions. Make @var{function} be
the function that gets called. If @var{key} is not -1, then bind it to
@var{function} using @code{rl_bind_key ()}.
@end defun
Using this function alone is sufficient for most applications. It is
the recommended way to add a few functions to the default functions that
Readline has built in already. If you need to do more or different
things than adding a function to Readline, you may need to use the
underlying functions described below.
@node Keymaps, Binding Keys, Function Naming, Custom Functions
@subsection Selecting a Keymap
Key bindings take place on a @dfn{keymap}. The keymap is the
association between the keys that the user types and the functions that
get run. You can make your own keymaps, copy existing keymaps, and tell
Readline which keymap to use.
@defun rl_make_bare_keymap ()
Returns a new, empty keymap. The space for the keymap is allocated with
@code{malloc ()}; you should @code{free ()} it when you are done.
@end defun
@defun rl_copy_keymap (Keymap map)
Return a new keymap which is a copy of @var{map}.
@end defun
@defun rl_make_keymap ()
Return a new keymap with the printing characters bound to rl_insert,
the lowercase Meta characters bound to run their equivalents, and
the Meta digits bound to produce numeric arguments.
@end defun
@node Binding Keys, Function Writing, Keymaps, Custom Functions
@subsection Binding Keys
You associate keys with functions through the keymap. Here are
the functions for doing that.
@defun rl_bind_key (int key, Function *function)
Binds @var{key} to @var{function} in the currently selected keymap.
Returns non-zero in the case of an invalid @var{key}.
@end defun
@defun rl_bind_key_in_map (int key, Function *function, Keymap map)
Bind @var{key} to @var{function} in @var{map}. Returns non-zero in the case
of an invalid @var{key}.
@end defun
@defun rl_unbind_key (int key)
Make @var{key} do nothing in the currently selected keymap.
Returns non-zero in case of error.
@end defun
@defun rl_unbind_key_in_map (int key, Keymap map)
Make @var{key} be bound to the null function in @var{map}.
Returns non-zero in case of error.
@end defun
@node Function Writing, Allowing Undoing, Binding Keys, Custom Functions
@subsection Writing a New Function
In order to write new functions for Readline, you need to know the
calling conventions for keyboard invoked functions, and the names of the
variables that describe the current state of the line gathered so far.
@defvar char *rl_line_buffer
This is the line gathered so far. You are welcome to modify the
contents of this, but see Undoing, below.
@end defvar
@defvar int rl_point
The offset of the current cursor position in @var{rl_line_buffer}.
@end defvar
@defvar int rl_end
The number of characters present in @code{rl_line_buffer}. When
@code{rl_point} is at the end of the line, then @code{rl_point} and
@code{rl_end} are equal.
@end defvar
The calling sequence for a command @code{foo} looks like
@example
@code{foo (count, key)}
@end example
where @var{count} is the numeric argument (or 1 if defaulted) and
@var{key} is the key that invoked this function.
It is completely up to the function as to what should be done with the
numeric argument; some functions use it as a repeat count, other
functions as a flag, and some choose to ignore it. In general, if a
function uses the numeric argument as a repeat count, it should be able
to do something useful with a negative argument as well as a positive
argument. At the very least, it should be aware that it can be passed a
negative argument.
@node Allowing Undoing, , Function Writing, Custom Functions
@subsection Allowing Undoing
Supporting the undo command is a painless thing to do, and makes your
function much more useful to the end user. It is certainly easy to try
something if you know you can undo it. I could use an undo function for
the stock market.
If your function simply inserts text once, or deletes text once, and it
calls @code{rl_insert_text ()} or @code{rl_delete_text ()} to do it, then
undoing is already done for you automatically, and you can safely skip
this section.
If you do multiple insertions or multiple deletions, or any combination
of these operations, you will want to group them together into one
operation. This can be done with @code{rl_begin_undo_group ()} and
@code{rl_end_undo_group ()}.
@defun rl_begin_undo_group ()
Begins saving undo information in a group construct. The undo
information usually comes from calls to @code{rl_insert_text ()} and
@code{rl_delete_text ()}, but they could be direct calls to
@code{rl_add_undo ()}.
@end defun
@defun rl_end_undo_group ()
Closes the current undo group started with @code{rl_begin_undo_group
()}. There should be exactly one call to @code{rl_end_undo_group ()}
for every call to @code{rl_begin_undo_group ()}.
@end defun
Finally, if you neither insert nor delete text, but directly modify the
existing text (e.g. change its case), you call @code{rl_modifying ()}
once, just before you modify the text. You must supply the indices of
the text range that you are going to modify.
@defun rl_modifying (int start, int end)
Tell Readline to save the text between @var{start} and @var{end} as a
single undo unit. It is assumed that subsequent to this call you will
modify that range of text in some way.
@end defun
@subsection An Example
Let us say that we are actually going to put an example here.
@node Custom Completers, Variable Index, Custom Functions, Readline Technical
Typically, a program that reads commands from the user has a way of
disambiguating between commands and data. If your program is one of
these, then it can provide completion for either commands, or data, or
both commands and data. The following sections describe how your
program and Readline cooperate to provide this service to end users.
@menu
@end menu
@node Variable Index, , Custom Completers, Readline Technical
@appendix Variable Index
@printindex vr
@contents
@bye